1. OP Survival, can fly but drains hunger fast. Food is twice as good for you for hunger. Set on Normal. Can't drown.
2. Extreme, food only does half it's normal amount of hunger replenishing (halfs stay, so 1 1/2 would be 1/2), animals are rarer, monsters more common, stuff disappears right away if you die, villagers offer poor trades. Mining ore like diamonds or coal gives you 1/2 chance of actually getting it.
3. Super Tools, all tools treated as if they are on Efficiency V, set on Normal
4. World Forgiveness, if you attack wild wolves/Pigman they won't attack back. Set on easy. Also, monsters avoid you 80% of the time.
5. Doubled, mining things give you 2 (so if you mine 1 dirt, two comes out). Set on hard. Mobs drop double loot. Villager trades you get double of what they offer.
6. Wingless Creative, creative without flying. See how well you can build as if you were on Survival.
7. ALL OUT WAR!, everything fights each other (Monsters at night would battle, creepers versus zombies versus skeletons etc. and Enderdragon fights Endermen. Set on Hard.
8. Just There, Monsters spawn but don't attack you or anything. Set on hard.
9. Surprise!, Invisible monsters. Set on hard.
10. Kaboom, only creepers spawn. Set on hard. Animals also spawn.
I'd play Extreme, Super Tools, Doubled, ALL OUT WAR!, and Kaboom. Maybe Surprise!.
There should be a leaderboard for villager trading. There'd be Farmers, Librarians, Blacksmiths, Butchers, and Priest sections. For example:
TRADING
FARMERS|PRIESTS and so on... 120 |7 Trades Made Trades | made |
etc. etc.
TAMING
There should also be a leaderboard for wolves and ocelots tamed/Golems created. There's be wolves, ocelots, snow golems, iron golems, and wither bosses once they come.
There should also be one for breeding animals. What do you think?
1. OP Survival, can fly but drains hunger fast. Food is twice as good for you for hunger. Set on Normal. Can't drown.
2. Extreme, food only does half it's normal amount of hunger replenishing (halfs stay, so 1 1/2 would be 1/2), animals are rarer, monsters more common, stuff disappears right away if you die, villagers offer poor trades. Mining ore like diamonds or coal gives you 1/2 chance of actually getting it.
3. Super Tools, all tools treated as if they are on Efficiency V, set on Normal
4. World Forgiveness, if you attack wild wolves/Pigman they won't attack back. Set on easy. Also, monsters avoid you 80% of the time.
5. Doubled, mining things give you 2 (so if you mine 1 dirt, two comes out). Set on hard. Mobs drop double loot. Villager trades you get double of what they offer.
6. Wingless Creative, creative without flying. See how well you can build as if you were on Survival.
7. ALL OUT WAR!, everything fights each other (Monsters at night would battle, creepers versus zombies versus skeletons etc. and Enderdragon fights Endermen. Set on Hard.
8. Just There, Monsters spawn but don't attack you or anything. Set on hard.
9. Surprise!, Invisible monsters. Set on hard.
10. Kaboom, only creepers spawn. Set on hard. Animals also spawn.
I have an idea! Why not a world with 1 HUGE village, about 10 times the size of a regular one, and it has 50 villagers at spawn (the limit) and 3 or so iron golems.
The other biomes would try to avoid plains, and go for jungles, snow, or desert.
I thought this would a be a great idea for the trade-lovers like me.
I have an idea, Pigmen trading. So basically since Pigmen are generally friendly, you can trade with them. But they offer REALLY bad deals (like 3 emeralds for 7 glow stone dust), but when you trade enough, they will become your friend. Maybe it can also call his posse over and you can have a group of 4 Pigmen following you.
To stretch the idea further, maybe when you lead it into the overworld and feed if golden apples, it will turn into a regular Pigman with a stone sword.
The creator and me discussed and I came up with an idea of a potion that would grant you temporary taming, of almost every mob in the game.
Particularly hostile mobs. So skeletons and zombies, etc. With the exception of Creepers, and perhaps spiders as they do not burn during the day.
This would be in the form of a throwing potion.
The Recipe would be:
-Netherwart
-Gold Nugget
-Red Mushroom
To create the potion itself (Drinking the potion will result in an affect of a potion of poison and lost hearts).. then the final ingredient would be of course Gun Powder to make it throwable.
The thoughts for the actual affects would be.. for how long would it be tameable?
The two options I have are:
Typical durations of potions. Standard being 4 minutes, and adding redstone to the potion would give it 8 minutes.
Or.... It lasts for one night until the next morning when the sun burns them.
I do realize that just a plain gold nugget, and red mushrooms are not a standard ingredient in brewing. Perhaps this suggestion could spawn the ideas of other potions (ie potion of gold [with the addition of a gold nugget to a potion of awkwardness. Possibly the idea of fortune II for a short time] or a potion Disorientation [with the addition of a red mushroom to a potion of awkwardness, would disorientate hostile mobs to walk around in circles for 10-20 seconds]) and other potion ingredients.
But hey, why not. There's a lot of potions in the game, what's the addition an extra potion or potion ingredient or two?
Positives: You could tame a zombie or skeleton to fight for you on the sight (or like a dog and don't attack until you are attacked) of another hostile mob they will attack. Skeleton has the advantage as they could offer ranged attack (as opposed to zombies and dogs which have to physically go up and attack hostile mobs)
Negatives: Perhaps OP (Possibly have only the allowance of two hostile mobs be tamed?), as you could hide with them in caves, or other places where there may not be sunlight to burn them (assuming the potion does the affect of having them be tamed all night, as opposed to a potion that gives a certain duration of tame-ability) and have them be tamed forever if you're smart.
Final words, I do realize this is a very long suggestion. So for those who read through the whole thing thank you. I also would like to acknowledge that, while I didn't directly come up with the idea of taming hostile mobs, this is more about the idea of just a potion, as opposed to taming mobs, and the user above who created the thread where I got the inspiration from deserves credit for allowing me to come up with this idea. So give that thread a read as well.
As always.... Thoughts?
Thank you for the support of my thread.
I think a potion would be an alright idea, but I think it'd be better if you tame it manually. That way you can customize your "pet" with armor and weapons.
What if you get a skeleton, throw a few potions of weakness at them, feed them flesh for a few days, then they'd become friendly? Would you be able to enchant their bow? Give them armor?
I think it would be a great idea! Have an army of skeletons with bows following you into the End? Heck yes!
Hey, so you know the new teleporting of players that was added? Isn't it annoying when someone forced you to teleport to you, or when you're playing 2 player and you accidentally lit TNT and you say "Don't teleport to me! We'll both die!" And they do it anyways.
There should be an option for teleporting permission. For example, a message would say "Cany0udance wants you to teleport to them. Is this alright? RB - Yes LB - No" and if you say no they can't do it again for a minute.
What do you think of this idea? Should it be implemented?
Hey guys. I thought an idea that would make setting up Hunger Games, Skyblock, etc. easier.
What I you could place spawns for when you transfer onto Survival? Say they add another Creative slot, with the title 'Spawning'. They would have Player 2-8 spawns that you can place (place them in the pods for Hunger Games), and maybe respawn points for Team Deathmatch and such. That would be great! Maybe they could even have it so when you die, you don't lose your stuff.
0
0
0
VILLAGER TYPES TRADED WITH
There should be a leaderboard for villager trading. There'd be Farmers, Librarians, Blacksmiths, Butchers, and Priest sections. For example:
TRADING
FARMERS|PRIESTS and so on...
120 |7 Trades Made
Trades |
made |
etc. etc.
TAMING
There should also be a leaderboard for wolves and ocelots tamed/Golems created. There's be wolves, ocelots, snow golems, iron golems, and wither bosses once they come.
There should also be one for breeding animals. What do you think?
0
2. Extreme, food only does half it's normal amount of hunger replenishing (halfs stay, so 1 1/2 would be 1/2), animals are rarer, monsters more common, stuff disappears right away if you die, villagers offer poor trades. Mining ore like diamonds or coal gives you 1/2 chance of actually getting it.
3. Super Tools, all tools treated as if they are on Efficiency V, set on Normal
4. World Forgiveness, if you attack wild wolves/Pigman they won't attack back. Set on easy. Also, monsters avoid you 80% of the time.
5. Doubled, mining things give you 2 (so if you mine 1 dirt, two comes out). Set on hard. Mobs drop double loot. Villager trades you get double of what they offer.
6. Wingless Creative, creative without flying. See how well you can build as if you were on Survival.
7. ALL OUT WAR!, everything fights each other (Monsters at night would battle, creepers versus zombies versus skeletons etc. and Enderdragon fights Endermen. Set on Hard.
8. Just There, Monsters spawn but don't attack you or anything. Set on hard.
9. Surprise!, Invisible monsters. Set on hard.
10. Kaboom, only creepers spawn. Set on hard. Animals also spawn.
1
0
0
0
I think it'd be great if you put on a skeleton head, and they ignore you until you attack them.
1
We need more.
I have an idea! Why not a world with 1 HUGE village, about 10 times the size of a regular one, and it has 50 villagers at spawn (the limit) and 3 or so iron golems.
The other biomes would try to avoid plains, and go for jungles, snow, or desert.
I thought this would a be a great idea for the trade-lovers like me.
What do you think?
3
To stretch the idea further, maybe when you lead it into the overworld and feed if golden apples, it will turn into a regular Pigman with a stone sword.
What do you think of this idea?
0
Thank you for the support of my thread.
I think a potion would be an alright idea, but I think it'd be better if you tame it manually. That way you can customize your "pet" with armor and weapons.
1
0
What if you get a skeleton, throw a few potions of weakness at them, feed them flesh for a few days, then they'd become friendly? Would you be able to enchant their bow? Give them armor?
I think it would be a great idea! Have an army of skeletons with bows following you into the End? Heck yes!
How about you?
0
There should be an option for teleporting permission. For example, a message would say "Cany0udance wants you to teleport to them. Is this alright? RB - Yes LB - No" and if you say no they can't do it again for a minute.
What do you think of this idea? Should it be implemented?
2
What I you could place spawns for when you transfer onto Survival? Say they add another Creative slot, with the title 'Spawning'. They would have Player 2-8 spawns that you can place (place them in the pods for Hunger Games), and maybe respawn points for Team Deathmatch and such. That would be great! Maybe they could even have it so when you die, you don't lose your stuff.
Whatdya think?