LightningUnicorn, I believe your problem revolves around the new way that mods work in the 1.6 launcher. Unfortunately it is no longer so simple as drag-n-drop.
A very interesting new mod concept. I think I saw you a lot around the EE2 thread? Anyway, I hope you don't feel too pressured to rush for 1.6+. I personally find it to be a bit of a dud update on mojang's part
Looking forward to more content
Edit:Disregard my update nonsense. I am a moron who cannot read thread titles >.>
TWO STARS?!?! OH TEH NOES! BTW WILL SURELY NEVER LIVE THROUGH A BRUTAL CRITICISM LIKE THAT!!!
Back on topic, I just want to say I really like your design philosophy, Flowerchild. It provides for a much more solid, "unified" gameplay experience than most other mods out here. I also can't help but agree about the unfortunate downward direction the official minecraft development has taken.. I doubt I'd bother continuing to play in 1.6 if it weren't for this mod.
Looking forward to your work on RTH
Edit: I forgot to mention that I was really impressed with the optimization you did. Typically I can't run anything above a 16x texturepack with any view distance above short, but with BTW even the nether isnt the glitchtasticly laggy thing it normally is.
Reika, what is the version of forge the latest version of Rotarycraft is developed on? I ask because I'm having some weird sprite issues that I suspect is caused by a less than optimal forge version. Basically, Whenever there is a Rotarycraft item visible in an inventory slot, whether it's a chest, hotbar, machine or player inventory, moving items to/from the hotbar makes the item sprites switch images; mostly to a vacant texture spot (empty with a small pink grid corner) or to a Rotarycraft item. I've poked through the forge logs and nothing jumps out at me.
Edit: The solar array looks pretty cool, I hope you get the issues worked out
Looking great, man! One suggestion regarding the fuel, atleast for redstone: It's incredibly plentiful for the results it produces in the laser. I think a new fuel item for that tier would be appropriate. Maybe coal surrounded by 8 redstone?
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 14-5-13 21:18
Description: Ticking memory connection
java.lang.NullPointerException
at ayh.c(NetClientHandler.java:785)
at cpw.mods.fml.client.FMLClientHandler.sendPacket(FMLClientHandler.java:438)
at cpw.mods.fml.common.network.PacketDispatcher.sendPacketToServer(PacketDispatcher.java:26)
at com.github.AbrarSyed.SecretRooms.client.SecretRooms_client.onKeyPress(SecretRooms_client.java:120)
at com.github.AbrarSyed.SecretRooms.common.PacketHandlerServer.onPacketData(PacketHandlerServer.java:100)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1110)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Yes, it's possible. If I had to guess, your forge version is wrong for the version of Secret Rooms that you are using.
A fun little concept, and nicely executed. The particles are nice; the only complaint I have is that the gauntlet item looks a little odd when being held. Maybe change the 'angle' of it a little bit so it points more forward and is more obvious that its a glove-like object? It looks a little bit like some random rectangular thing at the moment.
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This has options to control which biomes are generated, including turning particular biomes off entirely. Works with forge, not just bukkit.
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http://www.minecraftwiki.net/wiki/Mods/Installing_mods
Scroll down to "Installation With The New Launcher"
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Looking forward to more content
Edit:Disregard my update nonsense. I am a moron who cannot read thread titles >.>
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Back on topic, I just want to say I really like your design philosophy, Flowerchild. It provides for a much more solid, "unified" gameplay experience than most other mods out here. I also can't help but agree about the unfortunate downward direction the official minecraft development has taken.. I doubt I'd bother continuing to play in 1.6 if it weren't for this mod.
Looking forward to your work on RTH
Edit: I forgot to mention that I was really impressed with the optimization you did. Typically I can't run anything above a 16x texturepack with any view distance above short, but with BTW even the nether isnt the glitchtasticly laggy thing it normally is.
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0
Edit: The solar array looks pretty cool, I hope you get the issues worked out
0
0
0
0
// Hey, that tickles! Hehehe!
Time: 14-5-13 21:18
Description: Ticking memory connection
java.lang.NullPointerException
at ayh.c(NetClientHandler.java:785)
at cpw.mods.fml.client.FMLClientHandler.sendPacket(FMLClientHandler.java:438)
at cpw.mods.fml.common.network.PacketDispatcher.sendPacketToServer(PacketDispatcher.java:26)
at com.github.AbrarSyed.SecretRooms.client.SecretRooms_client.onKeyPress(SecretRooms_client.java:120)
at com.github.AbrarSyed.SecretRooms.common.PacketHandlerServer.onPacketData(PacketHandlerServer.java:100)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1110)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Yes, it's possible. If I had to guess, your forge version is wrong for the version of Secret Rooms that you are using.
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Nice work overall
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One question: What API (if any) are you writing this on?
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