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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    Good to hear that you are still working on the mod.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    Quote from TheAraulin

    We have been working at making bows a much higher teer weapon :D . So in the future if every thing starts working it will take maybe a trip to the nether before you can make a long bow or recurve bow.


    Sounds interesting.

    Oh, i just had an idea while writting this.
    What if, after killing the ender dragon, you could mine the egg and use it to make a special portal to the Rangers world.
    Just an idea thought.

    And the download link is working for me, maybe change from addwhatever to adfly
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    *tug in minecraft*

    HEY GUYS you should add tug
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    :steve_tearful:
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    currently the mod is for 1.2.5
    It is a work in progress, so it does not have all featurs in yet.

    They are currently upgrading it for 1.3.2, but it may take some time
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    how progress coming along into making this for 1.3.2?
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    the battles are really the most awesome part, because up to when they reach the fortress there are almost no battles, only really background info on how they all came together in such a far away place.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    Quote from Redpanda7

    Whoa man thanks soo much for making this mod and can I make a map for Araluen including this mod? I'll include you in it in a credits room at the beginning and whoever helped just tell me their names thanks again.


    More info - The map will have sequels all the way until Eraks Ransom.. then I will be taking requests whether or not to make more :)


    MAKE MORE
    just saying
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    YAY, 100 replies

    I would definetly donate, but i am already saving up for three other things

    And i think a day or 2 wont kill anyone
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    Quote from betapolarbear

    cant figure out how too download it :L


    what is the problem.
    is it downloading or installing
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    works too

    :)
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    i hadn't checked the credits so i did not notice that.

    Again, can you give us a sneak peek at the new features. PLZ!!!!!!!!!!!!!!!!!!!
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    Quote from Araulin

    We have been trying...


    does that mean that there is more than one person working on this?
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.2] The Ranger's Apprentice Mod
    good to hear, can you give us a list of what we can expect from this update?
    Posted in: WIP Mods
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    posted a message on (MOD, REQUEST) Midevil seige wepons!
    Quote from cyclops

    This sounds intresting, but if you want it to actually happen you'll need to really sell it. Expand your request and fill it with lots of juicy ideas and go really thoroughly, research medieval siege-weapons and find out how to make it realistic. With only 3 lines of etxt and no organsiation noone will step-up and make the mod for you, they like it if you put some more effort and thoguth into it so they have to do less thinking on the idea ;) .

    Quote from Delikin

    like what?


    i can help with that part.
    here we go
    WARNING: Wall of text ahead

    before we go into any other weapon lets start with the basics. to create any siege weapon we would need a siege workbench.

    Siege workbench:
    :Iron: :Iron: :Iron:
    :Iron: :Logs: :Iron:
    :Iron: :Iron: :Iron:
    where :Logs: is an a normal crafting table

    this crafting table will have the normal 3x3 table, we only use it so it takes some resources to create devastating weapons.


    weapons

    catapult
    :Logs: :White: :Logs:
    BL. :Logs: :Logs:
    :Logs^: :Logs: :Logs^:
    where BL is a blank, :White: is wool, :Logs: planks, and :Logs^: is a wheel.
    gives one catapult

    Catapult is placeable.
    then you right click to enter. move using WASD, very slow
    You can left click and load a stone
    left click and hold to "charge" catapult and release to fire.
    rinse and repeat

    pros
    when it hits is causes the same damage as tnt
    indirect fire

    cons
    slow to reload(5secs)
    slow
    innacurate
    Ammo

    BL :cobblestone: BL
    :cobblestone: BL :cobblestone:
    BL :cobblestone: BL

    BL is blank, and cobble is cobble.
    This gives 4 catapult stones

    Ballista

    part one, the arms

    BL :Iron: :Iron:
    :Iron: BLBL
    BLBLBL

    this creates one balista arm

    part 2, the body

    :Logs^: :Logs^: :Logs^:
    :Iron: BLBL
    BLBLBL

    :Logs^: =planks
    Creates one balista body

    part 3, the balista

    :Iron: :Logs^: :Iron:
    :feather: :Logs: :feather:
    BL :Leaves: BL

    BL is blank, iron are the arms :Logs^: is a log, :Logs: ballista body, :feather: are string and :Leaves: is a plank

    creates one ballista
    placeable, but non-movable
    right click to mount
    left click to load dart, wait for sound to end (optional)
    left click to fire
    rinse and repeat

    pros
    Ballista causes a very small amount of splash damage
    kils an enemy in one hit, no matter the armour

    cons
    very slow to reload(5 secs)
    non-moveable

    Iron Darts

    BL :Iron: BL
    BL :Iron: BL
    :Iron: BL :Iron:

    gives 2 darts

    Battering Ram

    :White: :Iron: :White:
    :Logs: :wood: :Iron:
    :Logs^: :Logs: :Logs^:

    :Logs^: is a wheel, :Logs: is a log.

    Creates one ram
    placeable, move with WASD, very, very slow.
    cannot climb any kind of ledge, so make sure it is level with the target
    when close to the target left click. There is a 20% chance of destroying a 3x3 square right in front of it, the same size as the ram.

    Siege tower

    made in levels. there are 2 mandatory ones plus one additional in the middle.
    page up an page down to move in levels
    first level, the base, used to "drive"
    second level, the middle, used to shoot
    third level, the the roof, used to invade the enemy walls(when here left click to open the door and right click to exit)




    :Logs: :Logs: :Logs:
    :wood: BL :Logs:
    :Logs^: :Logs: :Logs^:

    :wood: is a ladder and :Logs^: are wheels.

    second level, the middle

    :Logs: :Logs: :Logs:
    :wood: BL :|):
    :Logs: :Logs: :Logs:

    where :wood: is a ladder and :|): is a ballista
    the ballista has infinite ammo, but a lower range that the other one.

    third level, the roof
    :Logs: :Logs: :Logs^:
    :wood: BL :Logs^:
    :Logs: :Logs: :Iron:

    Where :wood: is a ladder and :Logs^: are planks.

    to create the ballista.

    BL :Logs: BL
    BL :Logs^: BL
    BL :wood: BL

    where :wood: is the base level, :Logs^: the middle, which is optional, but has a ballista and :Logs: is the top level

    placeable. 9 blocks tall.
    use WASD to move. very slow. Like the ram, it cannot climb blocks.
    use
    bottom level to drive.


    i'll finish it later when i have time
    sorry for any misstakes, it's late at night.

    B.
    Posted in: Requests / Ideas For Mods
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