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    posted a message on Help error and dont know why
    Two things:

    1) Please put your code within [ code ] [ / code ] tags

    2) Could you copy the EXACT error that is being thrown and paste it here?
    Posted in: Modification Development
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    posted a message on Need help with Mob Rendering! 1.5.1 <unsolved>
    Is it both arms or just one? Its hard to tell from the picture, but it almost looks like just one arm being an issue.

    Also, do you think you might be able to take some pictures from other angles and not near a wall? It's difficult to see what exactly is going wrong with only one image and part of the model being hidden by passing into the wall ;)
    Posted in: Modification Development
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    posted a message on Can some one help me?
    If you know how to make crafting recipes for new items using vanilla items, then it shouldn't be too hard. Simply use that knowledge and, instead of having the result be a mod recipe, make it the enderpearl. It's rather simple truthfully, and if you already know how to make a modded crafting recipe as you say you do, then there really isn't anything to learn other than how to reapply this to work for vanilla items.
    Posted in: Modification Development
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    posted a message on Ban the user above you #2
    Banned for banning me for banning you for quoting while using a quote of me banning you for quoting.

    So much banning and quoting :Sheep:
    Posted in: Forum Games
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    posted a message on Google Picture War
    Posted in: Forum Games
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    posted a message on The Wrong Answers Game!
    Because time machines can't have paint jobs.

    What is your answer?
    Posted in: Forum Games
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    posted a message on Ban the user above you #2
    Banned for quoting.
    Posted in: Forum Games
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    posted a message on At the Crossroads - Help Learning How to Mod
    Start with the basics then, that's what I did. It helps sometimes to plan ahead, figuring out what your mod will need, how complex each part will be, and then either learning what you need to learn in preparation of the complex sections or begin working on the basics and handling the difficult as you come across them.
    Posted in: Modification Development
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    posted a message on At the Crossroads - Help Learning How to Mod
    Step #1) Have an idea.

    Step #2) Start creating mod for said idea.

    Step #3) Realize you need more Java knowledge.

    Step #4) Learn more Java.

    Step #5) ???

    Step #6) Profit.

    Seriousness aside, I'd suggest watching the videos the creator of the Equivilent Exchange mod has on YouTube. The first video may be the best answer to your question.

    If you haven't done so already though, at some point watch his third and fourth episodes and follow how to setup a good environment for Minecraft modding in Eclipse.

    If you'd like some basic ideas for mods, I'd suggest viewing the Mod Request/Idea Forum. Truthfully though, the best idea is one that you come up with that you have passion for making, even if it's just fun. Otherwise it becomes much easier to be overwhelmed or bored and just giveup.

    Best of luck to ya!
    Posted in: Modification Development
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    posted a message on Minecraft 1.6 release w/ horses discussion
    I don't believe we've been given any further information except that there will be horses. It's possible we won't know anything about their mechanics until after an initial 1.6 snapshot, which it has been said won't be released for a while (So to give people time to enjoy 1.5).
    Posted in: Future Updates
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    posted a message on Check if a play right clicks with an item
    Check the methods used in food, since those are used without right clicking on blocks. See if there is something there that might help you.
    Posted in: Modification Development
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    posted a message on Newbie needs some help with simple(?) mod.
    Or if there is some Forge event that can be used to detect player damage events, then you could utilize that to check and see if the damage was caused by a player via an arrow and go from there.

    I don't know much about Forge to be truthful, but I have heard something about events
    Posted in: Modification Development
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    posted a message on [SOLVED] Is there a functional replacement for .getSize() method within world.getEntitiesWithinAABB List cast within for() const
    I don't see how the buildpath is relevant to the issue Khlorghaal..

    I'm not positive, but I don't think any of these issues should be Forge related.You do have entities as a List, correct?
    Anywho, the tooltip itself makes no sense. It's commenting on the relations used with the operator,
    1 < entities.size(). For whatever reason, it's thinking that entities.size() is a Dimension, which does not make even the slightest bit of sense. The only thing I can think of is to try either testing what you have to ensure there is no error and the tooltip is simply crying wolf, or change the float at the end to a double (Which I actually think it is supposed to be? I'm not positive, but that's what my previous version of MCP is showing)
    Posted in: Modification Development
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    posted a message on Help with movement. Client-server synchronization
    Perhaps look at the basics of how boats do the same thing? Since they use movements involving first pressing W or S to move

    Otherwise, looking through Flan's code, I assume you're attempting something like this?

     @Override
    public boolean pressKey(int key)
    {
    	 PlaneType type = this.getPlaneType();
    	 if(FMLCommonHandler.instance().getEffectiveSide().isClient() && (key == 6 || key == 8 || key == 9))
    	 {
    	 PacketDispatcher.sendPacketToServer(PacketVehicleKey.buildKeyPacket(key));
    	 return true;
    	 }
    
    ........more code here......

    It looks like Flan has created a custom packet that he sends to the server so the server knows the key is being pressed, and then he follows it by calling the same method on the server that is being called on the client.
    Posted in: Modification Development
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    posted a message on StringIndexOutofRange
    Alright, so I'm not positive since I don't have the MCP code I have on the computer I'm using currently is behind by a few versions, but unless they've altered it addSmelting can't take specific block metadata for the input item, just the generic ID. I could be mistaken, but that's what the version I have is showing.
    Posted in: Modification Development
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