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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from MegaMoh»

    is this is the website http://ww8.universalelectricity.com/ if it is I try to open it and nothing there is no place to click or even to download anything how to download it


    As much as I hate to say it, this mod is dead. The universalelectricity.com website used to actually have content, but since universal electricity is no longer maintained (and therefore the website is no longer paid for) it was taken offline by the host site, and bought by one of those companies that buy up available domains and try to sell them.

    Posted in: Minecraft Mods
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    posted a message on Ender's Game Mod

    I'm not a modder, but I am pretty familiar with the way Minecraft handles physics, and I love the book, so here's my idea:


    1. Have an alternate "space" dimension, with a naturally generating "battle school" structure. This dimension would modify your jump range so that it is infinite, or just a very high value (sort of like Galactacraft)

    2. Write a plugin that allows alternate "flip" controls: U, J, H, and K for for flipping forward, backward, left, and right. You would need to modify minecraft's physics coding for that, which you could probably accomplish by writing a plugin similar to the ModuleManager mod for Kerbal Space Program.

    3. Add items for armor for each army.

    4. Add a Flan's Mod style "flash gun" which would immobilize the victim for a certain amount of seconds.

    5. Add an "airlock" door

    6. Add "battleroom doors" which would make the jump height zero for the enclosed room you are standing in, and keep the infinite jump for the other enclosed space

    7. Program a "teams" mechanic (which is already implemented in Flan's Mod)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on /setblock item frame with updated map
    Is that even possible? I really need to know because i want to make a radar by having a clock circuit attached to the command block with that command.
    Posted in: Discussion
  • 0

    posted a message on Don't reply to this thread
    Whats with the maze? It's REALLY ANNOYING!
    Posted in: PC Servers
  • 0

    posted a message on Anyone else who is sick of donators?
    Quote from Aeroisticon

    Okay, so I was on a server having a good time, playing some kit PvP, until a donator comes up with his OP armor and kills me instantly with his fire-enchanted sword. Then, every time I drop down onto the PvP arena, he constantly keeps killing me. That's not the first time something like this has happened from a donator.

    They always get so many more advantages, simply because their mommy and daddy spoil them and buy them ranks. I'm sick and tired of it. I've been muted, kicked and even banned from servers, because the ignorant server administrators decided that no matter how mature they are, donators get muting rights. And most of the time, donators are 11 and under!

    Just because donators have money, they get to ruin the freaking game for the people that can't afford ranks. (which sometimes can be costly. Mineplex - I'm looking at you) Well let me tell you: I've just about had it. Anyone else feel the same way?


    Quote from Crawfish
    This is exactly the reason why I've completely abandoned public Minecraft servers. I really wish I could play multiplayer, but I'd rather not become infuriated all the time.

    I agree with you, but I also can't argue with the fact that servers need money. I think things like hats and pets should be what are given though, not something that literally makes it so the donators are so powerful that it drives away people who can't afford to donate. Servers like that might as well just put up a membership fee.

    MEE TOO! I hate playing Pvp when donators get enchanted diamond armor and stuff like that. I have abandoned servers for one reason: Its not fun when a donator comes up and kills you in pvp with a diamond sword and you only have a wooden sword!
    Posted in: Discussion
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    posted a message on Server
    All you need to do is look up Minecraft Servers. There are plenty of online lists.
    Posted in: Server Recruitment
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    posted a message on HELP! Does anyone know where i can find the default double chest chest model?
    I want to make a resource pack that changes the double chest model. I need the model in a .tcn format so I can edit it with Techne.

    I really need help.
    Posted in: Discussion
  • 0

    posted a message on kris91268's Light bridges and doors Version 2.0 [MC 1.7.10]. Create bridges and doors of light!
    I am trying to run this mod with RivalRebels in 1.6.4 but i get this crash report:

    java.lang.IllegalArgumentException: Slot 2008 is already occupied by [email protected] when adding [email protected]
    at net.minecraft.block.Block.(Block.java:349)
    at net.minecraft.block.BlockSand.(BlockSand.java:22)
    at RivalRebels.ds.(BlockAutobuildTemplate.java:20)
    at RivalRebels.di.(BlockAutoBarricade.java:21)
    at RivalRebels.gk.e(RivalRebels.java:1555)
    at RivalRebels.gk.a(RivalRebels.java:1050)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.block.Block.(Block.java:349)
    at net.minecraft.block.BlockSand.(BlockSand.java:22)
    at RivalRebels.ds.(BlockAutobuildTemplate.java:20)
    at RivalRebels.di.(BlockAutoBarricade.java:21)
    at RivalRebels.gk.e(RivalRebels.java:1555)
    at RivalRebels.gk.a(RivalRebels.java:1050)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Mac OS X (x86_64) version 10.9.2
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 42157216 bytes (40 MB) / 140836864 bytes (134 MB) up to 1065025536 bytes (1015 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 11 mods loaded, 11 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FlansMod{4.1.1} [Flans Mod] (FlansMod-4.1.1.jar) Unloaded->Constructed->Pre-initialized
    GalacticraftCore{2.0.14} [Galacticraft Core] (Galacticraft-1.6.4-2.0.14.1084.jar) Unloaded->Constructed->Pre-initialized
    LightBridgesAndDoors{0.1.9} [kris91268's Light Bridges and Doors] (Light Bridges and Doors V 1) Unloaded->Constructed->Pre-initialized
    numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized
    powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized
    RodolRivalRebels{1.6.4} [Rival Rebels] (RivalRebels-3) Unloaded->Constructed->Errored
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 INTEL-8.24.12, Intel Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 0

    posted a message on How do you achieve this!
    I'm pretty shire that he's using a shader pack from the shaders mod
    Posted in: Discussion
  • 0

    posted a message on Help with /playsound
    I am using /playsound to play the sound of thunder. Is there a way to play a specific version of the sound?
    Here is the command I am using so far:
    /playsound ambient.weather.thunder @a
    Posted in: Discussion
  • 0

    posted a message on Stairway Boobytrap help
    I am working on a boobytrapped stairway. I want to use command blocks to test for a player on a specific step. Then pistons will pull the steps back, revealing a lava pit. how do I use /testfor to test for a player on that specific step?

    My setup looks a little like this:
    Posted in: Discussion
  • 0

    posted a message on Can you use /testfor to test for players at a specific coordinate?
    I also tried using
    testfor @p[x=-785,y=7.5,z=1928,r=1]

    but it says that the entity UUID is an invalid format
    Posted in: Java Edition Support
  • 0

    posted a message on Can you use /testfor to test for players at a specific coordinate?
    I'm building a trap to using testfor in a command block with specific coordinates, but it says:
    [12:53:11] Data tag parsing failed: Unable to locate name/value separator for string: -785 7.5 1928
    Posted in: Java Edition Support
  • 0

    posted a message on Help! My setblock clocks keep stoping!
    So I'm building some traps with setblock clocks, and suddenly they stop working.

    Now before you tell me to use a different clock, I have extremely limited space (1x2x1) and a setblock clock is the only clock that will fit. (It also needs to be that fast)

    PLEASE HELP!!!
    Posted in: Java Edition Support
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