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    posted a message on [Item] Toolbelt

    True

    Posted in: Suggestions
  • 0

    posted a message on [Item] Toolbelt

    Nice idea but I think it would be longer and harder than to just use your inventory. No support.

    Posted in: Suggestions
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    posted a message on Bluetooth Redstone

    Lmao, that's my brother, I'll tell him to unvote it.

    Posted in: Suggestions
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    posted a message on Different landing damage for other blocks

    I've tested it out, and jumping from a height of 7 blocks takes away 1.5 hearts from you no matter what the block you're landing on is (excluding water, lava, etc...) In real life, jumping onto stone from a height should hurt reasonably more than jumping on to wool; of course, in Minecraft, the wool is in block form, so in real life, it would hurt as much as jumping onto a mattress. Also, the player should be able to pass through a lilypad when falling through it (such as passing through a block in spectator mode, or passing through a cobweb but way faster), because in real life that's what would happen- you'd just slide off it and find yourself in water.


    Jumping onto stone from a 15 block height takes away 50% of a player's health but jumping onto wool should inflict damage of 30%. Here are my suggestions (15 block height).


    • Dirt: 60%
    • Stone: 75%
    • Wool: 30%
    • Slime Block: 10% (I know it takes the fun out of the slime block, but in reality, it's like jumping from 30,000 feet high onto a mattress without getting hurt. There should be a setting to keep the slime block damage off and on.)
    • Wood: 70%
    • Sponge: 10%
    • Sand: 40% (Smoother than dirt)
    • Coal Block: 80%
    • Concrete: 75%
    • Water: 20% (In real life it hurts to jump in water from a high distance but I don't think this should be affiliated with landing damage)

    Please leave suggestions.

    Posted in: Suggestions
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    posted a message on Bedrock Armor

    Great idea, but I think the damage absorption should be reduced to 95% with a full set.


    Supported.

    Posted in: Suggestions
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    posted a message on More "Original" Animals

    All we need is some jellyfish to sting us as we go in the water.


    No support.

    Posted in: Suggestions
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    posted a message on Minecarts Can Tow Buildings

    By the structure block I mean the dimension parameters. Also, there would obviously be a maximum limit as to the size. And this is fairly different than minecarts with chests/TNT.

    Posted in: Suggestions
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    posted a message on Bluetooth Redstone

    1. It's somewhat like Bluetooth; it's not actually Bluetooth and they can just name it differently

    2. Similar to walkie talkies, you can command it, by right clicking on two objects or something

    3. Obviously the crafting will include extremely valuable items- including redstone

    4. Probably like some radar signal or something. Your final argument would also be directed to CDs, Dispensers, Droppers, etc...

    Posted in: Suggestions
  • 0

    posted a message on Minecarts Can Tow Buildings

    With the exact programming used for the structure block.

    Posted in: Suggestions
  • 0

    posted a message on Bluetooth Redstone

    It's really annoying to connect redstone to objects and in the upcoming updates, there should be a bluetooth type of option so that you don't have to build any wiring. Useful for redstone lamps.

    Posted in: Suggestions
  • 1

    posted a message on Minecarts Can Tow Buildings

    In the upcoming updates, there should be a new cord item that you can attach to a minecart and a building. A tripwire hook or something looking like that can be placed on the chosen building, in which the cord can be tied to. When the minecart goes, the building goes with it like a tow truck. Obviously if the minecart stops somewhere between two blocks, the program would round to the nearest block and snap it there. Of course, there would be parameters for options, such as, include entities, only connected blocks, choose dimensions, etc...

    Posted in: Suggestions
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