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    posted a message on Traincraft 4.2.1.
    Just watched your teaser vid for the next update, and I must say, I am VERY excited with what I saw. Looks great, and I can’t wait. *applaud*

    Couple things I’d like to ask about.
    • True angle track, at 45 degrees, and maybe 15 degree (over multiple blocks like a curve).
    • Partial curve, 90, 45, and 15 degree. Ratatable when placed.
    • Engine turntable. Large multi-block unit.
    • Angle crassing.
    • Monorail (enough said).

    Looks great. Looking forward to the update.
    Hopefully you 1.72 update will not use block ID’s, to reduce MOD conflicts.

    Thanks.
    Posted in: Minecraft Mods
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    posted a message on Rabbits?
    Bunnies. Hm . . . ok, add the cute bunnies I guess. I have no problem with adding ambient mobs to make things more interesting. I just hope they don’t spend a lot of time on this development. I’d suspect bunnies could be added as a weekend quick project for them. Now, if the bunnies where to play a key role in some weird way, ok, go wild. But . . . Hope they stay focused on the bigger more serious additions that need to happen to this game. Hm . . .

    Maybe a bunny swarm eats all your crops one night. They can get through fences and under walls. No barrier can prevent them. Guard your crops with wolves or something. That could be interesting.
    Posted in: Future Updates
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    posted a message on NEW BLOCK: SEA LANTERN, CONFIRMED
    This ‘could’ be interesting, depending on what Mojang finalizes with it all. If it’s just another underwater village with the same old villager model and AI, then *yawn* If the chest contains basically the same old stuff the dungeons and mineshaft chests contain now (wheat, seeds, bread, records, and occasionally a nice item), then *yawn* If there’s only going to be two new blocks in it all (one of which we can do now (under water lighting by Jack-o-Lantern)), then *yawn*


    Now, if they turn it all in to something truly unique and worth risking a deep deep dive for, then OH YEA! Bring it on! After all this time, I sure hope the new stuff boosts the game experience some. (I’m getting into MODs now, so my comparisons, and expectations are getting a bit skewed.) LOL Anyway, we’ll have to see. They’ve had a lot of time to incorporate cool things.

    Oh, hopefully, they introduce a MOB that likes to eat squids. There are too darn many of them dang things. They’re borderline annoying these days. LOL
    Posted in: Future Updates
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    posted a message on My Not So Sad Survival Castle Anymore (Final Update Posted)
    That’s not all that bad actually. Sure, it could use some sprucing up here and there, but generally, it isn’t bad or un-savable. LOL

    One, add some pictures to those large expansive vertical interior walls. Add some relief (as we call it), to break the vertical faces up a bit. Similar to what you did to the exterior wall. I always try to incorporate realistic function to my builds. (comes from my engineering mindedness LOL) ‘Most’ things must have a reason for being, and areas need to include the right parts. Stables, need stables, hay storage, work area (with anvil), kitchen needs work tables, storage bins (water, coal, wood), dinning area near kitchen, etc.

    Turn the carrot garden into a green house, Add some wood supports, and cover in glass.

    Pond needs a small wooden landing (dock) for fishing.

    Add more wood materials throughout. Add balconies to large tall open areas.

    With some different them patterns, the walls and floors won’t look bad.

    As for castle layout, plan a remodel. Combine a couple rooms, knock a hallway wall out, and expose the rooms behind to the hall. Use other materials to divide spaces besides cobble. A wall of iron bars, or fencing, bookshelves, glass, wooden buttons can look like pegs in stone, and stone buttons look great against wood.

    There are tons of pictures out there to get ideas from.
    Posted in: Survival Mode
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    posted a message on Tracking MOD parts and pieces in survival
    MC Survivalist,

    I’ve been playing MC for quite a while now, all in survival. I only create new worlds when an update included a big change, or something I really wanted to use. So, in the year and a half I’ve been playing, I’m only in my 3 serious world. Well, this year, I began getting into MODS, some fairly large and complex. BoP, Forestry, Railcraft, Traincraft, and recently added Thaumcraft, Twilight Forest, now considering Bibliocraft, and Oceancraft. Aside from the 5-6 other smaller ones I also have, I’m sure I’ll find more MODs to add.

    My question is, how do you all keep track of all the recipes, parts and pieces in survival?

    Do you use NEI while in survival, and if so, to what extent? Do you use some other MOD or method?

    How do you keep track of all this stuff without going in to creative, or acquiring cheat sheets?

    Thanks
    Posted in: Survival Mode
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    posted a message on Resourceful Mobs
    Nice simple and straight forward MOD. Thanks.

    Idea: Allow them to be collected and farmed just like cows and sheep. You feed them rotten flesh to get them to breed. Since most of us have rotten flesh stacked a mile high, make the breeding success rate very low. Oh, did I mentioned they can move on vertical and upside down surfaces (ceilings). LOL
    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    How hard is it going to be to get Traincraft released for MC 1.8 sooner rather than much much later? Eliminating the ID conflicts is going to be a big help in reducing crashes and improving compatibility.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW


    I figured I might as well mention this now, but once we're finished updating the mod to 1.7.2, I'm most likely going to be quitting. I really don't have any interest in modding anymore, nor do I want to be a part of the community for various reasons. That's one reason development has been so slow, and I haven't really been interacting with users of the mod lately.

    I'm not sure what Adubbz plans on doing entirely, but he's also expressed disinterest in modding. Amnet and ted80 rarely talk or do anything with the mod anymore, so as far as I'm concerned, we'd either have to hand the mod over to someone else, or just stop updating it, which I'm sure people wouldn't want.

    If we do hand the mod over to someone else, it's just going to be solely for updating/bug fixing. I don't want someone else adding new features to something that I've spent so much time tweaking and perfecting to the best of my capability.




    Well, I am/was very excited about BoP. You all have done an absolutely AWESOME job with this mod. Cheers all around. :D

    This is a reality about mods though. We all have to hope the authors continue them. It’s also a reason I’ve avoided them. Can’t get too attached I guess. I’ve only recently discovered BoP and have been very excited about it. Shared it with my brother’s family too. I’m on my first real world with it at the moment, and about to try another. However, I’ll need to keep an eye on BoP’s development though. If it isn’t going to be handed off to be maintained, I’m probably better off not getting any more attached to it. While I’m willing to lag behind the latest Mojang updates for great mods, I do want to use the latest and greatest stuff they add to the game.

    So, thanks for all your hard work, creativity, and support. The community is in your debt. I’ll keep using BoP and bragging about it as long as I can. Cheers.
    Posted in: Minecraft Mods
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    posted a message on [1.12] [Forge] [Universal] RareOres Classic version 1.0
    I think this MOD is awesome. I'm new to it, just came upon it last weekend. I've already added it into my MOD directory for my world. Small ID conflict with items 251, 252, & 253, bumping heads with BoP. no prob., simply added a 1 to each (1251, 1252, & 1253), and everything loaded smooth as silk. LOL Now, i have to go mining.

    I watched the MOD review vid. Awesome stuff. While I haven't explored HUGE distances yet, I have explored a little. So, having to go to new areas for the ores is going to add a bit more rarity to them. LOL May consider a regenerate ore mod to help.

    Awesome MOD guys. Looking forward to finding some of these ores now.

    Ore Idea 1: How about a Quantum Physics type ore. It has two main characteristics. 1) It looks exactly like the block next to it when you look at it head on. You can see it's true form from the edge of your FOV only. 2) it exists in more than one spot at any given time. Meaning, if you find one, you must mine it's other 1-2 locations before collecting the ore into your inventory. The other locations can be anywhere from 5-20 blocks away in ANY direction. (or further). Can't smelt it in a normal furnace. Must be smelted in 3 furnaces at the same time (linked somehow). Benefit effect: Craft into a token that allows short range teleportation that most often takes you to the spot you selected with a small durability hit on what you are wearing (all materials).

    Second Ore idea: A Liquid or Quicksilver type of ore. 1) it can be clear, and be found suspended in pools and large bodies of water. (Oceans). Apply to boots to allow water walking. 2) Quicksilver: As soon as the block is broken, the ore liquifies and seeps through neighboring blocks like water. Collect the (7 pieces (like water) to collect a full piece. Benefit: Enchant boost to allow more frequent critical hits. (since it seeps through an opponents armor more easily.

    Third Ore Idea: A Helium or Airy (light) type of ore. We need an ore that's found at very high elevations. Imagine having to mine some of those HUGE mountains and spires above the clouds, especially in an Amplified world. A airy type of ore that gives you slow fall or something.

    Last ore idea: Dimensional Ore. Only found, rarely, within 20 blocks of an active (normal sized) portal. Player must construct portals in hopes of the ore becoming visible. Portal material can be one of your already rare ores. Benefit: Enchant onto an object or armor to allow portal travel without a full active portal.

    Ok, I'll let you know if I think of anything else. LOL Off to mine for your rare ores now.

    Thanks for the MOD, looking forward to more.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2][Forge] Diamond Buckets+ v0.98d: Hold more stuff in TWENTY-THREE new buckets! Now link ender buckets to any tank from any
    Just found this mod and it looks awesome, may work for what I need. I'm tired of using the wimpy small default bucket to supply water to my engines (trying not to use Buildcraft yet). Having a bucket, or other water carrying items of a large capacity is really needed. Hopefully we can get this updated for 1.6.4

    Anyone know of any other larger capacity water carrying MODs?
    Posted in: Minecraft Mods
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    posted a message on What do you think about 14w10b?
    Quote from Jiminip

    How can you even think that? They work hard to keep giving us FREE updates, you should be more grateful. Or not play newer versions if that's how you feel.


    HAH! Do you really think Minecraft would be as popular as it is if Mojang had charged for each update? Think it would be as good as it is today if they’d charged for their updates? Think the game would even have a future if it charged for updates? No, no, no. You can only charge for updates, expansion if they are solid enough to sit on the store shelf for purchase. Anything else if for your own (Mojang’s) improvement. Improvements keep new customers coming in, which is more $$ coming in. That’s how it works (for the most part.) While we are very happy for updates to improve a game we all enjoy, Mojang is also grateful they don’t have to get their updates perfect before release like many other programs, and products. They have a HUGE and FREE beta testing community at their disposal.

    So, there’s a balance here. Both sides are glad for each other’s free offering, and each side needs each other’s free services. LOL
    Posted in: Recent Updates and Snapshots
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    posted a message on do you Farm your construction Mats, or build with what you have.
    I used to build my first base house out of dirt, then upgrade to a nicer building as I collected materials. However, now that I’ve been playing for a while, I can begin a nice build on the first day. Heck, 1 block of wood yields 4 building blocks of wood. That’s a much better ratio for building. Before the end of the first day, I’ll have a 5x5 hut, with a door, and fenced off entry area. Quick run over to an exposed cliff for a couple pieces of coal, BAHM! Light too. Make the sword, axe, and hoe right away. Grab a few seeds, till any piece of ground, plant the seeds. I’m on my way. THEN . .. . I really do begin collecting more resources for a major base build. Love it.
    Posted in: Survival Mode
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    posted a message on Traincraft 4.2.1.
    I’m so excited. I just got Traincraft loaded up and running last night. YEAAA! Ok, my main worlds are all 1.7.4, but I got Forge 1.7.4 & 1.6.4 loaded into my Minecraft, created a specific 1.6.4 profile loading forge, created a 1.6.4 world, and I’m now running TRAINS in Minecraft! AWESOME!

    This mod doesn’t include any switches, so it looks like I’ll adding Railcraft soon as well. My weekend is majorly booked up now. LOL

    A few ideas I’ve already thought of:

    1] Maybe add a basic switch.

    2] I love the fact that most materials can also be made from existing Minecraft vanilla items. That is very helpful. Now I don’t have to trek off 10,000 blocks to new lands for the fuel sands. However, one item I couldn’t find (made from existing elements ) was the fuel for diesel engines. As an alternative, Maybe allow a BIO Fuel to be used. Let the engine require a different type of engine. We would make the BIO fuel from mass amounts of sugar can and cocoa beans, and a few other items. The recipe should be a little more costly, with slightly less returns than the fuel sands. (Expensive to make, but an alternative.)

    3] A crane car for laying rails.

    4] Some circus cars would be cool.

    5] Tenders held Wood, Coal, and Oil. Maybe this could be allowed, with different consumption rates.

    6] Oh, let’s not forget the need for sand, for steep slopes.

    7] Large locomotives should require angled turns, not just the default 90 degree bend.

    I understand you aren’t working on the 1.7.4 update yet, but I look forward to it. I can’t wait to build a rail system in an Amplified world. I was so amazed at the IRL model railroads that where floor to ceiling in some basement.

    Thanks for a GREAT mod!

    Ok, go away now. I’m off to build a railroad empire. LOL :D
    Posted in: Minecraft Mods
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    posted a message on 1.7 versus 1.8:Which is better?
    I'm all for more and more new blocks being added. My imagination is pulling at the reins because the block selection is so low in Minecraft. I mean, crafting a table out of a fence post and pressure plate is nice the first few times, but after a while, I'm ready to craft real items and what not. More blocks of any kind are good in my opinion. I'm interested in seeing what new and creative ways folks use them.

    Now that they have added a /Fill and Duplicate command, I sure wish they add the ability for the game to add new resource blocks into already explored/generate chunks. Seriously. Even if it's an external routine that crawls through our world and takes hours (overnight). Please. Or . . . Add a much easier long distant instant traveling method.
    Posted in: Recent Updates and Snapshots
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    posted a message on Everquest Next Landmark: Minecraft Plus
    Yes, Landmark will have similarities with Minecraft. I've been keeping my eye on it, and watching the various videos and demos. I think it may be a bit overwhelming for the very young, compared to Minecraft being very young friendly. Minecraft's simplicity is a big advantage that helped it spread like a wildfire. Which is great. Minecraft still has some really way cool things over Landmark (from what I've heard so far). Redstone, resource packs, MODs, and dimensions, to name a few. I look forward to both games improving themselves with features the other has. Good times ahead.
    Posted in: General Gaming
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