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    posted a message on [Help] Resource pack organizational system?
    Quote from Taiine»
    I found this part funny:


    If Mojang wants to prevent people from using resource pack templates, then they have a responsibility to either arrange the game assets in a way that doesn't make templates a necessity or to provide a template themselves so that others don't have to fill that need in their stead."


    Let me ask you this, How do you thik the thousandsupon thousands upon thousands of people making packs get their 'templates' from?

    Mojang ALREADY has given us means to make OUR OWN TEMPLATE. By opening the .jar and extracting the ASSETS folder, BAM you are DONE! That is also FAR easier then it use to be before when we had terrain.png and several folders we needed to make sure we grabbed. Now it's one folder, easy as that. This is done legaly for your own use as you already bought the game to get the .jar. You are taking their assets and using them for your own edits. You paid to gain access to their resources.

    But theres a line between using default textures as a template for your own and only passing around your own work, VS editing a few texture's then passing out the rest of the default textures with it. Worse, sticking such behind a pay link, so you're selling stuff included with your few edits that don't belong to you.

    That is what Mojang wants stopped, and they are doing so by making it illegal to pass around their default assets and with this new pack format. This way you can use their work as your own personal TEMPLATE and just delete the stuff you haven't edited to then share with others.

    As I pointed out before, the assets in the jar file are not organized using the same file hierarchy that is required for resource packs, and many of the required files are absent entirely.

    I'm somewhat surprised that you didn't already know that. But then, I see that you've never made a resource pack, so really, why should I expect you to have known that?

    You want to know where thousands upon thousands of people making packs get their templates from? We don't. Because there aren't any. Instead we have to do hours if not days of painstaking research just to find out what the correct file names and locations for the various resources are supposed to be and how to format the various scripts, using almost entirely unofficial sources with incomplete information because no official guide has been provided, and then pray like hell that Mojang doesn't decide to change all the file names without warning for no apparent reason... again.

    Let me give you an example.

    I just finished laboriously adding line-breaks to the latest version of the en_US.lang to make it legible and therefore editable, which took up large portions of the last two days. And do you know what I discovered? Despite being pulled from the .jar after updating to 1.8, it doesn't contain entries for any of the features added in the 1.8 update. It doesn't even include entries for horses, which actually were present in previous versions of the file.

    Since I can't use a template and I can't use the en_US.lang itself as a guide, I have no way of determine the proper format for the .lang entries for this features.
    Posted in: Resource Pack Help
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    posted a message on [Help] Resource pack organizational system?
    Quote from Taiine»
    What is? That you can already get all the textures you need for a pack just by opening the .jar and draging out a single folder?

    That may have been practical back several versions ago, but the .jar hasn't had the same organizational structure that resource packs have for some time now, probably since a little before recourse packs first replaced texture packs, and several of the assets used in resource packs are absent entirely. Using the .jar as a template is simply no longer a feasible solution. That's the entire reason templates exist in the first place.
    Or the fact that sense 1.5, Mojang has updated their terms of use stating that just like their game, their default assets, textures, sounds, can not be freely distributed as it is their copyrighted works?

    Before 1.5 with the old terrain.png and such, we had no choice, Mojang new that, they let it slide. Now they do have a say, as you don't need to include any of the default textures when making a pack, just what you have edited.

    It's no different then if you make a pack and then don't want people to freely toss it out there or edit small bits and slap their name on it and so forth.

    If you honestly believe that the reason people want a template is to "include the default textures when making a pack" then I'm afraid to say that you've completely failed to grasp the concept of what a template actually is. It's something to be used as reference, in this case in regards to dimensions, file names, folder hierarchy and similar properties which one must get exactly right in order for a resource pack to work. You might as well claim that dictionaries should be banned because the only reason anyone would ever use one is to steal the definitions.

    If Mojang wants to prevent people from using resource pack templates, then they have a responsibility to either arrange the game assets in a way that doesn't make templates a necessity or to provide a template themselves so that others don't have to fill that need in their stead. Otherwise, they're just knowingly and willfully crippling one of their game's greatest selling points in a foolish and ill-conceived attempt to prevent a theft that nobody but nobody would ever commit in the first place.

    Nobody is attempting to pass off the default textures as a custom resource pack, primarily because such a harebrained scheme has no chance of ever succeeding and everyone is well aware of that fact. People publish resource pack templates so that resource pack creators can use them as templates. Nothing more, and nothing less. It's literally right there in the name.
    Posted in: Resource Pack Help
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    posted a message on [Help] Resource pack organizational system?
    Quote from Taiine
    Seeing how this was posted last year no. Templates are also not allowed.

    You already have all the textures already on your system, just injstead of the bin folder you go into versions, and then the version folder you use, and the .jar is in there. just drag out the ASSETS folder and you're good.

    Seriously? That's absurd
    Posted in: Resource Pack Help
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    posted a message on [Help] Resource pack organizational system?
    Quote from Epic_Awesome1»
    Here is a blank Resource Pack template: http://www.mediafire.com/download/x33yw7v1h5yu88w/Default_Resource_Pack.zip
    and here is the video explaining how to make one:

    Is this up-to-date?
    Posted in: Resource Pack Help
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    posted a message on [32] [1.7.9] VillainCraft® (WIP) Mk6.5 - Over 25 Thousand Downloads! - 6.6 Preview Pics Pg24-25
    Quote from Pigmens

    I like this Resource Pack. Everybody needs a bit of evil to spice up their life. Also you seem to really be into Risugami and his mods.

    Yeah, sorry about that. The formatting on the OP broke due to a bug that appeared when Minecraftforum updated, and they haven't fixed that yet so I can't repair the thread. Criticsquid is keeping me apprised of the situation, so I can fix the thread as soon as it's possible to do so.
    Posted in: Resource Packs
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    posted a message on [32] [1.7.9] VillainCraft® (WIP) Mk6.5 - Over 25 Thousand Downloads! - 6.6 Preview Pics Pg24-25
    Quote from Cybercat5555
    I just want you to know that I think I may have found a pirated version of VillainCraft® on cleverly-titled website called "minecraft-forum.net," note the dash in the name. Anyway, here is the suspicious-looking link to the suspicious-looking website: http://minecraft-forum.net/minecraft-textures-downloads/1-6-32x-villaincraft-texture-pack-download/

    You will need to disable your adblocker if you have one in order to visit that suspicious-looking link.

    Thanks. I've reported them to the DMCA.
    Posted in: Resource Packs
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    posted a message on STEVE'S PANTS COLOR!!!
    Indigo. Look it up.
    Posted in: Discussion
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    posted a message on Use First Tag as Prefix
    Is "It's not on the roadmap" a fancy way of saying "just 'cause"?
    Posted in: Feedback Archive
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    posted a message on Use First Tag as Prefix
    Just a feature from the old forum that I miss.

    It used to be that when you created a thread, you could type a bunch of words as tags, and then if you wanted you could select a little box that said "Use first tag as prefix" (or something to that effect, anyway. I don't remember the exact words) and the first tag would be displayed as a prefix to the thread name in the forum index.

    As of the new update, that feature has been removed, and we're only allowed to select a prefix from a pre-written list of options, which is kind of a bummer. I liked being able to do that, and judging by how widely used it was, I think a lot of other people did as well.

    I can't even find the field for adding and editing tags anymore.
    Posted in: Feedback Archive
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    posted a message on "My Threads" on profile dropdown directs to New Content page and not to My Threads
    So today I noticed the new "My Threads" option in the profile dropdown...



    ... and I thought, "Oh, that was nice of them to add an easier, more convenient way of getting to the My Threads page". Except it doesn't do that. It goes to that rubbish "New Content" page.



    So... yeah. Just letting you know so you can fix it. Thanks in advance.
    Posted in: Cobalt Feedback
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    posted a message on Mid-line formatting changes occasionally cause the post to be prematurely cut off
    Please fix this bug. I can't repair my Resource Pack's thread or my profile bio until you do. I can't even insert links or use italics.
    Posted in: Cobalt Feedback
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    posted a message on [32] [1.7.9] VillainCraft® (WIP) Mk6.5 - Over 25 Thousand Downloads! - 6.6 Preview Pics Pg24-25
    Quote from Xbony2

    Welp, the format is pretty broken. Risugami everywhere, ALL the links are broken. You should probably put a warning on top of the post, and give a link to planet-minecraft.

    I would, but until a certain formatting bug is fixed, I can't edit the OP without loosing the entire second half of it.

    In retrospect frankly, I preferred it when the editor merely ate my formatting. At least THAT bug whet away if you refreshed the page and hit "edit" again.
    Posted in: Resource Packs
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    posted a message on SUGGESTION: Named hostiles shouldn't despawn in peaceful
    Quote from Nocturnal42

    In the new snapshots, difficulty is per world. Problem solved.

    Only until anyone who's gone to the trouble of taming a monster temporarily switches to peaceful, even for a second, for any reason at all. Which, you'll have to admit, is exactly the same circumstances under which the problem already crops up. So no, the problem wouldn't be solved, and very little about it will actually have changed at all. Fancy that.

    I don't need your support, of course, but I do wonder why you're so firmly set against it.
    Posted in: Suggestions
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    posted a message on FORUM GAME - Combined Titles
    The Lorax of Arabia
    Posted in: Forum Games
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    posted a message on SUGGESTION: Named hostiles shouldn't despawn in peaceful
    Quote from Mangabors101
    Oh wait, i am not crazy, i thought i was the only one who supported this, lol.

    That doesn't mean your not crazy. And indeed, a lunatic never believes himself mad.

    I, on the other hand, KNOW I'm completely nuts, so I therefore must be perfectly sane. The logic is undeniable.
    Posted in: Suggestions
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