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    posted a message on Activating shaders using command blocks?
    Can the "super secret settings" shaders be activated and deactivated using command blocks? I thought that might be a neat touch for an adventure map I'm working on (albeit not actively), and I wanted to know if anyone knows if it's possible.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]
    Quote from Aimoskeeto »Which textures have they used from Wayukian? I can't see any in the screenshot!

    Well for one, the jack-o-lantern face is clearly yours pasted onto different rind
    Posted in: Resource Packs
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    posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]
    Hey, you might want to check out the news page. I'm pretty sure Microsoft stole some textures from you.

    You've got copyright, right?
    Posted in: Resource Packs
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    posted a message on [32] [1.7.9] VillainCraft® (WIP) Mk6.5 - Over 25 Thousand Downloads! - 6.6 Preview Pics Pg24-25
    I finally got a response from Criticsquid, and it looks like there are some very significant delays on fixing the formatting, so I don't think that big Halloween update I wanted to do is going to happen. At least not this year.

    Why is nothing ever simple?
    Posted in: Resource Packs
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    posted a message on Mid-line formatting changes occasionally cause the post to be prematurely cut off
    I'd originally reported this error in the Cobalt Feedback forum back when the new site was first released. Criticsquid had responded and said they were working on fixing it and that he'd keep my posted. This was back in August, I haven't heard a single word on that, the problem is still just as bad as it ever was and the Cobalt Feedback forum is gone, so I'm reposting it here in the hopes that something might actually be done.


    I've noticed that occasionally, when I apply formatting (such as italics, a font color, or a link) to one word in the middle of a line (or occasionally a longer passage in the middle of a paragraph), it will cause what I've written to post incorrectly, being cut off just before the word with the formatting applied. This doesn't happen consistently, but it does happen regularly enough to pose a serious obstetrical, and a post that experiences the problem will experience it every time you edit it (assuming the formatting change is in the same place). It seems to happen most often with italics, but that may just be because I use italics in mid-line more often than any other formatting option.

    Additionally, adding a hyperlink to a picture results in the picture being deleted and replaced with text displaying the address of the hyperlink.

    So far, this problem has actively prevented me from completing my profile bio (getting cut off immediately before my second "also check me out on [website]" link) and from fixing the OP on the thread for my resource pack (every time I try, it gets cut off about three quarters of the way through, although I haven't been able to pinpoint exactly which word is causing the problem in that case).
    Posted in: Forum Discussion & Info
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    posted a message on [32] [1.7.9] VillainCraft® (WIP) Mk6.5 - Over 25 Thousand Downloads! - 6.6 Preview Pics Pg24-25
    Alright, at this point I think I'm satisfied that Microsoft won't [redacted] everything up too badly (yet), so I'm going to resume working on the pack. I'm hoping to have a nice special update ready for Halloween. It is, after all, the evilest of days. Well, the evilest of days one can to fun things to celebrate without being in heinously bad taste and/or a genuinely horrible person.


    Here's hoping the forum is fixed by then. I'd really hate to have to release such a special update on PMC-only.
    Posted in: Resource Packs
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    posted a message on [32] [1.7.9] VillainCraft® (WIP) Mk6.5 - Over 25 Thousand Downloads! - 6.6 Preview Pics Pg24-25
    Quote from Xbony2»
    Any status update from the MCF folks? You think things would be fixed by now :huh:

    I haven't heard from them, no. But considering I'm still having exactly the same problems, I'm gonna go out on a limb and say there's a very high likelihood that they haven't fixed it yet.

    Like your signature, btw
    Posted in: Resource Packs
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    posted a message on [Help] Resource pack organizational system?
    Oh, does this mean I can delete the bin folder?
    Posted in: Resource Pack Help
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    posted a message on [Help] Resource pack organizational system?
    Er... why would I look for something when I thought I already knew where it was and had been given no reason to believe it had been moved?

    Just try to look at this from my perspective here for a second. The .jar had, at the time, been located in the bin folder for the entire time Minecraft had existed. There weren't any updates telling me that it wasn't there anymore, and there was still a .jar file there. I had every reason to believe that that same .jar file sitting right where it always had was still the .jar file. I mean, it's not exactly a common occurrence to have unknowingly misplaced something only to find a perfect replica of the thing you lost sitting exactly where you left it. As far as I knew, I still knew where it was. So why would I have tried to find it?

    The simplest explanation was that texture packs and the .jar simply didn't have the same format anymore. Unfortunately the simplest explanation turned out to be wrong.

    Okay, you can stop looking at it from my perspective now if you want. I know your probably don't like me all that much at the moment, sorry about that by the way, so that's probably more comfortable state to be in.

    Oh hey, look at that. The new en_US.lang comes with the line breaks already added for me. Awesome! Wait... this means I didn't have to spend all that time adding them. Damnit, it's like even when I win, I lose.
    Posted in: Resource Pack Help
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    posted a message on [Help] Resource pack organizational system?
    I've admitted I was wrong. I'm just pissed that it took this long for anyone to actually bother providing the correct information.

    And for the record, the changelog in the screenshot you posted doesn't mention the folder being moved either. Which is mostly irrelevant, because I generally get the changelog either from this forum or directly from the launcher itself, but I'm somewhat baffled why, if this change really was mentioned in the changelog, you wouldn't have posted a screenshot where the listing in question was actually visible.
    Posted in: Resource Pack Help
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    posted a message on [Help] Resource pack organizational system?
    Well then, I'm certainly glad they moved all of the game's files from somewhere that made sense to somewhere that didn't without bothering to even allude to the fact that they'd done so in the official changelog.
    Posted in: Resource Pack Help
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    posted a message on [Help] Resource pack organizational system?
    As I stated before, I'm not comparing my resource pack to other resouce packs, older or otherwise. I'm comparing it to the minecraft.jar file, which, as I stated several times before before and indeed explained in great detail, has a different organizational structure and is missing, among other things, several entries in the language file and in the particles texture file. Please try to pay attention.



    And frankly, I don't really care about the "models" folder, since I'll never have any reason to use it anyway. But if you're wondering, no, that's not in the .jar either.
    Posted in: Resource Pack Help
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    posted a message on [Help] Resource pack organizational system?
    Well, as I mentioned before, all the features from 1.8 lack entries in the 1.8 version of the en_US.lang file. As do horses, and probably some other things.

    In addition, the "textures" folder in the .jar contains only two folders, "blocks" and "items" instead of the 11 folders, "blocks", "colormap", "entitiy", "environment", "gui", "items", "map", "misc", "models", "painting" and "particles", with the "gui" and "environment" folders being located outside the "textures" folder and the entity textures still being divided between the "mob", "armor" and "items" folders, also outside of the "textures" folder. The particles.png is missing textures for several particles, which I can only assume are secreted away elsewhere in the game's files, presumably in a format that is not directly accessible by resource pack artists. That's only what I've uncovered so far, but already you can tell there are some rather glaring differences in organizational structure.
    Posted in: Resource Pack Help
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    posted a message on [Help] Resource pack organizational system?
    Quote from markacashion»

    1) Yes the /assets in the jar files ARE organized using the same file hierarchy that is required for resource packs. The only files that are absent are the Sound files & the pack.mcmeta (the pack.png is found the base of the jar file).
    2) There are a few Templates, I have found (some) of them. So yes there are some.
    3) I have a guide that has all of the info about making Resource packs. The link is here: Click here. I update it every time there is a weekly snapshot that adds new stuff in the way of Resource packs & I update it everytime I have a new template, tip, trick, or other helpful stuff that can help Resource Pack makers.

    I notice that your guide contains none of the things I mentioned having to research. Actually I noticed that yesterday morning, while doing said research, but it's still true this evening.

    And after comparing the .jar to a resource pack side by side (again), I'm sorry to inform you that while the organization is similar, they're not the same. The differences are often minor, but a resource pack using the version found in the .jar won't work properly regardless. And as I stated before, many of the resources are absent from the .jar, including several texture files of various types.
    Posted in: Resource Pack Help
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