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    posted a message on Mo' Weapons Mod!

    D: This is going to be overshadowed by all those outdated/overrated Mo' Weapons Mods floating around the internet. Also Spoilers aren't working any help?


    Nah, this will get out there very soon. :) And.. Spoilers, I've never used them. XD
    Posted in: MCPE: WIP Mods / Tools
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    posted a message on Mo' Weapons Mod!

    Good job bro!! :)

    Posted in: MCPE: WIP Mods / Tools
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    posted a message on I create Mod Installer Addon for MCPE Modder FREE
    Quote from easytool»

    Hi guys, because of large orders, so I need a few days to build FREE addons for each modder. Please provide me your link download mod, proof that mod is your own and wait me to the end of this week , I will send you back apk addon mod.

    Have lovely day, guys! :D


    What I don't understand is, What do you mean by 'addon mod'??? An APK file isn't an 'addon' nor is it a 'mod' it's an application for devices running Android OS. Very confusing. :P
    Posted in: MCPE: Mods / Tools
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    posted a message on Lotr PE mod team and beta tester team
    Quote from MooGaming227»

    Hey guys ive been coding this mod for a while and i dont have time to do it all myself. If you want to beta test, pm me. If you want to help develop updates, here is what we need:


    GUI Maker(I suck at GUI)

    Structure creator(Port Them From PC Mod)

    A Math Genius(Some of the enemies will shoot arrows)

    I can take care of mobs but if someone wants to help, let me know.

    Any other talent would be helpful so pm me and we will see.

    PS Dont pm me saying you want to help if the only thing you know how to code is items;P


    :P I can help. I can also do a bit of GUI if needed! :) :D :P
    Posted in: MCPE: Mod / Tool Discussion
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    posted a message on I create Mod Installer Addon for MCPE Modder FREE
    Quote from easytool»

    Haha, that's very interesting coding. you must be android developer first.


    Yes, I have developed a few Android apps before. But that was years back. XD

    Posted in: MCPE: Mods / Tools
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    posted a message on [ModPE] How to Get Player Health and Return the String
    Quote from TheAquaPhoenix»

    Thanks! I will try it out!


    Ok! :)
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on I create Mod Installer Addon for MCPE Modder FREE
    Quote from easytool»

    Hi guys,

    I create mod addon for MCPE Modder, user will use apk file to install your mod.

    and it's FREE!

    Features in addon:

    - Install multi mods at the same time (if you want)

    - Install js + texture pack at the same time

    - Get feedback from minecrafter via email

    - Earning money from ads (options)

    - Help you publish it to amazon store/google play


    Conditions


    - Mods are yours, you made them yourself, not copy from another modder! Please proof that by link of minecraft forum or link your site of mods

    - Provide me js + texture pack whenever you update or create new mod, I must push into your mod addon

    - Allow me share your mods

    - Allow me put my twitter and link of my app into your addon.


    If you want a free addon, please leave a comment below this thread.

    Nice weekend!


    I need to learn how to make APK files :P :D :) :P xD
    Posted in: MCPE: Mods / Tools
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    posted a message on [ModPE] How to Get Player Health and Return the String
    Quote from TheAquaPhoenix»

    Okay so it is not my bad coding skills? What about this attempt as in it spawns in a minecart with the rendertype of a lightning bolt?


    var mctolt = Level.spawnMob(getPlayerX(),getPlayerY()-2,getPlayerZ(),EntityType.MINECART);
    
    var dead = null
    
    function deathHook(attacker, victim) {
    
    if(victim == Player.getEntity()) {
    
    dead = true;
    
    }
    
    }
    
    function modTick() {
    
    if (dead == true) {
    
    Entity.setRenderType(mctolt,EntityRenderType.lightningBolt);
    
    clientMessage("§6Player Died at:");
    
    clientMessage("X: " + Math.round(Player.getX()))
    
    clientMessage("Y: " + Math.round(Player.getY()))
    
    clientMessage("Z: " + Math.round(Player.getX()))
    
    dead = false;
    
    } else {
    
    }
    
    }


    To make it kill the player. Change it to:



    var mctolt = Level.spawnMob(getPlayerX(),getPlayerY()-2,getPlayerZ(),EntityType.MINECART);
    
    var dead = null; //Forgot ';' On the end.
    
    //Maybe this here:
    Player.setHealth(0); //Kills Player.
    
    function deathHook(attacker, victim) {
    
    if(victim == Player.getEntity()) {
    
    dead = true;
    
    }
    
    }
    
    function modTick() {
    
    if (dead == true) {
    
    Entity.setRenderType(mctolt,EntityRenderType.lightningBolt);
    
    clientMessage("§6Player Died at:");
    
    clientMessage("X: " + Math.round(Player.getX()))
    
    clientMessage("Y: " + Math.round(Player.getY()))
    
    clientMessage("Z: " + Math.round(Player.getX()))
    
    dead = false;
    
    } else {
    
    }
    
    }
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on [ModPE] How to Get Player Health and Return the String
    Quote from Aqil787»

    i think that will spawn but will not hurt or destroy player stuff.


    Yes, it will set the Minecraft as Lightning Bolt, but will not hurt/kill the Player.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on Blocklauncher multi-player
    Quote from TheCoder75»

    I don't understand, turn off Modpe? Please clarify. Is it a seperate app?

    Nonononono, no. ModPE is a Lib inside of BlockLauncher.
    Quote from 3582260»

    Hello, I love doing mcpe multiplayer with mods. Instead of having both players having blocklauncher have the host have it with the client using mcpe.

    If you cannot do this i use the "turn off/on" method. Turn off modpe then restart blocklauncher. then join the world and turn on modpe and your mod and voiala. Note this does not have to be done with the server.

    I do not know why mods dont work with multiplayer. It has somthing to do with modpe. I would use a addon for multiplayer as this would work multiplayer (for example byteandahalfs redstone mod which doesnt support mcpe 0.12.1 yet

    I actually make mcpe 0.12.1 multiplayer mods.


    Please reefer, You use Mod's in Multiplayer? As in GH(Ghost Hack)? Because people who use Mod's in Multiplayer on servers like LBSG ect are noobs xD
    Posted in: MCPE: Mod / Tool Discussion
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    posted a message on AntiGrief [Coding Help]

    Mate, ModPE Is JavaScript. A PocketMine Plugin is PHP. Completely different programming languages. PHP is Server-Side. JavaScript is Client-Side. It is going to be very hard to convert that mod to a PocketMine Plugin. And there's already heaps out there. Anyways..


    function useItem(x, y, z, itemId, blockId, side, itemDamage, blockDamage)
    {
    
    
    if(itemId == IDOfItemToBeBlockedHere)
    {
    //code here
    }
    }
    
    //If that Item ID is used to tap something the //code here will be executed.
    
    Good Luck!
    
    
    Example:
    
    function useItem(x, y, z, itemId, blockId, side)
    {
    if(itemId == 259//259 is Flint And Steel)
    {
    Entity.setCarriedItem(getPlayerEnt(), 0, 1, 0);
    clientMessage(ChatColor.RED + 'Stop trying to grief! It is not allowed.');
    }
    }
    Posted in: MCPE: Mod / Tool Discussion
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    posted a message on I forgot! Please help!

    Yes, or, because it's MCPE 0.11 - 0.13 You can just use §4 where you change 4 to whatever colour code.

    Posted in: MCPE: Mods / Tools
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    posted a message on ModPE Examples == Templates for ModPE beginners!
    Quote from TicxocraftMC»

    This should be:


    Nooby teaching teacher how to teach Nooby


    Jk Jk


    LOL. But good try goldowl37 on this tutorial. But please learn JS before you post tutorials :P
    Posted in: MCPE: Mods / Tools
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    posted a message on Byteandahalf's C++ Native Mods (Better than scripts) | Better Item drop mechanics

    Exactly, ModPE is poop. I've made several native mods(not released only for personnel use) and it beats JS any day. And Byte is correct about everything!

    Posted in: MCPE: Mods / Tools
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    posted a message on My First MCPE Mod, CommandsPro!

    Nevermind about this one. I've updated it to V.3 I'm going to release it soon. Complete script rewrite!

    Posted in: MCPE: WIP Mods / Tools
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