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    posted a message on TechTree RPG modpack
    So I am working on another modpack for the server I help manage. The other admins had come up with the pretty standard idea of making it an RPG based world. Now I am not one to try to follow the common path. After a ton of thinking and research, I came up with an idea that seems like it could be pretty successful. Some of the details are a little hard to iron out and I thought I could ask the great resource of Minecraft forums for help.

    The idea is to have a world with a techtree. Think like Age of Empires or Empire Earth. When players enter the world they would have access to only a few mods. It would be like they are in the stone age. Then once progressed some, they would be promoted to the next "Age". Then maybe farming mods could be available and they have reached agriculture. Then another age for civilization, and they could interact with Ancient Warfare2 and Millenaire. Magic might be put in here, not sure about the timeframe for that.Then the bronze age, they would have access to low level TiC. Each level up would not necessarily be access to a whole new mod, but the next tier in some of the mods. Eventually they could reach the industrial age and have access to tech mods. The nuclear, computer(digital) and space age could come next. The idea is to make progress through the mods similar to how civilization progressed through time.

    Of course some mods would be there throughout all of the server like things that would add to the worldgen, mobs, dimensions, and general utilities.

    The way I would actually regulate who can use which items was just going to be through complex permission groups using ForgeEssentials. I guess the real question I have, is how to automatically make players advance into the next group once they have completed that tier. I had thought maybe whatever the highest item in that tier could be traded at a shop for an item that could advance them, or maybe they could access a command block that would issue the command to level them up. Or would a mod to this best? If so, I have very little experience with coding mods, so could someone give me a direction or possibly help with that small mod?

    Any Ideas or thoughts are much appreciated!
    Posted in: Mods Discussion
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Also, maybe the components could be like tiers so there is a motivation to get them. Like vacuum tubes could be the lowest and it could move up the "knowledge tree" to modern circuit types. DC, then AC, then 3 phase electric motors could also be tiers with each successive one stronger. There are so many possible ideas! Make elevators using Lenz's law. Particle Accelerators, encoders, carrier signals, decoders, analog to digital converters, and amplitude and frequency modulated signals. Not even to mention signal processing in itself. Sine, square and all the others. Oscillators and timers more accurate than other mods could come close to.
    I hope I'm not leaving the scope of the mod too much:P
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    I see huge possibilities in this mod. It really awesome your team is trying to go with a realistic simulation of electricity with capacitance and resistance. Have you guys thought about really going all out and making it a complete simulation of real world electricity? Like simulating AC. Then you could use electromagnetic induction and that could add both transformers and inductors. Converting between AC and DC and between currents would be easy then. Transducers could be the way to "bridge" the gap between mods' varied power even though obviously the coding behind the mod conversion isn't that simple, but that could be the method.

    Things like diodes and transistors could follow, and then it's an entire electrical simulation. I guess that's what really get's me going with the potentialities of this mod. We all had to learn stupid redstone mechanics as well as the principles of electricity to be masterful with it. This is such a straightfoward way, if it is approachable to people, it could develop into concepts as powerful as Eloraam's CPU. People could redesign the electrical world in Minecraft.

    If all this electrical Jargon went over your head, I'm sorry, but I bet you could do it if you got this far it's really not that hard. Reika has done some amazing things by simply using a class of physics equations. If it seems boggling, I know he is familiar with these concepts and could be a valuable resource. So excited to see where this will go!
    Posted in: Minecraft Mods
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