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Nov 6, 2014Can the "super secret settings" shaders be activated and deactivated using command blocks? I thought that might be a neat touch for an adventure map I'm working on (albeit not actively), and I wanted to know if anyone knows if it's possible.Posted in: Redstone Discussion and Mechanisms
Oct 30, 2014BrokenEye posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]Posted in: Resource Packs
Well for one, the jack-o-lantern face is clearly yours pasted onto different rind
Oct 30, 2014BrokenEye posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]Hey, you might want to check out the news page. I'm pretty sure Microsoft stole some textures from you.Posted in: Resource Packs
You've got copyright, right?
Oct 22, 2014BrokenEye posted a message on  [1.7.9] VillainCraft® (WIP) Mk6.5 - Over 25 Thousand Downloads! - 6.6 Preview Pics Pg24-25I finally got a response from Criticsquid, and it looks like there are some very significant delays on fixing the formatting, so I don't think that big Halloween update I wanted to do is going to happen. At least not this year.Posted in: Resource Packs
Why is nothing ever simple?
Oct 19, 2014BrokenEye posted a message on Mid-line formatting changes occasionally cause the post to be prematurely cut offI'd originally reported this error in the Cobalt Feedback forum back when the new site was first released. Criticsquid had responded and said they were working on fixing it and that he'd keep my posted. This was back in August, I haven't heard a single word on that, the problem is still just as bad as it ever was and the Cobalt Feedback forum is gone, so I'm reposting it here in the hopes that something might actually be done.Posted in: Forum Discussion & Info
I've noticed that occasionally, when I apply formatting (such as italics, a font color, or a link) to one word in the middle of a line (or occasionally a longer passage in the middle of a paragraph), it will cause what I've written to post incorrectly, being cut off just before the word with the formatting applied. This doesn't happen consistently, but it does happen regularly enough to pose a serious obstetrical, and a post that experiences the problem will experience it every time you edit it (assuming the formatting change is in the same place). It seems to happen most often with italics, but that may just be because I use italics in mid-line more often than any other formatting option.
Additionally, adding a hyperlink to a picture results in the picture being deleted and replaced with text displaying the address of the hyperlink.
So far, this problem has actively prevented me from completing my profile bio (getting cut off immediately before my second "also check me out on [website]" link) and from fixing the OP on the thread for my resource pack (every time I try, it gets cut off about three quarters of the way through, although I haven't been able to pinpoint exactly which word is causing the problem in that case).
Oct 7, 2014BrokenEye posted a message on  [1.7.9] VillainCraft® (WIP) Mk6.5 - Over 25 Thousand Downloads! - 6.6 Preview Pics Pg24-25[post deleted by user]Posted in: Resource Packs
Oct 4, 2014BrokenEye posted a message on  [1.7.9] VillainCraft® (WIP) Mk6.5 - Over 25 Thousand Downloads! - 6.6 Preview Pics Pg24-25Alright, at this point I think I'm satisfied that Microsoft won't [redacted] everything up too badly (yet), so I'm going to resume working on the pack. I'm hoping to have a nice special update ready for Halloween. It is, after all, the evilest of days. Well, the evilest of days one can to fun things to celebrate without being in heinously bad taste and/or a genuinely horrible person.Posted in: Resource Packs
Here's hoping the forum is fixed by then. I'd really hate to have to release such a special update on PMC-only.
Sep 24, 2014Posted in: Resource Packs
I haven't heard from them, no. But considering I'm still having exactly the same problems, I'm gonna go out on a limb and say there's a very high likelihood that they haven't fixed it yet.
Like your signature, btw
Sep 4, 2014Er... why would I look for something when I thought I already knew where it was and had been given no reason to believe it had been moved?Posted in: Resource Pack Help
Just try to look at this from my perspective here for a second. The .jar had, at the time, been located in the bin folder for the entire time Minecraft had existed. There weren't any updates telling me that it wasn't there anymore, and there was still a .jar file there. I had every reason to believe that that same .jar file sitting right where it always had was still the .jar file. I mean, it's not exactly a common occurrence to have unknowingly misplaced something only to find a perfect replica of the thing you lost sitting exactly where you left it. As far as I knew, I still knew where it was. So why would I have tried to find it?
The simplest explanation was that texture packs and the .jar simply didn't have the same format anymore. Unfortunately the simplest explanation turned out to be wrong.
Okay, you can stop looking at it from my perspective now if you want. I know your probably don't like me all that much at the moment, sorry about that by the way, so that's probably more comfortable state to be in.
Oh hey, look at that. The new en_US.lang comes with the line breaks already added for me. Awesome! Wait... this means I didn't have to spend all that time adding them. Damnit, it's like even when I win, I lose.
Sep 3, 2014I've admitted I was wrong. I'm just pissed that it took this long for anyone to actually bother providing the correct information.Posted in: Resource Pack Help
And for the record, the changelog in the screenshot you posted doesn't mention the folder being moved either. Which is mostly irrelevant, because I generally get the changelog either from this forum or directly from the launcher itself, but I'm somewhat baffled why, if this change really was mentioned in the changelog, you wouldn't have posted a screenshot where the listing in question was actually visible.
Sep 3, 2014Well then, I'm certainly glad they moved all of the game's files from somewhere that made sense to somewhere that didn't without bothering to even allude to the fact that they'd done so in the official changelog.Posted in: Resource Pack Help
Sep 3, 2014As I stated before, I'm not comparing my resource pack to other resouce packs, older or otherwise. I'm comparing it to the minecraft.jar file, which, as I stated several times before before and indeed explained in great detail, has a different organizational structure and is missing, among other things, several entries in the language file and in the particles texture file. Please try to pay attention.Posted in: Resource Pack Help
And frankly, I don't really care about the "models" folder, since I'll never have any reason to use it anyway. But if you're wondering, no, that's not in the .jar either.
Sep 3, 2014Well, as I mentioned before, all the features from 1.8 lack entries in the 1.8 version of the en_US.lang file. As do horses, and probably some other things.Posted in: Resource Pack Help
In addition, the "textures" folder in the .jar contains only two folders, "blocks" and "items" instead of the 11 folders, "blocks", "colormap", "entitiy", "environment", "gui", "items", "map", "misc", "models", "painting" and "particles", with the "gui" and "environment" folders being located outside the "textures" folder and the entity textures still being divided between the "mob", "armor" and "items" folders, also outside of the "textures" folder. The particles.png is missing textures for several particles, which I can only assume are secreted away elsewhere in the game's files, presumably in a format that is not directly accessible by resource pack artists. That's only what I've uncovered so far, but already you can tell there are some rather glaring differences in organizational structure.
Sep 3, 2014Posted in: Resource Pack Help
1) Yes the /assets in the jar files ARE organized using the same file hierarchy that is required for resource packs. The only files that are absent are the Sound files & the pack.mcmeta (the pack.png is found the base of the jar file).
2) There are a few Templates, I have found (some) of them. So yes there are some.
3) I have a guide that has all of the info about making Resource packs. The link is here: Click here. I update it every time there is a weekly snapshot that adds new stuff in the way of Resource packs & I update it everytime I have a new template, tip, trick, or other helpful stuff that can help Resource Pack makers.
I notice that your guide contains none of the things I mentioned having to research. Actually I noticed that yesterday morning, while doing said research, but it's still true this evening.
And after comparing the .jar to a resource pack side by side (again), I'm sorry to inform you that while the organization is similar, they're not the same. The differences are often minor, but a resource pack using the version found in the .jar won't work properly regardless. And as I stated before, many of the resources are absent from the .jar, including several texture files of various types.
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May 5, 2015Posted in: News
Trick arrows, eh? I wonder if the slime arrows bounce off objects and can be used for elaborate ricochet-based trick shots. I'll bet the glowstone ones are firable light sources, like the archery equivalents of a flare gun. Lava and gunpowder are obviously flaming arrows and explosive arrows respectively.
I'm guessing hacking arrows and punching glove arrows are out of the question.
Apr 24, 2015Posted in: News
Would it be possible to make the interface more closely resemble the vanilla Minecraft launcher? Not the greatest interface in the world, it's true, but it's not nearly as unattractive as this one, and besides, it's what we're used to.
Apr 8, 2015Posted in: News
My ideas for things that might be good:
- Easier weapon/potion/food switching, methinks. The current system is great for regular tools, but in the heat of battle you need to be able to switch quickly and reliably to the right item, quickly. Not sure what the better system would be, though.
- Add mob heads for every mob (not sure how that'll work for ghasts and other creatures with odd-sized heads, though) and have there actually be a reasonable chance of getting one for killing a mob (but not as common as normal drops, obviously).
- Make XP spawn near you instead of near the mob you killed, so you can still get XP for killing ghasts and other mobs that are far away from you.
- XP bonuses for more challenging kills (killing an enderman before it gets a chance to teleport, killing a whither skelly without getting whithered, killing a blaze without getting set on fire, killing a zombie that's trying to break down your door before it breaks down your door, killing a creeper with your bare hands, killing a bunch of mobs in rapid succession, etc.)
- If an occupied minecart is moving at top speed, it should run over a mob instead of bouncing off them, causing some loss of momentum but damaging the mob in the process. Makes more sense that way.
- A way to stealthily kill a wolf or pigman so as to not alert its brethren (which would be more challenging than killing them normally, obviously)
- A mob should take damage if the player or another mob lands on top of them after falling from height
- Give mobs more varied attacks/combat strategies so that they're not just clickspamming you.
- Give mobs simple attack animations so it actually looks like they're attacking instead of just bumping into you
- A bow enchantment that lets you forcibly detonate creepers
- New traps and environmental hazards
- Some sort of smoke bomb that can be thrown or dropped to temporarily confuse/blind enemies
- Some sort of item that will teleport you directly to your bed, to be used only in emergencies
- A variety of redstone wire that is harmful to the touch when active
Apr 1, 2015Posted in: News
I know this is an April Fools joke, but there are one or two things in here that actually sound pretty cool. Like ghast rides and molten cheese. And I can't deny that it would be neat to have a friendly zombie fortressmate.
Are we absolutely certain that the Fun Potion isn't just booze, though?
Also: You're doing this horse rides wrong. It's supposed to work like this:
Mar 19, 2015Posted in: News
It's already on Playstation and Mac. Three different Playstations, actually. I didn't even know there was a Playstation 4. And iPhone. And Kindle, of all things. And that little gooseberry pie thing. Is that still around? That was kinda neat.
Mar 18, 2015Posted in: News
Oh, well that seems alrig—wait... Windows 10? You mean Windows 9 has already died the death of Windows 8? It's not even out yet.
Ha! Totally called it!
And judging by the publicity pictures and other press-kit info, the devs still haven't learned their lesson and are still foolishly clinging to everything that made Windows 8 and, by extension, Windows 9 a horrible failure, and 10 is going to crash and burn just as badly. Sometimes I really hate being right
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