• 0

    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    He just wants to finish this mod himself, and all at once. He said many MANY times that he's not going to release any parts of it except the whole at the end. No pre-releases, no simple versions, nothing. Just the full thing, and everything he want's in it along the way. He even made his own awesome code to make dungeons. ->

    It's like old video games where you see this small house, and then you go inside and it's HUGE. I can't remember what he called it, but it's sick. And also, he said no multiplayer. Ever. Someone else will have to move it to multiplayer with his permission when it comes out.
    Posted in: WIP Mods
  • 1

    posted a message on Cannot craft on modded server
    ITS ALIVE!!! If you use the ModloaderMP v2 instead, it works perfectly. I have no idea wtf is going on, but my server is running and i can craft everything and I'm supper excited!!
    Posted in: Legacy Support
  • 0

    posted a message on Cannot craft on modded server
    It's ModloderMP v3, I don't know why it's not working, but it isn't. Someone said they had the same error in SDK's post, but now that he downloaded the new ModloaderMP v3 it works. I am not having the same luck as this guy. I'm going to reinstall all the server mods now, and hopefully get it right.
    Posted in: Legacy Support
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Quote from Johnwg8

    ah well if you download the new modloadermp now it will fix it i noticed the same error so temporarly i just used the modloadermp file from older versions but sdk mentioned he fixed this on febuary 9th


    I'm using ModloaderMP v3, I just downloaded it right after you posted this and I'm still getting the same error. Are you sure?
    Posted in: Minecraft Mods
  • 0

    posted a message on Cannot craft on modded server
    I believe that Minecraft Forge is the culprit here, I don't know why though. I tried running the server with only the SDK's mods and I still got the same error. It has to be Minecraft forge, or the new ModloaderMP.
    Posted in: Legacy Support
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Am I the only one getting this error? Where did it come from!

    java.lang.NoSuchMethodError: BaseMod.TakenFromCrafting(Lhk;Ljm;)V
    at ModLoader.TakenFromCrafting(ModLoader.java:1220)
    at ze.b(SlotCrafting.java:65)
    at eh.a(SourceFile:159)
    at lf.a(NetServerHandler.java:632)
    at qk.a(SourceFile:28)
    at pd.b(SourceFile:271)
    at lf.a(NetServerHandler.java:47)
    at ew.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:446)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:346)
    at cz.run(SourceFile:465)

    WAT DO

    It's a server error I get when I try and CRAFT any modded items. If I spawn them, its just fine and I can play as long as I want, but once I try to make them without cheats, everything goes haywire. I'm quite sure this is a bug in the newest ModloaderMP you just realease SDK, but that is a wild guess based on the fact that the only other person I've seen with this exact error had totally different mods than me, except for one: the guns mod. So if anyone else is has found out what is making this, please post! I am totally lost and I've checked everythings version and everything works just fine in single player.
    Posted in: Minecraft Mods
  • 0

    posted a message on Cannot craft on modded server
    The problem lies with SDK's new modloaderMP, I'm quite sure. I don't have any of the same mods as OP except for SDK's. I've posted on his forum, maybe someone else is also getting this problem, or fixed it.
    Posted in: Legacy Support
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Quote from 117legend

    Hey Scotty... can you make this compatible with too many items mod... thx
    This is The best mod ever I give it :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: out of 10 :Diamond:



    i have the same problem.... Too many items conflicts with sdk gun mod... I really hope he fixes this...


    No you don't have the same problem XD he needs to put the SDK properties file in the right location, that has nothing to do with TMI conflicting.
    Quote from mins332

    Mods loaded: 9
    ModLoader 1.1
    mod_TooManyItems 1.1 2012-01-12a
    mod_ReiMinimap v3.0_01 [1.1]
    mod_ModLoaderMp 1.0.0
    mod_SdkFlasher 1.1v4
    mod_SdkFps 1.1v4
    mod_SdkGrapplingHook 1.1v4
    mod_SdkGuns 1.1v4
    mod_SdkUtility 1.1v4

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT e1403b02 --------
    Generated 11/02/12 16:44

    Minecraft: Minecraft 1.1
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_30, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce FX 5200/AGP/SSE2 version 2.1.0, NVIDIA Corporation

    java.io.FileNotFoundException: C:\Users\mark\AppData\Roaming\.minecraft\mod_SdkGuns.properties (The system cannot find the file specified)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.<init>(Unknown Source)
    at java.io.FileInputStream.<init>(Unknown Source)
    at mod_SdkGuns.loadProperties(mod_SdkGuns.java:233)
    at mod_SdkGuns.reset(mod_SdkGuns.java:922)
    at mod_SdkGuns.OnMainMenu(mod_SdkGuns.java:918)
    at SdkBaseModMp.OnTickInGUI(SdkBaseModMp.java:46)
    at ModLoader.OnTick(ModLoader.java:1141)
    at EntityRendererProxy.b(EntityRendererProxy.java:16)
    at net.minecraft.client.Minecraft.x(SourceFile:742)
    at net.minecraft.client.Minecraft.run(SourceFile:662)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 5bb169bb ----------

    Please help me


    THIS IS NOT INCOMPATIBLE WITH TMI! This error CLEARLY states that it can't find a file. Read the first line of error! "java.io.FileNotFoundException: C:\Users\mark\AppData\Roaming\.minecraft\mod_SdkGuns.properties (The system cannot find the file specified)" It says right there that you didn't put the mod_SdkGuns.properties file in the correct place, because it can't find it. Put that file in your .minecraft folder, and you will be good.

    Where in this error does it say incompatible with TMI? I don't understand where everyone got that idea...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    java.lang.NoSuchMethodError: BaseMod.TakenFromCrafting(Lhk;Ljm;)V
    at ModLoader.TakenFromCrafting(ModLoader.java:1220)
    at ze.b(SlotCrafting.java:65)
    at eh.a(SourceFile:159)
    at lf.a(NetServerHandler.java:632)
    at qk.a(SourceFile:28)
    at pd.b(SourceFile:271)
    at lf.a(NetServerHandler.java:47)
    at ew.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:446)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:346)
    at cz.run(SourceFile:465)

    WAT DO

    It's a server error I get when I try and CRAFT any modded items. If I spawn them, its just fine and I can play as long as I want, but once I try to make them without cheats, everything goes haywire. I'm quite sure this is a bug in the newest ModloaderMP you just realease SDK, but that is a wild guess based on the fact that the only other person I've seen with this exact error had totally different mods than me, except for one: the guns mod. So if anyone else is has found out what is making this, please post! I am totally lost and I've checked everythings version and everything works just fine in single player.
    Posted in: Minecraft Mods
  • 0

    posted a message on Cannot craft on modded server
    Quote from Shindokaku

    I decided to make a modded server for my brother and I to play on, but whenever one of us tries to craft anything (wood to wood plank even) the server console displays this message:
    java.lang.NoSuchMethodError: BaseMod.TakenFromCrafting(Lhk;Ljm;)V
    	at ModLoader.TakenFromCrafting(ModLoader.java:1220)
    	at ze.b(SlotCrafting.java:65)
    	at eh.a(SourceFile:159)
    	at lf.a(NetServerHandler.java:632)
    	at qk.a(SourceFile:28)
    	at pd.b(SourceFile:271)
    	at lf.a(NetServerHandler.java:47)
    	at ew.a(SourceFile:108)
    	at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:446)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:346)
    	at cz.run(SourceFile:465)


    And after I place a crafting table I cannot use it, and we're both disconnected shortly thereafter with this message:
    Internal Exception: java.net.SocketTimeoutException: Read timed out


    Mods Currently Installed:
    ModloaderMP Server 1.1 v3 (SDK's)
    MinecraftForge-1.3.2.1-Server
    [1.1]More Weapons Mod Server
    SDK's Mods Server 1.1 v4
    Metallurgy 1.2.3b Server

    Thanks in advance. =)


    I just got the same message and I have NO idea where it's comming from! I've never seen this before, and when I googled it just now your post here is the only lead I've found D: I will be watching this thread, if anyone finds an answer we'll post here
    Posted in: Legacy Support
  • 0

    posted a message on Macro / Keybind Mod
    Quote from Kasmir

    I would love to try out your Macro mod, but it appears to be incompatible with the Backpack Mod:
    Any chance of getting this resolved?


    java.lang.NullPointerException
    at BackpackUtils.reloadIfNeeded(BackpackUtils.java:132)
    at BackpackItem.a(BackpackItem.java:119)
    at net.eq2online.macros.struct.ItemInfo.<init>(ItemInfo.java:64)
    at net.eq2online.macros.core.MacroModCore.EnumerateItems(MacroModCore.java:610)
    at net.eq2online.macros.core.MacroModCore.<init>(MacroModCore.java:241)
    at mod_Macros.<init>(mod_Macros.java:40)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:269)
    at ModLoader.readFromModFolder(ModLoader.java:1305)
    at ModLoader.init(ModLoader.java:820)
    at ModLoader.AddAllRenderers(ModLoader.java:189)
    at afq.<init>(afq.java:80)
    at afq.<clinit>(afq.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:648)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT be871372 ----------



    I get the same problem. Has anyone found a solution or workaround?
    Posted in: Minecraft Mods
  • 0

    posted a message on BATTALION [Factions][PvP][Survival]
    bump, the server was just opened to the public!
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on ..:: Vendetta MC Server ::.. [Factions] [No Whitelist] [Economy] [Bukkit 1.1]
    Quote from daawsomest

    Hey guys i was just wondering how u guys would feel about getting the Mo creatures mob.

    For info on it plz read here: http://www.minecraftforum.net/topic/81771-v110-mo-creatures-v322-with-goats-jellyfish-mantarays-and-stingrays/

    Also from now on i will be playing mainly in survival to make all the players more HAPPY.


    YES
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on BATTALION [Factions][PvP][Survival]

    News:

    Just created! NEED: mods, builders, and faction leaders. This server is in a bad state, meaning that there is nothing built, and nothing is ready! Anyone can join, but only those that fill out an application can build in creative mode. The server is protected, and griefers will be stopped before they can start. Make sure to read the entire post before entering the server, or you may break rules by accident. Also, we want you to know the workings of the server so no one is confused.


    IMPORTANT NOTICE: Currently, this is just a normal server. In a few days or so, things will be updated and ready for us to become something great. A Modded server. We will hopefully support the SDK's Gun Mod, the Flan's Planes Mod, the Smart Movement Mod, and maybe the Backpacks Mod (vote up top please) Here are the links to the various mods you NEED to install in order to connect to the server. Currently, these mods are NOT needed to join, but they will be soon so download and install them asap so when the time comes you will be the first in the war.


    SDK's gun Mod
    Flan's Planes Mod
    Smart Moving Mod
    Backpacks Mod


    Also, please take a look at our World Map!



    Every faction will have a set Base of Operations (BOP), a town, and a resource area. The town and resource area are protected, whereas the base is able to be destroyed and looted. The specifics on what the bases have to have stored in them, and how you can effectively loot a base will be released at a later date. There will be something to do with obsidian mining. The rest of the world is fair game, a WARZONE in nature other than specific areas designated by Regions. What makes going out in the WARZONE worth it, is fortifications. If you fill out the application below, make sure to put your real age in the questionnaire. There will be set fortifications out in the wild where anyone can claim at any time. Each one will have a chest inside that will give anyone who hasn't looked in the chest already weapons/materials. This is worth defending, as well as the bonus resource gather you will get from having a fortification. Every day your faction will gain more money and ammo based on how many fortifications you own.

    This is what we are trying to accomplish with this server.


    None as of now



    No griefing - this includes: TNT(nukes), fire, lava, destruction, water, excessive killing, stealing ON FACTION TERRITORY. This is however allowed in WARZONES which are determined by the Admin's, and other rules at a later date.
    No floating objects/buildings - This is minecraft yes, but even minecraft has logic MOST of the time :tongue.gif: (If you come up with a reason to make floating island, talk to an Owner about it.) Put the word uarco somewhere in your application to earn creative mode.
    No hacks - This includes flying, seeing through objects, spawning items, and so on.
    When you fist join the server say samophlange otherwise I'll tell you to read this again and kick you.
    No killing near the spawn, within the desert. Anywhere past that is fair game.
    No animal genocide - breed animals before you kill them.
    Replant trees - obvious.
    No chat spam - obvious.



    Fill this out if you wish to build this server in creative mode (and potentially become a faction leader, mod, or admin):
    -What is your IGN:
    -What is your age (put NA if you are going to lie, or don't want me to know):
    -Where do you live/Timezone (ex. MN, USA/Central):
    -When did you start playing minecraft:
    -What are your strengths:
    -On a scale of 1(Tigger from Whiney and the Poo) to 10(christian bale) how angry can you get on MC:
    -Are you willing to stay on the server even if you have to download and install some Mods:
    -Are your buildings mostly squares:
    -Which kind of obsidian block is your favorite:
    -Tell us about yourself. Things you want us to hear (minimum 3 sentences):


    Thank you! There will be a donor link up soon, don't feel obligated :wink.gif:
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    upgrade to minecraft forge please!!! I want to play this with SDK's mods soo bad! XD
    Posted in: Minecraft Mods
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