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    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    Why would I assume black and white purposes, when those conditions cannot exist? It's like assuming Pi is 3. yes, it makes calculations a thousand times easier, but it is flat out wrong.

    In essence, I think the vast majority of extremism is based predominantly around oversimplification.

    also, oversimplifying things is a good way to entice someone into a verbal trap where they admit to something they do not support or believe.

    Posted in: Minecraft Mods
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    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    that's a very very slippery question, kneejerk reaction is of course yes, but there can be a million exceptions. some children love ballet, and yet ballet hurts (a lot) but depriving ballerinas of their desired focus or audience would be worse than allowing them to suffer.

    The world is not a black and white place.

    Posted in: Minecraft Mods
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    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    I actually already answered that. I said I do not care for it but that i wouldn't support someone banning it. Obviously That means I think it is not good for me, but find nothing intrisically 'wrong' with it besides the points I already made.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Pencil»

    Hello Reiika,


    I would like to request permissions to include "Expanded Redstone" and "DragonAPI" in my modpack Nuclear Fallout:

    http://www.technicpack.net/modpack/nuclear-fallout-creepgaming.633731


    No other of your mods are planned to be included.


    I have disabled the crafting recipes for the BlockPlacer and BlockBreaker in Expanded Redstone. I hope that this is still acceptable with your terms. If not, I will remove your mods from the pack asap. (Block Placers allows people to place blocks that are disabled via dimensionguard on the moon regardless. (disabled there because of realism sake, eg wind turbines from other mods) ).


    Why would you even use expanded redstone once you have eliminated it's two most basic components?
    You might be better off using redlogic. It doesn't contain block placers/breakers.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Apparently agreeing to follow the rules while discussing their validity or enforceability displays enough understanding of the rules that he's fine with it.

    Posted in: Minecraft Mods
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    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    a few reasons:

    1. I don't gamble.

    2. It tends to increase the crime rate among the locals

    3. I happen to like dogs (although I am not what one would call a dog person), and I don't particularly care to see them tearing each other up.

    why?

    of course, there is 4. It's illegal. but 'don't do anything publically you can go to jail for' is more of a life rule than an ethical one.

    Posted in: Minecraft Mods
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    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    heh. you have touched on a problem. I actually support some forms of human slavery, based upon human heirarchial principles. I am not even remotely egalitarian, and consider socialism the worst possible evil to ever befall mankind. Some people simply do not make good leaders, or even decent human beings, unless they are closely monitored and controlled. Of course 'slavery' might be a misnomer for some of the human control concepts that come into play, but technically if you support convict labor, contract labor, or even something as simple as signing an NDA technically falls under the heading of 'slavery'


    as far as 'supporting' dog fighting, no. I have my own ethical code, and watching or paying for a dog fight doesn't fall under those ethics any more than drinking to excess or smoking pot. As for whether I support police efforts to 'clean out' dog fighting, I don't... perhaps on a community level I would support a ruling to make my community a 'dogfighting free zone', But someone else's entertainments, no matter how cruel, is their own business as long as they are not harming humans.

    HUMAN fighting, though, I thoroughly support, as long as it's voluntary... I totally support MMA fighting (I used to actually participate, but not in bouts.. I was too slow to actually fight on the circuit, but I had a wonderful time helping to train circuit guys...when I was much younger)

    Then again, most of my views come from a lifetime of seeing how humans REALLY behave when 'cut loose'. It is hard to care about the starving children in africa when you find out WHY they are really starving (Some of the most fertile land on earth, drop a seed and spit and it practically sprouts overnight) and a chicken farm holds no horror when you have seen a lion start eating a gazelle while it's still trying to escape... and it is still struggling 20 minutes later when the cubs start feeding.(Saw that in Kenya... it was fascinating)

    It is hard to feel sympathy for an animal when you see your own children going to bed hungry because you lost your job due to some eco-freak claiming that some rare species of mosquito that no one has ever seen before might live in the swamp you are clearing, or when your own lambs that you are depending on to pay your taxes at the end of the year get killed by a coyote you are legally restrained from shooting.


    It is hard to take someone making claims about how morally repugnant it is to wear leather when you have road rash over much of your body because the artificial fabric you were wearing just didn't have the toughness of real leather.(This happened to me recently. a leather jacket would have saved me enormous pain) Or when you live downwind from a rayon plant and watch streams full of healthy fish die and local game get poisoned while they produce 'cruelty free fabrics' for mass consumption.

    And of course, it's terribly amusing to ride your bicycle to work every day for a decade, and get lectured about what an 'evil exploiter' you are for thinking anthropogenic climate change is a load of horseturds, animals are for eating, and democracy is a joke, and then watch that selfsame lecturer get in a rental car, to drive to an airport, and take a plane to her next stop on the lecture circuit, creating more pollution in one afternoon than you probably have in the last 15 years.

    Fortunately for me, the last 40 years have allowed me to see almost anything with a sense of humor. Concepts like 'not hurting da fuzzies', 'greenhouse gasses', 'equality', and the most hilarious concept of all, 'social justice', are for youngsters who don't know how little they actually know.

    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k

    ugh. Most recent version just priced everything outside of usefulness for a skyblock pack. What's the point of using the culinary generator to create a 'food sink' when it's so expensive that it's less resource-intensive to make a high-end dynamo and all of it's support structures?

    No offense, but between all the stuff you added for 'special tools' and 'colored everything' junking up NEI and the 'new and improved' recipe costs, one of my previously favorite mods has become a 'must remove for sanity's sake'.

    I do wish I could kick the crap out of whatever loser has been bending your ear and screaming 'balance balance balance' into it for the last 8 months though. Whoever you have been listening to is a jerk on the scale of GregT, Balance is for modpack authors to worry about, not coders.

    Around the time of 1.6.4 this mod was good enough to include in practically every modpack out there, up to about 1.7.2. Why all the need for rebalancing now?

    Posted in: WIP Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    erk, so much for a food sink. extra utilities just massively increased the resource costs of all his generators, especially the culinary ones, in some insane attempt at 'balance'. I wish I could beat up the retards that keep bending his ear. It's easier and cheaper just to make random additions converters and use wind power (sigh)

    The trouble with making a pack is constant updates by mod authors. some of which totally ruin the balance in a modpack. Are there going to be many more changes to 1.7.10 dragon api and expanded redstone?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    You can use Minetweaker on ExpandedRedstone. :P


    Go ahead. :) What is the name of the pack?


    Also, a side note: I do not expect you to enforce 1 or 2, just make it clear that those rules exist. I care more about pack devs who actively encourage such behavior.

    As for #5...that is the newest of the rules, and was put there because people kept violating it.


    It's called 'Skyblock X-stream'
    it's basically a combination skyblock pack, with an emphasis on agricultural and automation solutions instead of monster-farm ones. It of course has decent monster-farming tools (trapcraft) but deemphasizes killing (Vegan alternative, agricraft, progressive automation) in favor of creating automated resource gathering with an array of vanity mods (chisel2, carpenter's blocks) and the means for filling dwellings (utility mobs). It is supposed to allow the skyblocker to eventually create a thriving, functional, floating metropolis.,, a very challenging, but not overly difficult, proposition in limited-resource skyblock.

    I plan on starting a thread post-release for people to show off their survival, skyblock creations.


    I call it x-stream because classic water transportation is the best method I have found, to date, for moving resources from one section to the other. it's only 'transport' mod is hopperducts, and while they are ideal for short-distance 'interindustrial' materials transportation, for travel more than a few blocks they are prohibitively expensive compared to traditional water transport... and the cheap ejection/filtering provided by hopperducts, trapcraft magnetic chests, and storage drawers makes a 'stream of goods' a highly practical method for the limited objects produced by ex Nihilo.

    I wanted to use minetweaker to remove the wirless redstone, because without some old fashioned 'redstone automation', industrial areas become much smaller... and what's the point of moving goods around between different industrial zones if you can cram it all into a 25 cubic block area? I am a little 'iffy' on the redstone timer (not conceptually, but because of it's compactness) but with it's high entry cost on skyblock (no real nether, so you have to take a lot of steps to finally produce quartz) I figure it balances out. It might be worthwhile to replace some of the quartz with emeralds, though, since the 'time investment' for creating a timer is actually less (In ex nihilo) than the time investment for creating the redstone to make a vanilla timer. and with wireless redstone, of course, you only have to make a single timer and link it everywhere else. And emeralds, in ex nihilo, are not particularly uncommon, nor do you have any real 'emerald sinks' without merchants.

    But, again, I am testing the heck out of everything. I want to make darned sure I don't have a situation where I increase the difficulty too much over alternative methods (I even had to boost ex nihilo's ore generation due to an unforseen complication involving far far too many resources to create some rather basic automation)

    Now, if only I had a decent food sink... Extra utilties has one in the form of the 'culinary generator', but it also has so much other junk I really don't want..


    BTW, how or why would a pack dev encourage such behavior when the mods are so easily acquired? I mean, it's not like you have a paywall or anything.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»
    You have covered rules 3 and 4. Please agree to the other three.


    rule 1 is already covered under the rule regarding packs in technic launcher. Sure, I can agree, but I have no means of enforcement or monitoring (There are such utilities out there, but I won't touch them). also, of course, technically hosting a mod pack IS redistribution, but until someone comes up with a utility that can fetch a mod from individual dev's sites (and dodge adfly links.) it seems unavoidable.
    rule 2 is again, sure I agree, but I don't have any method of enforcement or way to make my word 'good'.
    rule 5 is actually kind of funny, since it's 'common sense', has a lot less to do with modpacks and more to do with simple public content creation. Sure I agree, but violating that rule is kinda like... umm... Fraud. In fact, it is fraud.


    Frankly, I am only putting the pack on release because I love skyblock and hate overloaded packs like Jade's. If you are not comfortable with minetweaker for the reasons I stated above, I won't be offended, and will replace enhanced redstone with improved dispensers and redlogic (which will ironically eliminate the need for minetweaker) although obviously I would prefer to use enhanced redstone because it's logic circuits have a higher challenge associated with them, and a lot of redlogic isn't really needed in skyblock.

    I don't really give a monkey's fart about 'minecraft cred', have no interest in modpack 'celebrity', and while I stream, it has absolutely nothing to do with minecraft :) If someone wants to duplicate my pack mod for mod, and get permissions, they are welcome to credit for the concept :P

    I just figured that the middle two were the only rules I had a meaningful chance of complying with. I take my word pretty seriously, and won't agree to take responsibility for the actions of others, and the last one is actually ummm...illegal. and actionable (although it would probably be a waste of time pursuing litigation against a braggart, copyright infringement is definitely actionable)

    Posted in: Minecraft Mods
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    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    Animal suffering has moral weight only insofar as we are caretakers and owners of our planet. As property, animal suffering has exactly the same moral weight as any other property damage.

    I understand it sounds cold, and unsympathetic, but from a species survival standpoint Our well-being must remain more important to us than some other creature. Thus, any situation in which our well-being conflicts with that of another creature, our own MUST take precedence. Any 'moral weight' comes from questions of depriving another human of that animal, or simple sympathy....which has no moral weight whatsoever.


    food wise, I am not going to get into a huge dietary discussion, but I have seen more than enough compelling evidence that a diet containing meat and eggs and fish is far healthier than vegan alternatives, not to mention far more sustainable in the absence of industrial society. Thus, again, morally, for our species, there is absolutely no moral weight to preventing animal suffering or use as a resource. In addition, other animal products (leather, fur) are often far superior to their artificial counterparts, not to mention being less destructive to our ecosystem and requiring far less resources to manufacture, and is coughing out your lungs next to a plastics plant wasting irreplaceable hydrocarbons to create pleather really an alternative to the far more durable rawhide?

    Basically it comes down to this... Sympathy is a noble human emotion, but where it conflicts with reality, reality always wins. I appreciate the 'nobility' of sympathetic vegans, and for the most part I agree with their rights to do as they wish for whatever reasons they wish, but refuse to agree that there is any moral principle in play other than simple softheartedness for the cute fuzzy bunny wabbits.


    Of course, a 'militant' vegan is a whole other matter.


    But as to your question, you mentioned that j_malice was confusing justification and status quo, while I think you are mixing up sympathy with morality. Obviously I would prefer to take a rabies shot rather than cut off a dog's head, but that is because I am sympathetic to the dog, I LIKE the dog, and the dog is someone's property and possibly beloved companion. I would 'feel bad' about harming the dog for my own convenience, but the only moral weight involved is that I might harm another human, or myself, in the act of harming the dog. If that dog happened to be a nest of hornets, no one would think twice about my destroying the nest, because there is nothing loveable about a nest of hornets.

    But, as far as using vegan alternatives 'when they are convenient', absolutely, Cotton is way more comfortable than wool or leather. I catch someone trying to put TVP in my hareburger though, I will accuse them of trying to poison me.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    No offense, but after reading the last few pages, HOLY CRAP you guys are a bunch of nerds. hehehe.

    Hey Reika, I would like to include 'expanded redstone' in a public minimalist single-player technic pack referred to as 'skyblock X-stream'. There is no charge, adfly, linkage, or other for-profit methodology attached to pack distribution.

    The pack does, however, contain minetweaker, for two reasons... to remove 'wireless' redstone control (as a skyblock, space management is one of the survival challenges) and to deal with some recipe overlaps as they develop, as there are several. It is intended to remain as close to the 'automation feel' of vanilla as possible, and expanded redstone achieves that feel better than some of the redpower clones that are my alternative choice.


    The pack has been 'in development' for about two weeks (meaning I have been playing the heck out of it and tracking bugs and rough spots while I have a broken collarbone...bike accident) and I suspect it be another couple of weeks before I am confident enough to upload it to technic.

    Posted in: Minecraft Mods
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    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    Huh. I never tried a non-vented composter. Then again, for the farm, our compost looks more like this:

    When I aerate that sucker, it's more like a 2 day job with pitchfork... but then again, what a single or even a dozen pintle-mounted composting barrels could produce wouldn't put a dent in the needs of a decent truck farm.


    As far as morality is concerned, I look at it from a Darwinian perspective. We humans were gifted with the ultimate "I win" adaptation. Yes, we are earth's caretakers, but we are also it's masters. Millions of species go extinct every century, Have since long before we ever got here and probably will long after we are gone. As long as we maintain a healthy biodiversity, there's no real reason to get into a crying fit over some white owl or mosquito breed dying out. Obviously torturing them is pretty wrong, but when we kill them for food we are a thousand times more humane than mother nature is, even if we aren't particularly humane by our own moral standards.

    There's also the fact that evolutionarily speaking, we are scavengers... but that's a totally different conversation, one I am sure you have had a million times.

    Posted in: Minecraft Mods
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    posted a message on The Vegan Option (adds vegan alternatives for all mob/animal products in Minecraft)

    Oh, I'd also like to point out that this mod works EXCEPTIONALLY well alongside growthcraft and Ex nihilo for skyblock games. Toss in a little 'hunger on peaceful' or 'zero light mobs' and you have a very nice monster-free skyblock pack that nonetheless presents a real survival challenge without resorting to vicious mods like enviromine or spice of life.

    Would it be fine with you if I released such a pack on technic? With appropriate credit and an HQM 'instruction manual', of course.

    Posted in: Minecraft Mods
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