Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Facebook)
What is "Sildurs shaders"?
It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!
Vibrant shaders screenshots:
Enhanced Default screenshots:
Fabulous shaders screenshots:
Basic shaders screenshots:
Videos: (More videos are welcomed!):
Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):
Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):
Review/Showcase by PythonGB (v1.153):
EthosLab taking a look at my shaders (v1.153):
Cinematic by XDanielcrafter1X (v1.141):
Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)
Agreement:
(read this before downloading, you accept it by downloading!)
You are not allowed to:
- Rename any shaderpack and upload them as yours.
- Modify my shaderpacks and upload them with your name on.
- Provide mirrors by reuploading my shaderpacks.
- Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.
You are allowed to:
- Create videos of it, linking this thread or my fb page would be great!
- Modifiy it for your own only - without sharing it online.
Downloads and changelogs are available on my website:
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
Consider supporting me on Patreon and get early access to updates!
https://www.patreon.com/Sildur
Vibrant shaders features:
(Latest update: August 8th, 2022)
- Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.
Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.
Enhanced Default features:
(Latest update: August 8th, 2022)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Basic shaders features:
(Latest update: August 8th, 2022)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), bump and parallax mapping, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1
Fabulous shaders for 1.16.5:
(Latest update: June 28, 2020)
- This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
- Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
See the installation guide on my website for how to use it and for changelogs:
https://sildurs-shaders.github.io/install/
https://sildurs-shaders.github.io/changelogs/
Reporting Bugs or Problems:
Example:
Getting error final.fsh and composite.fsh plz help me
Nvidia GTX 960, driver 362.00
Windows 10 Pro x64
Here's my log output:
.....
Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].
Want my signature? Here's the code:
<a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/WLlEhKf.png"></a>
You can find me here to be always up to date on whats going on:
My other projects:
Enhanced Skyrim Special edition
Enhanced Elder Scrolls Online
Enhanced Monster Hunter: World
Witcher 3 Improved antialiasing
Nioh 2 Improved antialiasing
Credits\Thanks:
Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
Sp614x - Updating and including the shadersmod in optifine.
Skype/Discord Testers - Helped me solve common bugs and problems.
N3rdFall, for this awesome signature!
~Sildur
1
my caustics used to appear on water surface, and that's bad.
introducing... caustic on underwater surface! (yep, 100% better )
lighting is updated a bit too, what do you think?
*before : above - after : below
1
dirty lens is getting an update! it will be mostly bloom based, greatly reduced noise and added 25 circles (with random-ish position and size)
1
sure, will add it to my to-do list (might want to add it with even more colors :D)
also, i'm adding horizon clouds. it will be enabled by default in high
1
in v53, shadows will appear in semi-transparent surfaces. unlike some few other shaders (such as KUDA), this doesn't use forward rendering. and, this only works on stained glass, ice, slime block, and not on water since it brings some issues.
*the shadow looks checkered because the method i use. however, if you zoom it to 100% you can see the checker size is only one pixel and hardly noticable (unless your eye focus on it).
1
So, i'm still working with v53 beta, and i'll release the new beta dev in a few days.
here's what i've done for now:
1. I added gbuffers_cloud, so the vanila cloud is seperated from particles. Now, the cloud looks like how it is in v42. I'm doing this because someone changed from v52/53 to v42 (it hurts xD), and they enable vanila cloud. Also, i suspect that sometimes the cloud goes black which is not good. I know some people miss this.
2. Less bright pink at sunrise/sunset, which causes more orange around the sky and make it overall better.
3. New alternative sky color, which enabled in realism preset (rather than using vanila sky).
4. New lens flare, which is based on old shader's (Chocapic's v3, Rudo, etc.) lens flare. It brings back my memory when the first time i'm using shaders. Note : i'm not planning to make a 100% exact copy, and anamorphic lens from my older version still exists with some tweaks.
Also, thanks for xemnes for the edited vl color code, but i can't implement it right now, since vl doesn't work anymore with my gpu somehow so i disabled the option to enable it (rather than removing it, which requires me to do more work when re-adding it.).
1
You can freely modify his shader for personal use.
1
v52 won't recieve more patch, since v53 will be available soon. i recently tried to do something with stained glass and colored shadows. here's what i managed to do:
fixed colored shadow pass through everything before after
fixed colored shadow ignore anything behind before after
also, we got volumetric light, thanks to Robobo1221
godrays and vl can't be enabled together, but it might be fixed later (or not)
i will release a preview as soon as i can
1
please just say it once, no need to make 3 replies.
which old version do you mean?
if it's v4 and up, it's probably fine. but if it's v3 (which is based on old SEUS), you SHOULD NOT(because some shaders based on v3 are "banned", such as paolo's shaders, or y shaders.)
from chocapic's rules :
-You cannot use any version older than "Chocapic13' Shaders V4" as a base, however you can modify older versions for personal use
1
I hardly want to implement VL for now, since i tried to implement it once and it rips my fps (below 10 i remember)
Also, realistic caustics is not easy for me. The math might be complicated.
2
it's good
probably need to affect iron bars, slabs, stairs.
might need to affect carpet, trapdoors, pressure plate.