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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from XelNigma

    Might want to rename the "Use" Core to "Plant" Core because I cant get it to do anything but plant things.

    It wont use my wands, wont sheer sheep, wont milk cows, wont throw eggs or snowballs. And most upsettingly; dont feed animals for breeding.

    Iv tried both placing the mark on the ground then forcing cow/sheep onto the block and placing a dirt block attaching it to that, removing the dirt block and changing the golem to "use on empty square". still nothing.
    The golem will walk to the spot but just stand there holding the sheers, bucket or what ever item im trying to get them to use.

    They will place blocks, but seeing as they try to stand on the marked location they often get stuck trying to place a block while they are in the way. So using them to build a new wall seems out of the question, but if you set them to place on empty squares they can be used to rebuild destroyed walls quite well.

    Any one else had better luck?


    the golems only react with blocks, not with entities.

    Quote from TheFlyingBanana

    Oh, and in case it wasn't made aware to you... The aspects which will activate runes are of course related to what you're researching. In the case of say, magical cloth, the likely aspects would be praecantatio (magic) and pannus (cloth/covering).


    the foci of mining doesnt have the aspec of mining.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor
    It was also one of the most complained about features which is why I ended up removing it


    last time i heard they are the boots of the traveler, not boots of the builder.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from mihosh

    Two little suggestions.
    1. Give boots ability to "step up" one block height, like in TC2.
    2. Ice focus it is kind of obsoleted by fire and lightning now. I suggest making it hit harder, but reduce fire rate, so DPS is roughly same. It will be great against Endermen.


    endermen teleport before any kind of projectile hits them (snowballs, arrows) and the ice of the foci works the same.

    Quote from RustyXXL


    If you do add that, please add a modifier like shift to turn that behavior off, as it can be annoying while building etc.


    in TC3 the boots also stepped up a block automatically and nobody asked for something to turn it off, they are boots for traveling, not building.

    Quote from mihosh


    Or maybe make it work only when running?


    with the boots of the traveler (at least in TC3) sprinting and walking had the exact same speed (i think with haste too) but since the FOV changes you think you are moving faster, which you are simply wasting the hungerbar.

    Quote from InFerNos1

    Why is there a potato in the shock focus recipe...?


    where do you think it gets its energy from?

    -Azanor

    I think its a portal 2 reference too

    -Me
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    wow now that i see the green i like it more!
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    People that want blue forests because it looks magical, but I want green ones because of minecraft's ugly grass transition (with taint that transition makes sense since it spreads but other biomes, like forest to enchanted forest or swamp to plains, looks really ugly)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MokahTGS

    So I was stupid and went on a giant item scanning spree and I didn't have any scribing tools in my inventory. I'm afraid I missed out on a bunch of research notes because of it. Is there any way of resetting the aspect research or am I just screwed?

    on the side it should have said in red color "you learned somethig but didn't have anything to save it with" or something along those lines, and in any case, you can find it with the research table later.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Kaligraphy



    I tried that. The process always stops after it collects the essentia needed. I can't figure out what's wrong and it's quite frustrating. Nearly everyone on my server has some form of flight, except me and I'm the one in a bird skin. Seems petty, but I had my heart set on flying and now I can't. =/


    do you have the 9 pedestals required?

    Quote from SF_Chipan

    why some aspects' upper left corner have a star?

    could anybody tell me?
    Thanks! :)

    because you have a node nearby that automatically recharges your knowledge aspects.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Soulfox

    Does anybody have a Thaumcraft 4 server yet?


    yes, privated and whitelisted :)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor



    Nodes in jar's that are actually usable for anything other than decoration would be OP. Moving them is already bad enough :P

    Nodes used to be indestructable, but several issues popped up with that during testing. They could get in the way of peoples builds (CPW's massive train system on FC2 was one - halfway through he got stuck because a node was in the way of the build and it had to be removed with creative).

    It also gives you the option of getting rid of hostile nodes if you have no other choice. I also like the idea of them being fragile magical constructs. Even swinging a pick through them a few times will be enough to disrupt the magic that holds it together.


    What if depending on what aspects the node has, the effect it does when destroyed? if it has fire, it explodes with a ball of fire burning you and pushing you away, if it has water it explodes in hundreds of ice shards (like the ice foci) in all directions, etc
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from GrammieFi

    I would like a paper washing block for useless research theories please. They clutter up my inventory. If I could wash out the ink I could reuse the paper.

    (I end up with multiple copies started of most research, some unsolvable. Once the research is learned I have no use for any extras, whether solvable or not.)


    thats what lava is for

    come on, is just paper! its not like it costs diamonds.

    Quote from Sharwul



    There are currently a few ways to get more research points, below, I've listed the ones that I know of

    Method 1:
    Scan blocks and items with your thaumometer. Note that you can only scan each type of item/block once.
    Find more nodes, and scan them with your Thaumometer. This will give you around 4-6 research points of each aspect the node contains.


    I don't get research points when scanning nodes

    Quote from T145

    I'm getting a weird texture glitch w/ Cinnabar that has it rendering only the top side of the block while it's being rendered in an inventory (meaning inside an inventory). The other sides are simply black. Anyone else getting this bug?




    same here, with amber blocks and the rest of the ores too

    I think its a graphics card problem.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric

    Also, when I'm generating a new world, is there a way to tell it to skip TC features and give me a vanilla world?


    I'm guessing when you install biomes o'plenty or extrabiomesXL you disable all biomes and have only vanilla ones.
    No, you can't do that.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    when I research aura nodes I don't get any knowledge aspects from them at all :(
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from StigZG

    I found a bug (maybe): When I got close to one of those obsidian totem poles the sky turned dark blue (I would get close to it, the sky would turn dark blue, then I get one step closer to the totem poles and it turns back to normal, then 1 step closer and it turns dark blue...)
    I want to give you pictures of it but i don't know how. NOOB!


    open f3 and see if the biome changes
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Crafting4ever

    Sounds like an Eerie biome, which doesn't spread as far as I know. Is it purple? Or just a very dark grey?


    eerie biome does spread, first it was 3 lonely blocks and now is about a 20x20 area

    the grass is about the same color as a swamp
    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from Mysterious_Gamer

    I'm using minecraft 1.6.2 and Thaumcraft4.0.0, which one should i download ?


    latest
    Posted in: Minecraft Mods
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