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    posted a message on Grim Pack
    Request update... if possible.

    More Storage
    Posted in: Minecraft Mods
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    posted a message on HippoMaster's Mods
    Just test it and it working great. Time for find some some mod that add explosive, I hope they're working good with this.

    Thank you.
    Posted in: Minecraft Mods
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    posted a message on HippoMaster's Mods
    I get something wrong here... the explosion is normal like vanilla, and you says it edit um.class but there no um.class in your files.
    Posted in: Minecraft Mods
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    posted a message on [REQ] Blocks degrade by explosions.
    Request:
    I need a mod that make some blocks will degrade by explosions. Stone Bricks degrade to Cracked Stone or something else.

    What I need:
    1. There's a few levels of degrading:
    Stone Bricks -> Cracked Stone Bricks -> Cobblestones -> Gravel.
    Levels of degrading can jump from Stone Bricks to Cobblestones with lower chance and Stone Bricks to Gravel with more lower chance, and very low chance it just disappear... completely destroyed.
    2. Lower drop chance.
    Blocks destroyed have lower chance to drop as item. I think most things hit by explosion only have little chance that can reuseable.

    I hope this mod no need to edit any base classes and at least compatible to Forge.

    This most basic I need for now, because there's no need new blocks.
    Time needed to finish this mod... feel free take your time. I'm not a modder so I don't know how much time to take to finish, plus time to fix some bugs.

    If you want more modding, I request more:
    New Blocks:
    1. Rubble: falling like gravel and sand, drop rubble (item) or nothing, can be burned.
    2. 9 Levels of Iron Block
    3. 3 Levels of Bricks (block).
    4. Cracked Bricks : Drop 1 bricks (item), or 1 rubble (item).
    5. Damaged Woods: Drop 1 - 3 Sticks when mined... um... chopped. (It just me or anyone? Mining in minecraft = getting resource from blocks, including from trees.)

    New Items:
    1. Rubble: It just rubble or debris, suprisingly it can used as fuel for furnance... not better than planks.

    Degrading levels:
    1. Smoothstones -> Cobblestones -> Gravel
    2. Iron Block have 9 levels of degrade. Each level reduce amout of Iron Ingots can get when mined back. Or something else... if you have better idea.
    3. Bricks (block) 3 levels -> Cracked Bricks -> Rubble
    4. Any Woods -> Damaged Woods
    5. Any Planks -> Rubble

    Still thinking about Gold Block, Diamond Block, Emerald Block and Lapis Lazuli Block, how I compare to Iron Block.
    Still thinking about Obsidian too, that thing is hard... but brittle.
    About Nether Brick, I don't know how hard that thing, Nether not my favourite place. Endstone too, I never set foot to the End.

    Physic:
    Crumbling: Make blocks that hit by explosion have low chance to fall.

    I think this mod make blocks more resistant (or resistance?) to Creeper and TNT explosions and some players consider it as cheating or annoying.

    Thank you for your time to read my request.
    Posted in: Requests / Ideas For Mods
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    posted a message on Custom NPCs
    Hi Noppes,

    Question:
    Is there any information about weapons and armors? And... how do I use Elemental Staff?
    I'm little confused to set price on these things without knowing which weapons or armors is better.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from nerd-boy


    -snip-

    Duel wielding won’t work, seriously drop it.

    -snip-



    Oops... sorry, I must learn English more to understand it.
    Until now Dual Wielding I know is wielding weapons at both hands, but another item other than weapon not included.

    Thank you for your answer.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    I have an idea.

    In battlemode (Pressing R), anything in 1st hotbar always become weapon, but it will destroy Sheath System, it funny to see player have block in his hip. Other hotbar become offhand item, can be scrolled from 2nd to last hotbar.
    Left-Click always attacking using 1st hotbar item and Right-Click always using items in offhand and it do what Right-Click do, like placing block, torch, casting fishing pole, eating food, throwing potion, placing sword in offhand do blocking with offhand sword.

    But this idea give a problem, if offhand item is bow of mod item like balkon's weapons. It's impossible to shoot an arrow when wielding sword and bow. Or a bow will shoot anything in 1st hotbar but it impossible too. The only solution is put arrow in 1st hotbar, but it annoying.

    Anyways, it's just an idea.
    Posted in: Minecraft Mods
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    posted a message on AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    I'm using Forge 3.3.8.164

    in config file:
    if eliteRarity = 2, all mob become infernal. Is this normal?
    if eliteRarity = 1, it will crash and give error log:
    java.lang.IllegalArgumentException: n must be positive
    at java.util.Random.nextInt(Unknown Source)
    at atomicstryker.infernalmobs.InfernalMobsCore.processEntitySpawn(InfernalMobsCore.java:133)
    at atomicstryker.infernalmobs.EntityEventHandler.onEntityLivingSpawn(EntityEventHandler.java:21)
    at forge.ForgeHooks.onEntityLivingSpawn(ForgeHooks.java:366)
    at vf.a(SpawnerAnimals.java:230)
    at vf.a(SpawnerAnimals.java:171)
    at xd.c(World.java:2816)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1877)
    at net.minecraft.client.Minecraft.x(Minecraft.java:825)
    at net.minecraft.client.Minecraft.run(Minecraft.java:753)
    at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Suggestion:
    Can you add a new function to:
    1. Make NPC to follow another NPC? Like boss followed by underlings.
    2. Make NPC only spawn near specific NPC. Like Zombie and Skeleton always spawn near Necromancer. If Necromancer dies, they not spawned until Necromancer spawn again. And add new option if Necromancer dies, they dies too, but not drop anything.
    3. Make an option to show countdown at spawn point. How long they will spawn again.
    Posted in: Minecraft Mods
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    posted a message on AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Wow. Infernal Mobs + Mo' Creatures + Father Toast's Special Mobs + Grimoire of Gaia = AWESOME (With MoC's Mobspawnlimit = 240, you'll see many mobs at night)
    I trying to survive with help of Noppes' Custom NPC, Technology from IC2 and Magic from Thaumcraft2... but still dead many times.
    But... Optifine... bye bye... :(

    Suggestion:
    Can you increase a size of Infernal mobs? A little bit, make it boss like.
    And... can you reduce or remove particles from Infernal? It looks like a drunken man to me. Enchanted Effect is fine.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Waiting for nerd-boy and his mod update.

    Truth: First time I see this mod, looking for picture, features and download (maybe most people do it). Download it, install it and run... error, read again one-by-one and install all requirement and try again. Error in-game happen, back to see compabilities. Not in list, post error... BUT... wrong format >.< and... just recently I found useful function on top right, this thing called SEARCH. And... that bug already reported >.< (Sorry, nerd-boy)

    Truth: This is one of one of best mod.

    Truth: I don't know what OP means. I just think OP is something to do with first post or first page.

    Truth: English not my first language, so I take more time for reading and writing things. It is true to read it rather boring but very useful.

    Truth: Last update is surprising me, it need new Forge. If I don't read that one, maybe I already become one of them... zombies, no... not that one. I mean one that not read OP... is zombies included?

    Just joking: "Where's the OP?"
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [FORGE] Super Bows v5.0 - 29 New Bows, 15 New Tools, Extended Workbench Add-On [BIGGEST UPDATE EVER!]
    Question:

    When I shoot an arrow, it appeared as white block. Is it a bug or... I install it a wrong way?
    I put it in jar files, not in mod folder.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Time to wielding Sword and Shield!

    Since using RenderAPI this work great with PlayerFormSkinLoad2.

    Oh, this mod not compatible with Kenshiro Mod and it not in compabilities list in first page.
    It exploding (saving chunk) when press 'I' or 'R'

    Mods loaded: 30
    ModLoader 1.2.5
    mod_PCcore 3.1 for 1.2.5
    mod_PClogic 3.1 for 1.2.5
    mod_MinecraftForge 3.2.3.108
    mod_3DItems_Forge 1.2
    mod_NerfGriefingMobs NerfGriefingMobs 1.2.5
    Mine & Blade: Battlegear - 2.7.7 Mine & Blade: Battlegear - 2.7.7 [1.2.5]
    mod_Somnia v24 [1.2.5]
    mod_betterDungeons 0.932
    mod_CompressedBlocks v5.2 for MC 1.2.5
    mod_CraftGuide 1.4.3 for Minecraft 1.2.3
    mod_NPCS Custom NPCs 0.11.0
    mod_mocreatures v3.6.2 (MC 1.2.5)
    mod_FlatBedrock V1 - 1.2.5
    mod_IC2 v1.95
    mod_KenshiroStyle 1.2.3
    mod_PigbearLaser 1.4
    mod_Millenaire 2.7.5
    mod_HalogenLight v1.0.2 R2 for MC1.2.5+Forge
    mod_IronChest 3.3
    mod_MoreStorage V1.5
    mod_PlayerFormSkinLoad2 1.2.5-1
    mod_QuickGuide 1.2.3
    mod_Railcraft 5.2.4
    mod_RedPowerCore 2.0pr5b2
    mod_RedPowerLighting 2.0pr5b2
    mod_RedPowerWiring 2.0pr5b2
    mod_SmartMoving 9.1
    mod_TreasureMob V1 - 1.2.5
    mod_ThaumCraft 2.1.6b
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 5e4dcf85 --------
    Generated 6/4/12 3:38 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_03, Oracle Corporation
    VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce GT 230M/PCIe/SSE2 version 3.3.0, NVIDIA Corporation
    java.lang.ArrayIndexOutOfBoundsException: 1000
    at mod_KenshiroStyle.onTickInGame(mod_KenshiroStyle.java:194)
    at ModLoader.onTick(ModLoader.java:1102)
    at EntityRendererProxy.b(EntityRendererProxy.java:22)
    at net.minecraft.client.Minecraft.x(Minecraft.java:869)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 5cf5a896 ----------
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Just trying this mod for few days and... make me want to share some ideas.

    I have play this in SSP, I'm alone in this island. Someday I found a way to make NPC using NPC Wand, next thing to do I try to create a village.

    My Idea:
    1. It is possible to make NPC from something... like Template or Setting or something can be created using some editor? (sorry for my bad english, I don't know that thing in english)
    I'm not a fan of TooManyItems and anything like that. Now I Create NPC in Creative Mode, and clone it in SSP. Right now as long it can be created easily, that will be fine. You can forget this idea.
    2. Next... adding feature from idea 1. to place NPC, it must meet a condition. Condition created in creating NPC using NPC Wand.
    Example:
    - To place Farmer, use NPC Placer and place Bread in GUI (New Item and GUI, not using NPC Wand, NPC Wand only for create NPC)

    - To place Village Guard, use NPC Placer and place Sword and Armor in GUI. So I cannot put NPC as easy as usual.

    3. Last... NPC already created and ready to place as long as condition met. NPC Wand and NPC Cloner recipe are removed, they only can be used in Creative Mode or using TooManyItems things. The thing can be created just NPC Placer and your next update, tool to make NPC Walking Path.

    This is just an idea. I know making Mod is not easy. And not everyone like this Idea. Feel free to consider it good or bad.
    Before I forgot... that I already forgot... somewhere I see something NPC will spawn naturally. I hope it can make Hostile NPC that spawn in certain biome and light level and not need use NPC things to spawn.
    Posted in: Minecraft Mods
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