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    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!

    my caustics used to appear on water surface, and that's bad.

    introducing... caustic on underwater surface! (yep, 100% better :) )


    lighting is updated a bit too, what do you think?

    *before : above - after : below


    Posted in: Minecraft Mods
  • 1

    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!

    dirty lens is getting an update! it will be mostly bloom based, greatly reduced noise and added 25 circles (with random-ish position and size)


    Posted in: Minecraft Mods
  • 1

    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!
    Quote from SuperPixelated»

    CAN YOU MAKE THE LINING OF THE BLOCKS WHITE? Like when you mouse over a block a line will appear right? It's like a pattern to see that you're looking at the block straight? C'mon you know what I mean.


    sure, will add it to my to-do list (might want to add it with even more colors :D)

    also, i'm adding horizon clouds. it will be enabled by default in high


    Posted in: Minecraft Mods
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    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!

    in v53, shadows will appear in semi-transparent surfaces. unlike some few other shaders (such as KUDA), this doesn't use forward rendering. and, this only works on stained glass, ice, slime block, and not on water since it brings some issues.

    *the shadow looks checkered because the method i use. however, if you zoom it to 100% you can see the checker size is only one pixel and hardly noticable (unless your eye focus on it).

    Posted in: Minecraft Mods
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    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!

    So, i'm still working with v53 beta, and i'll release the new beta dev in a few days.

    here's what i've done for now:


    1. I added gbuffers_cloud, so the vanila cloud is seperated from particles. Now, the cloud looks like how it is in v42. I'm doing this because someone changed from v52/53 to v42 (it hurts xD), and they enable vanila cloud. Also, i suspect that sometimes the cloud goes black which is not good. I know some people miss this.


    2. Less bright pink at sunrise/sunset, which causes more orange around the sky and make it overall better.


    3. New alternative sky color, which enabled in realism preset (rather than using vanila sky).


    4. New lens flare, which is based on old shader's (Chocapic's v3, Rudo, etc.) lens flare. It brings back my memory when the first time i'm using shaders. Note : i'm not planning to make a 100% exact copy, and anamorphic lens from my older version still exists with some tweaks.


    Also, thanks for xemnes for the edited vl color code, but i can't implement it right now, since vl doesn't work anymore with my gpu somehow so i disabled the option to enable it (rather than removing it, which requires me to do more work when re-adding it.). :(

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.14] Chocapic13's Shaders

    chocapic13 mind if I can use your Shaderpack for modifications

    im not really good with coding but I still want to experience it


    i want to ask because I want to optimize it & to make sure so that I may have a permission



    You can freely modify his shader for personal use.

    Posted in: Minecraft Mods
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    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!
    look at that carefully placed stained glass. i placed bedrock because why not. fyi resourcepack is dokucraft.
    v52 won't recieve more patch, since v53 will be available soon. i recently tried to do something with stained glass and colored shadows. here's what i managed to do:
    fixed opacity before after
    fixed colored shadow pass through everything before after
    fixed colored shadow ignore anything behind before after

    also, we got volumetric light, thanks to Robobo1221 :D
    godrays and vl can't be enabled together, but it might be fixed later (or not)
    i will release a preview as soon as i can ;)
    Posted in: Minecraft Mods
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    posted a message on [1.14] Chocapic13's Shaders

    hi

    Chocapic13 can I make a shader from your old shader and post it on mcforum.net?...




    same thing



    same thing


    please just say it once, no need to make 3 replies.

    which old version do you mean?
    if it's v4 and up, it's probably fine. but if it's v3 (which is based on old SEUS), you SHOULD NOT(because some shaders based on v3 are "banned", such as paolo's shaders, or y shaders.)


    from chocapic's rules :

    -You cannot use any version older than "Chocapic13' Shaders V4" as a base, however you can modify older versions for personal use

    Posted in: Minecraft Mods
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    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!
    Quote from xemnes»

    another feature request for future versions, could we see volumetric light to replace godrays? from what i understand, its much more acurate and doesnt require you to look at the light source for the effect to be seen like godrays. plus it makes indoor scenes much more beautiful without having to look directly at a window. it could also be implemented underwater to compliment the caustics youre working on, something like this for instance:


    I hardly want to implement VL for now, since i tried to implement it once and it rips my fps (below 10 i remember)
    Also, realistic caustics is not easy for me. The math might be complicated.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    Experimenting with better water

    It works like Better Snow, the fence is rendered combined with water if there are any water blocks around it.

    Is it any good? Which blocks should be affected?


    it's good :)
    probably need to affect iron bars, slabs, stairs.
    might need to affect carpet, trapdoors, pressure plate.
    Posted in: Minecraft Mods
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