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    posted a message on a mod for removing steve's vanilla bag of holding?
    i'd like to see a simple mod that disables movement commands if there's 2 or more of any block in your inventory that would be unrealistic to carry around with you. for challenge/rp purposes. i know i could just do this normally. i just think it would be nice there were a mod around that could establish the rules automatically so i wouldn't have to rely on self control.. >.>

    you should be able to carry as many tools/weapons/small devices as you wanted, and up to 1 material block/large device and still be able move. if you had 2 or more material blocks/large devices you should be locked in place until you crafted/placed/threw them away.

    being locked in place would emulate having a lot of materials around and being able to work with them on the spot, but prevent you from taking them all with you at once.
    throwing them away and picking them up again would emulate the process of slowly carrying/dragging a lot of materials to wherever you're trying to get them without the magical bag letting you carry mountains in your pocket.
    also this would give the player a great reason to use minecart chests.

    the mod maker would have to use their own discretion as to what a small device or a large device is.
    this mod should be fairly simple to make. i just don't know how to mod.

    also, beyond this, an ambitious mod maker could expand the concept to allow other things to limit steve's bag of holding somehow. like adding weight to things, and having a limit and/or slowing movement depending on how much is being carried. this isn't necessary though. just a thought.

    just something i think could make for an interesting experience.
    Posted in: Requests / Ideas For Mods
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    posted a message on Is the above avatar Good Or Evil?
    good.
    Posted in: Forum Games
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    posted a message on What class is the avatar above you?
    reaper.
    Posted in: Forum Games
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    posted a message on Saturday with Sach: My First Night
    can't remember my first time. but the earliest memories i have are of endless snow worlds where it was perpetually snowing. i loved them, and have missed them ever since they were removed. snow came back with biomes, but it's just not the same. i still miss them.
    Posted in: Minecraft News
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    posted a message on You're Handcuffed To The Avatar/Poster Above You. You...
    i'd probably be eaten immediately.
    Posted in: Forum Games
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    posted a message on New Minecraft mod TheDeadDimension
    you're going to need to provide some screenshots at the very least. a description of features would help too.
    Posted in: Minecraft Mods
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    posted a message on Electrodynamics - [UPDATE]
    looks like it has great potential. i won't use it right now, but i'm going to keep an eye on this one.
    Posted in: Minecraft Mods
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    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    thank you for introducing this. i may put it to use.
    Posted in: Minecraft Mods
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    posted a message on Ban the user above you #2
    banned for being kirby. you know what you did.
    Posted in: Forum Games
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    posted a message on Why do so many guys choose anime girls as their profile pictures?
    on the net, it's safest to assume everyone is a guy, despite what they really are. so in retrospect, having so many female avatars around makes for good lesson and desensitization material to teach this bit of net-life wisdom. if it were a rare occurrence, then it would take longer for new people to 'get it', and increase their chances of being fooled by the ones that deliberately make every effort to trick those new people and eventually cause them some degree of psychological harm.

    ps: i have no idea what gender my avatar is, now that i think about it.
    Posted in: General Off Topic
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    posted a message on Community Creations - Complex
    Quote from phoenix66six

    kinda reminds me a movie I saw a long time ago...


    i was thinking the same thing. it looks like it could have been inspired by the second cube movie, hypercube. the first & third were too dark, the map looks pretty much exactly like the bright second movie though.
    Posted in: Minecraft News
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    posted a message on Would You Keep The Avatar Above You As A Pet?
    perhaps. if he was self sufficient.
    Posted in: Forum Games
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    posted a message on Completely Flustered Mom
    well, modding is pretty complicated at the moment. they break whenever there's an update and some of them are incompatible to begin with, and some of them require other mods to work in the first place. so congratulations on getting it to work, first of all.
    second, it might make things easier or unnecessarily complicated, but there's a custom launcher here that simplifies mod management if you can figure out how to use it. it makes it so you can download all the mods you want and put them all in a folder instead of messing around with the jar, then use the launcher to check compatibility and customize your loadout before letting it automatically install the compatible mod combination. if that didn't make it easy enough, it's always got the default loadout, so even if you do somehow mess it up again, it always has a working vanilla version ready to launch. it is different from the normal launcher though so even though it simplifies mod management, it would require that you learn how to use it. anyway, that's just my 2 cents. hope it helps enhance your kids experience.
    Posted in: Mods Discussion
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    posted a message on [Adv]Aramis v0.5 - IM BACK - WORKING ON v0.6 - RPG INSPIRED IN THE ELDER SCROLLS - +250.000 DL'S
    sounds interesting. i wonder what the ETA is for the vanilla version. >.>
    Posted in: Maps
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    posted a message on Hypixel Adventure Map - Herobrine's Mansion
    i just finished the skeleton king before i posted, but i have to say i love this modern map utilizing vanilla tools to make such an amazing map. i hope more people learn to take advantage of these things and build quality maps like this one.

    also; for fun, i was scouting around the perimeter of the castle and used some carefully placed sprinting jumps to hop up on the edge, worked my way out back and sequence broke the map. i found a hole, and when i dropped down i found myself landing in the wither boss room, :P since i didn't use cheats or creative mode, you may want to take a look around the perimeter and touch up any places that would allow legit sequence breaking.
    Posted in: Discussion
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