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    posted a message on get rid of biomes mod
    http://dev.bukkit.org/bukkit-plugins/terrain-control/

    This has options to control which biomes are generated, including turning particular biomes off entirely. Works with forge, not just bukkit.
    Posted in: Mods Discussion
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    posted a message on [1.5.2/1.6.1/1.6.2] Considerably Slower Regen
    LightningUnicorn, I believe your problem revolves around the new way that mods work in the 1.6 launcher. Unfortunately it is no longer so simple as drag-n-drop.

    http://www.minecraftwiki.net/wiki/Mods/Installing_mods

    Scroll down to "Installation With The New Launcher"
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    A very interesting new mod concept. I think I saw you a lot around the EE2 thread? Anyway, I hope you don't feel too pressured to rush for 1.6+. I personally find it to be a bit of a dud update on mojang's part -_-

    Looking forward to more content :)

    Edit:Disregard my update nonsense. I am a moron who cannot read thread titles >.>
    Posted in: Minecraft Mods
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    posted a message on [16x] Rakepack Mod Support
    I'd really dig it if you managed to work in support for Better Than Wolves :)
    Posted in: Resource Packs
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    posted a message on Better Than Wolves Total Conversion!
    TWO STARS?!?! OH TEH NOES! BTW WILL SURELY NEVER LIVE THROUGH A BRUTAL CRITICISM LIKE THAT!!!

    Back on topic, I just want to say I really like your design philosophy, Flowerchild. It provides for a much more solid, "unified" gameplay experience than most other mods out here. I also can't help but agree about the unfortunate downward direction the official minecraft development has taken.. I doubt I'd bother continuing to play in 1.6 if it weren't for this mod.

    Looking forward to your work on RTH :)

    Edit: I forgot to mention that I was really impressed with the optimization you did. Typically I can't run anything above a 16x texturepack with any view distance above short, but with BTW even the nether isnt the glitchtasticly laggy thing it normally is.
    Posted in: Minecraft Mods
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    posted a message on [Forge][Tech][SMP]RotaryCraft - Machines, Power, Automation
    Ah, thanks for the reply. Works like a charm now!
    Posted in: WIP Mods
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    posted a message on [Forge][Tech][SMP]RotaryCraft - Machines, Power, Automation
    Reika, what is the version of forge the latest version of Rotarycraft is developed on? I ask because I'm having some weird sprite issues that I suspect is caused by a less than optimal forge version. Basically, Whenever there is a Rotarycraft item visible in an inventory slot, whether it's a chest, hotbar, machine or player inventory, moving items to/from the hotbar makes the item sprites switch images; mostly to a vacant texture spot (empty with a small pink grid corner) or to a Rotarycraft item. I've poked through the forge logs and nothing jumps out at me.

    Edit: The solar array looks pretty cool, I hope you get the issues worked out :)
    Posted in: WIP Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    Good to hear you're still working on this :) Might want to update the title, though.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Portable Mining Laser
    Might want to update the thread title :P
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Portable Mining Laser
    Looking great, man! One suggestion regarding the fuel, atleast for redstone: It's incredibly plentiful for the results it produces in the laser. I think a new fuel item for that tier would be appropriate. Maybe coal surrounded by 8 redstone?
    Posted in: Minecraft Mods
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    posted a message on (Xeno's) Reliquary v1.0.6d
    ---- Minecraft Crash Report ----
    // Hey, that tickles! Hehehe!
    Time: 14-5-13 21:18
    Description: Ticking memory connection
    java.lang.NullPointerException
    at ayh.c(NetClientHandler.java:785)
    at cpw.mods.fml.client.FMLClientHandler.sendPacket(FMLClientHandler.java:438)
    at cpw.mods.fml.common.network.PacketDispatcher.sendPacketToServer(PacketDispatcher.java:26)
    at com.github.AbrarSyed.SecretRooms.client.SecretRooms_client.onKeyPress(SecretRooms_client.java:120)
    at com.github.AbrarSyed.SecretRooms.common.PacketHandlerServer.onPacketData(PacketHandlerServer.java:100)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
    at iv.a(NetServerHandler.java:1110)
    at di.a(SourceFile:59)
    at cf.b(MemoryConnection.java:80)
    at iv.d(NetServerHandler.java:136)
    at iw.b(NetworkListenThread.java:57)
    at bec.b(IntegratedServerListenThread.java:108)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at bdz.q(IntegratedServer.java:123)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)


    Yes, it's possible. If I had to guess, your forge version is wrong for the version of Secret Rooms that you are using.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][1.5.1] Creeper Gauntlet (1.1.0 for 2013-06-04)
    A fun little concept, and nicely executed. The particles are nice; the only complaint I have is that the gauntlet item looks a little odd when being held. Maybe change the 'angle' of it a little bit so it points more forward and is more obvious that its a glove-like object? It looks a little bit like some random rectangular thing at the moment.

    Nice work overall :)
    Posted in: Minecraft Mods
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    posted a message on Electrodynamics - [UPDATE]
    I look forward to the initial release; this looks like it will be an ambitious and interesting mod.
    Posted in: Minecraft Mods
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    posted a message on Plunder Rummage [Forge 10.13.4.1448][Treasure Hunting][Scripting!]
    The Siphon is a cool concept and the GUI is a serious piece of eyecandy :)

    One question: What API (if any) are you writing this on?
    Posted in: Minecraft Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Aw man that sucks :/ Good luck with the financial situation, dude.
    Posted in: WIP Mods
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