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Apr 20, 2014CDF posted a message on [Revived] YouLabs: The Freedom of Creation [Accepting]Yuki witnesses the situation near the door, and thought that Frost needs no help anymore and Rex is still nervous, so Yuki decided to stay away from Rex for now.Posted in: Forum Roleplaying
Aug 19, 2013CDF posted a message on You Wake Up In The Middle Of The Night And See The Above Avatar Standing In The Darkest Corner Of Your Room! You...Posted in: Forum GamesQuote from YunoGasai2nd
Yay i got an anime girl
IT, IS, NOT, A, FREAKING, ANIME!
IT, IS, CALLED, "ANIMESQUE!"
Quote from TheMarauder »
Touhou is a game not an anime.
On topic: Leave me alone, please.
Jan 16, 2013Posted in: Forum GamesQuote from Evanist
5000 HP heal in one time! Really! Look... You want us to give up? Then that what going to happen! You just cancelled all the work with the Terratron with only 2 posts when it took like 18 posts to get charged at what it was. I am sorry but now you just over did it! I am out!!!
*facepalm* Why you don't understand that every defenders worked to destroy Terratron? And why you don't understand that it's not 5,000 HP in only one post? Get your facts right.
I do nothing to make Uberheal less OP.
Nov 10, 2011ONLY DOWNLOAD THE MOD FROM HERE OR JAPANESE FORUM. IF YOU DID DOWNLOADED FROM OHTER WEBSITE,IT'S MOSTY OUTDATED OR CONTAINS VIRUS.Posted in: Minecraft Mods
This is not my work,(Someone on the Japanese Forums did it) but it's also legit.
Anyway, let's take a look
did you mean english offcial forum?
Please Do it.(it may be bad Translation and, "minacirat" is my username in unoffial site)
Updated to 1.2.5, sorry for wait!
Also, the mod is overhauled.
rc2 version of keybind added.
rc2 version of keybind contains TNT car that MAY be useful than Bombchu.
This Mod adds a Boat Based Rajicon Car (RC Car for short).
This mod uses ItemID 6251-6260.
HOW TO INSTALL THIS MOD:
FOR 1.2.5 ONLY!
You need modloader (The search function )
To install modloader, you need to have an unzipping program such as
Once you have winrar, open the modloader file with winrar, you will see
a bunch of class files. Leave that for the moment.
Now we're going to open our minecraft.jar file in appdata.
To get to appdata, open run (not the command prompt, the run exe)
In run, type in %Appdata%; It should get you to a folder named Roaming.
In roaming, there is a folder called .minecraft; Open that.
In that folder there is a folder named bin, in there is minecraft.jar
Open that with winrar and extract all the modloader contents into it.
In minecraft.jar, there is a folder named META-INF. This folder is evil,
so you want to delete it, so go ahead and do that.
Run minecraft once and it should generate a folder named mods back in .minecraft.
put the rc car RAR or ZIP into that.
put tnt and RC car on anywhere on crafting/crafting table.
Place RC car on ground with right click.
Right click the RC Car to turn it on. Right click it again to turn it off (while on).
If RC car is on "on" state, it will emit Redstone Smoke.
If you have a controller in your square hand,you can control RC car with "Arrow Keys"(AKA up
you can change control with key-config.
Same as normal one, but...
if you push RIGHT shift,it will explode and drop 1 NORMAL RC car.
Goes up if you keep pressing RIGHT shift. Does not move if it is not in air.
marshkip for original tread(and mod itself)
MMM for Model and Renderer(listed from original thread)
Goleathus for fixing up this thread
Mod Spotlight 1:
Mod Spotlight 2:
Mod Spotlight 3:
(i have this many,so i stoped here.)
How to install:
Marshkip dosen't care,so i don't care too.
As Marshkip is making this mod, DO NOT POST SUGGESTION ON THIS THREAD.
Dec 29, 2011Posted in: Survival ModeQuote from Bow_noob142
All you need is diamond armor,iron sword,bow,some wood for crafting,2 full stacks of arrows,diamond pickaxe,a chest and 10 or more buckets.Food wont be a problem since there are zombie pigmen.After getting stuff in the nether go find a stronghold or brew poitons or enchant stuff.
DON'T USE DIAMOND ARMORSET/TOOLSET
Iron is good replacement.
Nov 27, 2011You MAY want to inplement this ideas:Posted in: WIP Mods
Missile:Bacic missie thats can be controled like drones and explodes on colide. but it takes effect of barrior.(it don't fires anything)
PLUS,it knockbacks you a lot unless you have reverse-booster version of this
Cannon:Amost same as Missile,but it's not controlable.
RBmissile:missile with reverse booster.
and more thing form ohter games(inspired)
also,make it everyone can use drop pods.
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Jul 22, 2011kingbdogz posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!The new Aether Thread is open for business.Posted in: Minecraft Mods
Mock-up "CD Case" for the Aether! Created by our talented artist, The5.
Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. Come chat with the dev's and other Aether-lovers!
If you do not have an IRC client here is how to join the channel with your web browser:
1. Go to http://www.esper.net.
2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
3. Inside the input box, type in #aethermod and press connect.
4. The mibbit client will then request for your username, type it in.
5. Have fun chatting!
See you there!
Enjoy and stay tuned!
This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!
Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer.
If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:
- Dungeon Rewards are now hidden in TooManyItems by default. However, if people would like to spawn them for any reason, you can now disable the hiding code for the rewards by changing "TMIhidden = true" to "TMIhidden = false" in mod_Aether.cfg file. This file can be found in your /.minecraft/config/ folder. DO NOT change "#TMIhidden (boolean:true)" as this will not actually affect the config file, and immediately resets upon opening Minecraft. Instead, change "TMIhidden = true".
- Completely restructured Sound files for the Aether.
- When riding a saddled Moa, a "Jump Meter" will now appear above your Armour defense. This Jump Meter will show you the amount of mid-air jumps your Moa can perform, and also how many are left before it can no longer jump. Thanks to Penumber for the idea.
- Saddled Moas no longer wander around. They stay on the spot when you are not mounted on them.
- Ambrosium Shards now only heal "half a heart". We felt that Ambrosium was too powerful for such a common ore, thus the decision to decrease it's healing powers.
- Gravitite Ore is now much more common.
- Zanite Ore is now slightly less common.
- You can now press "B" on your keyboard to gain a Book of Lore for free. You will gain one according to the dimension you are in (for example, if you are in the Aether dimension you will gain a Book of Lore: Volume 3).
- Placing Lava in the Aether now freezes it into Aerogel.
- Books of Lore no longer appear in Dungeon chests.
- Aerogel no longer appears in Dungeon chests.
- Carved Stone no longer appears in Dungeon chests.
- Lightning Knives no longer appear in Dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16).
- When first entering the Aether in Minecraft, you will now gain a Cloud Parachute for free.
- If you hit the Bronze Boss with something other than a Pickaxe, it will now show a message which says "Hmm. Perhaps I should attack this beast with a Pickaxe?" so that new people understand they cannot attack it with other weapons.
- Enchanted Gravitite texture now changed, so as to save Sprite ID's.
- The time taken for Baby Moas to digest their Aechor Petals has now been decreased.
- Life Shards now have a new sprite, to make them look more like "Shards" rather than heart containers.
- Blue Aerclouds have a slightly new colour. It uses a more cyan-like colour now.
- Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants more common. There are more adjustments, but too many to list).
- Cockatrices and Zephyrs now despawn when on Peaceful mode.
- Aerwhales and Zephyrs now despawn when stuck.
- Fixed the Glowstone Dust description in the Book of Lore: Volume 2.
- Fixed the Glowstone block description in the Book of Lore: Volume 2.
- Fixed the descriptions of some Obsidian items in the Book of Lore: Volume 3.
- Enchanting Golden Darts and Buckets of Poison now works as intended.
- Golden Swets now work correctly.
- Baby Moa's no longer lay eggs.
- You can now configure the spawn rate of Aether mobs in mod_Aether.cfg (/.minecraft/config/). 0 = no longer spawn.
- Aerwhales which were previously set on fire should no longer be in flames. They are also now immune to fire.
- Swets, Aerwhales and Zephyrs now despawn correctly, previously they would not despawn and prevent spawning of other creatures.
- Fixed a bug where Blue and Gold clouds were not generating into the world naturally. Newly explored areas or new Aether worlds will now generate with Blue and Gold clouds.
- Saddled Moas no longer despawn.
- From now on, beds which are placed in the Aether will not explode, and can be slept in as usual. Beds which have been placed prior to Patch V1.02 will still explode. To fix this, just recollect the bed and place it again.
- Bonemeal can now grow Skyroot saplings and Golden Oak saplings. You can also use it on Aether Grass to grow a group of White and Purple flowers.
- You can no longer move the Bronze Boss with the Hammer of Notch projectile.
- Fixed a bug where the initiating a fight with the Gold Boss would cause massive lag spikes.
- Fixed a bug where Black Moa's would only be able to perform 6 mid-air jumps instead of the intended 8 mid-air jumps.
- The Cloud Sentries which are spawned from the Cloud Staff dungeon reward no longer make human "hurt" sounds when damaged.
- Fixed an audio-related issue with Moas and Flying Pigs, where they would build up "step sounds" while flying, and would play them all at once when landing on the ground.
- Fixed a bug where Silver Dungeons were rarer than Gold Dungeons.
- Many more small bugs have been fixed, but there were too many for me to remember them or list them. I can assure you that the above fixes were the biggest.
- Added 3 new in-game soundtracks, all exclusive to the Aether. Thanks to our new composer, Emile, for creating these wonderful pieces! You can hear them in-game, just like any other Minecraft music.
- Unique "Victory" tunes have been added when defeating Bronze and Silver bosses.
- A small "Achievement" tune has been added when completing an Aether achievement.
- When initiating in a fight with a boss, a Health Bar will now appear on the top centre of your screen. The Boss will also have a randomly generated name. For example: "GeneratedName, the Valkyrie Queen".
- Added a new "Flying Cow" mob. While they are nothing too special, they do drop leather when killed. These creatures can be saddled and flown around.
- Added a new "Aerbunny" mob. These creatures are friendly, and will hop around the Aether peacefully. Aerbunnies drop string when killed. This means, with the combined additions of the Aerbunny and Flying Cow, you can now craft Saddles in the Aether without returning to the surface world.
- Added a new "Whirlwind" mob. These hostile entities will throw you into the air when you get too close.
- Added a new "Quicksoil Glass" block. Not only can it be used for building materials, but it also gives off a dim amount of light (and of course, speeds up mobs movement speed while in contact with them). They can be gained by enchanting Quicksoil.
- Added a new "Zanite Block". This is a purely aesthetic block, for the purpose of storage and building materials. It can be crafted with 4 Zanite Gemstones. You can also craft the Zanite Block back into 4 Zanite Gemstones if you would like to regain them.
- Added a new "White Flower" block. These are commonly generated flowers in the Aether. At the moment they are purely aesthetic, but will have crafting purposes in the future.
- Added a new "Purple Flower" block. These are slightly rarer than White Flowers, and can be crafted into 2 Purple Dye items.
- Added a new "Freezer" block. This new block was suggested by one of our fans on the Mantis bug/idea tracker. We thought it was a neat enough idea to implement. Basically, it works very similarly to the furnace in design. However, it uses Icestone as a fuel, and can be used to freeze various different items. For example: you can freeze water from water buckets into Ice blocks, or freeze Cold Aerclouds into Blue Aerclouds. Although there aren't many freezable items and blocks at this stage, the Freezer's use will be hugely expanded in future patches.
- Added a new "Ice Ring and Ice Pendant". When worn, these accessories will freeze all water and lava around the player. They slowly degrade while worn, so they do not last forever. These accessories can be obtained by freezing Gold or Iron accessories with the new Freezer block. You CANNOT freeze Zanite accessories into Ice accessories, only Gold and Iron.
- Added a new "Healing Stone" item. Heals 2 hearts of health, and is stackable. These items can be obtained by enchanting Holystone blocks with your Enchanter. This was implemented to balance out the issues with overpowered Ambrosium Shards.
- Added four new craftable capes: "White, Blue, Red and Yellow". These capes can be crafted with their respective wool colour. Blue Capes can be crafted with any type of blue wool. These capes are purely aesthetic.
- Added four new Dungeon Rewards. One of them is a Bronze Dungeon reward, and the other three are Silver Dungeon rewards.
- Added a completely new "Main Menu" which is interchangable in-game and with the mod_Aether.cfg file. This menu, by default, has an "Aether Theme", with Aether-styled buttons and logos. It will also preview the last point you were located at in your previously played world. All progress made in the menu (time of day, etc) is not actually saved, so when you re-enter the world it will still be at the last point you played. This menu is highly configurable, though, and has a few neat features. We've added three new buttons on the top right hand corner of the screen: "Q" for Quick Load, "T" for Toggle Theme, and "W" for Toggle World. The Quick Load feature allows you to instantly jump into the world that the menu is currently previewing, without ANY loading times. The Toggle Theme feature allows you to switch between the "Classic" style of buttons and logos (which includes the Minecraft logo, etc), or the "Aether" style of buttons and logos. The Toggle World feature allows you to turn world previewing on or off. While world previewing is off, it will display a menu very similar in structure to the normal menu in Minecraft, but you still have the option to use the "Aether" styled buttons and logos with the Toggle Theme feature. However, the only way to use a particular menu by default, you have to configure the menu with mod_Aether.cfg, which can be found in /.minecraft/config/. By default, "aetherMenu = true" means that Minecraft will always load with the Aether styled buttons and logo. If you change that to "aetherMenu = false", your game will always load with Minecraft styled buttons and logos. Additionally, the default "worldMenu = true" means that your game will always preview your previously played world on start up. However, if you change that to "worldMenu = false", your game will always start up with the classic Minecraft menu in normal Minecraft.
The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!
ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.
There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.
We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts!
The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.
New SinglePlayerCommands Patch out!
To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:
HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):
Thanks to DirtyMoDz7s for the video!
Thanks to RZGamez for the video!
It's finally here...
One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.
The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.
Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.
Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.
The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!
New Accessory System:
We've implemented an entirely new "Accessories System" for the mod. This will include 8 entirely new slots to customize your character. Items such as Pendants, Rings, Gloves, Capes and even special Shields can be worn. Various "Miscellaneous Accessories" can also be worn in the two blank slots.
Above is an example of Accessory items being worn.
Description: Pendants can be worn on your character with the new Accessory System. They are worn over the top of the players skin, so when Armour is worn it will be hidden. Gold and Iron Pendants are simply decorative accessories, but Zanite Pendants will increase your mining speed when worn. Zanite accessories slowly degrade when worn, and the more damage it takes, the faster your mining speed with increase. Zanite accessories also slightly increase your armour.
Description: Rings can be worn on your character with the new Accessory System. Gold and Iron Rings are simply decorative accessories, but Zanite Rings (like the Pendants) will increase your mining speed when worn.
Description: Capes can be worn on your character with the new Accessory System. They are worn on your back and can be seen very clearly when in third person mode. Normal "Swet Capes" (image above) are simply decorative, but one particular Dungeon Reward (which is a cape) has a very useful ability.
Description: Gloves can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player, and with some special armour sets, are required to activate the "Set Ability".
Description: Aether dirt is the basic dirt in the Aether, and will grow into Aether Grass when exposed to sun light. It is much easier to mine than normal dirt found on the surface.
Description: Skyroot Logs are the main base of Skyroot Trees. They provide the basic essential for your Aether adventures, and can be crafted into four Skyroot Planks.
Description: Skyroot Leaves are the "Leaf" blocks of Skyroot Trees. On chance, they will drop a Skyroot Sapling to replant.
Golden Oak Logs
Description: Golden Oak Logs make up the base of Golden Oak trees. They are embedded with Golden Amber, which can be used to craft very powerful Golden Darts.
Golden Oak Leaves
Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oak trees. They occasionally drop Golden Oak Saplings and Golden Apples.
Description: Skyroot Saplings allow you to replant Skyroot Trees.
Golden Oak Sapling
Description: Golden Oak Saplings are occasionally dropped from Golden Oak Leaves. They can be replanted into Aether Dirt to regrow a Golden Oak tree.
Description: Skyroot Planks can be crafted from Skyroot Logs. They can be used to craft Skyroot Sticks and from there, Skyroot Tools.
Description: Holystone is the common stone block in the Aether, and can be used to craft Holystone Tools.
Description: Mossy Holystone is a rare Holystone block that can be found at the base of an Aether Dungeon entrance.
Description: Cold Aercloud is a very common type of Aercloud found in the Aether. Long strips of them can be found in the formations of clouds. They have very strange properties; while sometimes they will prevent fall damage, other times they will not. Use them wisely, but be wary when falling from large heights. They can also be crafted into Cloud Parachutes.
Description: Blue Aerclouds are slightly rare than Cold Aerclouds, and bounce mobs when coming into contact.
Description: Gold Aerclouds are the rarest type of Aercloud. Alone they do not have any special properties from normal Cold Aerclouds, but they can be crafted into Golden Parachutes which have 20 uses rather than the normal 1.
Description: Quicksoil can be found on the sides of islands. When mobs walk on it, their movement speed is increased. However, it takes a while to build up speed. These can be both a good block to abuse its speed, but also a dangerous block to come into contact with.
Description: Icestone can be found in large chunks, usually on the sides of islands. One placement, they will freeze all water and lava sources around it.
Description: Ambrosium Ore is a common block found in the Aether. It drops Ambrosium Shards, which can be used for Torches, fueling Enchanters, and even healing.
Description: Zanite Ore is slightly rarer than Ambrosium Ore, and can be found on the sides of islands. Zanite Gemstones are dropped from these ore blocks, and can be used for a variety of recipes (including Zanite Tools and Zanite Armour).
Gravitite Ore - Enchanted Gravitite
Description: Gravitite Ore is the rarest ore-type in the Aether, and can be enchanted into "Enchanted Gravitite" blocks. Gravitite Ore, by default, will float up into the air. However, Enchanted Gravitite only floats up into the air when powered with redstone. Enchanted Gravitite is required to craft powerful Gravitite Tools and Armour.
Description: A decorative Pillar block found on the outside of Silver Dungeons.
Description: A decorative Pillar Top block found on the outside of Silver Dungeons.
Description: Ambrosium Torches are like regular torches, just crafted with Skyroot Sticks and Ambrosium Shards instead.
Description: Enchanters are a new type of tile entity which can be crafted. They require Holystone blocks and one Zanite Gemstone to craft. By default, it uses Ambrosium Shards as fuel, and can repair damaged tools or items; the more damaged the tool is, the more fuel it requires. It can also enchant a few existing items into more powerful versions.
Description: Incubators are a new type of tile entity which can be crafted. They require Holystone blocks and one Ambrosium Torch. By default, it used Ambrosium Torches as fuel, and can incubate Moa Eggs into Baby Moas.
Description: Locked Chests are found in Dungeons, and cannot be broken. To acquire their rare lot within, you must obtain a key from the Dungeon Boss.
Description: Decorative blocks found within the Aether Dungeons.
Description: Decorative blocks found within the Aether Dungeons which radiate a small amount of light.
Description: A slightly transparent block which is resistant to all explosions.
Description: Skyroot Sticks are used for several different crafting recipes. They are crafted with Skyroot Planks.
Description: Ambrosium Shards can be obtained from Ambrosium Ore blocks. Not only are they used for crafting torches and fueling Enchanters, they can be used as healing items as well.
Description: Zanite Gemstones are found from the Zanite Ore blocks. They can be used to craft a wide variety of items and blocks (including Enchanters, Zanite Toolsets, and Zanite Armour).
Cloud Parachutes - Golden Parachutes
Description: Clouds Parachutes are items which can be used to safely fall from the Aether. When you transition from the Aether to the Surface (upon falling) the Parachute will automatically activate and drift you down safely. These parachutes are a one use only, and can be manually activated as well. Golden Parachutes do the same, except have twenty uses.
Description: Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Description: Golden Amber is used to craft Golden Darts, and can be obtained by harvesting logs from a Golden Oak tree.
Description: Aechor Petals can be obtained from poisonous, purple Aechor Plants, and are used to create Poison Dart Shooters and feed Baby Moas.
Description: Dungeon Keys can be obtained by their respective Bosses. They are used to open the locked chest, which contains the Dungeon's rare loot.
Blue Music Disk
Description: Blue Music Disks can be obtained by enchanting a Green or Gold Music Disk. It will play a new song by author Noisestorm.
Description: Golden Darts can be crafted with Golden Amber, Skyroot Sticks, and Feathers. Additionally, you can enchant and poison these Golden Darts. Poison Darts are not affected by gravity, making it great for sniping down far-distance enemies.
Description: Dart Shooters can be crafted with Skyroot Planks and a Zanite Gemstone. They can also be enchanted to shoot Enchanted Darts, and combined with an Aechor Petal to shoot Poison Darts.
Description: The Skyroot Toolset is the weakest Toolset in the Aether. However, it has one of the best side-abilities, which is to gain double-drops from the blocks they mine and the enemies they kill. The double-drops cannot be abused though, as the Toolset will only return double drops from Generated blocks that have already existed in the world. You cannot place a dirt block and then mine it to get double drops, as it is NOT a generated block, it is placed by the player.
Description: The Holystone toolset is slightly more powerful than the Skyroot Toolset in terms of strength, and occasionally drops an extra Ambrosium Shard upon mining a block or attacking a mob.
Description: The Zanite Toolset is the second most powerful toolset, and has the side-ability of getting stronger the more you use it.
Description: The Gravitite Toolset is the strongest toolset. Normal harvesting tools can right click their respective blocks to make them float up, while the Gravitite Sword can launch mobs in the air when attacking.
Description: Skyroot Buckets can be crafted with three Skyroot Planks. They can collect Milk and Water, but not Lava. They can also collect poison from Aechor Plants, and those Poison Buckets can be enchanted into Remedy Buckets to heal your poison side-effects.
Description: Lore Books can be used to reveal more information about an item or block. Just right click while you have one in hand, and place an item or block in the slot. There are three volumes: One for the Surface, Nether and Aether. The Aether volume can be obtained when you first join the Aether. The rest can be obtained in Dungeon chests.
Description: Victory Medals are items which can be obtained by defeating Valkyries, protectors of the Silver Dungeon. They are used to prove your skills in fighting to the Silver boss.
Description: Zanite Armour has the strength of Iron, but gets stronger the more it is damaged.
Description: Gravitite Armour, when fully worn (with Gloves as well), will give you very high jumps. It will also prevent all fall damage. It are as strong as Diamond Armour.
Description: Above are all the Dungeon Rewards you can get. For the sake of surprise, I will not name or describe any of the rewards, so that you can get the best experience possible when looting Dungeons. You will get better rewards depending on what type of Dungeon you conquer. The blocks which make up a dungeon cannot be mined until the boss within is defeated.
Description: Bronze Dungeons are the easiest of the Dungeons to defeat, but are still challenging and yield very powerful rewards. The Boss within cannot be harmed with swords or projectiles, but instead requires a PICKAXE to defeat.
Description: Silver Dungeons are slightly harder than the Bronze Dungeon, and contain slightly more powerful rewards. These Dungeons are found in the skies as great temples, and are guarded by the humble natives of the Aether; the Valkyries. They will not fight you unless provoked, and honor a fair fight. Beware: not every chest is as it seems.
Description: Gold Dungeons are the hardest Dungeons to defeat, and contain the most powerful rewards and items in the mod. Unlike other Dungeons, the Gold Dungeon does not have any defenders leading up to the Boss; the Boss greets you as soon as you enter the Dungeon. This Dungeon can be found in giant floating mountains with a collection of Golden Oaks on the mountain's top. This Boss in particular cannot be harmed with any item in the game; you must figure out a way to defeat it once you confront it.
Poison Dart Shooter
Enchanting - Blue Music Disk
Enchanting - Repairing Damaged Tools
Enchanting - Gravitite Ore
Support the Aether Mod!
Just copy the code below and insert it into your signature.
Alternative Banners (Credits to Kanza and Divinux!):
- Hozz (for helping me with some Sprites)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~
Jul 29, 2011Posted in: Minecraft Mods
The Herobrine Mod V3.6
Please note: This mod is officially discontinued and only works till Minecraft Version 1.7.10, but I will keep this page up. You can get the mod here http://proseda.bplaced.net/herobrine/herobrinemod.html#.Vv_iFvmLSUk Thank you all, it was a great time You can download the source code here http://www.mediafire.com/download/lz1csg0t8usjyai/HerobrineModSRC.zip
You can get the updated version here:
Use at your own risk! Im not accountable for random hearth attacks, poop in the pants, and other paranormal things I won't buy you new pants! Do not even ask!
I DO NOT grant redistribution rights to this mod to anyone that asks.
Thanks for over 2'200'000 Downloads!
Backup your minecraft world, you've been warned then copy the zip file into the mod folder
How to useRecipe for the Herobrine Totem Block
B= bone S = SoulSand
DO NOT PLACE TWO TOTEM BLOCK IN A MAP! HEROBRINE WON'T WORK WITH TO TOTEM BLOCKS!
Totem building guide
Download[Minecraft 1.7.10/1.7.2] click here (BUILD 23.07.2014/0245PM)
You can not upload this mod to another website, but you are allowed to use my original adf.ly link (this one http://adf.ly/cnkOO) , this will lead all the time to the newest version, everything else is forbidden.
How to use uploaded.net
- There is a new config file in the config folder, check it out.
- Few bug fixed
-Report them-Totem might not working well, work around: activate prank mode
Source CodeHere you can get the three most important herobrine source code parts, the building system, the entity and the events.
1.5.1: http://www.mediafire...rva5736jbt388b71.4.7: http://www.mediafire...hyea1h52k57hka3
You are allowed to use this code in your project, but you are not allowed to use it in your ownherobrine mod.
Change Log24.05.2014: 3.66 Bugfixes
22.03.2014: 3.6 Bugfixes and Spanish Language Files thanks to janitoalevic
06.03.2014: Long time no see, its for 1.7.2
23.10.2013: 3.5 balancing, spawnbug fixed, added different new stuff
05.10.2013: 3.45 fixes
28.09.2013: 3.4 for 1.6.4 + balancing
02.08.2013: Bug fixes, readded update checker and records
28.07.2013: 3.2 forge only
21.06.2013: 3.11 bug fix
17.05.2013: Soundbug fixed
03.05.2013: 3.1 for 1.5.2
22.04.2013: The Virus update, new content
21.04.2013: Bug fixes
20.04.2013: 2.97 Added a new mob
11.04.2013: Forge fix 2.96
24.03.2013: Bug fixes
22.03.2013: Ready for 1.5.1 Version 2.95
16.03.2013: Ready for 1.5 Version 2.9
11.01.2013: 2.85 Ready for 1.4.7
21.12.2012: Ready for 1.4.6, but nevermind, the end is near!
14.12.2012: Reminderbug fixed
23.11.2012: Ready for 1.4.5 + Bugfixes
16.11.2012: Ready for 1.4.4 + Bugfixes
29.10.2012: Ready for 1.4.2
08.10.2012: Small bug fix
30.09.2012: Fixed the spawn issue
27.09.2012: 2.54 bug fixes and added a configurator
18.09.2012: 2.53 Tweaks
11.09.2012: 2.51 bug fixes and readded chuck norris
09.09.2012: 2.5 Partially rewritten the mod FACELIFTING after a year
08.09.2012: 2.42 Bugfixes
30.08.2012: 2.41 with bugfixes and update reminder
27.08.2012 2.4 for 1.3.2 finally..
07.04.2012: 2.31 fixed every bug i know
06.04.2012: 2.3 is here, lot of bug fixes and a contest!
05.04.2012: now for 1.2.5
12.01.2012: Herobrine is back
04.01.2012: Removed Santa, Fixed dreams
21.12.2011: 2.0 Christmas Edition
20.12.2011: 1.91 pre-christmas stable
20.12.2011: 1.9 pre-Christmas realease
19.09.2011: Notch is fixed + MCP ting item bug too
18.09.2011: Its out for 1.8.1
06.09.2011: Added Nightmares, 1.8 Final is out
01.09.2011: New Notchbug fixed, sorry for that
30.08.2011: 1.53 is near, added two disc's and made herobrine stronger
27.08.2011: Fixed bugs added new features
23.08.2011 Fixed a tunnel bug hope it works
21.08.2011: Updated Notch, fixed bugs
20.08.2011: Notch is tamable, heroswine and cowbrine do now things
19.08.2011: Lot of things are adjustable with the herobrine.ini
19.08.2011: Chuck Norris and Notch added
19.08.2011: More Polterbrine events
19.08.2011: You can now add your own buildings or traps
19.08.2011: 1.5 Beta is out
06.08.2011: Removed Notch
01.08.2011: It's done
31.07.2011 0823PM: Nearly done
31.07.2011: Betatesting done, time for a break
31.07.2011: Made the night through, added lot of scary stuff
31.07.2011: The update is near
30.07.2011: Added sound
And Credits goes to
- Lockn'Load for helping me with 1.3.2
- BlahBlahBlahGAMING for his herobrine song
- Orchid for his awesome banner
- Gothtigger92 for her herobrine song
- pitman-87 for the magicbox support and the code
- Halucid for the Notchskin
- Studnicky for the Chuck skin
- Koquitlum for making this awesome banner
- theshrimpy1 for testing the mod for hours, and correcting the readme file
- Killtherun1 for supporting me and making two good videos
- GameChap for his awesome video
- Redworthy for beeing Redworthy
- Remlly for the screenshots
TERMS AND CONDITIONS. RESPECT COPYRIGHT!0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABburnner- , Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft
(http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
You can not upload this mod to another website, but you are allowed to use my original adf.ly link to provide a downloadlink on your webpage, this link will lead all the time to the newest version, so you do not have to check for updates. Everything else is forbidden.
This mod is supported by ads from adf.ly,google adsense and ads from my own game (Monsters In Love). Ads might be shown during playing Minecraft.
You are not allowed to use the mod in "modpacks".
You are allowed to use this mod in your videos (Let's Play, etc.).
If you like my mod and want to donate, anything you can give would be appreciated. Feel free to donate. I need my coffee... With a donation you support me and the development of the mod.
Users who did donate
- 5$ andriyasdf
- 5$ Speed
Thank you guys!
<---- Do not forget to vote this post up
Jul 22, 2011This thread is discontinued.Posted in: Minecraft Mods
For Mincraft 1.1 and later, go to this thread.
I have given Infiniti324 permission to post a topic for the 1.1 version of this mod on Planet Minecraft.
If you want to check out my new mod, go here.
Small enough to hold in your hand, strong enough to rule the land!
Clay Soldier Mod V4 by KodaichiZero
Special thanks to VikomMedia for helping me a lot with preparing for the release of 3.5 and 3.6, mDiyo and SmallDeadGuy for helping me test V4
- Version 1 Stuff
- Version 2 Stuff
- Version 3 Stuff
- Version 3.5 Stuff
- Version 3.6 Stuff
- Version 4 Stuff
- Other Info
An awesome trailer by cherchell58!
A very lengthy showcase/demonstration video by ShaftHandlers!
An installation video for CSM and TMI, by Dannybtwproductions.
An installation video for MAC OSX by kristo123321.
Hall of fame:
A great showcase video for version 3.5 by MutantNoodles :smile.gif:
Fantastic spotlight video for V2 by Captain Sparklez!
This guy actually manages to pronounce my name properly!
Awesome mod trailer by ThePhail!
Cool spotlight video by Jamie1051!
Nice video by SilentSwords.
~ Version 1 Features ~
So you're probably wondering to yourself "A mod involving clay? No Way! I need all the grey goop I can get for my brick castle!" Well put those tried, burnt hands to rest for a second and think about this: What if you could create your own miniature army out of clay and stage the most epic battles imaginable in a space small enough to be your backyard? Now before you accuse me of being a madman, take a look at this mod. Read ahead through the pages, and you'll see just what kind of violent mayhem you can cause with just a few simple materials plucked right from the ground.
- - - - -
Here's how it works: A clay soldier is an item you can hold in your hand. It is crafted using a clay block (for substance) and soulsand (for sustaining intelligent life). Specifically, one block of clay and one block of soulsand can be used to create four soldiers. Once you have a nice little pile in your hands (up to 16), right-click to place them all at once. They will quickly spread out and begin to roam the landscape. They walk slow and don't jump very high, but they have enough arm strength to climb up a single block. Unfortunately, since they lack a decent skeletal support structure (or even skin, for that matter), their delicate figures can be horribly mutilated by even the weakest of blows. A player can cripple a clay soldier in just a single punch. So naturally, they aren't hostile towards anything bigger than themselves. So, what in the world are they qualified to fight against? ...Other clay soldiers, of course!
Clay soldiers have a team-based mentality. They respect similar colors of their race, and treat their identical equals as brothers. But when colors other than grey come into play, things start to get a little bit more exciting! You can use red dye, blue dye, green dye, yellow dye, orange dye or purple dye to change the color of your soldiers, and then set them loose to start a fight! Grey soldiers are peaceful unless attacked, but all other colors will rush in for the kill without mercy! Their natural hatred towards members of a different spectrum allows for a lot of exciting events to take place in your Minecraft world. Build giant battlefields, arm your fortresses to the teeth, and let your soldiers transform the earth into a sea of crumbled clay!
...But then again, it's just a bunch of identical clay men, right? And there's nothing interesting about that, is there? If only there were some way to make things more interesting... OH WAIT, there is!
Of course it's not just clay! there's MUCH more you can do with your miniature armies! Choose from a variety of equipment, arm your men to the teeth, and have a showdown to see which type of assistance is more beneficial to survival! All you need to do is press q to drop an item on the ground for them. You can even drop a large pile, and the clay men will split it amongst themselves.
Since clay soldiers are so small, most conventional weapons such as swords and bows become unwieldy. So the most obvious thing to do is to start from the basics. A simple stick can easily be held by a clay soldier, and is their fundamental source of offensive power. It will randomly increase their attack by half a heart, or a full heart for 15 uses before it breaks.
Another thing to worry about is protection. Because they're so small, how could any kind of armor fit onto them? Well, it turns out that just one piece of leather can be easily folded into a handy chestplate, reducing every blow from a fellow soldier by 50% for 15 hits in total. Simple and classy.
As for the issue of health recovery, clay soldiers have the intrinsic ability to digest and break apart the atoms within carbon-based food products to produce raw element compunds that can repair their weakened molecular bonds. In short, they can eat food to gain health. Since one piece of food is too much for them, they will divide it into four meals and eat them correspondingly when their health gets low. Combining all four meals, any food item is enough to recover their entire health bar. This will work for any item of food (and for mushroom stew, they'll even eat the bowl). The only exception is cake - it's way too large for a clay soldier to carry all at once, so they won't accept it.
Moving onto more interesting things, clay soldiers seem to have the ability to recognize a monarch among their ranks. Gold is a symbol of power, so using their incredible metalsmithing skills they will craft a gold ingot into a crown and wear it. Each team will only have one king, unless the kings are so far away from each other that they can be considered as rulers of different regions. When one clay man becomes a king, the rest of the nearby team members will follow it diligently and stay very close. Some may wander due to the fact they technically have no eyes and cannot see their leader, but for the most part, they become a very tightly-knit society.
Everyone knows that anything can be made at least 5 times cooler if it glows in the dark. With lightstone dust, you can turn your soldiers into living glowsticks, and any night time battlefield into a raving disco dance floor! Keep track of your troops by using lightstone dust at night. Best of all, it lasts forever, just like our current torches :smile.gif:
As if a gigantic clay war wasn't awesome enough, now you can add explosions into the mix! A clay man will instinctively incorporate sulfur into their basic body composition to make themselves appear "creepier" to their opponents. But those black specks aren't just for show! When a besulfured clay soldier meets his demise, a small explosion will bring his enemies along for the ride. It will also destroy three or four adjacent dirt blocks, but it's nothing to worry about.
For what they lack in cake-consuming ability, they make up for in their ability to eat sugar. Just one lump of it will send any soldier into a frenzied craze for a whole minute, making them more agile and greatly increasing their walking speed. They tend to be responsible though, and they won't eat another lump of sugar before the effect wears off.
In times of great despair, teammates fall and great armies die, leaving the tired souls of each individual fighter with nothing to do but rest for eternity. That's only the case for humans, though! Clay soldiers only become incapacitated when their bodies are too mangled to even bend a single joint. With a simple lump of clay, any soldier can patch up a fallen comrade's wounds and send him right back to the battlefield, effectively causing a full revival. One clay lump is enough to revive four fallen soldiers. Just don't expect any ressurecting to take place in the middle of a fierce battle.
Well, that information was all fine and dandy. But something just doesn't seem right... don't some soldiers ride mounts onto the battlefield so that they can really get the drop onto opponents? I mean, no army can truly be threatening unless it has the ability to harness the raw power and energy of one of nature's finest beasts. And well... oh, never mind. This mod does have mounts after all.
Indeed it is true, any clay soldier can be given the ultimate gift in times of war: something to sit on. Using dirt and soulsand, you can craft a few horses for your personal armies to use and enjoy. Horses have no team alleigance, so any soldier can use any horse. While a soldier rides a horse, he will experience greatly increased speed. Also, 50% of all incoming attacks directed at the soldier will instead affect the horse. The horse has 50% more health than the soldier, so in most cases, the horse will be taken as a prize for winning the fight.
When a clay soldier dies, his body will always be dropped on the ground in the form of a doll, so you can ressurect him again immediately if you just pick him up. You'll never lose a single soldier (unless you've given him gunpowder and he explodes), so you can keep the battles going for as long as you want! Make videos, post pictures, tell your friends, and heck, go outside and make some real clay soldiers or something. Just don't forget to download the mod, because you'll be missing out on one of the best things that ever got dug out of the sand!
~ Version 2 Additions and Changes ~
For those looking to make even tougher soldiers, look no further than your nearest arts and crafts store. With simple materials like flint and cloth, your soldiers can enhance the equipment they already have! If a soldier has a stick and there is a piece of flint nearby, he'll use the flint to sharpen his stick for additional attack power! And if there is a block of wool nearby, an armored soldier can grab a handful and make some padding to lessen damage even further. The flint and cloth won't be consumed in the process, so they can be used infinitely! Remember, a cozier soldier with a sharper stick is a happier soldier.
As if sharper sticks wasn't enough, now there's an even better way to fight dirty! Redstone dust is good for mainly two things - nerding out your Minecraft world, and making people's eyes sting worse than a snail in a salt factory. If you give your soldiers a handful of redstone dust, they'll throw it in their opponents eyes to temporarily blind them. And while blind, a soldier is completely defenseless and unable to attack! It works for up to 2 uses, but if I were you, I'd bring a pair of goggles just in case any dust gets thrown astray.
For those stubborn opponents who seem to walk around everywhere when all you want them to do is stand still, there's slime. If you give your soldiers a slime ball, they'll make like Dr. Scholls and apply that green goo directly to the feet of their opponents. One slime ball is enough for two counts of adhesive. While a soldier's feet are stuck, they cannot move an inch. They can't be pushed or knocked back, and will only get free after about five seconds - or if the block underneath them is destroyed. Until then, they're just sitting ducks, so you might as well get out the bread crumbs.
You'll discover as you experiment with the clay soldiers that it's unfortunately very easy to get carried away. If you spawn too many of the soldiers, they have a propensity to find their way out of their battle arenas and into just about every nook and cranny in your world. When worse turns to worst, there's the Clay Disruptor. A handy little device made of 2/3 clay, 1/6 redstone and 1/6 stick, it's incredibly powerful when in the right hands. Pressing the shiny red button on the front causes the device to emit incredibly powerful radioactive waves that are capable of instantly killing nearby clay soldiers and causing cancer in small butterflies. Every time you use it, all soldiers in a 16 block radius are as good as toast. It lasts for 16 uses before it implodes upon itself and ceases to exist in our universe. And for some mysterious reason, it seems to work on dirt horses too. So if you're looking to cause some clay genocide, this is the right tool for the job.
~ Version 3 Additions and Changes ~
So you've got a military force armed to the teeth with everything you can possibly give them. One problem: they are still made of clay, so when you talk about their guts... well, they don't really have a whole lot to talk about. That's where iron ingots come in handy. When you give a soldier an iron ingot, they will use it to craft themself a skeletal core, making them stronger and heavier. And as a result of this, the knockback of their strikes will be greatly increased! In turn, they will also fly back a much shorter distance when struck by someone else. Two ironed-up soldiers will cancel out each other, however. The downside to this powerup is that the poor old dirt horses can only handle so much weight, so a soldier with an iron core will not be able to ride one.
ARRGGH! WHY NOT BOWS! I WANTED BOOOOWWWSSSS!!!!
Woah, settle down there Mister Piggy. Let me explain. Clay soldiers can use a gravel block to create a supply of throwable rocks. One gravel block is enough for 15 shots. The clay soldiers will hold these rocks in their left hands, and throw the rocks when their enemies are within range. They will back off and try to play defensively, but if an enemy gets too close then they will resort to physical attacks. Also, do you remember those attack-enhancing powerups, like the slime and the redstone dust? Well those powers still apply to the rocks. With the right combination of powers, even just a few rock-throwing soldiers can be an unstoppable force.
Here's a little something I cooked up special for all of you. I'd like to thank a special fellow named "Popular Demand" for making this possible. Here's the thing: a ton of you seem to think this mod is about building a clay civilization with lots of pretty houses rather than fighting. You're incorrect of course, but I decided to do something for you anyway. And this is what you get: A clay soldier is now able to pick up STACKS OF AT LEAST 5 LOGS. Hear that? Not one log, and not two logs. A stack of at least five logs or greater and up to a maximum of 20 logs. What do they do with said logs? They build houses, of course! There are three different random kinds of houses they can build. 5 logs builds a small abode, 10 logs creates a lavish livingspace, and a full 20 logs will fabricate a fabulous fortress (with a bonus chest of sticks inside!). To build these houses however, they will need a good deal of space and no other clay dudes around. Unfortunately, a clay soldier who is holding logs will basically forfeit their ability to fight, climb walls and even ride horses. But if they are attacked, they will drop their logs and defend themselves.
Another largely demanded feature was a better way to manage clay soldier equipment. Well, here it is. A clay soldier near a chest may look inside of it and see if there is any equipment they need. It may take a little while for them to notice a chest, but they will see it eventually. They'll take what they need instantly and leave the rest for everyone else. And if a soldier has clay, they can even bring teammates to life if their bodies are stored within a chest.
And yet another largely demanded feature was the ability to control soldiers. Well, this is pretty much the best I can do! Use a fishing rod to guide a group of soldiers to a central location. I won't get into it, but adding the ability to control a soldier is both VERY difficult to do and causes LOTS of problems, mainly incompatibility with other mods. So, I had to compromise. As an alternate to this, you can also use a dye that is the same color as their team and they'll swarm around it.
Last but not least, it's everyone's favorite dimension-warping handheld tool again! This time, its power has been increased significantly. Not only can it instantly kill all clay-based lifeforms in the near area, but it can also instantly destroy all clay blocks in a 12-meter radius! This opens up a ton of possibilities for fun clay-based projects. Just make sure not to build a stadium out of clay blocks - you'll most likely regret it.
~ Version 3.5 Additions and Changes ~
As promised, this update brings you four new colors of soldiers! There's nothing too special about pink and brown soldiers. In fact, they fight exactly the same way as all the other colors. But if you really want to go through the trouble of getting cocoa beans just to have an additional color, then you have my sympathy! And of course, I didn't stop there. The other two new colors have some very special properties that could quite possibly change they way you think about clay wars...
That's right! White soldiers are completely peaceful. So if a band of ruffians shows up at their doorstep, they'll have no choice but to sit back and take the hurt! They spawn with slightly lower HP (15) than normal, and they won't pick up offensive items. What use are they then? Well, you could have a race to see which team can kill clay soldiers the fastest! And being peaceful makes them the only team which doesn't attack hostile mobs. Now, as for the other team...
Brawler is really the only suitable word for these furious fighters. Black brawlers are so full of rage and fighting spirit, that they will even fight each other! They will also avoid picking up team-based items, such as golden crowns and revival clay. And since they spawn with higher HP (30), there's no telling which one will be the last one standing! And as if that wasn't enough, the boundaries of war have been expanded even further with new items...
What's lighter than a feather? Not a clay soldier! But even so, troops can take advantage of a feather's marvelous air-resisting properties to parachute down from great heights. Once a clay soldier detects that it is falling from a high location and is at the risk of receiving fall damage, it will automatically deploy its carefully-hidden feather and glide down safely. But be careful! Any soldier which has a mount, a heavy iron core, or is carrying logs will not be able to use their feather.
It's the answer to two problems in one simple item! soldiers can't see far enough? Get goggles! Soldiers aren't cool enough? Get goggles!! This convenient piece of headgear extends a clay soldiers's sight range by 5 blocks and also functions as a stylish set of imitation eyes. And to make things even better, all you need is one glass block to make a set of goggles for your whole army! Just make sure to drop it on the ground with q.
Here's a feature that everyone's been waiting for. Well, most people. At least half the people in my forum inbox. Anyway, it's the new Snow Pegasus Mount! A soldier will treat a pegasus mount just like a regular dirt horse, except this one will hover above the ground as its rider traverses the landscape! The snow pegasus can also survive more hits than a regular dirt horse, but at the same time, is just a little bit slower. This new mount is craftable using snow blocks, soulsand and a feather. For more info on crafting, see the summary section.
Unless there's something terribly wrong with you, you probably don't like seeing horse and pegasus carcasses littering the battlefield during an all-out clay war. For those who do have compassion for our miniature equine friends, a new feature has been added! Clay soldiers now have the ability to revive horses, just the same as they would normally revive their friends. And they still use the same material to do so, which is clay lumps. It's hard to tell why that would actually work, but I'm not asking questions.
We're getting closer and closer to the end of our V3 features, so don't give up yet! This handly little addition enables any clay soldier to access a chest within a minecart! It even works as a unit shipment vehichle - load it up with clay dolls and clay lumps, then send it down the road! One cart could change the tide of any battle - and you decide who gets it!
And now, the secret feature! It is a secret so secret that not even the best secret-keepers know about it! It's so great, it's reason to celebrate! It's the ClayCam!
This incredible new feature allows you to view the action close-up! Just right-click a soldier and see the action from over his shoulders! Pressing shift will disable the ClayCam. The smooth and quick camera movement allows you to see the detail of a war like you've never seen it before - until the unit dies, of course!
~ Version 3.6 Additions and Changes ~
Despite the amount of clothes that clay soldiers are able to procure, there has never been a simple material for them to make a cape with. Well, now there finally is. Using a diamond, a clay soldier will not only craft himself a very flashy blue cape, but his abilities as a fighter will increase massively as a result! His health will be multiplies by twenty (20), his weapons and armor will last much longer, he will be able to use food and weapon add-ons for longer, and he will even have a permanent speed-boost effect! Just one super soldier can take down an entire army of foes! But exactly how long will one super soldier last? It's your job to find out!
And just when you thought the mod couldn't get any more intense... There's ZOMBIES! ...or VAMPIRES! ...or ALIENS! In fact, I don't really know what they are, but they're corrupted and evil! When a clay soldier grabs ahold of an enderman pearl, it gets infected with corruption. And suddenly, nothing else matters except spreading it. When a corrupted soldier attacks and kills another innocent soldier, it doesn't die... It gets all of its health back, becomes evil, and joins the corrupted horde! It doesn't matter what team he's on. A non-corrupted soldier is an enemy. And by the time you realize their piercing cries of agony, they'll already be gone. And they'll start coming... for YOU!!!
...And no matter what happens, don't let a super soldier get corrupted... or else you will have quite a problem on your hands.
Other Things that were Fixed:
- - the claycam now works with everything and is compatible with ALL mods.
- soldiers now respond quicker to chests in the nearby area.
~ Version 4 Bugfixes ~
- - the old stairs bug is now fixed.
- behaviour regarding picking up items during battle is slightly improved.
- the glowing is now working again.
- mod will be going open source shortly.
- - - - -
~ Summary of all Crafting Recipes ~
Pink, Brown, Black and White colors are created the same way.
~ Planned Features for Future Updates ~
* Will be going open source soon.
This mod will work with any other mod (even The Aether, I know because I'm a developer). You do however need ModLoader to run this mod.
You must first install Risugami's Mod Loader before this mod will work. Please do not attempt to install old versions of the mod loader into the 1.0.0 client.
If you are using a Mac computer, search for a special Mac installation tutorial if you have problems installing the mod. "Minecrafter" or something like that might work.
Once you've successfully install the three requirements above, simply drag all the files included in the zip into the jar. Remember to leave the image files in the clayman folder, and drag the folder itself into the jar.
Support The Mod:
Here's a custom signature banner that you can use if you don't already have one.
Risugami's ModLoader - Required to run the mod.
- Adf.ly Links -
CSM V4 - for 1.0.0
Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.
- Adcraft.co Links -
CSM V4 - for 1.0.0
Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.
- Old Versions -
CSM V3.6 - for beta 1.8.1
Donate: ...only if you want to! Added by request.
Also, This mod seems to have been featured on some site I'm not familiar with. I saw a cool Kenshiro mod on there. They asked me to post this image here, so here you go:
Despite the overwhelming amount of demand for the ability to control clay soldiers, I will not be adding this feature. The requirements for such a thing to be possible involve massive amounts of edits to the original game files, a lot of custom code from scratch and more time than I have available. It would take a miracle for the mod to actually be compatible with anything else as a result. Therefore I shall not be making this feature and instead will focus my efforts on SMP and other creative additions.
Aug 31, 2013In all honesty, nobody cares. All threads here should be roleplays, not wannabe touching goodbyes. If you want to make a goodbye, do it in whatever threads you are in and the roleplay discussion thread, don't start some stupid topic over it.Posted in: Forum Roleplaying
Aug 4, 2013Mastermind9513 posted a message on [Primitive Interest Check] Battle Royal (With twists)I think this is an interesting idea, similar to Hunger Games, yes, but with a much bigger sense of urgency and the like. Still, I think you need to flesh out the background information a little more, explain more about why (and how) the government put these people on an island in the first place. I find it hard to believe that if the government had a "lack" of talented warriors, it would kidnap ten and force nine to die in a brutal and sadistic way. Nevertheless, I find it cool that each person has a random weapon, but I think that they should only be able to use that weapon only (but maybe if they kill a person they can use their weapon as well). Like different "classes", but in a warror-type fashion. I wouldn't include any guns, for balancing reasons, but projectile weapons like bows and the like could be used without overpowering their user in the "battle". Keep working on this idea, it's a good one.Posted in: Forum Roleplaying
Aug 4, 2013robbhus posted a message on [Primitive Interest Check] Battle Royal (With twists)Why didn't you just call it Battle Royal? it's so obviously inspired by it...Posted in: Forum Roleplaying
Nov 8, 2010Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions.Posted in: Minecraft Mods
Read this entire post. All of it. Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. If you have an issue answered in the FAQ or this post itself, we won't help you. At all. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them. To all of you who are good boys and girls, I suggest you ignore them too, should they post.
Modding now has its own IRC channel on esper.net, #risucraft.
Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!
Frequently Asked Questions
Q: What is ModLoader? -A: http://tiny.cc/PAIN Q: Where is ModLoader? -A: http://tiny.cc/PAIN Q: How do I install ModLoader? -A: http://tiny.cc/PAIN Q: Why did you link me that image? -A: Because you can't read. What part of "read this whole post" did you not understand? Q: Why does my game freeze on the loading screen? -A: The most likely answer is you forgot to delete META-INF, or your archive tool didn't want to delete it. Q: Why does my game black screen? -A: There are a number of reasons this could happen, the most likely is that you're trying to play alpha through the browser. Mods don't work with the browser version. I do not care about black screens. Get me the error log. Follow the instructions under the "Linux / Other" download on www.minecraft.net. This applies to all OS. Q: Do these mods work with [older version]? -A: No, they are designed for Minecraft 1.6.2. Q: The AudioMod description hurt my head, is there some kind of readme that explains it in better detail? -A: Not yet, so, in the meantime, feel free to contact me about it in IRC, and I will help. Q: How come 7z throws out "Not implemented" OR WinRAR gives me an error when I try to add stuff to the jar? -A: Update 7-Zip or close Minecraft. Q: How do I uninstall the mods? -A: You restore from a backup of minecraft.jar, and in case you didn't back it up, delete the version file in the bin folder, and Minecraft will redownload everything. Q: What does input == null mean? -A: You failed to read instructions, try again... Q: java.lang.NoClassDefFoundError: ...? -A: You failed to read instructions, try again... Q: java.lang.SecurityException: SHA1 digest error ...? -A: You failed to read instructions, try again... Q: java.util.zip.ZipException: invalid entry size? -A: Stop using that bad program and get a real one! Like 7-Zip or WinRAR! Q: java.lang.UnsupportedClassVersionError: Bad version number in .class file? -A: Update java. On mac? Too bad. Q: java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0 -A: Either get JRE 7 or tell mod creator to not use JDK 7. Q: How can I best contact you? -A: In the channel #risucraft, on the esper.net IRC. Q: What if this FAQ doesn't solve my problem or answer my question? -A: Then you can post, or contact us, preferably on IRC.
1) Run the latest launcher and download 1.6.2
2) Go to %appdata%/.minecraft/versions
3) Copy the directory named 1.6.2 and paste as 1.6.2ML(you may name however you please, but everything must match) so there are now two copies.
4) Enter new directory and rename the jar and json files to match the directory.
5) Open the json file in your prefered Notepad program and change:
6) Now with the jar you should do the steps below under Windows starting at number 3.
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
cd ~ mkdir mctmp cd mctmp jar xf ~/Library/Application\ Support/minecraft/bin/minecraft.jar
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
rm META-INF/MOJANG_C.* jar uf ~/Library/Application\ Support/minecraft/bin/minecraft.jar ./ cd .. rm -rf mctmp
5) Run Minecraft, enjoy!
If you're feeling generous, feel free to donate! Or if you'd rather not spend your own money, you may click the Adfly links below and wait 5 seconds, then skip the ad.The Mods
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
Download (Adfly) Download (Direct) Decompile Fixes MCP Mapping Javadoc Old Versions
Elemental Arrows 1.6.2
The Elemental Arrows mod adds four new types of arrows; explosive arrows, fire arrows, ice arrows, and a joke weapon, egg arrows.. They are crafted the same way as normal arrows, but the head is replaced based on the element; gunpowder for explosive, coal for fire, snowball for ice, and egg for, well, egg. Crafting an explosive arrow only gives you one arrow, and it explodes upon impact. Crafting a fire arrow gives you one arrow, that will ignite stuff upon impact. Crafting an ice arrow gives you one arrow, that will freeze water into ice, lava springs into obsidian, put out fire, and break torches. Egg arrows spawn chickens upon impact with the ground, but there's a secret too. Lightning arrows strike lightning where ever they hit, use diamond in recipe. Homing bow recipe is same layout as regular bow, but diamond instead of sticks. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More Stackables 1.6.2
This mod makes saddles, doors, and signs up to 8 in a stack, minecarts and boats up to 4 in a stack. This is great for storage and for using workbenches, chests, or furnaces, as you no longer consume your food! Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Sign Tags 1.6.2
Type [time] into a sign, and it will show the current time. You can also type [x], [y], or [z] and find the current position of the sign in regards to that axis. [a|b] is a redstone input function for signs, where text replacing 'a' will be shown when the sign is powered, otherwise 'b' is shown. Type [light], and it will show you the current light level of the sign's position. [biome], [temp], [humid] each tell you the biome you're in, the temperature of that area, and the humidity of that area, respectively. [temp], [humid] will no longer function in Nether.
Download (Adfly) Download (Direct) Old Versions
Death Chest 1.6.2
When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible. Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped.
Download (Adfly) Download (Direct) Old Versions
AudioMod 1.6.2(Not updated for now)
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
Download (Adfly) Download (Direct) Old Versions
Floodgate block can be used as either a floodgate, allowing toggleable water and lava falls, or as a trapdoor. When you place the floodgate control block, it will place a gate in front of the control block in the direction you are facing. Applying redstone power to this will remove the gate. Use the control block to open the GUI where you can place supporting blocks that will replace how the gate looks. Requires ModLoader 1.6.2.
Where is redstone.
Download (Adfly) Download (Direct) Old Versions
Spawner GUI 1.6.2
Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. You can disable spawners with redstone aswell. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere. Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Block Distortion 1.6.2
This mod is just an experiment. Everything that is 3D (Mostly noticeable on blocks) has a random distortion. Known issues include: Clouds randomize as they move across the sky, held items look rather odd, and GUI elements may be screwed up. I don't recommend using this mod long.
Download (Adfly) Download (Direct) Old Versions
Griefer Creepers 1.6.2
WARNING BACK UP YOUR WORLD BEFORE INSTALLING
This mod changes how creepers attack. Instead of blowing itself up, It will disappear and launcher 100 arrows straight into the air, which will rain down on the landscape. These arrows will be 25% fire arrows, 75% explosive arrows..
Download (Adfly) Download (Direct) Old Versions
Recipe Book 1.6.2
This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip. Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It's a shapeless recipe. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Ever wanted to store your items in a way you can see them? Here you go. This block allows you to add up to 9 items to it and the items you put in are shown in the world. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
This is a new generator. You may select this generator in More World Options when creating world. In this generator, the world is made up of massive spheres with glass domes. Inside these spheres are random biomes. There is a random chance of a lake being placed in the center of each sphere. Usually water, but rarely lava. Bordering this lake you will find sand for water, or gravel for lava. Connecting each sphere is a wooden bridge with fence rail. Beside each sphere is a smaller sphere, which is where you will find diamond and lapis lazuli. These ores only occur here, the others are equally spread throughout the spheres. The cave generator used here is a modified Nether cave generator, where like on the surface, will generate lava below a certain level. if this lava reaches the outside, an obsidian wall will be made to hold it in. Many options can be changed in ".minecraft/config/Biosphere.cfg". Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Armor Stand 1.6.2
This block will give you a place to show off your armor. Just place the block and right click on the platform. You can choose from a selection of skins to hold your armor, as well as have it stare at you, constantly. You may also change the texture of platform by putting block in the last slot. Known issues include: placing a block inside of dummy, standing on its head, possible inability for mobs to path around it. Recipe is 3 solid stone blocks along bottom, with 2 sticks in the middle. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More mods to come!
Apr 12, 2011Second RPG Style adventure, made by me. This one is logical sequel to the sequel of the first one. Since this, characters from there can be taken here, with their invetory corrected and after some revisions. Ah, and prepare to see the wall of text. Sorry.Posted in: Forum Roleplaying
Important one: There is much blood and/or gore. Well, at least it happens sometime. So...
And check the updates news, after I post about them.
Don't forget to + the game if you like it :3
THIS RP IS KILLED BY IT'S AUTOR. THIS TERRIBLE ABDOMINATION SHALL NOT LIVE AGAIN, AND REMEMBER - THAT'S HOW YOU SHOULD NEVER DO YOUR RPs!
Yes, I feel ashame.
NO APPLICATIONS ALLOWED NOW. IT'S GOING TO DIE
THE RP SUPPORT PROJECTSo, what is the project? This is the thing that helps some RPs to become more popular. I can't think of ways better than promotional items, so...
If you want to join the project, you can just PM me your RP (MSPA adventures count) and I will try to add something from it. You can also put this text (This text section about Project) if you want to help other RPs too.
Oh, and if I'll gather 5 Different RP's you can hope to get something like this (WIKIPEDIA LINK)
Currently promoted things (LOOK HERE OR PEDOBEAR WILL EAT YOU)
Join NewLife.exe RP and get Promotional item in my RP! If you play in my RP, then you may get something in NewLife too...
The item, by the way, is a rare Computer.
Laptop "Rarity NewLife" (It has got only one thing running in it: NewLife.exe.)
The laptop binds the NewLife in-game character (that is used by the RP. Read it to find out more) to the Asylum 42 character once it is used.
Edit: The bound breaks when the character dies: that means if you die there, you won't die here. That gives ability to transfer some items between characters and upgrade your stats faster.
Visit this RP, get 5 posts in there and get a nice tiny mini-sentry gun that works on solar energy here! If you get to the 10th post you'll also get a scaled model of "Levitanian", the giant ship that humans sent when there was era of Solar Dissolving!
This thing is small, sentry gun that focuses light to increnate it's targets! It can be disassembled in seconds, so don't hesitate!
Scaled Model : "Leviathan"
All craftsmanship is of the highest quality. Put it somewhere and your sanity will be upgraded!
I hope you know what's this RP. So, join it, get a gun and come here with this shiny-tiny obsidian shortsword!
Obsidian Shortsword (Relic)
An old Shortsword. It has got runes all over it and is incredibly sharp...
The main RP Text starts below...
[spoiler]You tell, I answer and post it into Actions list. Easy. I will also post some tips from time to time.
Ah, and it is different from other RP games.
+Active author, fast responses possibility
+No player limit
+Constantly updated with new features :3
-Big wall of text for prepearing[/spoiler]
[spoiler]As the last struggling group jumps in portal the world twists. Asylum. What? The story will be revealed as it progresses.[/spoiler]
[spoiler]1. No godlike actions, no auto hits. Play fair
2. Use only specified perks
3. No OP invetory. Give it sense
4. Everything that I seem that is not right, is bad
5. Breaking the rule will make you dead. In game.
6. You can not do action if there isn't obvious if that it can be done. For example: [Bad Dood: I enter the oasis that I find.][Me]
7. There can be much gore, so be prepeared and keep your real sainity high.
8. Keep romances private, with allowance of partner (aaand me, since I have to make enviroment to act according to all facts.)
9. If you like the game, add me some reputation :3
10. No. Metagaming. Ever.[/spoiler]
Character Creation Sheet:
Name: [prefix NAME "Nickname" SECOND NAME: SHORT DESCRIPTION. Short description and at least one part of name are critical!]
Race: [Choose one from list. You should consider using beta list that is in [beta] section at the down part of post]
Parameter: [Races have parameters. Pick one.]
Appearance: [How do you look. Use as much information as possible. A picture is best.]
Personality: [Your personality traits. Fears, fobias and some strange things... They all go there!]
Bio: [When I finish the story, you may use it only according to it. But, now you can skip it]
Notes: [That's all the stuff didn't get into the other things]
Preferences: [What does your character like/dislike/hate. Materials, guns, animals. All stuff goes here.]
RP-Expirience: Your RP expirience. Proof will be good.
Name: Dr. Yarnh "DrNightKOT" Shochlov: Tech Specialist
Race: Feline (Humanoid)
Appearance: He is quite tall and skinny. His fur is black, with some rare gray dots. He has some short, black hair. His face has got a tiny scar near an eye. His eyes are green.
Personality: Quite associal and shy. Is lazy, tends to avoid jobs at all costs.
Notes: That's isn't real actually
Preferences: He likes iron, steel, lead, uranium, titanium, Infinite Power Generators, science and computers. He likes spiders for their hunting methods. He hates flies and jobs. He thiks that the way to success is mass robotisation.
Stats list and Guide:
Base stats are base stats. Increasing them will increase the sub stats a little. Sub stat can't be better than Base stat (Well, the bonuses given by your gear CAN make your stats better than your base stats actually.)
Sub stats are sub stats of base stats. You can increase them in more easy ways.
Strenth: Base stat. Affects your body parameters
----Power: The Most straightfoward parameter.
----Toughness: Allows you survive the pain better. Affects your health
----Endurance: Directy affects your stamina.
Flexibility: Base stat. Affects your body parameters that are releated to speed and dodginess. Allows you to survive the pain better (some kinds of pain only)
----Speed: Directly affects your... Speed! Unobvious yeah?0
----Agility: Affects your ability to dodge. Affects your speed.
----Vitality: Directly affects your health.
Intellect: Base stat. Your conscious pshychical processes.
----Memory: Directly affects your ability to learn and understand long-term information (Dates, Lanuages). Saves you from some METAgaming restrictions, defends aggainst amnesia, allows you to get more interesting storyline releated to your past.
----Analysys: Directly affects your ability to understand the enviroment. Yes, it allows to find more stuff through a) Look Better option. Actually the best parameter for newbies.
----Thought: Affects your thoughts. Allows you to solve some pussles automatically and allows you to understand some of them. Gives you higher chances of discovering a secret and having a "good thought" (a Tip from Me )
Soul: Base stat. Your subconscious pshychical processes.
----Will Power: Allows you to resist mind attacks and your subconscious strangenesses. Directly affects your mental defences.
----Psionical Power: ?????. The only stat that actually changes with storyline, but no level ups.
----Sanity: This affects your... Sanity! The only stat that can be downgraded rapidly.
Perks: Unlike in Asylum 42, BETA uses perks in other way. The will give only buffs or only debuffs. They can be obtained in numerous ways, but the first way is to become insane or to choose parameter.
Effects: They replace perks. The Effects are... Effects that are on your character. Insanities, infections or just increased parameters, all goes here! Note: Effects affecting the base parameter will affect sub-parameters aswell.
Parameters: They are choosed at each level up and they activate
perksEffects. They are also added by insanities, racial or class perks, infections, mutations or through other means. Note: Some parameters scale with level!
Level: Your stat that shows your awesomness! Each level up you can give up to five points to your base stats and 10 points to your sub stats. Oh, and you can also transfer 1 base stat point to 2 sub stat point.[/spoiler]
Medical parameters: Flexible DNA, Best Blood Donor
+5 To Memory
+5 To Thought
+5 To Sanity
Increased Talk Capacities.
Increased Lie Capacities.
-5 To Strentgh.
---+5 To Intellect
---+5 To Speed
----5 To Sanity
---+10 To Speed
---+10 To agility
----5 To Toughness
----5 To Vitality
Description: The relatively new race that loves trading and political discussions. They are the main (if not the only) traders in the galaxy, which gives them some privilegues (Even not Merchant humans can get access to some rooms locked for the others). Humans also tend to work with papers more than with technologies, which leaded to the mass polution of their homeworld. Strange fact: Humans are still abducted (Mainly by Felines and Feline based races) for their blood and DNA being very interesting to scientists.
Medical parameters: Flexible DNA
+5 To Intellect
+5 To Flexibility
+5 To Strength
+10 To Flexibility
+10 To Intellect
-5 To Vitality
+1 To Soul
Increased Focus Regeneration
Description: The most asocial race in the galaxy. They are great technicans and inventors (appx 75% of the galaxy tech is made by Felines) but they won't collaborate in most ocassions. They won't trade (Only some of them will do) but can teach you something. Due to their carnivourus nature, they possess Night Vision and have increased hiding abilities. Unfortunately, they aren't bound by morality rules (The only ones are: Do No Harm To Feline), so killing somebody in the name of science is everyday practice. Their nature also makes them much more violent, making them one of the most aggressive races in the galaxy.
Medical Parameters: Highly Regenerative
+10 To Strength
+5 To Speed
-1 To Sanity
-5 To Memory
+1 To Sanity
+1 To Will Power
+5 To Strength
-5 To Intellect
Description: This uncommon race often tries to "stick" (Socially) to their friends, making a tandem. They use their powers to save his/her pair. They are strong and Violent sometimes. Their origins, culture and technological progress is unknown.
Medical Parameters: Unknown
[Needs to be "Trusted" to play it]
+5 To Psionic
Description: Mysterious race that has been never seen in true form (Felines registering them as black/yellow/white Ghost-like creatures floating around). They use the other races as their base. 4 Types of Nexdus are known: The Polymorph is the least common one, and the Parasite and Symbiont are relatively common. Polymorphs can transform (Once in ten years) into the races which DNA they have (Felines give theories about the absorbtion of DNA and all this stuff, but they are so complex, that they can't be used in this short guide). The Polymorphs need sunlight to use their powers and transform or they will die from starvation. They are also belived to come from the Vivid Plasma. This grants them some effects. Parasite and Symbiont are somewhat similiar to each other. They both need a "host" to survive. The Parasites clear the minds of their hosts, so they use their own Mind Parameters. The Parasites can change host fast enough, but the previous host dies in process. They also suffer from some penalties after the change (Weaknesses, Memory Loss, etc). Symbionts don't clear minds of the host. Instead, they "blend" with them (The Symbiont and the Host both control the body, but the Symbiont is taking more advisive role). Symbionts can't change their hosts fast (Once a day, or more.) When exposed to their Hostless formes, Parasites and Symbionts become weak. After Some time they will dissolve and die. The possible host can protect himself/herself from Parasites and Symbiont just by using his/her willpower. The last known type is Resurrecter. They can't change living hosts, but can take the dead corpses under their control. Unlike the previous types, the Resurrecter gets very slight bonus or drawback from it's host. It has it's own parameters and evolves from time to time.
Medical parameters: Flexible DNA
+5 To Endurance
+3 To Memory
-5 To Strentgh.
---+5 to Strenght
---+2 to Endurance
---+5 To speed
----6 To Sanity
---+5 To Speed
---+5 To agility
---+5 To Analisys
----4 To Toughness
----4 To Vitality
----2 To Power
---+1 To Willpower
---+1 To Psionical Power
----1 to Power
Description: The race of the Eralion are not realy well known in the universe. They're race always stayed out of conflics with others, surviving and propecting in small communities of 10. They usually defend they're friends like if they were familie.
They are a intelligent lifeform that usually make small ships to gather ressources in there solar system, but never goes pass it, because of something that happened in the past to their race. They have the same body type has a human, but with blue scales and a tail and some wings, can fly.
About subbmiting your own races:
Try. There are only slim chances of them getting here, I'll be strict. They must fit in story and of course be balanced and etc.[/spoiler]
[spoiler]Name: André Maia
Perk: Gunslinger 1, Hacker 4, Prototype User 3, Analyser 1, Controlling 1
Invetory: Poison injector pistol (for the crossbow from last game), Self made: Railgun, heal gun, Modified Amputator
Bio: After the ramdom teleporter event, Dylian was tired of all the actions. For all the years used for the services with F-Cat, he was transformed into a cyborg, so he could live longer and see the evolution of the race. It also gave him the opportunity to relax a bit. He decided to live in the space station, because all the other places were taken. He observed the work on the station, finding it interesting to see all the new things that were invented. When the break out happened, Dylian was a bit exasperated.
He took out the pistol he crafted while in vacation, some bullets and some basic armor.
"Well, back to work* "He exasperated.
Appeared on station: Was living there.
Race: Cyborg. Has the same resistance has humans, with no gadgets installed. Still affected by everything else.
Notes: This is a transfert from the last rp to this one, hope it get accepted lol.
Will power: 9
Name: Mike Chiller
Name: Huralch (pronounced Her-all-sh)
Perk: Stabber 6, anayliser 1, gunslinger 1
Bio: Never found his parents, and when inquired further about his life he always says he did some bad things he never wants to think about again. when by himself he tends to cry and snarl.
Appeared on station: Amnesia
Race: Wulve. Roughly 6'8''. Has a collar on him, though it is loose.
Will power: 7
Name: “Ace” (thought to be a nickname)
Name: Jacques (true)
Perk: Analyzer 3, Stabber 1, Hacker 5, Faithful 1, Schizophrenic 1
Stats: Vitality: 6
Will Power: 6
Name: Jacques (thief)
Perk: Survivalist 2, Stabber 4, Gunslinger 3, Focused 1, Schizophrenic 1
Stats: Vitality: 5
Will Power: 7
Trick: Shadow retreat
Perk: Sharpshooting 2, Hacker 3 , Demolitioneer 1, Sandworm 1
Inventory: AR-15 with foregrip, flashlight, and 4x scope, survival rations
Bio: Joined the military back on Zen. After training, became a military weaponry researcher and was relocated to the station.
Appeared on station: Worked there.
Tricks: Shadow Blend
Race: Human. Slightly tall, medium build. Curly blond hair, and pale blue eyes.
Will Power: 8
Name: "Game addict"
Status: Dead. Buried.
Status: Probably dead.
Name: Mike "Catpaw"
Perk: Spamshooter 2, Repairer 1, Barricader 1
Invetory: Shotgun, Knife, All Game Addict's inventory, A box of nails
Bio: Unkown much, all we know is that she was with Game Addict till his death
Appeared on station: Was working here
Race: Catman. Grey fur. Different eyes.
Will power: 10
Perk: Hacker 1,Repairer 1, Prototype User 1
Inventory: Solar Gun (Non-lethal prototype, recharged in direct light, also usable as a light source), Laptop, Experimental Impact-Absorbing Vest (Contains a liquid which allows movement but hardens instantly when impacted).
Appeared on station: Working as apprentice scientist
Race : Human
Appearance : Average Height, Pale, Jet-Black hair.
Notes: I'm sometimes on alot, but other times i wont be on for weeks.
Will Power: 6
Perk:Stabber 1, Hacker 1, Barricader 1
Inventory: Pocket knife, a lone go stone
Bio: I do not know.
Appeared on station: Amnesia. Just woke up on station with knowing nothing
Job: I just woke up from amnesia, how the hell?
Notes: I like to play go... alot
Will power: 5
Name: Joe Black
Perk: Sharpshooting 1 Hacker 1 Barricader 1
Invetory: Pistol, Ammo, Laptop
Bio: My character can't remember...
Appeared on station: Amnesia
Job: Computer Hacker
Race: Human (Black Spikey Hair, Jeans and Jacket)
Notes: I'll try to be as active as possible
Will Power: 10
Perk: Stabber 1, Demlitioneer 1, and Barricader 1
Invetory: Nice , durable rapier, tool kit, and spare longsword.
Stats: Vitality: 7
Will Power: 7
Appeared on station: Went to explore odd ship. Something hit him and blacked out. Woke up in station.
Notes: Especially good with a sword in hand and good with tools.
Perk: Prototype user 2,Projectile Aim 1, Hacker 1
Invetory: Protetype Shotminigun,2 bullet pack(clip) of shotminigun, fried potato.
Appeared on station: Was working or living here
Appearance : Normal Height, black eye,black hair
Will power: 6
Name: Garry Newling
Perk: Controlling 1, Animator 1, Polymorph 1, Faithfull 1, Insane 1
Invetory: Sacrifical Knife, Pain Pills, Strange book, Bloodgatherer (pistol, silver), 10 bullets of bloodgatherer.
Bio: Leader of the Cult of BloodSpace
Race: Blood Red hair human. Insane running eyes.
Will Power: 10
Name: B.O.B (Not That Monster)
Perk: Polymorph, Hacker, Prototype User
Invetory: Memory Chip, Zap-Gun.
Bio: B.O.B was created by an unknown scientist, but because of the scientist's death, B.O.B has to set off on his own to find more life.
Tricks: Head Smash
Notes: B.O.B was created by Amigopen.
Will Power: 5
Name: Dr. Colin Morgenstern
Perks: Hacker, Projectile Aim, Controlling
Inventory: Self-Made Sniping Crossbow, Bolts for Said Crossbow, a Package of Ground Beef, Some Grenades, a Knife.
Stats: 7 Vitality, 7 Strength, 6 Endurance, 7 Perception, 10 Logic, 6 Will Power.
Bio: Dr. Morgenstern's records are fuzzy. Some indicate that he was a key member of the enigmatic "Project Cydonia".
Appeared on Station: Knows personally, refuses to talk.
Appearance: Black Hair, Dark Blue Eyes, Medium Build, 6'2".
Tricks: Weapon Throw
Name: Ford Birn
Inventory: analytical visor, high power flashlight, condensed rations, small field knife, semi-automatic SMaRt pistol
Will Power: 8
tricks: Reloadless shots
Race: Human, brown hair, green eyes, fair skin, 5'7"tall, contemplative, determined.
notes: uses analytical visor to help plot combat strategies and identify useful resources. finds pleasure in constructing basic machinery and devices.
Perk: Schizophrenic(I have a awesome character to go with this perk but of course see if you can allow it),Enraging,Obsessed
Invetory:Demonic looking half swords,mask and cloak(yes all 3 demonic)unmarked pills,arm and leg weights.
Stats:2 Strength,2 Endurance,2 Vitality,2 Perception,1 Logic, 1 Willpower
Bio: Story unknown, scientists hope for his memory.
Race:Human/Half-Demon. Max is 5'9 wears a dark blue shirt and black pants has tan skin dark brown hair and red eyes.
Notes:Max has amnesia and can only remember stuff from his past from time to time.
Gender: None (Host: Female)
Perk: Parasite, Hacker, Swordsman
Invetory: Adrinaline Booster 4, Duel Katanas sharp enough to cut through steel and able to deflect bullets(If you can, you can't) 1, Temporary automatic shielding unit 1, Autocharging stun/kill pistol 1
Will Power: 5
Bio: Has lived 10 lifetimes and has been a thief for 9 of them, no one knows his real face, wakes up with no memory on a rough bed hearing mechanical cries.
Race: Nexdeus (Host: Human, blonde hair)
[spoiler]Added Sectors explainations
Removed obsolete action list
Sneaked up an update. Now, go easter egg hunters!
Medieval update: Part 1.
Medieval update: Part 2.
New horisonts update.[/spoiler]
Dec 1, 2011OK, before I begin, This mod is a work in progress. Here are its current coders and skinners.Posted in: Requests / Ideas For Mods
List of current coders:
1. Pyroprogramer (Head coder.)
3. EMPTY SLOT (Still hiring!!!)
List of current designers:
1. Karinth.....YAY! He's back!
This mod will make NPC's bend at you're will. It will also allow NPC's to grow and expand, much like the Millionaire mod, but not quite. The NPC's wont require you to gather resources to expand. They will have their own people to do that.
Here's what I've gathered so far.
OK, First of all we need to know how to spawn an NPC.
To spawn an NPC you need to press the "F4" key, which will put you into an NPC mode. Upon entering this mode
you are given a NPC"wand"(Or something like that.) Using the NPC wand will be easy. Just right click the mouse
while your cursor is over the block you want the NPC on. Then an NPC menu will appear(I'd like it to be the
same format as the start screen minus the background.), on this menu there will be options such as
1. Naming the NPC
2. Making it male or female
3. choosing it's skin.
4. choosing it's function such as trader or civilian etc. (I'll make a list of major ones down the page.)
5. Weather or not it will "Colonize" (also explained down the page.)
6. Choosing what it will say. (Speech trees now a confirmed idea.)
7. If it will have quests or not. (Select yes, then make them say something...Don't have it worked out completely.)
Time to explain the "Colonizing". As I wrote earlier, the option for colonizing will be on the NPC menu,
it will allow you to have both a male and female NPC made near each other, then they will go and build a
house. Once the house is done they will have two children, a boy, and a girl. This will allow them to grow
as a colonie faster. both children grow and repeat the process. When the two NPC's are together the female
will follow the male. They will both be renamed King, and Queen (And be givin a Crown or tiara, which makes then recognized as a leader.) Each colonie
will have it's NPC's jobs chose at random. (Chosen when they grow up to an adult.) Once a colonie has
more than 20 NPC's they will start a faction. Other colonies near this faction will be attacked and looted.
Once a faction is started 1/4 of the colonies men will become fighters, and fight in the wars.
I'm not quite sure how all this will work out, but I've come up with this moving function.
When an NPC is all made and worked out, you will be presented an NPC movement "wand".
To use the wand you right click the NPC you want to move, and then hit the blocks you want it to move around on.
Once this is done you will be given another menu screen designed for movement options.(Again the same format as the rest
of Minecraft.) these options are:
1. Path - Allows NPC to walk freely among the blocks chosen.
2. Patrol - Allows NPC to move from end to end of the blocks chosen.
3. Radius - Gives the NPC a block radius around the block it spawned on in which it can move.(from 10-250 blocks.)
4. Free - Gives the NPC the ability to move around freely, like any other mob.
5. follow - Makes the NPC follow you.(To make an NPC follow another NPC click the NPC you want to follow then click the other NPC.)
6. Stationary - NPC stands still.
All NPC's will attack mobs that come to close.
1.Civilian-Helps start a colonie.
2.Trader-Will sell what is in his inventory to you.(With some sort of currency maybe?)
3.Guard/fighter-Will protect it's colonie or anyone he is set to follow.
4.Farmer-Farms crops like water melon and wheat.
5.Farmers wife-Will gather what the farmer grows and give it to the local trader.
6.Woodcutter-Will cut trees and give half of the wood to the trader(The other half goes to his chest)
7.Miner-Will stay in his mine for days then come out with materials.(Makes a 2x2x3 step mine.)
8.Cook-Will cook all the food gathered.
9.Rancher-Will go and kill all animals near his colonie.
10.Blacksmith-Will make items out of the wood and ores found by the woodcutter and miner.
Here is all of the skins made by Cronic and Karinth.
And here's more, but you have to download it to see them.
CREDIT TO - Crontic & Karinth
If you want this mod REALLY bad, Then support us by putting our banner in you're sig! Here it is!
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