Not possible to download the entire world at once with a mod. The server admins would have to have a world download set up.
With a mod the most optimal scenario would require you to have access to a teleport command. If you did, and knew the bounds of the world, you could have it teleport you to a location, wait until all the chunks nearby were sent to your client and saved, then have it teleport you to another location until the entirety of the world within the bounds were received and saved.
I don't think there are any mods that do this, although I may be wrong. You could combine the world downloader mod with a command block apparatus to do this, but that would require you to have op as well.
I've been working on a tool called Grappl that makes it easier to host Minecraft servers. All you have to do is start Grappl and enter the port the server is running on locally on your computer. Unlike similar programs like Hamachi, players don't have to download anything extra.
It works with all versions of Minecraft, most other games, and even HTTP servers. It works by routing data through Grappl relay servers, as a proxy of sorts. It's compatible with Windows, OSX, and Linux.
1. Download Grappl and get the Minecraft server .jar or .exe from minecraft.net
2. Run the Minecraft server application
3. Start Grappl and choose to either log in or be anonymous
4. Enter the port '25565'
5. You server is live for people to connect! Grappl will display a public address, which is the address you can give to people so they can join.
How to host an 'open to LAN' server with Grappl:
This video demonstrates it well, starting at about 1:10. The only difference is now you can choose to log in or be anonymous.
Grappl is completely free to use, and is 100% donation supported. If you donate $5 you can get a static port, which means your public address will stay the same every time you start Grappl. http://grappl.io/donate
I appreciate any feedback! Grappl is still in development, but is pretty stable at the moment.
Sounds like you're trying to shoehorn Forge, Sponge, and 6API together into one huge amalgamation of code that shouldn't be put together, and is going to be a massive project beyond the scope of what you could possibly maintain. Interfacing with Forge, Bukkit, Sponge, and Spigot at the same time, while adding a scripting language, while adding Python support too, (and optimizing, and moving Minecraft to the new LWJGL)? You're going to be writing more code per update than Mojang. Good thing you're still in school.
Also, you're creating an API without using interfaces? That's one huge step backward. Interfaces were created for a reason. It's also a little contradictory, really.
"Genesis, an attempt to unify internal native OS libraries on Mac, *nix, Solaris, and any other OS that dares to come up."
And this is the point the entire post went completely to hell. In the middle of holding the entire Minecraft community on your shoulders, you're going to unify the OS libraries for every major OS? Or, to take your post literally, every single OS?
As Trinitek already said, this sounds like what the JVM already does. Which is why it's even funnier that you plan on doing this using the JVM. Seriously though, you might as well just make a compiler that turns C into Java bytecode.
I would make an apocalypse room... I know it sounds silly, but with the new update zombies are CRAZY! I have even seen baby zombies in my survival world
It's terrible! it seems like every time I hit a zombie in a cave, a whole parade of them around a corner after me (more spawn). I'm almost afraid to hit zombies now.
its a boss of its own. like the strange inscribed sandstone it can quickly kill a badly prepared player and like the inscribed sandstone it drops very powerful items.
I think your boss should be crafted, not generated by the map generator.
you would start just like in 1.7.3 and when you explore you find towns and there you can recrute worriors from bars
then you can take them and capture a town? and then you would have more man power so you culd tell the civilliance to
build houses and what ever and then you order your town to capture another town.you culd just wait in your town or help your armie and the you have capture like 10 towns and if you dont have mutch food there will be rebels and on and on
what do you thank?
I'm not sure if he could make the waves physical, but as a sort of texture affect I imagine that would be fairly easy, and could be accomplished by someone skilled with HD Texture Packs. As for making it only in the ocean, that would be tougher...
hmm...
Maybe Notch needs an Oceanic Biome? Then change the way the water looks the same way he made grass differ in appearance throughout the biomes...
There is already a water-color gradient included in Minecraft that will probably be used to make biome-colored water
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Added a logging function, it outputs logs every time it's run now, in the default Grappl directory. (/AppData/Roaming/Daexsys/Grappl/ on windows).
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Not possible to download the entire world at once with a mod. The server admins would have to have a world download set up.
With a mod the most optimal scenario would require you to have access to a teleport command. If you did, and knew the bounds of the world, you could have it teleport you to a location, wait until all the chunks nearby were sent to your client and saved, then have it teleport you to another location until the entirety of the world within the bounds were received and saved.
I don't think there are any mods that do this, although I may be wrong. You could combine the world downloader mod with a command block apparatus to do this, but that would require you to have op as well.
11
Hello!
I've been working on a tool called Grappl that makes it easier to host Minecraft servers. All you have to do is start Grappl and enter the port the server is running on locally on your computer. Unlike similar programs like Hamachi, players don't have to download anything extra.
It works with all versions of Minecraft, most other games, and even HTTP servers. It works by routing data through Grappl relay servers, as a proxy of sorts. It's compatible with Windows, OSX, and Linux.
Website: http://grappl.io/
Direct download: http://grappl.io:888/html/GrapplLauncher.jar (Auto-updates Grappl when ran)
Source: https://github.com/Cactose/Grappl
How to host a dedicated server using Grappl:
1. Download Grappl and get the Minecraft server .jar or .exe from minecraft.net
2. Run the Minecraft server application
3. Start Grappl and choose to either log in or be anonymous
4. Enter the port '25565'
5. You server is live for people to connect! Grappl will display a public address, which is the address you can give to people so they can join.
How to host an 'open to LAN' server with Grappl:
This video demonstrates it well, starting at about 1:10. The only difference is now you can choose to log in or be anonymous.
Grappl is completely free to use, and is 100% donation supported. If you donate $5 you can get a static port, which means your public address will stay the same every time you start Grappl. http://grappl.io/donate
I appreciate any feedback! Grappl is still in development, but is pretty stable at the moment.
1
Sounds like you're trying to shoehorn Forge, Sponge, and 6API together into one huge amalgamation of code that shouldn't be put together, and is going to be a massive project beyond the scope of what you could possibly maintain. Interfacing with Forge, Bukkit, Sponge, and Spigot at the same time, while adding a scripting language, while adding Python support too, (and optimizing, and moving Minecraft to the new LWJGL)? You're going to be writing more code per update than Mojang. Good thing you're still in school.
Also, you're creating an API without using interfaces? That's one huge step backward. Interfaces were created for a reason. It's also a little contradictory, really.
"Genesis, an attempt to unify internal native OS libraries on Mac, *nix, Solaris, and any other OS that dares to come up."
And this is the point the entire post went completely to hell. In the middle of holding the entire Minecraft community on your shoulders, you're going to unify the OS libraries for every major OS? Or, to take your post literally, every single OS?
As Trinitek already said, this sounds like what the JVM already does. Which is why it's even funnier that you plan on doing this using the JVM. Seriously though, you might as well just make a compiler that turns C into Java bytecode.
"Can we please stay on topic here?"
Let's not forget who put this in the topic.
"Think of it as quantum entangling."
Please tell me you didn't just say that.
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2
That doesn't look much like a village building.
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It's terrible! it seems like every time I hit a zombie in a cave, a whole parade of them around a corner after me (more spawn). I'm almost afraid to hit zombies now.
0
0
I think your boss should be crafted, not generated by the map generator.
0
I can imagine Notch making a ninja variation of the skeleton but this doesn't really work.
2
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This seems like a good idea for a mod.
0
Do you mean that you want Mojang to have song DLC? No thanks.
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There is already a water-color gradient included in Minecraft that will probably be used to make biome-colored water
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Possibly there could be large waves, also.