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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from x3n0ph0b3

    Absolutely yes.


    Thanks! I really just wanted to know if it was intentional. Better balancing, IMO
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from JoachimVampire

    don't know what are you trying to do but.. use the coble in your inventory + minium stone in a crafting grid to transmute it, also, in the world it should transmute grass, dirt, sand or cobblestone to each other, also, if you hold the minium stone you can see the red ball in the right corner (if i'm wrong it's the default side) and if you press "G" it will show the other items wich can be transmuted, for example:

    cobblestone to => dirt
    or, pressing "G"
    cobblestone to => sand

    (or vice versa)

    for the mod list i suggest a screen capture of the mods folder and the coremods too (if you have any)


    Does anyone know whether or not transmutation by this method is supposed to wear out the minium stone? Many online sources say no, but it does for me.

    Let me know, thanks!
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Hey there!

    Absolutely amazing mod. I'm a peaceful player and this mod really motivated me to get out and do some killing!

    One thing I noticed though, not sure if anyone brought it up:

    Using "Direct transmutation" on blocks, contrary to what a lot of internet documentation says, actually uses up the stone. Not sure if this is intended, is a new update compared to what the internet documentation says, or is a result of me using other mods.

    Either way, it doesn't really impact my game, I'm just interested in knowing whether or not it was intended.

    Thanks for the mod, looking forward to updates!
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from MoonCutter2B

    @CantaExigo

    Make sure that the entry to the grove isn't blocked by a tree or leaves. At least it helped me a few times to remove the leaves my self so that the villager can access the chest. Hope this helps.


    Thanks for the reply!

    The lumberjacks can easily enter and leave the grove. The only problem is that they stand in the grove with their axes out, text above their heads reading "Cutting wood", but no actual wood-cutting happens :( The chest is accessible and I personally stripped all the leaves off the trees. Any other thoughts? I'm so glad I have someone to bounce this issue around with :(
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hey guys, I wanted to know if you could answer a quick question for me:

    I started a new world which coincidentally, had 3 Hindu Villages close to each other. For some reason, the lumberjacks for all three villages simply...aren't working. They leave their houses, go to the grove, and go back home to sleep. The groves are overgrown, they are holding axes in their hands with the text "chopping wood", but the trees don't vanish, they don't collect lumber, and they don't deliver any resources. Its bringing the economy to a grinding halt.

    I've checked this forum as well as the Millenaire bug report, and the closest thing I can find is advice to "change pathing to classic". I have absolutely no idea what that means. I have found no other solution to the problem.

    Something else I discovered: Whatever trees they are planting, for some reason, don't drop any wood when I chop them down.

    Any possible solutions? I would kill the lumberjack, but I'm unsure as to whether or not I should destroy the overgrown grove first.

    Thanks guys, please let me know!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] The Car Mod v3.0.
    Hi, I'd really, really like some help.

    I have no idea why this mod isn't working for me, I just can't drive up blocks no matter what I try. The car drives fine on flat ground, but as soon as it comes across a block, it just hits it and stops. I really have no idea what could possibly be the problem and I really like this mod. Does anyone have any idea as to why this is happening to me? What could I possibly do to fix this?

    I've tried asking the creator but I think he's not on very often.

    Much appreciated!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] The Car Mod v3.0.
    Does anyone else have difficulty with sporadic climbing problems? It seems like whenever I start up, there's a 50-50 shot that I can't climb blocks.

    Edit: It doesn't seem like it has to do with starting up. I'm having a lot of problems with this mod, which sucks because it's so AWESOME when it works! I wonder what the problem could be :sad.gif: My car just doesn't climb 99% of the time, but it sporadically works once in a while...
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] The Car Mod v3.0.
    This is a great mod, I just downloaded it today and created a subway system :tongue.gif:

    Edit- Had some difficulty with getting it to go up blocks, I restarted a few times and it works now, strange!
    Posted in: Minecraft Mods
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    posted a message on Custom Hunger Mod
    Hey guys!

    I posted a long while back about a mod idea and after a lot of searching, can't seem to find it.

    I'm looking for a mod that will allow me to adjust the hunger setting while keeping the mob setting the same. In other words, I'd like to be able to starve while on modes other than hard.

    Does anyone know of such a mod?
    Posted in: Requests / Ideas For Mods
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    posted a message on Starvation on Peaceful
    Hello! I have just purchased Minecraft and played for a while. One of the things that bug me is that the only way to starve to death is to play on Hard mode. Is there a way I can turn the starvation on without having to deal with ridiculously strong enemies? Some function in the game or some mod I can install?

    Much thanks!
    Posted in: Legacy Support
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