This mod is NOT modloader compatible (forge/Fabric etc) since version minecraft 1.12
This mod is NOT modloader compatible (forge/Fabric etc) since version minecraft 1.12
Found this one that includes 1.16 stuff that might help (not looked at it myself properly though)
not sure if it's what you're looking for
4. Make temperature affect the player in negative ways like two hot or too cold.(if too cold maybe wear armor)
for example: If it's too cold (or too hot) & player is 'outside' (exposed to sky) then maybe your walking speed could be slightly slower than normal or your hunger/stamina drops slightly faster (if you're underground then you're not exposed to the sky so you're back to normal speed/stamina rates)
In a cold biome then having a fire 'nearby' (anything with a flame so a torch would do) keeps your speed/stamina normal (lets say if you're ~20-30 blocks to it). If it's too hot then maybe having a 'water supply' nearby (1x1 water hole, a well, a filled cauldron etc) within ~20-30 block keeps you normal.
This is easy to achieve (you need to build a farm at some point so that would have water & normally you'd light up your base so you have the light/heat)
You could maybe expand this idea.. If you have torches in your inventory or maybe watermelon/water bucket etc then the affects don't get applied either
I assume you downloaded the 'baseedit' version ('mod-worlddownloader-baseedit-220.127.116.11-mc1.16.1.zip') however I don't understand what you mean by ''If i place the folder in the "Loader mod map"'
On the first post of this thread there are 2 installation method described.. One for MultiMC & the other is for the official Standard Minecraft launcher..
Which one are you using ??
Sounds like someone wants to use a hacked client - hopefully not on a server - otherwise don't be surprized when your account is banned
It should.. but only if you've actually 'seen' ancient debris.
If you don't see ancient debris in the config menu then you need to use xray & once ancient debris is seen it will populate the config menu.
Then you make sure it's selected so that it's visible.
The other thing is - is the world you're playing a pre 1.16 world ?? If so you have to visit chunks that never been generated to allow ancient debris to spawn in - or is it on a server ??.. they may have some plugin to prevent xraying
One thing you could do is start a single player 1.16 map in creative & 'give' yourself ancient debris - place some of them down & then use xray.. this should then populate the config menu
It might have something to do with Mob spawning distances
According to the Wiki (https://minecraft.gamepedia.com/Spawn#Despawning) there's a picture showing Spawning/Despawning distances which shows "based on a Spherical regions centered on the player" these distances
16m (blocks) - Inside Mob spawners active
24m (blocks) - Outside, Mobs will spawn randomly
32 m (blocks) - Outside, Mobs don't move and can despawn randomly
12m (blocks) Outside, Mobs despawn immediately
I'm assuming your collection zone is somewhere between 32 blocks to 128 blocks away from your AFK spot, meaning the mobs will fall down & won't move (plus some may despawn at random times) until you get within 32 blocks away & thats when they start to move & because they're were all in one spot original then they 'bump' against each other & glitch through the walls/'explode'...
What type of 'collection system' do you have.. is it just a platform with walls and all mobs are squeezed into one spot & not being killed automatically ??
EDIT: someone beat me to it while I was typing..
Anyway the 'haveafk 128 blocks away' stuff is basically means you build the farms 128 blocks away from any OTHER possible spawn locations to give your spawning platforms the best efficiency.
So you build your afk platform in the sky @ 129, mobs on the ground will not be able to spawn giving your platforms (which should be within the 32blk) a higher spawn rate
It could be Blockheads is conflicting with one of the other mods.. by removing blockheads & seeing if game works then you'll know something is wrong...
Then you'll have to remove ALL the other mods - Add Blockheads , then add each mod ONE AT A TIME until the crash occurs again... Then you'll know which mod is causing the conflict
It also says
which to me seems that the actual crash error was listed before this line & since you didn't post the lines above this we'll have no idea what it may beScroll up in your latest.log to find the real crash log.
I'm pretty sure there are programs that can already almost do this, MCEDIT can set chunks to be regenerated and worldpainter shows all chunks with player modified blocks. MCEDIT might be best as it shows those player built structures but it might be a bit tedious to find them all.
Hence my suggestion - Worldedit IS tedious having to try & find ALL player builds- also it's not been updated (AFAIK) to anything after 1.12
EDIT: as Themastercaver has already said
I was suggesting some program that could do most of this tedious work automatically but didn't rely on a lot of 'tweaking' to get the results you want.
My idea was to compare a Vanilla map with the server map & highlight chunks with changes & highlight them.. Perhaps with different colours based on how different they were & whether they contained blocks not normally found.
Thamastercaver suggestion above sounds a little bit like what I was suggesting (although it sounds like a lot of tweaking is required to get the results you want) but as said.. doesn't work with newer MC versions.
I did notice however the source code is available on Github.. Maybe a programmer could take on the challenge & update it ??
Ok this is probably not even possible but I've got an idea which I'd like to suggest.
One of the main problems I've seen on SMP servers is the problem Admins have when Mojang creates a world update - in this case the Nether update .
They seem to have a problem deciding whether to create a totally new world - effectively wiping out any builds online players have done..
Stick with the original world that already been fully explored & has no new chunks that can be created (Some servers have 'fixed world borders')
Admins COULD create a new world & copy/paste chunks of builds from the old server map files but this could probably take a lot of time & many builds could be missed accidentally
There IS also a way to removed explored chunks & get the game to regen those using the newer world-gen update (PythonGB did a Youtube video waaaay back explaining how to do this), but the problem here is finding all the players builds & making a note of the chunks they're in
- keeping those & then deleting everywhere else in the world file that hasn't been built on.
My idea is this
- What if there was a program that could generate a vanilla/virgin world - based on the servers seed & the version it was originally created on (Something like how AMIDST does it) - then compare all the chunks from this virgin world with the existing servers world map
The program can then either highlight:-
> Any chunks that are similar between the existing & virgin worlds
> Any chunks that are vastly different to each other
> ANY chunks that have certain non-naturally generated blocks (for example quartz blocks in the overworld / stone slabs in the nether / beacons / Trees in the end etc)
The Admin can look at these highlighted chunks & then make an 'educated decision' if there's a build there or not - maybe the program could have something like realtime map generation like 'Bluemap' which Admin can zoom in to see if there is a build or not (although Bluemap only shows above ground builds.. maybe there's something that can show below ground as well)
The Admin could then make a decision & highlight/select each chunk (or Area) they like to delete & let the program delete those chunks
- Admin can upload a copy of the modified map (after making a backup of course) to the server so that the next time someone visits a chunk that had been deleted - it will gets 're-genned' using the version of Minecraft that the server is currently running
- This in turn will update the map to include the newer blocks/biomes etc but still keep existing player builds.
There will probably be weird world gen glitches, but I guess players would put up with this if they can get the new blocks but still keep their existing builds
It would still take time for the Admin to compare the worlds, but IMHO doing most of the comparison automatically would cut down the time drastically
What do you think ?
Any programmers out there willing to take the challenge ?
Maybe it was Herobrine..
also can you confirm... r u playing the Java version or the Bedrock edition ??
You've posted in Java forum, but you have 'Bedrock' as a tag which use to be called the MCPE version & if so should've been posted in the MC Pocket Edition forum
At a guess either it's your JAVA at fault (there's a LOT of JAVA errors) or Optifine
Since your optifine version is a 'preview' version - I would try removing that first (or create a new vanilla 1.16.1) as it may be buggy
Never heard of 'adoptopen' java b4 but make sure you have latest version (I have oracle Java version installed)
However not many people have pc powerful enough to do full raytracing..
We have 'Shaders' & IIRC Nvidia did bring out 'RTX' rendering for minecraft - so we're heading in that direction - even though RTX seems to have some problems with 'normal' maps
The NVIDIA examples were 'specially developed' maps to show off the rendering so these were probably 'tweaked/hacked' to show of the maps in the best possible way showing al the features that are possible
NP - glad to of helped
I agree a read only forum is useless.. true SOME old information could be useful but I feel sorry for all those developers that have posted their maps/mods etc here.
This forums was my Go To site to learn about mods, command blocks etc - now where am I going to find such info ?????
There's been suggestion of the Discord channel & Reddit channels but will these EVER be as good as this Forum.... ???????????
Planet Minecraft seems cluttered & annoying since it keeps popping up an auto play video that blocks a 1/4 of my screen - even if I close it & choose another page ... up it pops again
Reddit - means I have to sign up to yet ANOTHER site - I've had a quick look & so far not seen mentions of Mods, only what players have created map wise
Offical Minecraft feedback - It just feedback & suggestion... nowhere for developer to post stuff
Discord - another quick look... no Mod/Map discussions, seemily random stuff
WHY CHANGE NOW !!!!!!!!
You will surely be missed as I suspect everyone will now disappear from here, close accounts or whatever..
Personally I can see this site closing down in a year or so because of this
but it also mentions
in bedrock edition
I know both bedrock & java are getting more 'equal' in features
edit: my mistake I just noticed down bottom it is also known as 'nautius_core' and pre-existed in JAVA treasure chest loot tables... dam...
so much looking towards a new boss mob
Hmm - an underwater beacon.....
Just one thing to note.... 'Heart of the sea' - while we don't know where we'll get this from (just yet)...
Does anyone else think New 'Boss' mob ???
After all... to get the Netherstar you have to kill the Wither to make a normal beacon, so surely to get a 'Heart of the Sea' you have to kill an underwater boss to get that item
Hmm I'm STILL having problem running snapshots in Minecraft new Laucher where it Crashes on lauch IF I have the [Launch Option] > [Resolution] switch turned on, although it runs fine with this switched off (although game run at full screen).....
I'm having to use MultiMC to allow me to play/test snapshots at a set resolution other than full screen
Personally I quite like many of the Block changes (not looked at the [2d] items/plants yet) BUT I don't like the changes to the crafted solid Diamond/Emerald/Gold blocks or the standard glass
- I usually like my textures to be move 'smooth' & not have too many lines/border/patterns, something like:-
The Iron/Gold actually LOOK like proper iron/gold, while IMHO, the Diamond/Emerald/Lapis could actually be used for decorative means
(Note these are 32x32 graphics so reducing to a lower 16x16 & they may not look so good).
I also don't like the plain glass texture much .. maybe without the small diagonal corner bits & I may grow to like it - just as long as the Coloured glass is also altered to match. I've always wondered why the plain glass has never matched the coloured glass textures
I think the only block I DON'T really like is the changes to the TNT - I just don't like that orange addition
Depends - Have you got 'Resolution' switched on in the Launcher & trying to run the game in a window & not Full screen ??
If you are - try turning this option off & see if the game runs
ALL recent 1.13 snapshots seem to have a bug that causes game to crash when trying to run the snapshot(s) IF you try to run the game with the 'Resolution' option switched on.
I agree - atm we're only given the very basic idea of what the mob does, but so far no details (if any) of what MAY come with it
For all we know
A (& - may drop something new to create a new potion or something.. maybe the flying one will drop something so we can craft Elytras ??
C (& I joked about it in that post) may 'poop' XP from enchanted items swallowed - or killing it will drop XP allowing players to recycle badly enchanted items & get XP back.. or maybe a new type of fertilizer
D - Maybe a new item when crafted produces a new Armour item
Took the vote - My preference A and D.
I'd like more sea life & Minibosses / harder Mobs, although I would've preferred more in the End, or something that'll make players explore more.
Don't forget that we still haven't got a proper 'Illusioner' spawning facility so he could get added at some point