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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Can someone confirm that on the 1.9 version, the Ocean Monumets are generating correctly? Thanks a lot.


    PS: The closer I found is this...



    Not sure what that was there...

    Posted in: Minecraft Mods
  • 0

    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Quote from Zohondekids»

    Where ARE THE OLDER VERSIONS!!!!! :( :Red::Red:


    Get it from any ModPack Launcher like FTB or ATLauncher or any other, download any pack that has the mod on the version you need it and you are done ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Quote from Rezca»


    While the name calling wasn't needed, he's right - the main post states as such




    Public Modpacks, right under the "Not allowed to" category. The modpacks using it were either created and distributed before that rule went into effect, as implied by the rest of the sentence, or went ahead and used it without permission.


    It doesn't say anything about exceptions may be made, and while the author does have the final say in these things, generally PM'ing them about it gets faster results than asking in a forum thread.


    I heard from ModPack developers themselves that they were allowed to use Lucky Blocks as an exception.

    Posted in: Minecraft Mods
  • 0

    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!





    You're all idiots. Please just read the parent post. No public packs can have this mod.


    That's not true. Please, don't call people names.


    You are not the developers, let him answer those question, exceptions has been made and can be made if you are into the ModPacks community you know that some packs are able to use Lucky Blocks even when the pack was/is been created after 1st January 2015.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from lucasx»
    Apologies in advance if this has been covered here but in my search for an answer I cannot find any reference or information on what I'm seeking. I'm wondering if there is something I am missing to get the barrels to accept food from Harvestcraft in 1.7.10. I've played on 1.6.4, and the barrels accept it there no problem. Is it:



    1) a feature that wasn't carried over on this mod from going from 1.6 to 1.7?

    2) a feature that was part of Ex Aqilio but not included in Ex Astris? Or

    3) something on Harvestcraft's end when that was moved from 1.6 to 1.7?



    Thanks.

    You can always add your own "recipes" with Mod Tweaker. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2093121-1-7-x-modtweaker-0-6

    Usually when someone builds a ModPack make use of tools like that to add the compatibility you looking for.
    Posted in: Minecraft Mods
  • 0

    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    Quote from bdew»

    That's an interesting idea, i might look into it when i have the time.

    Thanks for the reply ;)

    PS: I edited the post and added this :) I guess you had reply already by the time I did

    PS: I forgot to ask, will the Ex-Nihilo support add the recipes for the items you get using Barrels, like Dirt, Soul Sand, Netherack, Endstone?
    Posted in: Minecraft Mods
  • 0

    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    First, thanks for this awesome Mod, it helps a lot on any ModPack it's included.

    I have one question, it comes because using "Mine Tweaker" I added a drops to "Breaking tall grass" the same way you get Wheat Seeds to get seeds from a Mod.

    My question is... Would it be possible to implement somehow that if a player search for that item in NEI, it tells that it can be obtained breaking grass?

    Thanks.

    PS: I forgot to ask, will the Ex-Nihilo support add the recipes for the items you get using Barrels, like Dirt, Soul Sand, Netherack, Endstone?

    ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»

    To disable the recipes you would normally use something like mine tweaker. That's the recommended way to do it. If this is not sufficient then I can consider adding an option for this though.

    Thanks, I'll try that way ;) I'm planning on having MineTweaker on the pack to modify some other recipes, so I will go with this ;)

    Thanks for the answer.
    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Hey, first congratulations, really loving this mod and everything it adds. I saw Vaygrim's Chance review and it's really cool.

    The only "Problem" I have, is that I would like to disable all the "Dimension" related items. I look into the config but I didn't saw any clear option to do so. Would it be possible to disable it?

    Thanks in advance ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)
    Erasmus_Crowley I know my PC isn't the best in the world, in fact I'm getting a new one if the next weeks, but I have a question/suggestion.

    Is there a way to have a second Crucible? (In case this is the problem, almost sure is it) As soon as I place one of those combined with Extra Utilities Transfer items and pipes, my world start to lag like crazy. I also tested the crucible by itself, placed above lava and it start to lag my world, getting less FPS and general lag while moving around.

    I remember back in 1.6.4 not having so big of a problem with the Crucible, but in 1.7.10 it's more intensive the lag created.

    PS: Would is also be posible to turn off Sieve particles when someone has setting on "Particles: Minimal" in Minecraft, that basically turns off almost all particles in game. Hoewever the Sieve generates over 200 particles while been used, so it would be could to have 0 Particles when Minimal is selected on Minecraft.

    Thanks ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x]Touhou Alice's Doll Mod
    License information to include this Mod in ModPacks?



    Thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on AdvancedHUD Continuation [0.1.8] [LESS bugs]
    I have a question, when it says:

    . REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER.

    So, we can't add this mod in a ModPack, unless we link users to download manually from the original uploads?
    Posted in: WIP Mods
  • 0

    posted a message on Advanced Genetics Mod
    I have a question, how can I distribute this Mod in my ModPack, if I can't include it in my download for the ModPack?



    ou are not allowed to upload instances of TeamDNA mods without a written permission of the author.
    You are allowed to create modpacks with TeamDNA mods.
    All TeamDNA mods must be downloaded from the TeamDNA.de-Server.

    Once I'm ready for my pack to be available, should I ask for that permission?
    Posted in: Minecraft Mods
  • 0

    posted a message on Slime Farm :3
    Try this one: http://chunkbase.com/apps/slime-finder

    You need the Seed of the World you playing.
    Posted in: Discussion
  • 0

    posted a message on OpenBlocks 1.2.8
    Can I ask, where you get the downloads for 1.7.10 version?

    Thanks.
    Posted in: Minecraft Mods
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