So it's ALWAYS been like that ??
Funny - I'm sure I played a version of minecraft where the bucket 'stayed' once used in a furnace
Perhaps THAT was a 'bug' (in one of the snapshots perhaps) which was then 'fixed' later ?
So it's ALWAYS been like that ??
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If 32-bit, check to see if your view distance isn't set to 'far' - I believe you get lags if it is & you're NOT using 64-bit java
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The conf file MAY need to go into the same folder/location as where you've placed the [newly made] ZIP MOD or it goes into the 'usual' place as stated by the MOD installation instructions
More info about the status error messages has already been requested earlier - I know 'cos I'vealso asked this
Well - the FPS and Lag may be caused by other stuff....
I get the 'lag', especially after long game playing periods & that seems to be due to a LOT of disk access (I've only got 2Gb to work with)
Since you're only using a small amount of memory in Minecraft - it could be something else that's causing the lags/low FPS....
- Got anything else running in the background (antivirus updating / Downloading 'stuff')
If using Windows - use [Ctrl]/[Alt][Del] & look in the task manager to see if anything else is using CPU cycles.....
- Perhaps you're using a [high] HD texture pack ?? - I have 'stutter' if using anything over 64x HD packs
- Are you using optifine ?? - I got better FPS results with that
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I can only assume that there's something in the 'village generation code' of minecraft that decides whether a village is actually created or not when the world is created
EDIT: Couldn't find the exact post I was referring to - but did find this one ( & this ) that seems to support my theory about 'Village generation code'
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I've noticed though that when I initially start the game there is very little disk access, but when FPS start dropping/ game lagging, there's a 'lot' of disk access - so I'm guessing that the more I play the 'more' memory is getting swapped to the HDD (I'm using an oldish PC with only 2Gb memory on WinXP)
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And just to add to this, I'll like to add that I find MagicLauncher is easier to use.
Or
With ML - Under setup/advanced, I just type in the required resolution & the launcher will do it all for me
Yes - I will admit that there ARE problems with the program (it keeps resetting the 'news' option for one) and that many 'Mac' users have problems as well, but me (a 'Windows' user) have only had a couple of minor irritations .........& don't forget Magiclauncher is 'only' version 0.9.7...
Look at minecraft itself - THAT went though HOW many versions of 'beta' before being released (& is STILL being improved on as we speak) & STILL have the occasional 'bug' occur (v1.2.2 IIRC - had disappearing buckets of lava when used in furnaces)
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+1 to this
I recently had problems with a few MOD's ['SOTMead' know the one's I'm on about] & ML - although NOT with a white screen problem (Mainly graphic glitches or 'No Mod's Found' message etc)
I re-checked the appropriate MOD's thread(s) & found that EVEN THOUGH the version number was the same as what I was trying to use - the file had actually been updated/modified & now they work with 'MagicLauncher'
Also, are you on a 'Mac' or Windows/linux system
There's been a few problems reported when running this on 'Mac' (I've had no troubles on a Windows system)
@ sp614x: just a suggestion.....
Perhaps you should add to original post a 'Possible fixes for MagicLauncher problems [on Mac's] ' section, & add the suggestions that have been made (like update the LWJGL file - or 'JAVA Development' download link).
At least people can try these out while you're figuring out what could be causing mac problems
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Some people don't come here EVERY day you know
[ Sources: SimplyHax / Finder Compass / Dynamic Lights ]
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I've re-downloaded it & tried - all is fixed (I think)
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Best check the other MOD's then as I believe they're done by the same person
EDIT: Yep - he's must've added those 'new' versions - 'cos they definitely weren't there ~ 2weeks ago
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2) Download the Destructor alternative graphic
3) Unzip the file (destructor.png) & place into the folder '/DestructorMOD/' found in minecraft.jar - replacing the existing one
I also guess you've not figured out the graphic conflict problem yet with the Jungle texture(s) ??
so FYI I've altered your MOD to this MOD for myself, where I've replaced the Drill/Drill_2 texture with a wooden [64x] texture (since I don't use the 'miner feature - it's not a problem for me) - unfortunately I still have a 'shrub' that looks like the Destructor
With normal MOD -> .... With my Modified version ->
What the shrubs [still] look like ->
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FYI - the MOD's I want working (& I DID say they were 'MCPatcher-Only MOD's, so don't get cranky - we've already been down that route) are 'Dynamic Light' / 'Finder Compass' and 'SimpleHax'
I've DID extract from the 'jar' the files - re-ZIPped those files into a ZIP file & then 'Added' to MagicLauncher - 'no mods Found' message - but 'tested' anyway... guess what - don't work
Then I moved them into the '/mods/' folder to try & use them as 'external mods' - Still don't work
i suspect that the reason they don't work is because of the file/folder structure
Inside each MOD is a 'com' folder with the following subdirectories
All other mod's that DO work in ML (that I've tried) don't have this 'com' folder & are just a series of '.classes' files to be 'stuck' in the root of minecraft.jar
I've even made ZIP files with all those classes in '/mcpatcher/mod/' folder moved to the 'root' on the ZIP - those don't work either (I guess that the MCPatch-only MOD's are programmed to look for the required 'classes' in the 'mcpatcher/mod/' folder & not anywhere else)
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I have a couple of MOD's I'd like to use - but also get the 'No Mods found' even though (I think) they're 'ZIPped' right
I thought it was most probably due to the fact that they are 'MCPatcher - only' MOD's
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'Creative Commons License'
so it looks like you're good to go, as - if I understand this right - as long as it's mentioned that the modified graphic is based on the original created by OVO (& you don't charge for the MOD )
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- Don't know HOW I missed that link to '- Libre! (licence)', perhaps I was looking for 'copyright', 'permission' or something like that
So I'm good to go then, as long as I say it's based on his original graphic & I show the same 'licence' (i.e. a link)
Many thanks for the help
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I'm asking you - since although I have PM'd OVO, I've not had a reply (yet - maybe he doesn't visit here that often nowadays), but I was wondering.......
... Do you know if it's all right for us to use graphics from OVO's original pack, modify them & then use them in other packs (or MODs) without needing his permission ??
I know many texture designers don't like other people copying graphics & putting them into their own pack - especially without permission but I'm asking this because I've used one of his Graphics (the furnace) - modified it & been using it in some1 else's MOD as a replacement [64x] alternative graphic, however I'd like to submit this new graphic to the developer of the MOD
FYI - my modified version of OVO's furnace looks like