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    posted a message on resource pack's ctm help!
    I try to use metadata for grass block to have different pattern.

    I used CTM method for this block.

    My plan is making the grass blocks metadata=1 have it own border with the grass blocks metadata=0 around (it will looks much better to have a border for transition between two blocks),

    but seems like that the connection doesn't support the difference between metadata (I know that connect=block or tile or material)

    I just wonder if there is any way to have the metadata detectable connection?

    BTW, I also feel confused about the color render.

    I try to assign this grass texture to another block so that there will no connection with the grass blocks.

    The problem is that the colors of border showed in game are different from the grass block which is need .

    Is it the problem of colormap here? If so, how can I assgin the same colormap to a specific block from a mod?


    Here is the appearance I want.
    See that the light green color grass with the deeper green color grass in the pic.
    It has transition between these two types of grass
    Posted in: Resource Pack Discussion
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    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Anyone is using the mapletree mod with presence footstep?

    I have hard time to add the "blockSunFlower" into blockmap.

    The blockSunFlower is a block like long grass so I want to add the "brush" to it.

    I have already known the domain is "mod_ecru_MapleTree".

    The trouble is the remaining stuff.

    I think it should be something like "mod_ecru_MapleTree>blockSunFlower = brush"

    However it doesn't work.

    The interesting thing is that I check this block with "/itemdb" in server and it gave me

    MOD_ECRU_MAPLETREE_ECRU_BLOCKSUNFLOWER which has an extra "ECRU" inside.

    Or maybe I have some misunderstanding for adding "brush" type blocks?(As these blocks cannot be actually stepped on)
    Posted in: Minecraft Mods
  • 1

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Could you tell me how can I edit it?

    I'm seeking a tutorial for this mod.

    I want to add a trigger to carpenter mod.

    Is this alright? "carpentersblocks>blockcarpentersblock = wood"
    Posted in: Minecraft Mods
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    posted a message on How to make players get random skins for a resource pack?
    Yes, I get it.

    I just wonder if i put the steve in mcpatcher\mob or \entity.
    Posted in: Resource Pack Help
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    posted a message on How to make players get random skins for a resource pack?
    I mean.... I have multiple skins for steve here and I want the player who doesn't have a specific skin to get a random skin.

    I think it's an esay problem. I remember some resource packs have this function.
    Posted in: Resource Pack Help
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    posted a message on Large Sign 2.0 : Current has 5 materials.Bigger block and font size.Display item icon not need to consume items.
    It's ASESOME!

    I think lots of people really need this kind of mod!
    Posted in: Minecraft Mods
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    posted a message on Realistic Pain - Now Client Side!
    Great!

    Waiting for the new feature!
    Posted in: Minecraft Mods
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    posted a message on Hungry Animals - More Realistic Animals!
    Ops, I tested. These two mods do overlap each others. I think it depends on which mod loads first but the minecraft didn't crash.... anyway.
    Posted in: Minecraft Mods
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    posted a message on HerdCraft 1.0 - Making mobs smarter since 2012 (Formerly MCHerds)
    I found a great mod which also tweak the behavior of animals like this fantastic mod.

    It's Hungry Animals and you might have interests to look it over.
    Posted in: Minecraft Mods
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    posted a message on Hungry Animals - More Realistic Animals!
    Pretty an amazing Mod!\

    I wonder if this mod can be used with herdmod which also tweak the behavior of the animals.
    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - [1.7.10 - 1.12]
    The contents for zh_CN.lang :P




    itemGroup.storageDrawers=抽屉

    item.upgrade.iron.name=抽屉改装(II)
    item.upgrade.gold.name=抽屉改装 (III)
    item.upgrade.obsidian.name=抽屉改装 (IV)
    item.upgrade.diamond.name=抽屉改装 (V)
    item.upgrade.emerald.name=抽屉改装 (VI)

    tile.fullDrawers2.oak.name=橡木抽屉 1x2
    tile.fullDrawers2.spruce.name=云杉木抽屉 1x2
    tile.fullDrawers2.birch.name=白桦木抽屉 1x2
    tile.fullDrawers2.jungle.name=丛林木抽屉 1x2
    tile.fullDrawers2.acacia.name=金合欢木抽屉 1x2
    tile.fullDrawers2.big_oak.name=深色橡木抽屉 1x2

    tile.fullDrawers4.oak.name=橡木抽屉 2x2
    tile.fullDrawers4.spruce.name=云杉木抽屉 2x2
    tile.fullDrawers4.birch.name=白桦木抽屉 2x2
    tile.fullDrawers4.jungle.name=丛林木抽屉 2x2
    tile.fullDrawers4.acacia.name=金合欢木抽屉 2x2
    tile.fullDrawers4.big_oak.name=深色橡木抽屉 2x2

    tile.halfDrawers2.oak.name=小型橡木抽屉 1x2
    tile.halfDrawers2.spruce.name=小型云杉木抽屉 1x2
    tile.halfDrawers2.birch.name=小型白桦木抽屉 1x2
    tile.halfDrawers2.jungle.name=小型丛林木抽屉 1x2
    tile.halfDrawers2.acacia.name=小型金合欢木抽屉 1x2
    tile.halfDrawers2.big_oak.name=小型深色橡木抽屉 1x2

    tile.halfDrawers4.oak.name=小型橡木 抽屉 2x2
    tile.halfDrawers4.spruce.name=小型云杉木抽屉 2x2
    tile.halfDrawers4.birch.name=小型白桦木抽屉 2x2
    tile.halfDrawers4.jungle.name=小型丛林木抽屉 2x2
    tile.halfDrawers4.acacia.name=小型金合欢木抽屉 2x2
    tile.halfDrawers4.big_oak.name=小型深色橡木抽屉 2x2

    storageDrawers.drawers.description=每个抽屉储存 %d 组
    storageDrawers.upgrade.description=增加 %d 倍的储容量

    storageDrawers.waila.empty=空的
    storageDrawers.waila.level=等级: %s
    storageDrawers.waila.drawer=抽屉 #%s: %s

    Posted in: Minecraft Mods
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    posted a message on Better Records - Download songs from the internet!
    The strange thing is that the song used to play well on the old version cannot play on 1.1.0.

    Also the songs in default list cannot play.

    It tells me that "Error, could not read file"
    Posted in: Minecraft Mods
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    posted a message on Mob Lure- hands off herding!
    Fantastic idea!:P

    Thank you for making this idea into a mod!

    Also the mod inspires me.

    Maybe you can make this mod more complicated and modular.

    For instance, you can make totem have a container or slot to place specific item which may attract different animal.

    Like, wheat will attract cow and sheep, carrot can attract the pig or maybe diamond can attract all the animal and other effect?

    It's depended by your intelligence.:P
    Posted in: WIP Mods
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    posted a message on Calendar Gui v1.0.1- Return to MCF
    Great Mod.

    But should we compile this mod by ourselves?
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mob Mods - Special Mobs, Utility Mobs, and Lava Monsters!
    I'm so glad to see these mods updated to 1.7.10.

    I have known the target system and permission system changed but I don't know how to save these books.

    By clicking done or sign?(Sorry, I don't understant what "craft itself" means)

    Each ways I have tried but the contents don't change.
    Posted in: Minecraft Mods
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