WOW, 9 million paying customers. That’s AWESOME! Way to go Mojang team and players.
Of course, you know what this all means don’t you. With increased popularity comes increased responsibility and demands. With that many subscribers, the pressure continues to increase to produce a quality fun product. As well as the increased demand for new and exciting stuff in the game. No sitting around and taking your time allowed anymore. You’re in the big leagues now. Expand and grow, or someone else will for you. I’m sure with this much popularity, the competition Creeper is looking over your wall.
I love this game.
Congrats!
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Couple things I’d like to ask about.
Looks great. Looking forward to the update.
Hopefully you 1.72 update will not use block ID’s, to reduce MOD conflicts.
Thanks.
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Maybe a bunny swarm eats all your crops one night. They can get through fences and under walls. No barrier can prevent them. Guard your crops with wolves or something. That could be interesting.
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Now, if they turn it all in to something truly unique and worth risking a deep deep dive for, then OH YEA! Bring it on! After all this time, I sure hope the new stuff boosts the game experience some. (I’m getting into MODs now, so my comparisons, and expectations are getting a bit skewed.) LOL Anyway, we’ll have to see. They’ve had a lot of time to incorporate cool things.
Oh, hopefully, they introduce a MOB that likes to eat squids. There are too darn many of them dang things. They’re borderline annoying these days. LOL
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One, add some pictures to those large expansive vertical interior walls. Add some relief (as we call it), to break the vertical faces up a bit. Similar to what you did to the exterior wall. I always try to incorporate realistic function to my builds. (comes from my engineering mindedness LOL) ‘Most’ things must have a reason for being, and areas need to include the right parts. Stables, need stables, hay storage, work area (with anvil), kitchen needs work tables, storage bins (water, coal, wood), dinning area near kitchen, etc.
Turn the carrot garden into a green house, Add some wood supports, and cover in glass.
Pond needs a small wooden landing (dock) for fishing.
Add more wood materials throughout. Add balconies to large tall open areas.
With some different them patterns, the walls and floors won’t look bad.
As for castle layout, plan a remodel. Combine a couple rooms, knock a hallway wall out, and expose the rooms behind to the hall. Use other materials to divide spaces besides cobble. A wall of iron bars, or fencing, bookshelves, glass, wooden buttons can look like pegs in stone, and stone buttons look great against wood.
There are tons of pictures out there to get ideas from.
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I’ve been playing MC for quite a while now, all in survival. I only create new worlds when an update included a big change, or something I really wanted to use. So, in the year and a half I’ve been playing, I’m only in my 3 serious world. Well, this year, I began getting into MODS, some fairly large and complex. BoP, Forestry, Railcraft, Traincraft, and recently added Thaumcraft, Twilight Forest, now considering Bibliocraft, and Oceancraft. Aside from the 5-6 other smaller ones I also have, I’m sure I’ll find more MODs to add.
My question is, how do you all keep track of all the recipes, parts and pieces in survival?
Do you use NEI while in survival, and if so, to what extent? Do you use some other MOD or method?
How do you keep track of all this stuff without going in to creative, or acquiring cheat sheets?
Thanks
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Idea: Allow them to be collected and farmed just like cows and sheep. You feed them rotten flesh to get them to breed. Since most of us have rotten flesh stacked a mile high, make the breeding success rate very low. Oh, did I mentioned they can move on vertical and upside down surfaces (ceilings). LOL
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Well, I am/was very excited about BoP. You all have done an absolutely AWESOME job with this mod. Cheers all around.
This is a reality about mods though. We all have to hope the authors continue them. It’s also a reason I’ve avoided them. Can’t get too attached I guess. I’ve only recently discovered BoP and have been very excited about it. Shared it with my brother’s family too. I’m on my first real world with it at the moment, and about to try another. However, I’ll need to keep an eye on BoP’s development though. If it isn’t going to be handed off to be maintained, I’m probably better off not getting any more attached to it. While I’m willing to lag behind the latest Mojang updates for great mods, I do want to use the latest and greatest stuff they add to the game.
So, thanks for all your hard work, creativity, and support. The community is in your debt. I’ll keep using BoP and bragging about it as long as I can. Cheers.
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I watched the MOD review vid. Awesome stuff. While I haven't explored HUGE distances yet, I have explored a little. So, having to go to new areas for the ores is going to add a bit more rarity to them. LOL May consider a regenerate ore mod to help.
Awesome MOD guys. Looking forward to finding some of these ores now.
Ore Idea 1: How about a Quantum Physics type ore. It has two main characteristics. 1) It looks exactly like the block next to it when you look at it head on. You can see it's true form from the edge of your FOV only. 2) it exists in more than one spot at any given time. Meaning, if you find one, you must mine it's other 1-2 locations before collecting the ore into your inventory. The other locations can be anywhere from 5-20 blocks away in ANY direction. (or further). Can't smelt it in a normal furnace. Must be smelted in 3 furnaces at the same time (linked somehow). Benefit effect: Craft into a token that allows short range teleportation that most often takes you to the spot you selected with a small durability hit on what you are wearing (all materials).
Second Ore idea: A Liquid or Quicksilver type of ore. 1) it can be clear, and be found suspended in pools and large bodies of water. (Oceans). Apply to boots to allow water walking. 2) Quicksilver: As soon as the block is broken, the ore liquifies and seeps through neighboring blocks like water. Collect the (7 pieces (like water) to collect a full piece. Benefit: Enchant boost to allow more frequent critical hits. (since it seeps through an opponents armor more easily.
Third Ore Idea: A Helium or Airy (light) type of ore. We need an ore that's found at very high elevations. Imagine having to mine some of those HUGE mountains and spires above the clouds, especially in an Amplified world. A airy type of ore that gives you slow fall or something.
Last ore idea: Dimensional Ore. Only found, rarely, within 20 blocks of an active (normal sized) portal. Player must construct portals in hopes of the ore becoming visible. Portal material can be one of your already rare ores. Benefit: Enchant onto an object or armor to allow portal travel without a full active portal.
Ok, I'll let you know if I think of anything else. LOL Off to mine for your rare ores now.
Thanks for the MOD, looking forward to more.
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Anyone know of any other larger capacity water carrying MODs?
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HAH! Do you really think Minecraft would be as popular as it is if Mojang had charged for each update? Think it would be as good as it is today if they’d charged for their updates? Think the game would even have a future if it charged for updates? No, no, no. You can only charge for updates, expansion if they are solid enough to sit on the store shelf for purchase. Anything else if for your own (Mojang’s) improvement. Improvements keep new customers coming in, which is more $$ coming in. That’s how it works (for the most part.) While we are very happy for updates to improve a game we all enjoy, Mojang is also grateful they don’t have to get their updates perfect before release like many other programs, and products. They have a HUGE and FREE beta testing community at their disposal.
So, there’s a balance here. Both sides are glad for each other’s free offering, and each side needs each other’s free services. LOL
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This mod doesn’t include any switches, so it looks like I’ll adding Railcraft soon as well. My weekend is majorly booked up now. LOL
A few ideas I’ve already thought of:
1] Maybe add a basic switch.
2] I love the fact that most materials can also be made from existing Minecraft vanilla items. That is very helpful. Now I don’t have to trek off 10,000 blocks to new lands for the fuel sands. However, one item I couldn’t find (made from existing elements ) was the fuel for diesel engines. As an alternative, Maybe allow a BIO Fuel to be used. Let the engine require a different type of engine. We would make the BIO fuel from mass amounts of sugar can and cocoa beans, and a few other items. The recipe should be a little more costly, with slightly less returns than the fuel sands. (Expensive to make, but an alternative.)
3] A crane car for laying rails.
4] Some circus cars would be cool.
5] Tenders held Wood, Coal, and Oil. Maybe this could be allowed, with different consumption rates.
6] Oh, let’s not forget the need for sand, for steep slopes.
7] Large locomotives should require angled turns, not just the default 90 degree bend.
I understand you aren’t working on the 1.7.4 update yet, but I look forward to it. I can’t wait to build a rail system in an Amplified world. I was so amazed at the IRL model railroads that where floor to ceiling in some basement.
Thanks for a GREAT mod!
Ok, go away now. I’m off to build a railroad empire. LOL
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Now that they have added a /Fill and Duplicate command, I sure wish they add the ability for the game to add new resource blocks into already explored/generate chunks. Seriously. Even if it's an external routine that crawls through our world and takes hours (overnight). Please. Or . . . Add a much easier long distant instant traveling method.
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