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    posted a message on bRanN's Minecraft Requests (Idea 01) Team Skins
    bRanN's Minecraft Requests (Idea 01) Team Skins


    What if mapmakers could change the players skin on the fly with nothing more than a simple command? Think of the possibilities!

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    bRanN's Minecraft Requests, the video series where
    I share with you the features I'd like added to
    Minecraft. Do you have a cool idea you'd like featured
    on a future episode? Just click on the link below
    labeled "Submit Your Idea".
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    ✮ Submit Your Idea
    http://minictm.com/feature-request/
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from VittoProductions »

    Why can't we set player specific GameRules? :(


    Quote from T0z »

    No idea, I guess Mojang didn't think of it.


    Game Rules effect the mechanics of the entire map. If fire is not going to spread, it's not going to spread. If mobs aren't going to drop loot, then they won't...

    A few of the rules could be modified to work differently, but their programmed intention was to apply to the mechanics of the map.
    Posted in: Maps Discussion
  • 0

    posted a message on Mapping Bits with bRanN (003) Identifiable Unidentified Potions
    Mapping Bits with bRanN (003) Identifiable Unidentified Potions


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    Mapping Bits is a 'when I can' series where I share the
    little stuff I discover while I’m mapping. I don’t claim to be
    the only person to think of any of these ideas, but I do
    claim to have thought of them on my own.
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    ✮ MiniCTM.com's Schematics Page

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    ♫ We Always Thought the Future Would Be Kind of Fun, Chris Zabriskie
    Posted in: Maps Discussion
  • 0

    posted a message on 1.9 Eronev 2: The Soul Cauldron [ADV+CTM] [Have you challenged the Cauldron?]

    1.5.2 Let's Play
    Posted in: Maps
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    posted a message on Mapping Bits with bRanN (002) Slow Regeneration (Triggerable)
    Mapping Bits with bRanN (002) Slow Regeneration (Triggerable)


    Regeneration potions tick along at a set rate. Increasing their level increases that rate. But what if you want a slower rate of healing? Also, maybe you’d like to give regeneration as a reward… or maybe as a class skill? ;)

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    Mapping Bits is a 'when I can' series where I share the
    little stuff I discover while I’m mapping. I don’t claim to be
    the only person to think of any of these ideas, but I do
    claim to have thought of them on my own.
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    ✮ Etho’s Lab - Hopper Timer


    ◄◣◢◤◥◣◢► Mᴜsɪᴄ ◄◢◣◢◤◥◣◢►

    ♫ We Always Thought the Future Would Be Kind of Fun, Chris Zabriskie
    http://freemusicarchive.org/music/Chris_Zabriskie
    Posted in: Maps Discussion
  • 0

    posted a message on Need Output Based on Leading Players Score
    Quote from Ghost1972

    This may work:
    /scoreboard players set @a score_Other 0
    1 tick delay...
    /scoreboard players add @a[score_Points_min=10] score_Other 1
    /scoreboard players add @a[score_Points_min=20] score_Other 1
    /scoreboard players add @a[score_Points_min=30] score_Other 1
    /scoreboard players add @a[score_Points_min=40] score_Other 1

    score_Other will be between 0 and 4.
    0 = no matches, 1 = at least 10, ... 4 = at least 40.
    if score_Points is 40 then all 4 command blocks will add 1 to score_Other.


    I think that should work...
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Quote from rich1051414

    Press period and drag it...


    Yes, I know that. So there is no way to Center it then? I can move it to the middle, then resize my window, it's still the same number of pixels over, but it's no longer centered.

    Will you add this option, or would it be complicated?
    Posted in: Minecraft Mods
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    posted a message on Need Output Based on Leading Players Score
    I have 4 separate banks of commands to activate based on the value of a score.

    Typically I could use [score_name=X,score_name_min=X], but I'm not checking against one player's values. I'm testing everyone's values.

    I'm trying to get a single output based on the leading players score.

    If @a score_Points is at least 10 then @a score_Other = 1
    If @a score_Points is at least 20 then @a score_Other = 2
    If @a score_Points is at least 30 then @a score_Other = 3
    If @a score_Points is at least 40 then @a score_Other = 4

    This has the issue, if a player has 40 points: trying to make other = 1 2 3 and 4

    If I specify a min as well it could still be true for a different player.

    I tried using lockouts, but I need score_Other to update when the leading player gets to the next Point goal.

    I feel like I must either be missing something incredibly simple, or I need something super complicated...

    Any ideas. suggestions, or flat out solutions welcome. ;)
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Is there a setting that will just let me center the GUI?
    Posted in: Minecraft Mods
  • 0

    posted a message on So Resource Packs.
    The real question will be, can an individual map specify which resource packs to load... Because that would equal win.
    Posted in: Recent Updates and Snapshots
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    posted a message on bRanN's MiniCTM Series
    Quote from dawgpownd

    I really like your idea of the mini CTM's, I plan on making a mini series out of playing your maps! The vids will probably be coming out sometime this week so if you visit and don't see them just come back the next day or a little later and you'll probably find them! I'll leave a link to my channel if you want to check out some of my other vids. I'm a beginning YouTuber so I don't have too many right now but I'm sure your maps will make some very enjoyable content!

    My channel:

    http://www.youtube.c...ser/dawgpownd56


    I'll be happy to watch them, keep in mind, I did a series for my second map and it took me 17 episodes, around 9 hours total. So they are smaller, but they still can take a bit of time.
    Posted in: Maps
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    posted a message on Let's Talk: MiniCTM [C02] Happy Love, Map Fixin'
    Let's Talk: MiniCTM [C02] Happy Love, Map Fixin'


    I'm ready to start making some changes, but I'd like your help! I already know what I want to fix. What ideas do you have to make this map better? The maps I make are really _your_ maps, what can I do to make them give you the best experience possible?

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    Have a relaxing experience and take a break from all
    those hard CTM maps. Happy Love starts out in a not so
    scary world -- filled with great equipment, pathetic enemies
    and an endless supply of cows. Be warned: Don't try to
    progress too far unless you want to risk being thrown
    into a quite different world...
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    ϟʊ♭ṧḉґḯ♭ε || Link Removed
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    ◄◣◢◤◥◣◢► Lɪɴᴋs ◄◢◣◢◤◥◣◢►

    ✮ Download my Maps
    http://www.MiniCTM.com
    ✮ Discuss my Maps
    Link Removed

    ◄◣◢◤◥◣◢► Mᴜsɪᴄ ◄◢◣◢◤◥◣◢►

    ♫ Sneaky Snitch, Kevin MacLeod
    http://www.incompetech.com
    Posted in: Maps Discussion
  • 0

    posted a message on bRanN's MiniCTM Series
    The Let's Play of my second maps is complete, please give it a watch if you haven't yet!

    http://www.youtube.com/playlist?list=PLhHT0khcDAQH1qjIV8CZ2JOMVgCFZTZd8
    Posted in: Maps
  • 1

    posted a message on Mapping Bits with bRanN [001] Auto-Monument CTM
    Mapping Bits with bRanN (001) Auto-Monument


    What happens when you complete the monument? Nothing usually, but it doesn’t _have_ to be that way… Discuss this video over on the Minecraft Forums using the link below. I’ll see you over there after the video.

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    Mapping Bits is a 'when I can' series where I share the
    little stuff I discover while I’m mapping. I don’t claim to be
    the only person to think of any of these ideas, but I do
    claim to have thought of them on my own.
    ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄

    ٩(ᵔ.ᵔ)۶ Please Subscribe, Like, Comment & Share!

    ϟʊ♭ṧḉґḯ♭ε || Link Removed
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    ◄◣◢◤◥◣◢► Lɪɴᴋs ◄◢◣◢◤◥◣◢►

    ✮ Sralam’s Taken Item Detector
    ✮ TrazLander’s Block Swapper Demonstration
    ✮ texelelf’s “TrazLander's Block Swapper Filter”
    ✮ SethBling’s Improved Structure Spawner Filter

    ◄◣◢◤◥◣◢► Mᴜsɪᴄ ◄◢◣◢◤◥◣◢►

    ♫ We Always Thought the Future Would Be Kind of Fun, Chris Zabriskie
    http://freemusicarch...Chris_Zabriskie
    Posted in: Maps Discussion
  • 0

    posted a message on [ADV] Eronev Mansion Adventure [1,000,000+ Downloads!] 1.9 Verified. The Classic Pumpkin Adventure.
    Let's Play: Eronev Mansion Adventure
    Complete Series (Playlist)


    I had a lot of fun with this series. Special thanks to Jigarbov for making this map. This is the first series that I experimented with adding music all throughout. It adds a lot to the atmosphere. Please share this playlist with all your friends! :)

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    After your adventure in the wild, you return to your home
    town of Eronev. From the beginning though, something
    seems wrong. There is a meeting being held at the town
    hall due to the villagers going missing. Can you help
    them? Can you uncover the secrets within?
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    ٩(●̮̃•)۶ Please Subscribe, Like, Comment & Share!

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    Posted in: Maps
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