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sheenrox82 posted a message on More in 1.7: Resource Pack SelectionI get it.... but honestly, it seems pointless.Posted in: Minecraft News -
36
Naelego posted a message on [GLSL shaderpack] Naelego's Cel ShadersThere doesn't seem to be any really good cel shaders out there for Karyonix's GLSL shaders mod, so I decided to take a crack at it. The result is:Posted in: Minecraft Mods
Naelego's Cel Shadersversion 1.0.4
Screenshots:
(Map credit to Stratosphere Survival and Project Ares. Full image galleries here and here.)
Download / Installation:
1.) You can download the latest version here.2.) This is only a shaderpack for Karyonix's mod (link at the top). His mod is required in order to use these shaders.3.) Once the shaders mod is set up, simply drag the downloaded ".zip" file into the "shaderpacks" folder in your minecraft directory to install.4.) Naelego's Cel Shaders should appear under the options -> shaders menu in-game. If not, check to make sure you placed the ".zip" file in the correct directory.
Planned Features:
-bloom/HDR
Known Bugs:
-outline issues with some blocks (rendered improperly)-some things that recieve outlines should not (multiplayer nametags)-biome colors are messed up (AO quantization side-effect)Some of these are due in part to the limitations of the deferred renderer. I will hopefully talk to Karyonix and try to sort these issues out.
Change Log:
1.0.2:
-fixed outlines around celestial bodies
-small performance improvement
1.0.3:
-fixed thick lines on walls/horizon
-cleaned up outlines
1.0.4:
-fixed horizon line issues
Thanks for reading! I'm new around here, so if there's anything in the post I could change or improve, please let me know. -
2133
ReiFNSK posted a message on [Jul.08] Rei's Minimap v3.4_01Mirror (Minecraft 1.6.2)Posted in: Minecraft Mods
Rei's Minimap v3.4_01
[Server] Login Message v0.5
[ForgeServer] LoginMessage v0.5
[Clinent] LoginMessage v0.5
ModLoader SMP Enabler
I made a new mini-map.
Some say the authors.
Quote from ReiFNSK »Please do not modifications to forcibly enable Entities radar with SMP.
Please do not modifications to forcibly enable Cave mapping with SMP.
It is allowed to include this mini-map in your mod pack basically.
Please make a link to this topic and display the name of the ReiFNSK however.
There are no plans for publishing the source file.
Features:- Fast processing
- Beautiful map rendering:
- Expression of semitransparent blocks
- Bump-map expression of height
- Expression of dynamically changing lighting
- Automatically generate the block colors from your texturepack
- Biome color
- Entities radar
- Cave mapping
- Waypoints (Can not teleport)
- Ingame keyconfig
- ZanMinimap frame appearance
- Indication of slime spawning chunks (Does not work in multiplayer after minecraft 1.2)
Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
Rei's Minimap v3.3_06 [1.5.2]
Rei's Minimap v3.3_04 [1.5.1] [1.5]
Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
Rei's Minimap v3.0_02 [1.1] [1.0.0]
Mirror
Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
Rei's Minimap v3.3_06 [1.5.2]
Rei's Minimap v3.3_04 [1.5.1] [1.5]
Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
Rei's Minimap v3.0_02 [1.1] [1.0.0]
How to Enable Cave mapping / Entities radar on SMP
Cave mapping and entities radar of the SMP is disabled by default.
When the server owner (using bukkitplugin/other) sets the key word to motd(login message), they become effective.
Please set the keyword to motd referring to the following.
&0&0: prefix
&e&f: suffix
&1: cave mapping
&2: entities radar (player)
&3: entities radar (animal)
&4: entities radar (mob)
&5: entities radar (slime)
&6: entities radar (squid)
&7: entities radar (other living)
examples.
All enable.
&0&0&1&2&3&4&5&6&7&e&f
Cavemap enable.
&0&0&1&e&f
Cavemap and EntitiesRadar(player,animal,slime) enable.
&0&0&1&2&3&5&e&f
("&" marks color codes. If your server uses a wrapper with different codes then use this for reference).
for CommandBook(bukkit plugin)
`0`0: prefix
`y`w: suffix
`B: cave mapping
`G: entities radar (player)
`C: entities radar (animal)
`R: entities radar (mob)
`P: entities radar (slime)
`Y: entities radar (squid)
`2: entities radar (other living)
examples.
All enable.
`0`0`B`G`C`R`P`Y`2`y`w
Cavemap enable.
`0`0`B`y`w
Cavemap and EntitiesRadar(player,animal,slime) enable.
`0`0`B`G`C`P`y`w
It is not possible to use it with the vanilla server that cannot set motd.
I made it for official server. / Forge server / Client(LAN Server)
LoginMessage
for Vanilla Server [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
for Forge Server [1.6.1 or later] [1.5 or later] [1.5.1/direct] [1.5/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
for Client (LAN Server) [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
LoginMessage Minecraft 1.3.1 or earlier
for Minecraft Server 1.3.1 (adfly) (goo.gl/direct)
for Minecraft Client 1.3.1 (adfly) (goo.gl/direct)
for Minecraft Server 1.2.5 (adfly) (goo.gl/direct)
for Minecraft Forge Server 1.2.5 (adfly) (goo.gl/direct) (Forge / Forge+MLMP)
for ModLoaderMp Server 1.2.5 (adfly) (goo.gl/direct) (MLMP)
for Minecraft Server 1.2.4 (adfly) (goo.gl/direct)
for Minecraft Server 1.2.3 (adfly) (goo.gl/direct)
for ModLoaderMp Server 1.2.3v2 (adfly) (goo.gl/direct)
for Minecraft Server 1.1
for ModLoaderMp Server 1.1
for Minecraft Server 1.0.1
for ModLoaderMp Server 1.0.1
for Minecraft Server 1.0.0
for Minecraft Server Beta 1.8.1
for ModLoaderMp Server 1.8.1
for Minecraft Server RC2
ChangeLog
v3.4_01 [08-Jul 2013]
-Fixed: not visible PlayerEntity of entity radar
-Support: Minecraft 1.6.2
v3.4 [04-Jul 2013]
-Support: Minecraft 1.6.1
v3.3_06 [10-May 2013]
-Fixed: Lighting bug fixes
v3.3_05 [03-May 2013]
-Fixed: Minor bug fixes
-Support: Minecraft 1.5.2
v3.3_04 [20-March 2013]
-Fixed: Exception occurs in the twilight forest
v3.3_03 [19-March 2013]
-Fixed: Defect of character display of waypoints
v3.3_02 [16-March 2013]
-Fixed: Error when generating the color of the texture
v3.3_01 [16-March 2013]
-Fixed: Display the coordinates of round map
v3.3 [14-March 2013]
-Support: Minecraft 1.5
v3.2_06 [22-December 2012]
-Fixed: Updates to the map when you're riding a boat or cart, etc.
v3.2_05 [01-August 2012]
-Fixed: Color of the leaf of "The Twilight Forest"
-Fixed: Enemy of InvasionMod became purple color (EntityRadar)
-Support: Minecraft 1.3.1
-Support: Minecraft 1.3.2 (17-August 2012)
-Support: Minecraft 1.4.2 (25-October 2012)
v3.2_04 [23-June 2012]
-Added: configuration of the "Preloaded Chunks" (This setting was always enabled in v3.2 ~ v3.2_03)
If enabled, you might get a bug
v3.2_03 [21-June 2012]
-Fixed?: NullPointerException(ChunkData.updateEnvironmentColor)
v3.2_02 [21-June 2012]
-Fixed: NullPointerException in "Set Waypoint" (Default:C-Key)
v3.2_01 [20-June 2012]
-Fixed: Waypoint and Deathpoint
-Fixed: Spam message when using the Forge
-Changed: Remove the delay to the start of the minimap.
v3.2 [17-June 2012]
-Added: Smooth color of the grass/leaf/water of the biome border
-Fixed: Marker is hidden when using RenderDistance of OptiFine
-Fixed: biome
v3.1 [24-May 2012]
-Changed: Scrolling and rotation of a minimap were smoothed.
-Changed: The motion of an entity radar was smoothed.
-Fixed: An error when "sneak" is assigned to a mouse.
v3.0_06 [19-April 2012]
-Changed: InvasionMod's Enemy type are changed from "OtherLiving" to "Monster".
-Fixed: NullPointerException has occured on EntityRadar if InvasionMod is not installed.
v3.0_05 [19-April 2012]
-Added: Darken the dead entity (EntityRadar)
-Change: Enemy of InvasionMod became purple color (EntityRadar)
-Fixed: PlasmaCraft liquid did not appear.
v3.0_04 [08-April 2012]
-Support: Minecraft 1.2.5
v3.0_04 [25-March 2012]
-Support: Minecraft 1.2.4
v3.0_03 [05-March 2012]
-Fixed?: Error: -8 and Error: 16 (Minecraft 1.2.3)
v3.0_02 [04-March 2012]
-Support: ModLoader for Minecraft 1.2.3
v3.0_02 [03-March 2012]
-Fixed: Overhead pressure plate, the reaction under certain conditions
-Support: Minecraft 1.2.3
v3.0_01 [14-January 2012]
-Support: ModLoader for Minecraft 1.1
v3.0_01 [13-January 2012]
-Fixed: display a marker of long-distance
-Support: Minecraft 1.1
v3.0 [07-January 2012]
-Added: Ability to display the waypoint on the game screen
-Fixed: Changing how to convert lowercase to uppercase
v2.9_02 [05-January 2012]
-Fixed: Specify the charset encoding when saving the configuration and waypoints
v2.9_01 [01-January 2012]
-Fixed: Biome names were listed on large map
-Fixed: Show dimension names
v2.9 [12-December 2011]
-Added: Map scale setting
-Changed: Deletion method of waypoint
v2.8_04 [29-November 2011]
-Fixed: Cavemapping when using HeightMod
v2.8_03 [28-November 2011]
-Fixed: Spelling correction
v2.8_02 [26-November 2011]
-Fixed?: ConcurrentModificationException
v2.8_01 [24-November 2011]
-Added: Entities radar dimmed low position
-Update: mod_ReiMinimap(ModLoader)
v2.8 [19-November 2011]
-Added: Largemap zoom-in/zoom-out
-Added: Entity radar (lightning bolt)
-Change: Largemap label
-Support: Minecraft 1.0.0!!
-Support: ModLoader for Minecraft 1.0.0 (21-November 2011)
v2.7_04 [14-November 2011]
-Support: Minecraft RC2
v2.7_03 [12-November 2011]
-Fixed: Mob(monster) that had been displayed EntityLiving. (1.9pre6)
-Fixed: Could not be switched EntityLiving.
v2.7_02 [12-November 2011]
-Support: Minecraft Beta 1.9 Prerelease 6
v2.7_01 [10-November 2011]
-Added: Update check
-Fixed: Color of water and the lava
-Fixed: Behavior of RenderType on SMP
v2.7 [09-November 2011]
-Added: ZanMinimap texture
-Added: 4 levels of opacity maps (25%/50%/75%/100%) was.
-Added: Set the opacity of individual large map and common map.
-Added: Grid view of the chunk
-Change: Toggle Waypoints operation(Toggle Waypoints Dimension/Toggle Waypoints Visible)
-Change: Key configuration screen
-Change: Do not show the direction in which a square map.
-Fixed?: error when generating a color from the texture blocks.
-Readded: Entities radar
-Readded: Cave mapping
v2.6_01 [28-October 2011]
-Fixed: Spelling correction
v2.6 [21-October 2011]
-Added?: Height MOD support? (Beta 1.9 Prerelease 4)
-Added: Temperature/humidity is expressed as a color
-Added: Displayed biome name in large map
v2.5 [14-October 2011]
-Added?:Height MOD support? (Beta 1.9 Prerelease 4)
-Changed: The current coordinates will be set if the coordinates of a waypoint are emptied.
-Fixed: Leaves of the rubber of RedPower 2 was gray
-Removed: Orange coloration of the direction of the sunrise
-Removed: Setting the direction of the sunrise (Beta 1.9 Prerelease 4)
v2.4 [12-October 2011]
-Added: View another dimension waypoints
-Fixed: Leaves of the rubber of IndustrialCraft2 was gray
v2.3_01 [12-October 2011]
-Fixed: Disabled threading was not able to update the biome.
v2.3 [07-October 2011]
-Added: Sunrise direction setting.
-Added: Minecraft Forge Support. (block color generator)
-Fixed: Block color generator.
-Fixed?: Roundmap looked square. (Minimap Option &--#62; MapMask Type &--#62; Stencil)
v2.2_02 [02-October 2011]
-Fixed: Reflection (field name), I forgot to update. (Beta 1.9pre2 only)
v2.2_01 [01-October 2011]
-Fixed: Block-colors generate of HD Texture
-Fixed: Memory usage of the new RenderType
v2.2 [01-October 2011]
-Added: Automatically generate the block colors from TexturePack
-Added: RenderType(Biome/Temperature/Humidity)
v2.1[Guinea Pig version] [25-September 2011]
-Added: Swampland biome color
v2.0 [22-September 2011]
-Added: New lighting style of beta 1.8
v1.9_02 [20-September 2011]
-Changed: Adjustment block color.
-Fixed: In the SMP, did not work if the address of the server contains a line break.
-Fixed: When Threading and Environment Color were enable, the error might come out.
v1.9_01[Guinea Pig version] [18-September 2011]
-Added: BlockColor - MC Beta 1.8
-Added: Slightly detailed error message.
-Changed: Put the delay to the start of the minimap.
v1.9[Guinea Pig version] [14-September 2011]
-Added: Options - Coordinate Type, Font Scale
-Added: Hotkey - Waypoint List
-Removed: Cavemapping
-Removed: Entities Radar
v1.8 [25-August 2011]
-Added: Supports Minecraft Extended
-Added: Block color of Aether V1.02
-Changed: Slime spawning chunks was displayed only with Overworld(Dimension=0).
-Fixed: Waypoint was not able to be loaded with SMP, except for port 25565.
v1.7 [19-August 2011]
-Added: Show slime spawning chunks
-Added: Death point
-Fixed: Scrollbar of waypoint list
v1.6_01 [14-August 2011]
-Fixed: Mob and Animal of the Entities Radar Options had reversed.
v1.6 [14-August 2011]
-Added: The color of the block was able to be specified with the file. (.minecraft/mods/rei_minimap/blockcolor.txt)
-Changed: Organizing Options
-Fixed: Block ID of Aether was acquired from not fixation ID but the name.
-Fixed: When dimension move with SMP, the bug to which cavemap/entities radar was invalid is corrected.
v1.5 [05-August 2011]
-Added: Semitransparent indication of the map
-Added: Show the direction of the entity (Entities Radar Options)
-Changed: to hide the edges of the large map.
-Fixed: Illegal waypoints file name characters "_" is replaced by
-Fixed: Slight correction of the cave map
v1.4 [29-july 2011]
-Added: Cavemap support in SMP. default is disabled.
-Added: Entities radar support in SMP. default is disabled.
-Added: Setting of position where map is displayed.
-Added: The transparency of entity is decided by the vertical interval.
-Changed: Integration of modloader version and non-modloader version.
v1.3 [25-july 2011]
-Added: Default zoom setting
-Added: Thread priority setting
-Added: Fullscreen map show waypoint name when press "Toggle Zoom" (Default:Z-Key)
-Added: Some hot keys
-Added: Cave Map (it is disabled now in SMP) Cavemap doesn't react if there is no light.
-Added: Entities Radar (it is disabled now in SMP)
-Changed: Organizing Options
-Additionally, some small changes
v1.1_02 [23-july 2011]
-Changed: disappear minimap while open the GUI except the minimap.
v1.1_01 [19-july 2011]
-Fixed: It was not possible to start when modloader was not used.
v1.1 [18-july 2011]
-Changed: disappear minimap while open the inventory
-Fixed?: HD fonts
-Added: 1.5x zoom
-Changed(I forgot to write this): save the settings to %APPDATA%\.minecraft\mods\rei_minimap
Please move the rei_minimap folder to mods when shifting from v1.0v1.0 [17-july 2011]
-First Release
The FAQ is ScrollDown or click here!
Please read the FAQ before you ask questions.
Some epic dude called Kane_Hart made a cool spotlight video of this mod!
Other small mods [25-March 2012]
Sound Fix Mod (Sound changes in the vertical direction...small effect)
[Minecraft 1.2.5]
[Minecraft 1.2.4]
[Minecraft 1.2.3]
[Minecraft 1.1]
[Minecraft 1.1 compatible AudioMod]
[Minecraft 1.1 for comparison (Activate only while hold down the L-Ctrl)]
back to the old color of the swampland
[Minecraft 1.2.5]
[Minecraft 1.2.4]
[Minecraft 1.2.3]
[Minecraft 1.1]
[Minecraft 1.0.0]
I'm not good at English,
so,,, If I make mistakes in my English,please pardon me.
Please tell me corrections of the menu
Please write it in Japanese if you understand Japanese.
もし、あなたが日本語を理解するのであれば、日本語で書いてください
オプション画面の表記の指摘なども助かります。
I would appreciate you informing me of any questions, comments or requests you may have.
I may implement it
-
1
kamiakze_katana posted a message on [1.5.2] Eternal_Eden ✦Survival & Creative ▬ Very Friendly ▬ Greylist ▬ 24/7 ✦Posted in: PC Servers
Server Address:s41.hosthorde.com:25619
Forums BelowFeatures
Multiworld - Our server provides serveral different worlds for our Players to play on. Survival, Creative, and Arcade.
These worlds have their own unique features.
World Survival - 100% Legit Survival. Don't worry about players Cheating in items from different worlds. We have plugins that take care of cheaters
World Creative - Build to your heart's desire! You are given access to creative mode, in the creative world. Let your mind run free with ideas!
World Arcade - Our Arcade world is the server's arcade. Here we have many things to do. Play spleef, dodge it, and many more! We will be adding games to the world often!
Anti-Grief - We have very professional hand-picked staff on the server. They do a great job preventing grief. If you are ever griefed, contact one of our staff members and they will rollback the damage that was done with a very-powerful Anti-Grief plugin we use on the server. It will seem like nothing ever happend
MCMMO - Mcmmo is a plugin that we use on our server. It adds a RPG like leveling system to the game. It is quite fun and addicting. You can use this plugin in the Survival World.
Essentials - Essentials offers over 100 commands and features useful on just about every server, from kits to mob spawning.
Donations
If you would like to give a donation to the server, to keep it up and running click the donate button! It really means a lot to the server. And every little donation will help it grow! All money gained from this will go towards the server. Eternal Eden will love you forever if you donate
* Please Note: We will not rank you to your given Donator rank until, we get the Transaction receipt for the Donation. This is so we don't give out donator ranks for free
* Also Note: If you donate, you are Not immune to being banned or kicked. We still expect everyone to be mature. -
1
Mumfrey posted a message on LiteLoaderPosted in: Minecraft ModsQuote from Kooglewhy do I not feel that jar signature verification makes anything better, whats the point of it and who does it really benefit.
Answers: Security, Everyone
Quote from KoogleI don't mind options, maybe it might be useful for servers to restrict to vanilla only crap I dunno, but restricting and putting up loads of barriers in the way of modding minecraft doesn't thrill me
There aren't any barriers to modding, they're just trying to kill of a type of modding that's destructive, unnecessary, and has security implications. There are new mechanisms to replace jar modding, people just need to switch to them, which is what I was saying
Quote from Koogleespecially when I hear nothing of the actual modding api progress.
I assume this is a joke? The massive internal changes in 1.6, the move to "resource packs" which are designed to make all resources in the game (rather than just textures) easily moddable, and the new launcher itself are all massive steps towards the development and deployment of the API! This is why it's so frustrating to explain, people say "we want the API" then in the same breath when Mojang make changes to support it they shout "omg now we have to change, why you break everything Mojang?". It doesn't make sense.
Quote from KoogleI have a few of my own minecraft mods that so far been just fine compatibility wise with all the mods I use and just making patches for the few exceptions. They modify base classes,
Base edits are and always have been against the ToU, changing to a system that prevents this is better from a security perspective and Mojang are well within their rights to do so. And most importantly, you can still MAKE base edits if you really must, just DON'T edit the base jar to do so. With the new launcher it is not necessary any more.
Quote from Kooglemaybe I should look into how to achieve the same via Forge though it seems like more of mission with the lack of decent upto date tutorials, pretty much why I just leave it for when this official modding api shows itself in minecraft as I don't particularly like Forge.
So you're saying can't be bothered to learn how to mod on a different platform, or using the tools that Mojang have already provided that certainly don't force you to use any particular incumbent API, I don't see how this is any problem but your own. -
348
Arrrg posted a message on [1.5.2] AMCO: About 150 of the best mods all working togetherPosted in: Minecraft ModsAMCO: Arrrg's MineCraft OverhaulLast Updated: Monday July 15 1:45PM(PST)What is it: Over a hundred of the best mods out there, all tested and working together in one download (on Arrrg's system at least).
What's in it: Higher resolution graphics, new art, new minerals, new tools, better landscapes, new plants, more arrows, machienes, more mobs, awesome buildings, and tons more. See the "Credits and Content" links below.
New videos for 1.5.2 wanted! Your video could be featured here.
Here is a very nice intro and start of a "Let's Play" by ThePacerGamer:
And, here is a walkthrough video of the old "Majic School" demo world:
Thank you very much Masternerd12!
Here is a nice installation video by TrolledUnicorn:
And here is a Spanish install video by Nehrox:
How to install it:
1) Backup Everything!
Type %appdata% at the top of any explorer window to find the .minecraft folder.Backup the entire folder by renaming it ‘minecraft_save’ (note the lack of ‘.’ at front).
2) AMCO requires a fresh copy of the game!
There are over 150 mods in AMCO, so it is likely to conflict with anything but a fresh install.
Log on to minecraft.net and get a fresh copy here: [url="http://www.minecraft.net/login.jsp"]minecraft.net/login[/url]
3) After getting a vanilla copy of minecraft 1.5.2
Download AMCO 1_5_2 Rev 4 for clients here: [url="http://www.mediafire.com/download/6w6jnue43drn9g2/AMCO1.5.2_Rev4a_Client.zip"]ACMOfor 1.5.2 Rev4a Client[/url]
Download AMCO 1_5_2 Rev 4 for servers here: [url="http://www.mediafire.com/download/9mu604x52ssxxoc/AMCO1.5.2_Rev4a_Server.zip"]ACMOfor 1.5.2 Rev4a Server[/url]
A very nice Rev4 example world is also available here: [url="http://www.mediafire.com/download/y70y9gup7d7ufid/CliffsOfInsanity_Rev4.zip"]Cliffs of Insanity Demo World[/url]
It hase some awesome builds and shows a few things that are possible.
4) Extract the contents of the "toRoot" folder to your new .minecraft folder.
5) Extract the contents of the "toJar" folder to your fresh minecraft.jar or minecraft_server.jar file.
The minecraft.jar file is inside the bin folder, which is inside the .minecraft folder.
For servers, the minecraft_server.jar file is inside the minecraft folder created while creating the server.
For Linux servers: prevent gui/xwindows crashes by useing -Djava.awt.headless=true
6) Done. Start the game and enjoy a whole new aspect of Minecraft!
All the new content takes a while to load, so it can be a few minutes for the game to start.
The same is true for generating a new world. Patience is required.
7) Optional: Don't like one of the mods? Disable it.
Go to the .minecraft/mods folder and delete it or move it to some other folder.
How to Uninstall it: in case something goes horribly wrong
Simply replace the contents of your .minecraft folder with the contents of the minecraft_save folder created in Step 1.
Known Bugs and Fixes:
* Lag, Blackscreen and/or Crash Durring World Gen:
Installing Java 8 really helps. Get it here: [url="https://jdk8.java.net/download.html"]https://jdk8.java.ne...oad.html[/url]
Or extract one of the LaunchMinecraft.bat files to your destop and use it to start minecraft.
1GBLaunchMinecraft.bat assigns 1GB of memory to the game and is for smaller systems.
2GBLaunchMinecraft.bat assigns 2GB and is for most systems.
* Found a Bug? Haveing Trouble?
If you have trouble, be sure to post your error log to the forum.
We can probibly help you get running, but not without an error log.
Go to your .minecraft/crash-report folder and post your latest file log file.
Be polite in your comments. Lots of other people will read what you write.
It's also nice to use [spoiler'] [/spoiler'] brackets to hide the blah-blah (without the ').
Credits and Contents:
ACMO is created from the fantastic work and written permission from all the modders involved.
Without it none of this would be possible.
Visit the sights of these hard-working authors, get the most out of AMCO, see where greatness is born!
Mod Name. . . . . . . . version. . Author. . . . . . . . Description
[url="http://www.minecraftforge.net/forum/index.php/board,3.0.html?PHPSESSID=07s1i0l7dqu0if1mc8rmk7nhk0"]Forge[/url]. . . . . . . . . .7.8.1. . . LexManos. . . . . . . Required by almost all other mods
[url="http://www.minecraftforum.net/topic/1301217-15spmplan13th-mar-enhanced-portals-open-source/"]Enchanced Portals[/url]. . . .2.0.3. . . Alz454. . . . . . . . Link portals, and change colors
[url="http://www.minecraftforum.net/topic/199391-v173-portal-gun-v4-arrows-work-on-portals-o/"]Gravity Gun[/url]. . . . . . .1.5.1. . . iChun. . . . . . . . .A gun that can throw stuff
[url="http://atomicstryker.net/maintainedmods.html"]Infernal Mobs[/url]. . . . . .1.5.1. . . AtomicStryker. . . . .Rare mobs with special effects
[url="http://www.minecraftforum.net/topic/1716516-15147mine-painter-simple-sculpture-and-pixel-art/"]MinePainter[/url]. . . . . . .0.1.3. . . hypercross. . . . . . Carve blocks with chisels
[url="http://www.minecraftforum.net/topic/199391-v173-portal-gun-v4-arrows-work-on-portals-o/"]Portal Gun[/url]. . . . . . . 1.5.2. . . iChun. . . . . . . . .Like the game "Portal"
[url="http://www.minecraftforum.net/topic/1009577-151-daftpvfs-mods-treecapitator-ingameinfo-crystalwing-startinginv-floatingruins/"]bspkrsCore[/url]. . . . . . . 2.02. . . .DaftPVF / bspkrs. . . Required by bspkrs mods
[url="http://www.minecraftforum.net/topic/1009577-151-daftpvfs-mods-treecapitator-ingameinfo-crystalwing-startinginv-floatingruins/"]Starting Inventory[/url]. . . 1.5.1.r01. DaftPVF / bspkrs. . . Start with stuff
[url="http://www.minecraftforum.net/topic/1492661-147-15-backpacks-v-178/"]Backpacks[/url]. . . . . . . .1.7.8. . . Eydamos. . . . . . . .Carry more stuff
[url="http://www.minecraftforum.net/topic/731133-146-to-151-craftguide-v166/"]Crafting Guide[/url]. . . . . 1.6.6. . . Uristqwerty. . . . . .How to build everything. Press G
[url="http://www.atomicstryker.net/index.html"]RopePlus[/url]. . . . . . . . 1.5.1. . . AtomicStryker. . . . .Ropes and arrows.
[url="http://www.minecraftforum.net/topic/231082-151-forge-sspsmp-dungeon-mobs-latest-bugfixes-leaking-worlds-fix-v232/"]DungeonMobs[/url]. . . . . . .2.3.2. . . GnomeWorks. . . . . . D&D like monsters
[url="http://www.minecraftforum.net/topic/1153874-151-smp-forge-father-toasts-mods-special-mobs-utility-mobs-and-lava-monsters/"]Lava Monsters[/url]. . . . . .2.2. . . . FatherToast. . . . . .Mobs that live in lava
[url="http://www.atomicstryker.net/index.html"]Minecraft Minions[/url]. . . .1.5.2. . . AtomicStryker. . . . .Mobs to do your bidding. Press M
[url="http://www.minecraftforum.net/topic/1153874-151-smp-forge-father-toasts-mods-special-mobs-utility-mobs-and-lava-monsters/"]Special Mobs[/url]. . . . . . 2.4.2. . . FatherToast. . . . . .Better vinilla mobs
[url="http://www.minecraftforum.net/topic/1153874-151-smp-forge-father-toasts-mods-special-mobs-utility-mobs-and-lava-monsters/"]Ulility Mobs[/url]. . . . . . 2. . . . . FatherToast. . . . . .Mobs to devend your base
[url="http://www.mediafire.com/?z09vioni0o9g0b5"]32x32 Ore textures[/url]. . . all. . . . Wreckage. . . . . . . Textures for new ores
[url="http://www.minecraftforum.net/topic/69354-64x123-misas-realistic-texture-pack-updated-1mar2012/"]Misa Textures[/url]. . . . . .all. . . . Misa. . . . . . . . . Other textures
[url="http://www.minecraftforum.net/topic/402082-inspiration-by-tobiwank3nobi-32x-132and-snapshots-compatible-updated-15th-of-september-to-v25/"]Inspiration Textures[/url]. . v29. . . . TobiwanK3nobi. . . . .32 x 32 Textures
[url="http://www.minecraftforum.net/topic/909223-14715-smp-chickenbones-mods/"]Chicken Chunks[/url]. . . . . 1.3.2.5. . chicken_bones. . . . .Keeps chunks loaded
[url="http://www.minecraftforum.net/topic/1536685-150forge-hit-splat-damage-indicators-v250-displays-mob-portrait-preview-with-current-health-now-fully-3rd-party-mod-compatible/"]Damage Indicators[/url]. . . .2.5.4.1. . rich1051414. . . . . .See how hurt foes are
[url="http://www.minecraftforum.net/topic/1528282-15sspsmp-enchanting-plus-v113/"]Enchanting Plus[/url]. . . . .1.14.5.1. .xkyouchoux. . . . . . Control over enchantmets
[url="http://www.minecraftforum.net/topic/909223-14715-smp-chickenbones-mods/"]Ender Storage[/url]. . . . . .1.4.2.4. . chicken_bones. . . . .Inventory editor. Press <o>
[url="http://www.minecraftforum.net/topic/1720872-15151-inventory-tweaks-152-mar-15/#Down"]Inventory Tweeks[/url]. . . . 1.5.2. . . Kobata. . . . . . . . Right click to sort
[url="http://www.minecraftforum.net/topic/1153874-151-smp-forge-father-toasts-mods-special-mobs-utility-mobs-and-lava-monsters/"]Lost Books[/url]. . . . . . . 1.0. . . . FatherToast. . . . . .Mobs drop story books
[url="http://www.minecraftforum.net/topic/482147-100b181b19pre5dec12-reis-minimap-v29/"]MiniMap[/url]. . . . . . . . .3.3_04. . .ReiFNSK. . . . . . . .A Mini Map
[url="http://www.minecraftforum.net/topic/909223-14715-smp-chickenbones-mods/"]Not Enough Items[/url]. . . . 1.5.2.9. . chicken_bones. . . . .Inventory editor. Press <o>
[url="http://www.minecraftforum.net/topic/1153874-151-smp-forge-father-toasts-mods-special-mobs-utility-mobs-and-lava-monsters/"]Player Heads[/url]. . . . . . 1.0. . . . FatherToast. . . . . .Go head hunting.
[url="http://www.minecraftforum.net/topic/1629898-151152-powercrystals-mods-15-updates-are-here-rednet-logic-is-here-100-upvotes/"]PowerCrystalsCore[/url]. . . .1.1.6. . . power crystals. . . . Even more machienes
[url="http://www.atomicstryker.net/index.html"]Battle Towers[/url]. . . . . .1.5.1. . . AtomicStryker. . . . .Fight monsters by the floor.
[url="http://www.minecraftforum.net/topic/746330-10better-dungeons-v05/"]Better Dungeons[/url]. . . . .1.5.1. . . Chocolatin. . . . . . Better and bigger too
[url="http://www.mod-buildcraft.com/"]BuildCraft[/url]. . . . . . . 3.6.0. . . CovertJaguar. . . . . Automatic harvesting
[url="http://www.minecraftforum.net/topic/1645904-elemental-tinkerer-pre-5c-unleash-the-power-of-the-elements/"]Elemental Tinkerer[/url]. . . pre-5c. . .Vazkii. . . . . . . . Magic gems and tools
[url="http://www.minecraftforum.net/topic/700588-123-forestry-for-minecraft-trees-bees-and-more-updated-19032012-1403/"]Forestry[/url]. . . . . . . . 2.2.8.3. . SirSengir. . . . . . .Automatic harvesting
[url="http://www.minecraftforum.net/topic/1249855-15sspsmpgemsplus70000-downloads/"]Gems Plus[/url]. . . . . . . .1.5.1. . . RobZ51. . . . . . . . Gems, colored sand, stained glass
[url="http://www.minecraftforum.net/topic/747246-151-forge-lan-goblins-v-45-goblins-magical-items-arrows-that-grow-trees-and-more/"]Goblins![/url]. . . . . . . . 4.1.2. . . Sartharis. . . . . . .More little bad guys
[url="http://wiki.industrial-craft.net/index.php?title=Main_Page"]Industrial Craft 2[/url]. . . 1.115.304. IC2 dev team. . . . . A whole new world of machines
[url="http://www.minecraftforum.net/topic/227822-11-millenaire-npc-village-215-lone-inn-watermill-fixes-for-lone-buildings/"]Millénaire[/url]. . . . . . . 5.1.3. . . Kinniken. . . . . . . Adds villages and people
[url="http://www.atomicstryker.net/index.html"]Ruins[/url]. . . . . . . . . .1.5.1. . . AtomicStryker. . . . .Adds structures to the world
[url="http://www.minecraftforum.net/topic/561673-151-the-twilight-forest-v1170-updated-to-151-the-ur-ghast-awakens/"]Twilight Forest[/url]. . . . .1.18.2. . .Benimatic. . . . . . .An awesome new dimension.
[url="http://www.minecraftforum.net/topic/402069-forgesmp-for-11-pams-harvestearthhearthbonewaxclothdesertcraft-weee-flowers-mar-22nd-hc-shc-wf-crop-hotfixes/"]Wee Flowers[/url]. . . . . . .1.1. . . . MatrexsVigil. . . . . Adds more flowers
[url="http://www.minecraftforum.net/topic/909223-14715-smp-chickenbones-mods/"]ChickenCodeCore[/url]. . . . .0.8.6.1. . chicken_bones. . . . .Required by Chicken Bones mods
[url="http://www.minecraftforum.net/topic/1540010-equivalent-exchange-3-pre1g/"]Equivalent Exchange3[/url]. . pre1h. . . Pahimar. . . . . . . .Change one thing into another
[url="http://www.minecraftforum.net/topic/1009577-151-daftpvfs-mods-treecapitator-ingameinfo-crystalwing-startinginv-floatingruins/"]Treecapitator[/url]. . . . . .1.5.1.r01. DaftPVF / bspkrs. . . Chop down the whole tree at once
[url="http://www.minecraftforum.net/topic/1659892-151tinkers-construct/"]Natura[/url]. . . . . . . . . 2.1.1. . . mDiyo. . . . . . . . .New trees and clouds
[url="http://www.minecraftforum.net/topic/1659892-151tinkers-construct/"]Tinker's Construct[/url]. . . 1.3.6.7. . mDiyo. . . . . . . . .Build custom tools
[url="http://www.minecraftforum.net/topic/827863-15x-dragon-mounts-0992-wip/"]Dragon Mounts[/url]. . . . . .0.99.2. . .BarracudaATA. . . . . Your own dragon
[url="http://painterlypack.net/"]Harvest Craft Textures[/url]. 1.5.1. . . Rhodox. . . . . . . . Harvest Craft Textures
[url="http://forum.feed-the-beast.com/threads/myrathis-mod-compendium.18505/"]FlatSigns[/url]. . . . . . . .1.2.0.8. . Myrathi. . . . . . . .Signs on floors or ceilings
[url="http://forum.feed-the-beast.com/threads/myrathis-mod-compendium.18505/"]InfiniBows[/url]. . . . . . . 1.0.0.10. .Myrathi. . . . . . . .Infini bow needs no arrows
[url="http://www.minecraftforum.net/topic/1496369-13w22a-152-151update-523-mcpatcher-hd-fix-400-beta3-304/"]Mcpatcher and HD fix[/url]. . 3.0.4. . . Kahr. . . . . . . . . Allows better graphics
[url="http://www.minecraftforum.net/topic/1629898-151152-powercrystals-mods-15-updates-are-here-rednet-logic-is-here-100-upvotes/"]Mine Factory Reloaded[/url]. .2.6.4. . . power crystals. . . . Even more machienes
[url="http://www.minecraftforum.net/topic/1629898-151152-powercrystals-mods-15-updates-are-here-rednet-logic-is-here-100-upvotes/"]Nether Ores[/url]. . . . . . .2.1.5. . . power crystals. . . . Ores in the Neather
[url="http://www.minecraftforum.net/topic/1629898-151152-powercrystals-mods-15-updates-are-here-rednet-logic-is-here-100-upvotes/"]Power Converters[/url]. . . . 2.3.1. . . power crystals. . . . Convert IC2 and Buildcraft power
[url="http://forum.feed-the-beast.com/threads/myrathis-mod-compendium.18505/"]Switches[/url]. . . . . . . . 1.1.1.20. .Myrathi. . . . . . . .Pistons can flip switches
[url="http://www.minecraftforum.net/topic/402069-forgesmp-for-11-pams-harvestearthhearthbonewaxclothdesertcraft-weee-flowers-mar-22nd-hc-shc-wf-crop-hotfixes/"]Clay Spawn[/url]. . . . . . . 1.5.1. . . MatrexsVigil. . . . . Find clay underground
[url="http://www.minecraftforum.net/topic/1106449-123-coral-reef-mod-updated-23032012/"]Coral Reefs[/url]. . . . . . .1.5.1. . . q3hardcore. . . . . . Adds coral reefs
[url="http://www.minecraftforum.net/topic/402069-forgesmp-for-11-pams-harvestearthhearthbonewaxclothdesertcraft-weee-flowers-mar-22nd-hc-shc-wf-crop-hotfixes/"]Get All The Seeds[/url]. . . .1.5.1. . . MatrexsVigil. . . . . Seeds for the new plants
[url="http://www.minecraftforum.net/topic/402069-forgesmp-for-11-pams-harvestearthhearthbonewaxclothdesertcraft-weee-flowers-mar-22nd-hc-shc-wf-crop-hotfixes/"]Huge Mushroom Spawn[/url]. . .1.5.1. . . MatrexsVigil. . . . . Big shrooms naturally
[url="http://www.minecraftforum.net/topic/402069-forgesmp-for-11-pams-harvestearthhearthbonewaxclothdesertcraft-weee-flowers-mar-22nd-hc-shc-wf-crop-hotfixes/"]Melon Spawn[/url]. . . . . . .1.5.1. . . MatrexsVigil. . . . . Natural watermelons
[url="http://www.minecraftforum.net/topic/402069-forgesmp-for-11-pams-harvestearthhearthbonewaxclothdesertcraft-weee-flowers-mar-22nd-hc-shc-wf-crop-hotfixes/"]Simple Harvest Craft[/url]. . 1.5.1. . . MatrexsVigil. . . . . Lots of new Farming
[url="http://www.minecraftforum.net/topic/402069-forgesmp-for-11-pams-harvestearthhearthbonewaxclothdesertcraft-weee-flowers-mar-22nd-hc-shc-wf-crop-hotfixes/"]Simple Recipes[/url]. . . . . 1.5.1. . . MatrexsVigil. . . . . A few needed recipies
[url="http://www.minecraftforum.net/topic/1585216-thaumcraft-303-updated-122013/"]ThaumCraft[/url]. . . . . . . 3.0.5h. . .Azanor. . . . . . . . Adds magical essence
[url="http://thermalexpansion.wikispaces.com/home"]CoFHCore[/url]. . . . . . . . 1.5.2.5. . KingLemmingCoFH. . . .Required by CoFH mods
[url="http://www.minecraftforum.net/topic/1680480-15x-147forgesmp-bibliocraft-v116-v112-bookcases-armor-stands-shelves-and-more-updated-04062013/"]BiblioCraft[/url]. . . . . . .1.1.6. . . Nuchaz. . . . . . . . More Storage
[url="http://www.minecraftforum.net/topic/1017719-151-sspsmp-forge-campfire-mod-v251/"]Campfire Mod[/url]. . . . . . 2.5.1. . . JSOne_Studios. . . . .Adds campy stuff
[url="http://www.minecraftforum.net/topic/1351802-151-factorization-0727/"]Factorization[/url]. . . . . .0.8.01. . .neptunepink. . . . . .Adds factories and tools
[url="http://www.minecraftforum.net/topic/1535985-151-forge-smp-lanterns-12/"]Lanterns[/url]. . . . . . . . 1.2. . . . HyperNerd. . . . . . .Movable lights.
[url="http://www.minecraftforum.net/topic/1764960-151forgessp-minechess/"]Mine Chess[/url]. . . . . . . 1.0.0. . . MineMaarten. . . . . .Chess
[url="http://thermalexpansion.wikispaces.com/home"]Thermal Expansion[/url]. . . .2.4.6.0. . KingLemmingCoFH. . . .Adds machienes
[url="http://www.minecraftforum.net/topic/1747810-151smpforge-vending-block/"]Vending Machiene[/url]. . . . 1.0.4. . . Automatic Maden. . . .Machiens to sell stuff
[url="http://www.minecraftforum.net/topic/1627856-magic-bees-magic-themed-bees-for-forestry-the-successor-to-thaumicbees/"]Magic Bees[/url]. . . . . . . 2.0.0. . . MysteriousAges. . . . More bees for mods
[url="http://www.machinemuse.net/index.php"]ModularPowerSuits[/url]. . . .0.6.0-422. MachineMuse. . . . . .Powered Armor
[url="http://www.powercrafting.net/forum/viewtopic.php?f=3&t=100"]PowerCraft[/url]. . . . . . . 3.5.2. . . MightyPork. . . . . . Logic gates and more
[url="http://www.machinemuse.net/index.php"]PowerSuitAddOns[/url]. . . . .0.2.0-90. .Andrew2448. . . . . . More Power Armor
[url="http://www.powercrafting.net/forum/viewtopic.php?f=3&t=101"]Steve's Carts[/url]. . . . . .alpha122. .Vswe. . . . . . . . . Customizable Carts
[url="http://www.minecraftforum.net/topic/780480-181-invasion-mod-v070-so-you-think-your-base-is-tough-do-you/"]Invasion[/url]. . . . . . . . 0.11.7. . .Lieu. . . . . . . . . Mobs try to destroy your base
[url="http://www.minecraftforum.net/topic/644199-152forge-editable-signs/"]Editable Signs[/url]. . . . . 1.7.14. . .. . . . . . . . Change what signs say
[url="http://www.minecraftforum.net/topic/1625015-151-applied-energistics-rv-10-d-and-rv-9-i/"]Applied Energies[/url]. . . . 10. . . . .AlgorithmX2. . . . . .Awesome storage systems
[url="http://www.minecraftforum.net/topic/1486184-ars-magica-v552003-updated-may-20/"]Ars Magica[/url]. . . . . . . 5.52.013. .Mithion. . . . . . . .Magic Spells, NPCs, and Buildings
[url="http://www.minecraftforum.net/topic/918541-132-mystcraft-09201/"]MystCraft[/url]. . . . . . . .0.10.4.00. XCompWiz. . . . . . . Books that link to new worlds
[url="http://www.minecraftforum.net/topic/1119809-"]Chococraft[/url]. . . . . . . 2.8.8. . . Torojima. . . . . . . Tamable bird mounts
[url="http://www.mod-buildcraft.com/"]LogisticsPipes[/url]. . . . . 0.7.3.579. theZorro & team. . . .Smarter Pipes
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Risugami posted a message on Risugami's Mods - Updated.Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions.Posted in: Minecraft Mods
Read this entire post. All of it. Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. If you have an issue answered in the FAQ or this post itself, we won't help you. At all. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them. To all of you who are good boys and girls, I suggest you ignore them too, should they post.
Modding now has its own IRC channel on esper.net, #risucraft.
Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!
Frequently Asked Questions
Q: What is ModLoader? -A: http://tiny.cc/PAIN Q: Where is ModLoader? -A: http://tiny.cc/PAIN Q: How do I install ModLoader? -A: http://tiny.cc/PAIN Q: Why did you link me that image? -A: Because you can't read. What part of "read this whole post" did you not understand? Q: Why does my game freeze on the loading screen? -A: The most likely answer is you forgot to delete META-INF, or your archive tool didn't want to delete it. Q: Why does my game black screen? -A: There are a number of reasons this could happen, the most likely is that you're trying to play alpha through the browser. Mods don't work with the browser version. I do not care about black screens. Get me the error log. Follow the instructions under the "Linux / Other" download on www.minecraft.net. This applies to all OS. Q: Do these mods work with [older version]? -A: No, they are designed for Minecraft 1.6.2. Q: The AudioMod description hurt my head, is there some kind of readme that explains it in better detail? -A: Not yet, so, in the meantime, feel free to contact me about it in IRC, and I will help. Q: How come 7z throws out "Not implemented" OR WinRAR gives me an error when I try to add stuff to the jar? -A: Update 7-Zip or close Minecraft. Q: How do I uninstall the mods? -A: You restore from a backup of minecraft.jar, and in case you didn't back it up, delete the version file in the bin folder, and Minecraft will redownload everything. Q: What does input == null mean? -A: You failed to read instructions, try again... Q: java.lang.NoClassDefFoundError: ...? -A: You failed to read instructions, try again... Q: java.lang.SecurityException: SHA1 digest error ...? -A: You failed to read instructions, try again... Q: java.util.zip.ZipException: invalid entry size? -A: Stop using that bad program and get a real one! Like 7-Zip or WinRAR! Q: java.lang.UnsupportedClassVersionError: Bad version number in .class file? -A: Update java. On mac? Too bad. Q: java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0 -A: Either get JRE 7 or tell mod creator to not use JDK 7. Q: How can I best contact you? -A: In the channel #risucraft, on the esper.net IRC. Q: What if this FAQ doesn't solve my problem or answer my question? -A: Then you can post, or contact us, preferably on IRC.
Installation
New Launcher
1) Run the latest launcher and download 1.6.2
2) Go to %appdata%/.minecraft/versions
3) Copy the directory named 1.6.2 and paste as 1.6.2ML(you may name however you please, but everything must match) so there are now two copies.
4) Enter new directory and rename the jar and json files to match the directory.
5) Open the json file in your prefered Notepad program and change:
"id": "1.6.2",
to"id": "1.6.2ML",
6) Now with the jar you should do the steps below under Windows starting at number 3.
Old Launcher
Windows:
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!
Macintosh:
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
cd ~ mkdir mctmp cd mctmp jar xf ~/Library/Application\ Support/minecraft/bin/minecraft.jar
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
rm META-INF/MOJANG_C.* jar uf ~/Library/Application\ Support/minecraft/bin/minecraft.jar ./ cd .. rm -rf mctmp
5) Run Minecraft, enjoy!
If you're feeling generous, feel free to donate! Or if you'd rather not spend your own money, you may click the Adfly links below and wait 5 seconds, then skip the ad.The Mods
Click Here
Dropbox Index
ModLoader 1.6.2
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
Download (Adfly) Download (Direct) Decompile Fixes MCP Mapping Javadoc Old Versions
Elemental Arrows 1.6.2
The Elemental Arrows mod adds four new types of arrows; explosive arrows, fire arrows, ice arrows, and a joke weapon, egg arrows.. They are crafted the same way as normal arrows, but the head is replaced based on the element; gunpowder for explosive, coal for fire, snowball for ice, and egg for, well, egg. Crafting an explosive arrow only gives you one arrow, and it explodes upon impact. Crafting a fire arrow gives you one arrow, that will ignite stuff upon impact. Crafting an ice arrow gives you one arrow, that will freeze water into ice, lava springs into obsidian, put out fire, and break torches. Egg arrows spawn chickens upon impact with the ground, but there's a secret too. Lightning arrows strike lightning where ever they hit, use diamond in recipe. Homing bow recipe is same layout as regular bow, but diamond instead of sticks. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More Stackables 1.6.2
This mod makes saddles, doors, and signs up to 8 in a stack, minecarts and boats up to 4 in a stack. This is great for storage and for using workbenches, chests, or furnaces, as you no longer consume your food! Requires ModLoader 1.6.2.
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Sign Tags 1.6.2
Type [time] into a sign, and it will show the current time. You can also type [x], [y], or [z] and find the current position of the sign in regards to that axis. [a|b] is a redstone input function for signs, where text replacing 'a' will be shown when the sign is powered, otherwise 'b' is shown. Type [light], and it will show you the current light level of the sign's position. [biome], [temp], [humid] each tell you the biome you're in, the temperature of that area, and the humidity of that area, respectively. [temp], [humid] will no longer function in Nether.
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Death Chest 1.6.2
When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible. Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped.
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AudioMod 1.6.2(Not updated for now)
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
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Floodgate 1.6.2
Floodgate block can be used as either a floodgate, allowing toggleable water and lava falls, or as a trapdoor. When you place the floodgate control block, it will place a gate in front of the control block in the direction you are facing. Applying redstone power to this will remove the gate. Use the control block to open the GUI where you can place supporting blocks that will replace how the gate looks. Requires ModLoader 1.6.2.
The recipe:
Whereis redstone.
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Spawner GUI 1.6.2
Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. You can disable spawners with redstone aswell. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere. Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader 1.6.2.
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Picture:
Block Distortion 1.6.2
This mod is just an experiment. Everything that is 3D (Mostly noticeable on blocks) has a random distortion. Known issues include: Clouds randomize as they move across the sky, held items look rather odd, and GUI elements may be screwed up. I don't recommend using this mod long.
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Griefer Creepers 1.6.2
WARNING BACK UP YOUR WORLD BEFORE INSTALLING
This mod changes how creepers attack. Instead of blowing itself up, It will disappear and launcher 100 arrows straight into the air, which will rain down on the landscape. These arrows will be 25% fire arrows, 75% explosive arrows..
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Recipe Book 1.6.2
This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip. Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It's a shapeless recipe. Requires ModLoader 1.6.2.
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Shelf 1.6.2
Ever wanted to store your items in a way you can see them? Here you go. This block allows you to add up to 9 items to it and the items you put in are shown in the world. Requires ModLoader 1.6.2.
Recipe is:
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Picture:
Biosphere 1.6.2
This is a new generator. You may select this generator in More World Options when creating world. In this generator, the world is made up of massive spheres with glass domes. Inside these spheres are random biomes. There is a random chance of a lake being placed in the center of each sphere. Usually water, but rarely lava. Bordering this lake you will find sand for water, or gravel for lava. Connecting each sphere is a wooden bridge with fence rail. Beside each sphere is a smaller sphere, which is where you will find diamond and lapis lazuli. These ores only occur here, the others are equally spread throughout the spheres. The cave generator used here is a modified Nether cave generator, where like on the surface, will generate lava below a certain level. if this lava reaches the outside, an obsidian wall will be made to hold it in. Many options can be changed in ".minecraft/config/Biosphere.cfg". Requires ModLoader 1.6.2.
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Picture:
Armor Stand 1.6.2
This block will give you a place to show off your armor. Just place the block and right click on the platform. You can choose from a selection of skins to hold your armor, as well as have it stare at you, constantly. You may also change the texture of platform by putting block in the last slot. Known issues include: placing a block inside of dummy, standing on its head, possible inability for mobs to path around it. Recipe is 3 solid stone blocks along bottom, with 2 sticks in the middle. Requires ModLoader 1.6.2.
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More mods to come!
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Kitteh6660 posted a message on I am Disappointed with Mojang (Broken animations in 1.6.1)Ever since Minecraft 1.6.1 came out, I'm very disappointed because the animated textures broke.Posted in: Recent Updates and Snapshots
Back in 1.5.2, making animated textures were much easier.
I would define something like this
0*40,1*5,2*5,3*10,2*5,1*5
This was much easier and I could define the length.
But now the new format is something like this.
{
"animation": {
"frametime": 2
"frames": [
0,
1,
2,
3
]
}
}
And what's worse, I can't reverse the number, it won't work. Putting 0*5 won't work as well. This results in Missing Texture, which is black and pink checkered texture. And the length of frame is constant across the entire texture. I want one frame to last 5 seconds while other lasts 0.2 seconds. It won't work.
It completely ruined my mod project. I spent 3 days re-coding the mod for 1.6.1 and now I have to spend 1 full day making new animated texture that's compatible with 1.6.1.
I am truly disappointed. I don't like the new resource pack. I would prefer to go back to simply texture packs.
I don't care about audio. I CARE about textures. Because... I'm DEAF. I'm more into visuals than audio. -
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Swag_Crafter posted a message on 1.6 Pre-Release Now Available!what the heck does "Food meter is now drained when healed by full food meter" mean? also,is Grum actually in the game? i assume not,but i dont really know.Posted in: Minecraft News -
5
Anapona posted a message on MCX360 Retail Disc Now Available!I can't wait til it gets to Antarctica~Posted in: Minecraft News
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1
Thank you Rhymane Flameheart and TheGamerRenegade. It's good to see some people agree with what I have to say.
And you're totally right Rhymane, the announcement concerning an update is an important factor which should be taken into consideration. Thanks for sharing your view.
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People complaining about people who say that. The way they say it makes it out that they are better than everyone else.
If people want a mod updated, in my opinion they should have the right to rquest that it be updated. They'd only ask if it were a great mod, such as this one.
But bear in mind that theres a difference between a small and simple request; and a caps-locked spam of update requests involving death threats and endless exlamation marks followed by a couple of number 1's.
By the way, if you're going to respond to this, keep calm. No need to blow up at me.
Everyone is entitled to their own opinion. And I'm guessing a lot of you won't agree with what I have to say. Speak your view; don't yell it.
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You know how you gave the option to change the texture to Zans Minimap?
Do you reckon that you could add more? You could add extra folders to the reifnsk -> minimap folder, and call them custom1, 2, 3 etc that could be edited by the user? They could be changed over in the "Texture" option under "Minimap Options" in the in-game menu.
The ability to name these would be cool too, but thats not a priority.
Thanks for reading this.
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Thats not how you go about things here. You request pics or a better explanation and don't download until you think its legitamite enough to do so.
Don't go accusing until you know the facts, mate.