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    posted a message on Survival .jar+Survival custom server files SERVER
    Quote from Ten_Tacles »
    Epic.
    Much better than the wikipedia link in my sig. :biggrin.gif:

    now we need thankies system
    Posted in: Alpha - Minecraft Servers
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    posted a message on [BOT] Botler
    this bot have been modified.. it is grief bot now
    Posted in: Mods Discussion
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    posted a message on Survival .jar+Survival custom server files SERVER
    dammit wrong forum
    Posted in: Alpha - Minecraft Servers
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    posted a message on But.... How?
    Quote from matthew102000 »
    Quote from ZevN47 »
    Isn't this like a repost of a repost of a repost?


    no, more like a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost ofa repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost ofa repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost ofa repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost ofa repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost ofa repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost ofa repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost ofa repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost ofa repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a *head explodes*



    fixed
    Posted in: Alpha - Survival Single Player
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    posted a message on POLL: when /indev/ multiplayer comes out
    other

    i dont want 1000000of such serverss.....
    Posted in: Alpha - Survival Single Player
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    posted a message on cooool [Edit: Notch's Explanation on Lighting]
    okey LightWarriorK
    Posted in: Discussion
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    posted a message on Zuriki's Multiplayer Survival Server (FUTURE REFERENCE ONLY)
    Quote from Ten_Tacles »
    Um, Zuriki?
    Will you still do this?
    Or do you stop with MC entirely?

    RMM member
    woohoo yeeeee wooooo
    Posted in: Alpha - Minecraft Servers
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    posted a message on cooool [Edit: Notch's Explanation on Lighting]
    Quote from ironpenguin »
    i dont get why people keep posting notchs blog posts, its annoying


    if it is annoying .. u will not have alot friends

    post notch blog posts make u sexy
    Posted in: Discussion
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    posted a message on cooool [Edit: Notch's Explanation on Lighting]
    Quote from Notch »
    Per request: This is how the new lighting will work
    This could get a bit technical.

    Currently, each block has 8 bits of block type, 4 bits of aux data that varies per block type, and 4 bits of lighting data. That means each block can be one of 16 levels of brightness.

    When the sky color changes, I lower that value by 1 for each block directly exposed to sunlight, then recalculate the lighting propagation for all affected blocks. After that is done, I rebuild the chunks.

    This lighting recalculation is very slow for maps with many half transparent blocks like the leaves, or when there are a lot of torches, and it’s the reason I originally wasn’t going to do day and night lighting. It’s also the cause of the “black hole when digging at sunrise or sunset” bug, since the lighting engine is busy recalculating stuff otherwere.

    Now, the new engine will instead have several multiple layers of lighting per block.

    Layer 1: Sky color. Always treats the sky as fully lit.
    Layer 2: Block lights.

    These two layers gets updated whenever a block in light (in that layer) gets removed or added. Layer 2 also gets updated when adding a light emitting block.
    These updates are local to that change and are quite fast. Note that the only time the change happens in both layers if if you change a block that’s lit by both the sun and a block (torch, fire, lava, and so on). Most of the time, the recalculation only happens in a single layer.

    Layer 3: Dynamic light sources.

    This could be an implied layer derived from lit entities, or a real calculated layer, depending on how I implement it.

    When a chunk gets recalculated, I iterate over all the blocks in the chunk and calculate their brightness as:

    tile.brightness = max(layer1-skyDarkness, layer2, layer3)

    So when the sky gets darker at night, layer 1 never gets recalculated, but I just offset the values in it when calculating the brightness.

    What’s even MORE fun is that I could potentially assign each layer a different color.

    tile.redBrightness = max(layer1-skyDarkness, layer2)
    tile.greenBrightness = max(layer1-skyDarkness)
    tile.blueBrightness = max(layer1-skyDarkness, layer3)

    Suddenly, all carried light sources are blue, and blocks emit red light, and the sun is white. This would allow for reddish sun light during sunsets and sunrises.

    Since blocks updates always happen close to the player first, this will completely stop the black hole bug, and it’d cut the processing time of the light transitions down to almost zero (just changing the value of skyDarkness and marking all chunks as dirty).

    posted 2 seconds ago
    Posted in: Discussion
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    posted a message on NBTforge shenanigans
    Quote from piecewise »
    there are multiple lighting errors right now, such as lava not glowing until you put a torch next to it. These glows vanish if you get too close to them so it would be difficult to reproduce unless you just dug a massive hole like the one shown.


    none was right
    Posted in: Alpha - Survival Single Player
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    posted a message on When clones attack
    *coder* said he gona make those mobs walk how they want....
    epic
    Posted in: Discussion
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    posted a message on Every time.
    Quote from madk »
    Heavy Rain

    lol
    Posted in: Alpha - Survival Single Player
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    posted a message on Glowing armor
    yes
    make armor lesser in size
    then add glow
    Posted in: Alpha - Survival Single Player
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    posted a message on When clones attack
    yah i was attacked by 100+clones yesterday....
    Posted in: Discussion
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    posted a message on 1x1 Model Scale of Sweden
    top coers make google stret view map convert into .mclevel
    Posted in: Alpha - Survival Single Player
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