I saw "Expensive" once
I can imagine the guy buying the Minecraft account like "25 whole dollars!? uuugh sooo expeennsive! ...wait that would be a good username"
- CanaryCasserole
- Registered Member
-
Member for 10 years, 9 months, and 10 days
Last active Sun, Oct, 1 2017 12:03:01
- 23 Followers
- 3,900 Total Posts
- 568 Thanks
-
6
Kythan posted a message on A plan for the Future of Minecraft ServersPosted in: DiscussionQuote from paulie9990We need to stand up as a community and show Mojang that it's our game, our community, and our rules.
Actually, no, it isn't.
Well, I guess it's our community, toxic mess that it is. But it's Mojang's game, and Mojang's rules. -
4
DukeTidierLeader2 posted a message on FREE MINECRAFT?You do realize piracy is not allowed here, right?Posted in: Discussion -
4
Mute posted a message on Looking at the damage mechanicsA couple of days ago I was messing around on my survival world with my new enchanted diamond sword and some strength potions,after a while of messing around I realized that I was able to kill endermen in 1 hit. Since I didn't know that this was possible to do I decided to see what made it so I did so much damage.Posted in: Discussion
The first thing I thought it might be was the sharpness enchantment, but it only adds 1.25 damage per level which means the sharpness V would add 6.25 to the diamonds swords 8 damage for a total 14.25 damage per swing, not even enough to kill a spider in one hit, no where even close to 1 hit killing an enderman.
So the next thing I checked was the strength potions and saw that a level 2 strength potion gives a 260% damage increase.
While some of you might not think that it's a lot when you look closer it gives a massive damage boost. For example a wooden sword has a base attack of 5 damage the 260% boost from a level 2 strength potion would add an additional 13 points of damage to the wooden swords 5 for a total of 18 damage, nearly 4 more points of damage than a sharpness V diamond sword.
When you compare what sharpness adds compared to strength it seems completely useless. And if you add in critical hits with the strength potions it just makes sharpness look worse than it already does. But before we add the critical hits I want to point out some information on the wiki that seems incorrect about them.
I also noticed that the information on the wiki about critical hits doesn't seem to be true anymore. It says that a critical hit will do a random amount of additional damage up to 50% more (rounded down) plus one heart.
From some tests that I've done I've found that critical hits don't do a random amount of damage, it always adds 50% damage to your attack. After finding out that that part of the info was wrong I decided to test out whether critical hits added a heart worth of damage after adding the 50%.
I tried it out with a stone sword. According to the wiki a stone sword with a critical should do a total of 10 damage (6 for the stone sword 3 for the critical hits 50% bonus and 1 added on as the added heart of damage at the end.) But every time I tested it I only did 9 damage, it only did the stones swords damage plus the 50% bonus from doing a critical hit.
Next I decided to see if it rounded down the damage if it wasn't a full point worth of damage. I tested this out with a wooden sword, if the wiki was correct the wooden sword should do 5 damage from the sword + 2.5 damage from the critical hit and be rounded down to 7 damage.But when I tested it every time I used the sword and checked the my statistics the total damage that I've done went up by 7.5 damage, which meant that the stats didn't round it down.
My first thought was that maybe it just says that I'm doing 7.5 damage but the monsters are only taking 7 damage, so I decided to do some tests on monsters. I figured I would try it out on a skeleton since they have 20 health, I decided to do 2 critical hits and a normal hit on it.If the damage was rounded down I would only do 7 damage for each critical and 5 damage for the normal hit for a total of 19 damage which would mean that the skeleton would still be alive.When I tested it though the skeleton died every time which meant that the damage wasn't being rounded down, it also means that monsters keep track of damage done to them even if it's less than half a heart of damage.
Now that we have the explanation about critical hits finished let's add their boost to the strength potion bonus. We'll use a wooden sword again, the wooden sword has 5 base damage add on 13 because of the strength potion and you have 18, next you take the 18 damage and add another 50% because of the critical hit which puts you up to 27 damage total. That's enough damage to kill most of the mobs in the game, the things that it can't 1 hit kill are endermen, large magma cubes (because of the armor),iron golems, horses with very high health, and the two bosses.
Now at this point you might be thinking that with sharpness V on your diamond sword you would do the 14.25 damage plus 260% from strength (37.05) and the 50% from criticals (25.65) for a total of 76.95 damage but you'd be wrong. Things like sharpness, smite and bane of arthropods are added on at the end after all of the calculations, so instead you would do 8 from the sword + 20.8 from strength +14.4 from critical for a total of 43.2 damage before adding sharpness on. (Enough to 1 hit kill any normal mob other than iron golems and the two bosses.If you add the bonus from sharpness V to that you do 49.45 damage, which doesn't change much you still 1 hit kill everything except the threes things previously listed.
It doesn't even make it take less hits to kill and iron golem, takes 3 hits whether or not you have sharpness on the sword. It might help a little on the wither, but not much. It takes 12 normal hits with an unenchanted sword to kill the wither vs the 10 of a sharpness V sword, or 9 critical hits with a normal sword vs the 8 of the sharpness V sword.
Sorry about how unorganized the post is, I made it while I was testing out all of these things. If I made any mistakes somewhere please tell me about it so that I can fix it. If you have any questions feel free to ask and I'll try to explain it the best that I can. -
2
GDimondMiner posted a message on Things that should be removed from the face of the Earth.Miley Cyrus and Justin Beiber must be terminatedPosted in: General Off Topic -
458
ErasmoGnome posted a message on Move Wither Skeletons out of Fortresses! *Over 480 Supporters!*Posted in: Suggestions
[size=large]Mod[/size]Rinnsal has added this as an optional feature to his Nether mod! If you want to check out how this idea would work in the Nether while having some really cool new Nether items as well, check out his mod here: NetherStuffs 0.19 by Rinnsal The download link is at that page, along with a mod review video and a description of all the awesome stuff in the mod. I highly recommend it! Additionally, Builderb0y has created a mod that allows Wither Skeletons to spawn everywhere in the Nether without all that extra stuff. Here's the download link: http://www.mediafire...a7ttstxokee2puv Just put it into the minecraft.jar and you're done.
[size=large]FAQ/Responses to Common Criticisms:[/size]
[size=small]NOTE: Because of the recent influx of posters who have given two sentence posts and haven't even bothered to look at the FAQ, any post that clearly could have been addressed with a trip here will be replied to with a simple "See FAQ #X". I highly encourage you to at least peruse the questions before posting ignorant criticism.[/size]
Q: This would make the Nether too hard!A: The Nether was originally known as a "hell world". It was released during the Halloween update, and players initially entered with trepidation, fearing the dangers that awaited them. The people realized the only mob in there could be kill with two arrows. Ghasts are 4x4x4, making them fairly easy to hit, even from a distance. Additionally, a single knocked back fireball takes them out instantly. Their fireballs, even with a direct hit, still do less damage than a creeper. They are the only mob that represents a challenge in the Nether, and they aren't even that hard. Magma cubes are a joke - at the speed they go, you can just walk away. Zombie Pigmen ignore you unless you actually hit them, at all the rest of the mobs are confined to Nether Fortresses.Q: The Wither is a boss. It is meant to be hard to summon!
This is supposed to be Hell, and yet a player with a small stock of arrows can walk freely through the area with barely a care in the world! With iron armor, basically all caution except with lava can be abandoned, because a Ghast would only be able to take you out with two direct hits, and everything else can be ignored! Wither Skeletons would add needed challenge to a dimension that is supposed to be terrifying, and force players to actually be prepared to get their Glowstone and Nether Quartz. With Wither Skeletons moved out, a player that isn't in good armor would need to be fast, and a well prepared player would actually need a variety of equipment like milk buckets or potions. If you really didn't want to fight them, you could always sprint away, which takes a small amount of skill.
But remember, they would only spawn about as commonly as Endermen, so it isn't like you'd be horded like with 3 at once. You would have to fight one, maybe two, unless you actually walked around getting a bunch on your tail. This change would make the Nether much more challenging, but not nearly enough to make it impossible, even in no armor. A veteran could still walk without armor with enough movement skill, while newer players could most likely survive in iron armor, but no less, as they should be able to in the dimension of Hell.A: Yes, and I agree it should be hard to summon. But right now, it takes far too long. You have to kill 120, on average, and it might take you a half-hour or so just to find three. This idea keeps it a challenge without making it so only a collaborative multiplayer effort or obsession is able to summon the wither. People want to be able to summon it in single player without being in a nether fortress 24/7.Q: How commonly would they spawn outside of fortresses?
There has been a fair amount of contention about this lately, especially making the beacon too easy to get. I would remind players that the beacon takes a minimum of 81 ores to complete. That's quite the chore - just because you can summon the Wither does not mean it can suddenly immediately get a beacon. Second, this does not make it too easy to get all the skulls to summon the Wither. As I said earlier, it takes an average of 120 Wither Skeleton kills to get all the heads. Unlucky player might need to kill as many as 300 or more. As I've said, they will spawn about as commonly as Endermen. Go out and try to kill 120 Endermen, then try to tell me that the amount of time it took you would make it too easy to get the beacon.
Don't believe on the average of 120 or unlucky players having to kill as many as 300? Have a full-blown statistical analysis based on the normal and geometric cumulative frequency distributions. Happy reading!So take this from someone taking AP Statistics – having to kill 120 Wither Skeletons is not an “extreme”, it is an average. There is a 2.5% chance per kill of getting a skull, meaning p=(.025). To calculate the average number of repetitions needed before achieving “success”, the formula is simply 1/p, or in this case 1/.025. Plug that into your calculator and it spits out 40. From there, it doesn’t take a statistics class to tell you that to get three, you multiply by three for (guess what!) 120. That means, the average player will have to kill 120 Wither Skeletons before getting three heads, leading me to the conclusion that you are either lucky or exaggerating. This isn’t really something you can dispute – these are well established mathematical formulas.
But hey, say you don’t believe me. Say you think I got the math wrong, even though this kind of probability is something I learned before statistics even expanded upon it. I built a quick calculator program on my calculator while I was bored in precalculus, then ran it for 999 trials (the max my calculator can take before no longer being able to run analysis). Here’s the coding, so you can be sure I didn’t cheat. It probably won’t make much sense to you, but I’m sure another programmer on the forums can confirm its validity, and I’ll comment it up and add actual names to the variables to make it easier to understand.
ClrHome //clears what is currently on the screen ClrList L[sub]1[/sub] //clears whatever is in the list I’ll be storing the results in 0->Successes 0->Count 1->Runs Input “Trials:”,Trials //Asks the user how many trials he wants to run Output(3,1,”Trial:”) Output(4,1,”Last Num:”) While Runs≤Trials //Sets up loop for number of trials Output(3,7,Runs) //Outputs the current trial to keep track of progress 0->Successes 0->Count //Resets both variables for the coming trial While Successes<3 //Will run until 3 “Successes” are achieved If randInt(1,40)=1 //If a randomly generated number 1 through 40 is one, a wither skeleton head is received. This simulates the killing of one Wither Skeleton Successes+1->Successes //increments the number of successes by one (for those unacquainted with calc programming, when there are no brackets the calculator only considers the line right after the If as part of the contained area. Count+1->Count //Whether or not a skull is received, the number of kills is incremented End //Ends the While Successes<3 loop (if Successes is not less than three, reruns until it is) Count->L[sub]1[/sub](R) //Stores the number of Wither Skeletons killed before three skulls were received in a list location corresponding to the current run. Output(4,10,” “) Output(4,10,Count”) Runs+1->Runs End // Ends the While Run/Trial loop. If Run is not to trials yet, will run entire thing again until it is. 1-Var Stats L[sub]1[/sub]
Note to experienced calc programmers: To make it more easily understandable, I added actual names to the variables based on their letter, and commented it up Java-style. To derive the original program, truncate all but the first letter of the variables and ignore the commenting.
You probably didn’t understand that, so I’ll summarize what it does. It simulates the killing of a Wither Skeleton by giving a 1 in 40 chance of a “success”, and repeats that until 3 “successes” are achieved. It then stores the number of Wither Skeletons it took to get these three skulls in another location for further viewing, then runs again. I ran this program 999 times, simulating a random player going to get his three skulls 999 times. Here are my results:
Mean: 119.4544545 (Shocker, only .5 off 120, which is the actual value)
SD(X)=64.86644227 (There’s a decent chance you don’t know what this is, so I’ll explain it later)
Min(X)=9 (In all 999 trials, the smallest number of Wither Skeletons killed to get all three skulls was 9)
Max(X)=390 (In all 999 trials, the largest number of Wither Skeletons killed to get all three skulls was 390)
So the mean was 119.45 Wither Skeleton kills needed. Don’t even try to tell me my math was wrong there now.
But I already knew that. I’m more interested in the standard deviation. Now, the Central Limit Theorem would normally cause the combined results of trials to be normal, especially with a sample size of 999, but unfortunately np = 3, which is less than ten. That means the left side of the normal model will be cut off, causing a right skew. That means the standard deviation isn’t useful for far-reaching calculations, and the SD can’t be calculated by regular methods. But we already have an approximate SD from our trials, so that should be almost dead-on accurate for our purposes, especially since independence is a certainty. So what does a standard deviation of 64.866 mean? Well, it means that when you go one standard deviation out in both directions, you have contained just about 68% of all results. Here’s a little table so you can visual what I mean:
But I said earlier that it can’t work quite as well in this case because np<10. We can still approximate, especially for the smaller sigmas. With a bit of math, we can find out that 1SD above the mean is 184.866, 2SD is 249.733, and 3SD is 314.599. With a bit more math, specifically, finding the area of everything else by taking (1-the other results)/2, we can find out the odds that a player might have to kill a certain number of Wither Skeletons to get his skulls.
Here are the results:
Odds that a player might have to kill above X Wither Skeletons to get all three skulls, according to the slightly-off normal model:
X=184: 16%
X=250: 2.5%
X=315: .15%
So that means 1 in 40 player will have to kill more than 250 Wither Skeletons to get their skulls. 3 in 2000 players (not unlikely at all considering the millions playing Minecraft) will have to kill more than 315, which is absolutely ridiculous. Some will have to kill more. If you’ve followed along with the math up to this point, you can do your own calculations as to how they might stretch out farther, but be warned that the normal model gets more and more inaccurate because np<10 as you go out farther. As I mentioned earlier, these might be a bit off because of the truncated normal model that causes a right skew. You can’t really call me out on that though, because what that would really mean is that for a manually placed normal model extending into the negatives the standard deviation would more than likely be even larger, meaning that unlucky players have to kill even more Wither Skeletons than is mentioned here. This of course means that many lucky players will have to kill somewhere on the range of 60 or less, but unlucky and lucky happen about the same amount of times, and with my way even the unlucky ones will be able to get it eventually with a bit of perseverance, unlike the obsession that would be needed if you wanted to get them just from Fotressses.So yes, some lucky players will be able to get enough materials to summon the Wither within an hour or so – it is really the same now. But do not even try to tell me any longer that needing to kill 120 is an extreme. It is the average, and needing to kill even half that would only happen to less than 1 in 5 players.
But let’s take a different approach, because I’m spending a lot of time applying what I learned in Statistics, and this is kind of fun. The Geometric model is even better for our purposes than the normal model, and even easier to use. It gives us a different perspective on how crappy the current system is as well.
So, if you have a TI graphing calculator, you can follow along. Hit 2nd Vars, then go to the very bottom, where it says geometcdf(. That is the geometric cumulative distribution frequency, which you probably don’t understand. What is does is calculates the chance of an occurrence happening by the time a certain number of trials have gone by. So click it, then type in into the parentheses .025,120).That spits out .952075909, right? What that number means is that there is a 95.2% chance of getting at least one skull by 120 trials (note the at least). While that seems decent, that leaves us 4.8% of people, after having killed 120 Wither Skeletons, wondering if the info they got off the wiki on drop rates was wrong. You can plug in other values instead of 120 to see the chances a person will have received a Wither Skeleton Skull by the time they have killed that many Wither Skeletons.
But let’s remember that I’m not even suggesting a change of drop rate – I’m just suggesting that they are a bit easier to find, by moving them out of Nether Fotresses. Which means all this still applies even after my idea comes into play – all it means is that they will be easier to find, so you will be able to rack up these ridiculous amounts of kills.A: The same as they do now inside of fortresses. They won't spawn in groups like Zombie Pigmen, and are a bit rarer to begin with, so they still will be a bit hard to find, kind of like Endermen in the Overworld. I'm sure Jeb can mess around with the spawn rate to make it good.Q: Wouldn't this stop people from building bases in the Nether because a hostile mob could spawn in their base all it wanted? (Thanks to corinanth for bringing this up)A: Currently, Wither Skeletons have a limitation that they cannot spawn in a light level of 8 or greater (in addition to their only spawning in Nether Fortresses). This limitation will be maintained as they are moved out into the Nether. This means they will be able to spawn fairly near to Nether light sources like lava and glowstone (who emit a light level of 15), but it will be possible to light up a base enough that Wither Skeletons won't spawn. Thanks to Immibis for help with the technicalities of the lighting system!Q: Why do you have a supporters list?A: I think it is a good idea to have a semi-visual representation of the amount of support this idea has received. A supporters list is a good way to give a quick numerical summary of how many supporters this idea has, and the dropdown list of specific supporters allows people to see if their favorite critic/friend has supported. I don't require a +1 to be on the list because I don't feel you should have to give rep to me just to support this. I do appreciate reputation though, because I did spend a fair chunk of time assembling this idea to be informative and aesthetically appealing.Q: Oh come on, why don't you just use a Looting I/II/III sword?!A: The maximum level of Looting, Looting III, brings your chance of getting a skull up to 1 in 25. Which, for those of you who haven't done the multiplying, means you now need to kill an average of 75 wither skeletons instead of 120. Now, 45 is a hefty difference, but it still means a huge chunk of time to kill 75 Wither Skeletons. Even if it did bring it down to a reasonable number of Wither Skeletons needed to be killed, it still wouldn't fix the other problems, namely that there are no challenging ground-based hostile mobs in the Nether, and there is a hugely skewed content ratio between Nether Fortresses and the rest of the Nether. Mojang has an entire dimension to fill, and they choose to stuff about half of the content into one tiny building, the Nether Fortress. Moving Wither Skeletons out into the rest of the Nether would provide a hostile mob and a huge step towards fixing the content ratio of the Nether, even if it wasn't necessary to fix the time it take to get the 3 skulls, which it still is even if you are lucky enough to get a Looting III sword.Q: So, how can I help this become a reality?A: I'm glad you asked. There are a bunch of ways you can help this become part of the game:Q: Why not just increase the spawn rate or drop rate of Wither Skeletons?- Support! It's as simple as pressing the rep button or posting "I support!", and every person who supports adds credibility and weight to the idea.
- Spread the word! You can do this by telling your friends on the forum, or using the banner. Like above, the more people who come to this topic to support, the better the chance Mojang will see what their players want and implement this.
- Check back! A great way to help out is to come back every once in a while and comment on additions and reply to people who aren't sure about whether they want to support. Following the topic is a great way to keep informed. Every post helps people make up their mind, and has the added benefit of bringing this back to the top of the page.
- Leave constructive ideas! Every improvement to this idea, whether it is to make the suggestion more appealing, more balanced, or just plain old more awesome, makes this a better suggestion, and therefore more likely to be implemented.
- Contact Mojang! You can PM or tweet any of the Mojang team (Jeb, Dinnerbone, Lydia Winters, and EvilSeph are here if you want to tweet them), and that way they can see the idea and know people like it! Disclaimer: I am not suggesting that you spam their page. A lot of people contacting them would be great, but don't spam their PM inbox or twitter repeatedly. That is rude and does not help this suggestion become part of the game.
A: Because that only fixes part of the problem. Yes, increasing the drop rate would work insofar as it fixes the problem of the Wither being incredibly hard to get, but it takes away some of the challenge of fighting all those Wither Skeletons. Increasing the spawn rate of Wither Skeletons would fix the problem as well, but there are still two huge problems the solution quite simply does not address. There is still no challenging hostile mob in the Nether. Ghasts take two arrows, and if you are in the nether you should certainly have arrows; Magma Cubes are so slow you can just ignore them, and don't put up much of a fight even if you don't; and Zombie Pigmen you can just ignore because they are neutral. Thus, moving the Wither Skeleton out would finally get that hostile mob into the Nether. The second thing that either solution does not fix is the incredibly skewed rate of content in the Nether. Almost half of the available features of the Nether, an entire dimension, are packed into a comparatively minuscule building. Why? There is no good reason, and moving Wither Skeletons out into the Nether would be a great step towards fixing the problem.Q: Why not give Wither Skeletons a building of their own?A: This solution is a bit better than the suggested solutions in the above Q&A in that it helps fixed the skewed content of the Nether and, if the spawn rate is high in the building, helps with the challenge of getting enough Skulls to summon the Wither. However, it still doesn't do everything that moving them out into the Nether does. Moving Wither Skeletons out into the Nether would get a challenging hostile ground mob into the Nether, something that people have been asking for for a long time. It would be a huge leap in finally making the Nether the terrifying, dangerous, and hellish place a dimension like the Nether should be. In addition, building an entirely new structure for Wither Skeletons would represent a lot of coding for the Mojang team. The change suggested here would probably take Mojang about 5 minutes or less to implement, as all they would have to do is remove specific spawning restrictions. So, moving Wither Skeletons out of Nether Fortresses fixes more problems and involves less work for the Mojang team, allowing them to focus on other features. It's a win-win!Q: I tried to use one of the banners, but it isn't working!A: First of all, thanks a bunch for helping out this idea by using a banner! Your problem might be a few things:Q: Hey, how do you have so many supporters? There aren't even as many comments as supporters!- Try highlighting what you copied and clicking the "Remove Formatting" button, which is the eraser one from the upper left. Sometimes formatting from copying the text over messes up the code.
- Make sure you copied the entire thing. If you missed anything in the box it may mess it up.
- Do you already have 2 images? Minecraft Forum signatures only allow 2 images in your signature at once. Try deleting one to make room. Additionally, you can only have 2 URLs (one is in the picture) and four lines of text. If you don't have enough space, see what you can get rid of to make room.
A: I didn't think this would become an issue, but it's been asked quite a bit recently. My system for creating the supporter's list is taking those who leave a positive comment as well as those who +1 the post. Obviously, some people post and don't +1 and some people +1 and don't post. The list is taken from both, eliminating any duplicates. Because apparently a lot of people +1 and don't post, I have more supporters than comments. I have nothing to hide here, so if anyone wants to comb through the list for fake names, feel free .More FAQs will be added as questions pop up repeatedly. If you have a question you want answered/think should be added, post with the question and I'll get back to you as soon as I can.
[size=large]Supporter's List[/size]You'll be added if you , or I happen to see a positive comment. For why, see the FAQ. [size=medium][size=large]Current Supporters: 489'[/size][size=medium]][/size]- ErasmoGnome
- AramilTheElf
- Pxex
- blackfire853
- Alkein
- WolfieMario
- zaket22
- TonyMuhplaah
- Zoju
- Mrdiamonds
- Anthroguy
- Deonyi
- jpmrocks
- Epicness1324
- Voyager_John
- ShadowKreach
- Geartooth
- moochfloatjr
- corinanth
- Vojife
- Zardium
- Phantom_Zelon
- ricar144
- Woodruff
- Fusion_Fear
- Dylan4ever
- McBobface
- MrXeon20
- Giani235
- Epicositys
- RedEyedEnderman
- StalePhish
- MrAppDev
- SpongeBlock
- PyroTekis
- chronoquairium
- LegoMyLego27
- Scum
- XENOSX
- bigDon_001
- ReaperT
- Metatron
- Yuutsu
- Leokins
- cordell1595
- gojiraman54
- AmusedMilk
- ThijmenDF
- yoblueguy
- QuickLaserIon
- FailingAtFailing
- Sammidysam
- AranSparda
- brucemitchell
- ROFLbukkit
- bobri
- OrangeGut
- DarkWarrior454
- koopax
- DINGO_WINTERWOLF
- SnowConez
- DerpyHooves
- Moonwalker917
- Mathwizsnippet
- Minecraft Pro Jordan F
- xeewon
- Thesnailslayer
- yoshidude56
- BenPixel
- algebraicAT333
- AleXndrTheGr8st
- palanai
- xzmaxzx
- UnileggerDripper222
- Comrade_Dispenser
- ohman95
- MrFatsas
- blakerandy97
- Delthyn
- Craft1n3ss
- grablinjn
- MugaSofer
- Shnupbups100
- SpillzNinja
- ArrogantLobster
- mariochu
- WarfareKid
- Truhell
- thecraww
- Tizorna
- sam41803
- Anokis
- yomang
- souljabri557
- MaliMujo
- _Tech_e_Coyote_
- Cruncheon
- SpartaMercenary
- blarb33
- Zolgamax
- Subrosian_Echo
- tommyturtle
- Waddlesail
- error2895
- MinecraftianEmpire
- irongolem0123
- Mrpooey
- peppertyce
- Foodoholic
- Ecthelion_II
- leo898
- sPLATTxz0r
- Leftypower123
- Novacose
- StubbyEE
- figgis_man
- ___MeRliN___
- KacperNFS
- Shadowiki
- etrius0023
- HeavyMiso
- GoldenEagle2556
- billybobjoeaglt
- hofma100
- Rinnsal
- YoshiXeros
- Frog81
- Stop_Time
- malkzay
- Gstomi1
- snowhusky5
- Randomthought31
- Slaytanic093
- MushroomNinja
- hero122
- GamesJoel152
- Correen
- bettyofdewm
- scienceman567
- ZincAzN
- SegFaulter
- zukodark
- jflanaganuk
- Kalker3
- Kekilrocks123
- Limitsoflife
- FlashFlareLPs
- Scout37
- DragonFlyerz
- FlamingSnowman
- AlfieSR
- nearbeer
- arkume8beltz
- Frankosaurus
- Werds
- burninpoop
- peterdetmig
- Lance001
- Danmar33
- scynscatha
- Mr_D0nut
- tedisgreat
- zeathoros
- Coral
- furrysalamander
- WildCreeper
- nyancat26
- Warpshard
- Vecserx
- IsaacPunchesTrees
- ChaosArk1
- Shempie3
- ZachIsSoAwesomlyAnazing
- vadagar
- Creeper0902
- Talons7331
- Goodlyay
- Endymian
- Ninjaboy00
- Lee0723
- AntiGuy8
- SSky
- Skippy509
- forever_alone_9001
- sks0315
- dogeatdogworld
- Olipasti
- Nukeplayer456
- epicdestroyer30
- pokatalk
- Fevi117
- FeatherGuy
- Olimpt
- sirtrystan
- Honeyblue
- bheroic
- Silvvy
- Hockeymikey
- Kitteh6660
- IamthinkingLegos
- Phoenix3270
- williewillus
- RobbieNexus
- EpicEnderMiner
- Swam_Ruan
- Amsedmak
- LiquidMagma
- aminecraftguy00
- Geof94_minecraft
- Randomness3333
- MrKEKEKE
- YetiDk12
- Dr_Mobius
- DrCataclysm
- Mathy
- Prinny94812
- Messi123
- sugarmaster1
- grnmachine
- Imma_Creeper
- atlgator
- Kellbyb
- rektok
- Over9000Guy
- inthelittleforest
- Zabrakel
- explodingninja
- 123386761
- NegativeZeroTV
- Joe The Bow
- AntonioTheMiner
- son3g
- Peurounet
- DerpDaTurtle
- curry74
- 9RoranStronghammer9
- ka_doink1234o0
- Kneco
- BakedTomato
- LukeFx
- DonRichardo314
- Panfish5awesome
- immibis
- potato345
- alexcarlson
- Ihatecreepers1
- Phantom_100
- Humululu
- chilltheshadow9001
- kanokarob
- DarkForce2000
- jss2a98a
- Andreas90s
- Cappycot
- ParadoxicalGallireyan
- Is2creeper
- msknight5
- Turkybaconyum
- Shadowfox1311
- flameoguy
- SnatchNL
- The_Yoshin
- SelectedLime375
- snipe7r
- Novicode
- go4cyclones
- TheStriker_
- Ammar04
- FinalStrike97
- ThirstBuster
- pineconepie
- strykertheminer
- chinchillas48
- Eryan
- LukeZaz
- pionoplayer
- Ccosenza
- thesuperaram
- Badprenup
- joechuph1261
- TheKiller12
- crazeenuthead
- Lungora.
- SparkzHD
- EnellGmz
- ILuvPorkChops
- MinecraftCrAzEd
- jerebov
- Gildefyre
- OpelSpeedster
- Dwer_1
- HaxorViper
- BattleStar00Prime
- Miteemitee
- Vazkii
- jh1234l
- Surn_Thing
- Conman129
- callmehmaybeh
- Mavister__
- erik4556
- Tinyds
- Weormiy
- pigjackey
- xmashin150
- Some_Free_Cake
- superx76
- Coragamy
- Thunder_Strike
- unitedsquadron3
- Stonebob
- Crunchos
- Aries2012
- asaaj_the_second
- Megito
- Luxs3
- ULiopleurodon
- TwoFace902
- xdacc
- Moriki
- Mobius762
- Pwnguin
- Sh4rp_Blade15
- LesserLoops
- Tom Marvelo Riddle
- firewave15
- rikoLash
- Moranic
- CodenameDuchess
- ItsShaded
- Cheezeybakon
- Vineheart01
- marmanq
- souls
- Enderlulz
- UltraReaper233
- Oliverthepen
- Coal_Sponge
- WaterTipper
- TenebraeAeternae
- whiterino16
- Yoshi
- Shadow666x666
- MrCowle
- Rogueblawd
- oKaleb
- Nelsyv
- Waylon8tor
- Lai1999
- Tenzinkendrick
- Kaptkat
- Soakleaf3
- Starfortress
- mynamedotorgdotcom
- money6543
- seventonblade
- gameshaker
- Mr_stoneminer
- Chickenman216
- Raghav11
- WoeUntoYou
- zanderboycherry
- TheMVSGamer
- blue_bear_94
- Skikid555
- Turbo1928
- EpicPowers
- Avaruusmurkku
- Rongmario
- _Furnace_
- owenmwelsh
- thepakman
- SweatBoyX8
- vritra2218920181
- NeoGeo4
- kokiboki
- Axolotl314
- AsHnasTies
- Clonecaptain1139
- minecraftisepiclol
- GerbilCrab475
- Malatak1a
- MasterNeloth37
- halofreak220
- TheKlemms
- HartLord
- Purechillos
- Trainfan11
- TeotheJuggler
- JFSOCC
- EnderFawful99
- vader1612
- InFerNos1
- drh1469
- mikethlegoman5
- TrevorPlz
- WRange45
- edvinoske
- GrifCreeper
- Heric
- Path_Of_Pie
- BowserJunior
- crono23
- Pokenewb24
- Noobgalaxies
- Patwhit01
- SmoothStealth
- Coyfish40
- KrishaCzech
- Randomwaffle23
- TrueCoalHunter
- TheReturnOfTheKing
- Momo_Mccloud
- CanaryCass
- Tekstar47
- ShadeRoxys
- bigbro223
- Enosphorous
- rickiomaster
- RagnoRock9876543
- JamieA350
- Jragon14
- engie_ninja
- minecraftfanaticism7525
- JusDietrich
- TriggerhappyRPG
- Raffilcagon
- king_tnerb
- The_Username477
- Danut36
- Arsnicthegreat
- inkybinky3
- Hyperneoron
- MinecrafrGi
- CluneyTheScourge
- Zehrok
- Fizz21z
- XiYen
- Zuazzer
- Drainal
- Damien_Darkside
- SuperSonic91
- ElectroArc
- Shadowfury333
- Sir_Ender
- Seikikai
- KyoShinda
- SheerCatAttack
- RobAkita
- The_Great_Shmoo
- airow99
- lumpy411
- the_last_reptile
- DerpyWolf
- MMGilmartin
- Calico
- Tocaraca2
- DippyDerps
- Outkin
- Naybrsquid
- Tocaraca2
- iloveminecraft97
- DippyDerps
- Outkin
- BlackAbsence
- Infected_Mushroom
- PenguinGoToTheSatan
- EnderRulesMC
- Bogy_Mac
- Rotasizx
- ultimatex1
- TimeLord13
- Dat_One_Puncake
- Aesthetica1
- ahhhWEEDRUN
- TheDarkness2001
- Diaming787
- ahhhWEEDRUN
- TheDarkness2001
- Aronthaer
- badusername432
- DaFz
- Psycodragons
- VampArcher
- Mythrai
- iAnny
- Alexcamostyle
- CommanderDrenn
- SteveV
PLEASE LEAVE CONSTRUCTIVE CRITICISM, SUPPORT, AND IDEAS!
Robe's Art has made an awesome banner for this idea. If you like this idea and want to help support it, just copy the code below into your signature, then highlight it and click "Remove Formatting" (the eraser in the upper left)!
[url="http://www.minecraftforum.net/topic/1493398-move-wither-skeletons-out-of-fortresses"][img]http://i.imgur.com/JWt7JOo.gif[/img][/url]
Here are some old banners you can also use:This one was made by Yuutsu:
[url="http://www.minecraftforum.net/topic/1493398-move-wither-skeletons-out-of-fortresses/page__view__findpost__p__18199996"][img]http://oi46.tinypic.com/o10e4w.jpg[/img][/url]
This one was made by me:
[url="http://www.minecraftforum.net/topic/1493398-move-wither-skeletons-out-of-fortresses/page__view__findpost__p__18199996"][img]http://i.imgur.com/SHNN9.jpg[/img][/url]
Having trouble with a banner? See the last question in the FAQ for help and troubleshooting. [represent]
-
5
DocHarley posted a message on Useful Life Skills Playing Minecraft Has Taught YouSkeletons have taught me entirely new ways to swear.Posted in: Discussion -
5
legodude567 posted a message on Small SuggestionsI think that with the new snapshot, you should be able to put stained glass on top of a beacon and tint the color of the beam that the beacon creates. The glass block can be any height above the beacon but when the beam passes throuhg the glass it will simply change the color of the beam. You can also have multiple colors on one beam.Posted in: Suggestions -
18
The_Island posted a message on What Is The Funniest Reason You've Been Banned?Winning an argument against an admin.Posted in: Discussion -
11
RamblinWreckGT posted a message on Horse stuck in NetherPosted in: Recent Updates and Snapshots
No, for a proper sacrifice, the horse must be ridden into lava. - To post a comment, please login.
1
well okay then.
OT: I'm apparently a married man. So, no.
4
Kirbyintron's post meant that smartwatches are devices that only certain people have, and smartphones are the same, but more people have them. Therefore, Kirbyintron was saying that he/she/it doesn't have a smartphone, a device more people would have, so it's unlikely he/she/it would have a smartwatch, a device less people would have. I think.
1
Banned because hell isn't fun. It's pretty boring. Only a few nether fortresses and the whatnot.
1
That was actually the reason why the "goatee" was removed, as it looked too much like a big ol' smile to most people.
3
This post inspired me to draw this. I love how I was able to draw exactly what I imagined in my head.
It was never intended to be my profile picture, but I liked it so much that I decided to make it mine.
it's okay i guess
1
Born: one day
Died: one day
Life: never had enough time to do everything he wanted because he wanted to do everything
Favorite Ice Cream Flavor: vanilla
1
That's a shame. You're a cool cat still.
1
Yes. I want your hand.
OT: Nah, I'm good. Really. I barely know you anyways.
1
People who are relatively new are advised to not post into the "How well are your known?" thread until they make some sorta name for themselves or are known slightly better.
Seriously, it's annoying seeing new people going around all "0/10 i've never seen you here before" Well, duh. You've been here for, what? A day? Two?
This doesn't need to be a rule, but just a guideline.
1
I thought pointless forum games were against the rules.