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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    Hey Lem,

    I was able to warp a tiny ship armed with an IC2 nuke through ARS shields and blow up another ship. Not sure if you can, but this should be fixed. Maybe allow it through a modulation block or something. To go along with the Star Trek/Star Wars lore you are trying to emulate, this should be fixed. Its only lore friendly if its from hyperspace per the new Star Wars movie, not in regular space.

    Using a modulation block, you could go through shields, if you have the right frequency. I cant think of any examples of warping through shields besides TFA.

    ...just a thought

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    I ran into the same issue.. it's still there with the newest version. Lem, I have since repurposed the ship for something else.

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    I have loaded in the new version. I still get the same issue with the cloak. It's not doing the same thing, but it'd still not taking the blocks from the bottom coil. I can send you a screens hot when I get home.

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    Hey Lem,

    We're you able to recreate that problem I was having with the cloak system? With it not taking the right number of layers on the top and bottom?

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    Here is the cloak setup. Its not taking the extra five blocks on the top and bottom, and its even taking one layer above the top one. It leaves the nose of the ship. On the bottom, it just takes one layer below the last coil, not 5 the sides are fine.


    http://imgur.com/a/a9lUY


    also, if you notice, there is a chunk outline going on there. Not sure if its my optifine settings or not..


    ...yes, its underwater.


    Cloak 2 works fine, besides not taking the right number of blocks, but cloak 1 gives me a lag spike every 3 seconds, when the cloak refreshes.

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    I responded to your question before Lem, but for some reason its not posted.


    I like your air gens better for a few reasons;

    I dont have to make sure all blocks used are in the config to get the air to work properly, like a galacticraft sealer.

    I like how your air pockets are dynamic...they move like air does, not like the bubble in galacticraft.


    I like the setup and its easier to use. galacticraft sealers need way too much oxygen and the bubbles use alot as well. Plus, as you have mentioned before, its advised not to use the bubble gens with warpdrive.


    I'd like to be able to add dimensions to your airgen, so I could start using it on my ships.



    Not sure if this is a bug or what, but I've noticed something with your cloaking core. You have it set in the config to take 5 extra blocks passed the outer coils. I'm having issues with the top and bottom not being included in the cloaking field. If I adjust the setting to 1-4 blocks, the core doesn't take that number of blocks passed the core. The sides are usually ok, but the top and bottom coils dont adhere to the same rules. The top coil doesnt cloak, nor does two levels of blocks under the coils. Same for the bottom, but the reverse. It doesn't take that extra block. infact the top and bottom coils are outside the cloaking field when its active.


    OH! and the program for the reactor isn't showing laser 4. it connects to it, but its not listed on the monitor, nor is it being used to stabilize the core.

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    You set where the transition planes are in the config. You can't see the planets yet, but Lem said he is adding that.


    If your transition plane is at 0,0 for the overworld, then you can go between dimensions there.

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    Doesn't your air gens make breathable air? Just not the same kind as galacticraft? It's kinda useless to need both if you are traveling from the overworld, to space and then into a airless dimension. Galacticraft's work in space and hyperspace as it is, but I like yours better.

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    Is there a way you could add a lne in the config to all the dimensions that have transition planes to the air gen? If people are having ships go between dimensions, and some are galacticraft or others like that, its going to be necessary to have air.

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    The lag was caused by an outdated Industrial craft. I updated to 782 and its gone.


    However, the air generator wont start up on Europa for Galaxy space beta. Are there only certain dimensions that work for the air gen?

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    I'm finding slight lag in my world. When I go to the warp drive space dimension, everything runs fine. But thats the only place I have ships right now. When I go to any other dimension, I get a slight lag. It takes alot longer for stuff to work and I get block lag too. I;m using a kcauldron server and only noticed the lag when I jumped a ship from the overworld into space.


    I think I've narrowed it down to warp drive but I cant be sure. The more I warp around, the more the other dimensions lag, but space and hypersoace is always fine.


    I have also noticed in my server console, that if the chunks where the ships are, are not loaded, then I get a message on my server telling me it can't place the warpcore block.

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    He's making a joke that its an Alpha and anything may go wrong.

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    I just saw Gusta's latest space station. The spin thrusters are really cool. Anyway to impliment that in regular and hyperspace?

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    darkhero, type '/gckeeploaded "Dimension" '. this will keep the dimension loaded. Did you set the transition planes for each dimension first?


    Lem, Do you have a pastebin for just the reactor code? or another version? I'm trying to chain a few reactors into a core and I'm having issues with the autowrap and all the other code in the program. All I want to do is run each reactor at different times and work on an automatic program to control all the reactors at different levels. My goal is to get a program that allows me to put each reactor at different stability levels while my control program is running my ship. similarly to what I'm doing with big reactors. But I want to add support for this reactor as well

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    WOW Gusta!! Those look fan-frelling-tastic!


    Lem, you mentioned a mainframe block a while ago.. I was wondering... wouldn't a hal 9000 texture look nice on that?!

    Posted in: Minecraft Mods
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