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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from Taterman814»

    Um is there a resource pack needed? If so, i do not know where it is ...


    The resource pack is embedded with the map. Simply load the map up and start playing!
    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!

    While it is very fun (I have no idea how you made those little cutscenes, but those were a nice touch) I really think the final boss battle needs a more specific hint.


    It seems like most let's players (and myself) just flounder around dying for like 15 minutes until they wind up taking the shield down completely by accident. Also, as CaptainSparklez pointed out, the punchable wall wasn't punchable (since I was in adventure mode). That was pretty easily resolved by swapping gamemodes briefly. Maybe it'd work better with a special item that can only break X block, that's usually how that mechanic works.

    Looking forward to more from you, the idea of having the map literally generate in front of you was really unique.


    Thanks for the feedback pink.

    The boss battle is definitely difficult, and a common complaint is that the shield segment was too confusing. However, I did put the hint potion in the map for a reason. In fact, if you drink it during that part of the fight you'll be given a hint telling you to strike the serpent with his own attacks to break the shield. Not many people use the potion though.

    Then there's the punchable wall that every let's player seems to struggle with... For starters, that wall is not actually punchable. If the player sprints into the wall, it will shatter inwards automatically. However, I blame myself for this part since the hint potion often confuses the players even more than before. I've only ever seen one person solve this on their own.

    I plan on making hints clearer in my next project.
    Posted in: Maps
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    posted a message on The Incredible Hidden Function of a Lever!

    Does that actually work? I had no idea. Neat trick!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from UriaBloodstone»

    hey, i tried to use this map today. i tried using the earliest 1.6 version of the game and it crashed, then i tried the eldest and spawned here. what am i doing wrong?


    Hey, sorry for the late response. I didn't get the notification that you posted a comment.

    That issue is from a corrupted world, which is almost guaranteed to have happened because you loaded the map using Minecraft 1.6.
    Simplicity was designed for Minecraft version 1.8.4. Give yourself a new version of the map and try it again in 1.8.4.
    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from divine_miner»

    The bone bow was by far the best part of the map. I would have enjoyed it more if the FLAME part was more obvious, or if there was at least a hint for that part.


    Glad you enjoyed the bone bow. Unfortunately, you're one of the few people who did. It was a very glitchy mechanic so I had to remove it.

    As for the FLAME part, I'm aware that the hint was really bad. In fact, almost all the hints are pretty much worthless. :P Don't worry, I have a plan to fix this on my next map.
    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from Hikaritokaeg»

    I'm trying to play this in multiplayer but i don't spawn with anything. I have command blocks enabled.

    It just keeps saying

    [17:02:14 INFO]: [@: 3 blocks filled]
    [17:02:14 INFO]: [option: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [option: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [option: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [option: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [randomizer: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [option: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [option: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [option: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [option: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [option: Playing effect angryVillager for 1 times]
    [17:02:14 INFO]: [option: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [option: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [option: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [option: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [randomizer: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [option: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [option: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [option: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [option: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [option: Playing effect townaura for 1 times]
    [17:02:14 INFO]: [@: Playing effect reddust for 1 times]
    [17:02:14 INFO]: [@: Playing effect reddust for 1 times]
    [17:02:14 INFO]: [@: Playing effect reddust for 1 times]


    over and over and showing red error signs floating


    The red error signs are barriers, showing that you don't have the resource pack enabled.


    Also, those messages about playing the effect townaura are completely normal. Those are particles for the map.


    I didn't design Simplicity for multiplayer, so I can't help you much here. Just try extracting the resource pack from the map file, then drink an invisibility potion. That should start the map.

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from Robotgiggle»

    if you keep clicking on the spells it boosts the levels... :P


    ha ha, yep! It takes most people a long time to figure that part out.

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from JadeLouiise1»

    hey guys, im new to this, but how do you actually play the minecraft simplicity?


    Just download and install the map, then drink the potion called 'Convenient Magic Liquid'

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from YourMCAdmin»

    Seemed quite awesome. Started recording it then ran into some issues in the Nether part. When I clicked the sign, I see the book and I hear it pop into my inventory, but it immediately disappears. There is also no armor stand that the walkthrough says there is. :'(


    The armor stand not appearing and the books vanishing are both strange bugs in the Minecraft code itself, and not in the map. I'm very sorry you ran into it, but I've questioned everyone who ran into this issue and it seems to be unfix-able. Only a rare few get the problem, but when they do it seems persistent.

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from g17123»

    You should make a part 2 this map is awesome!


    'Simplicity 2' is currently in the planning phase. I will be creating a forums page for suggestions and progress updates once I get started on the map.

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from iSharpy»

    Hey,


    You know the monument thing, and when the particles flow in towards the ender crystal, how do you make the particles do that?


    Here's the raw code:

    execute @a[score_energy_min=1] ~ ~ ~ particle fireworksSpark 1417 44 -423 -6.3 -2 0 0.1 0

    If we ignore the execute command, we can put it in a command block connected to a fast clock to see the effect:

    particle fireworksSpark 1417 44 -423 -6.3 -2 0 0.1 0

    However, this uses hard-coded coordinates. If we make them relative, we get this:

    particle fireworksSpark ~ ~1 ~ -6.3 -2 0 0.1 0

    If you look closely, you'll notice that the number of particles is set to zero:

    particle fireworparticles sksSpark ~ ~1 ~ -6.3 -2 0 0.1 0

    Some particles support custom directions. Setting the count to zero activates this. These are the important numbers to focus on:

    particle fireworksSpark ~ ~1 ~ -6.3 -2 0 0.1 0

    Usually they would be the 'expansion' of the particle field, but in this case they act as relative coordinates. -6.3 blocks in the X, -2 in the Y, and 0 in the Z. You can change these to direct the flow of particles. Hope this was helpful!

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from Oilura»

    Can't you make the creeper hold 2 Gunpowder in its body?


    (/entitydata @e[type=Creeper,c=1] {Equipment:[{},{},{id:"minecraft:gunpowder",Count:2,Damage:0},{},{}]})



    That would guarantee the drop of two gunpowder, yes. However, the creeper would also drop his 'normal' gunpowder which would end up giving the player 3-4 gunpowder. I suppose that wouldn't really be much of an issue though, since you can't do anything with it. It would just confuse the players a little.

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from semolous»

    I fought the creeper a lot of times, but he wouldn't drop the 2 gunpowder


    Eh, bad luck. Try some more, or just get a little cheatsy and type /give @p gunpowder

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from UnlikelyWaffle»

    The bug was the part where you have to punch down the wall. It didn't let me. Actually I think that's they only bug I found really


    Ah, you're actually supposed to sprint into the wall, and it will shatter. Not punch it. Don't worry though, basically everyone gets stuck on that part.

    Posted in: Maps
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    posted a message on [1.8.4] Simplicity ~ Custom sounds, models, textures, and final boss!
    Quote from UnlikelyWaffle»

    Thank you very much! I appreciate it!


    Oh really? That makes sense, I had a couple bugs while recording the second part today (I downloaded it a few weeks ago). I'll make sure to upgrade to the newest version before the next part! Thanks for letting me know!


    Sure, no problem. Hmm... I'm curious as to what these bugs were. Guess I'll have to watch your video when you upload it.


    (Also, there's a walkthough on the main post if you ever get stuck. Some people have reported 'bugs' that are actually just difficult puzzles.)

    Posted in: Maps
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