• 0

    posted a message on New Items Data Tag for Weapon's and Tools[New Texture Capability]

    Short and Simple.
    Tools and weapons would have a new data tag. The Tag would be called Texture. Each default tool and weapon have a texture value of 0.
    The uses for it allow people to make new textures for items in the game with out limiting themselves to say 5 different weapons.

    This allows for a players experience of items in custom maps, or projects where they make multiple items differ.


    An example of potential uses.
    A custom Shop sells bows. these bows have different enchantments and Texture values and the player could feel like they are experiencing a new item when its just a bow with some different enchantments and a different texture.


    Last Note. If the resource pack does not have the texture value of said weapon the game should simply display the default texture.
    I also feel there should be a built in limit to the amount of textures a single item can have. as to prevent an overloading on textures and the game as a whole.

    Posted in: Suggestions
  • 0

    posted a message on Execute on players with Potion Effects

    I never even knew tags existed! Thanks, you really helped me out!

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Execute on players with Potion Effects

    Hey all simple stuff here(I think...).
    I can test for a player with specific potion effects but im not sure how to execute commands at a player with said Specific potions effects.
    /testfor @a {ActiveEffects:[{Id:1b,Amplifier:0b}]}
    That works just fine but is it possible to execute at a player with potion effects using the tag {ActiveEffects:[{Id:1b,Amplifier:0b}]}

    If so, how? Thanks for any potential help.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Assistance with Scoreboard & command blocks

    Thank you very much.
    I still need to keep trying some stuff but this definatly set me in the right direction.
    Thanks!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Assistance with Scoreboard & command blocks

    As the title states. Simply put this is what i need help with.
    Aim
    I want to be able to detect when a specific player takes damage using a scoreboard then apply an effect to said specific player.

    I need some major assistance with scoreboards as command blocks are not hard to deal with but scoreboards confuse the life out of me.

    Any ways to steer me in the right direction would do a world of help.

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Alternate Item Texture

    As Mojang add more and more customization options this one could be a simple but very useful addition.
    Basically im suggesting Tools, weapons, and armors have 2 or more Alternate Slots available.


    What i mean is that if you spawn say a iron sword it may have 3 different textures if you have a resource pack that has 3 different textures.
    Say you have a normal iron sword if you summon a Iron sword 0, A different textured iron sword is Iron sword 1 and the so on for iron sword 2.


    As a small addition with changing much other then texture depending on how you spawn them. This can make custom maps when trying to add different weapons with different properties easy and can be very creative. Like on an adventure map your given a normal bow and you perhaps obtain a more powerful bow with a new sprite for it and everything.

    Posted in: Suggestions
  • 0

    posted a message on Getting kicked from own server
    Thats frustrating to know. If there may be any other information that can help please ask.
    Posted in: Server Support and Administration
  • 0

    posted a message on Getting kicked from own server
    it is already at 0.
    heres my server properties.

    spawn-protection=16
    max-tick-time=60000
    generator-settings=
    force-gamemode=false
    allow-nether=true
    gamemode=0
    enable-query=false
    player-idle-timeout=0
    difficulty=1
    spawn-monsters=true
    op-permission-level=4
    resource-pack-hash=
    announce-player-achievements=true
    pvp=true
    snooper-enabled=true
    level-type=DEFAULT
    hardcore=false
    enable-command-block=true
    max-players=10
    network-compression-threshold=256
    max-world-size=29999984
    server-port=25565
    server-ip=
    spawn-npcs=true
    allow-flight=false
    level-name=lerb
    view-distance=7
    resource-pack=
    spawn-animals=true
    white-list=false
    generate-structures=true
    online-mode=true
    max-build-height=256
    level-seed=Diamantes
    motd=A Minecraft Server
    enable-rcon=false


    Posted in: Server Support and Administration
  • 0

    posted a message on Getting kicked from own server
    No luck
    Log

    [00:45:21] [Server thread/INFO]: Starting minecraft server version 1.8.1
    [00:45:21] [Server console handler/ERROR]: Exception handling console input
    java.io.IOException: The handle is invalid
    at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_31]
    at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_31]
    at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_31]
    at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_31]
    at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_31]
    at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_31]
    at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_31]
    at pr.run(SourceFile:81) [minecraft_server.1.8.1.jar:?]
    [00:45:21] [Server thread/INFO]: Loading properties
    [00:45:21] [Server thread/INFO]: Default game type: SURVIVAL
    [00:45:21] [Server thread/INFO]: Generating keypair
    [00:45:21] [Server thread/INFO]: Starting Minecraft server on *:25565
    [00:45:21] [Server thread/INFO]: Using default channel type
    [00:45:22] [Server thread/INFO]: Preparing level "lerb"
    [00:45:22] [Server thread/INFO]: Preparing start region for level 0
    [00:45:23] [Server thread/INFO]: Preparing spawn area: 85%
    [00:45:23] [Server thread/INFO]: Done (1.197s)! For help, type "help" or "?"
    [00:45:34] [Server thread/INFO]: [@: Changing to clear weather]
    [00:45:34] [Server thread/INFO]: [@: Set the time to 1000]
    [00:45:53] [User Authenticator #1/INFO]: UUID of player Boltman686 is 76f22a39-648b-41de-918c-d8024278c25a
    [00:45:53] [Server thread/INFO]: Boltman686[/24.47.120.62:1025] logged in with entity id 9 at (-481.1273337135322, 5.0, -996.6738901983654)
    [00:45:53] [Server thread/INFO]: Boltman686 joined the game
    [00:46:35] [Server thread/INFO]: Boltman686 lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
    [00:46:35] [Server thread/INFO]: Boltman686 left the game
    [00:46:54] [Server thread/INFO]: Stopping server
    [00:46:54] [Server thread/INFO]: Saving players
    [00:46:54] [Server thread/INFO]: Saving worlds
    [00:46:54] [Server thread/INFO]: Saving chunks for level 'lerb'/Overworld
    [00:46:54] [Server thread/INFO]: Saving chunks for level 'lerb'/Nether
    [00:46:54] [Server thread/INFO]: Saving chunks for level 'lerb'/The End
    [00:46:54] [Server Shutdown Thread/INFO]: Stopping server


    Posted in: Server Support and Administration
  • 0

    posted a message on Getting kicked from own server

    .[23:50:14] [Server console handler/ERROR]: Exception handling console input
    java.io.IOException: The handle is invalid
    at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_20]
    at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_20]
    at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_20]
    at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_20]
    at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_20]
    at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_20]
    at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_20]
    at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_20]
    at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_20]
    at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_20]
    at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_20]
    at pr.run(SourceFile:81) [minecraft_server.1.8.1.jar:?]
    [23:50:14] [Server thread/INFO]: Starting minecraft server version 1.8.1
    [23:50:14] [Server thread/INFO]: Loading properties
    [23:50:14] [Server thread/INFO]: Default game type: SURVIVAL
    [23:50:14] [Server thread/INFO]: Generating keypair
    [23:50:14] [Server thread/INFO]: Starting Minecraft server on *:25565
    [23:50:14] [Server thread/INFO]: Using default channel type
    [23:50:15] [Server thread/INFO]: Preparing level "lerb"
    [23:50:15] [Server thread/INFO]: Preparing start region for level 0
    [23:50:16] [Server thread/INFO]: Preparing spawn area: 74%
    [23:50:16] [Server thread/INFO]: Done (1.416s)! For help, type "help" or "?"
    [23:50:57] [User Authenticator #1/INFO]: UUID of player Boltman686 is 76f22a39-648b-41de-918c-d8024278c25a
    [23:50:57] [Server thread/INFO]: Boltman686[/24.47.120.62:1025] logged in with entity id 9 at (-481.1273337135322, 6.0, -996.6738901983654)
    [23:50:57] [Server thread/INFO]: Boltman686 joined the game
    [23:51:24] [Server thread/INFO]: Boltman686 lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
    [23:51:24] [Server thread/INFO]: Boltman686 left the game
    [23:54:55] [Server thread/INFO]: Stopping the server
    [23:54:55] [Server thread/INFO]: Stopping server
    [23:54:55] [Server thread/INFO]: Saving players
    [23:54:55] [Server thread/INFO]: Saving worlds
    [23:54:55] [Server thread/INFO]: Saving chunks for level 'lerb'/Overworld
    [23:54:55] [Server thread/INFO]: Saving chunks for level 'lerb'/Nether
    [23:54:55] [Server thread/INFO]: Saving chunks for level 'lerb'/The End
    [23:54:56] [Server Shutdown Thread/INFO]: Stopping server


    Posted in: Server Support and Administration
  • 0

    posted a message on Getting kicked from own server
    Recently started hosting a private server for my friends and i have been getting disconnected on a constant basis now.
    We updated to 1.8.1 and i keep getting kicked.

    the message is: Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host

    Server message: lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}


    The disconnects vary from seconds to minutes in between login onto the server.
    Please Post if providing help with error. Don't take over this thread with your own similar issues.
    Any help is would be amazing as id like to be able to get on my own server.
    Posted in: Server Support and Administration
  • 0

    posted a message on Help With Spell Book Concept
    Ive been Fiddling with the commands in 1.8 and 1.7 and me and a few friends on our private server thought of the concept of a Survival Spell Book. This Mostly came from shooting fireballs at my friends. Basically i know its possible to t create Spell Books but Jason editing is like a different language to me.

    The Basic Concept I'm needing help is a Written Book with click able spells to Flip through. The Catch is that it would Use XP Levels or certain items. Which ever made it easier.
    Any Help with Creating a template or being told the fact that "This is Not Possible" Would Help as I would like to develop a system like this for my server.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Color Lining
    Color lining is an effect that be given to specific Mobs, Players and items. In Definition when a Mob is given Armour with a coloration that mob is given a Lining. Only Creative mode players can give Colored Lining to a Mob. That includes even if you have a colored Armour and a zombie picks it up it will not be lined. When a Mob is Lined and a player wears armor of the same color they are Completely passive to them. this also goes for Mobs that are hostile to each other. Two examples are a blue Lined Iron golem is Passive to a Blue lined zombie, and a green lined zombie is passive to a green lined villager.
    NOTE. This is a Creative feature, that Only with creative mode help can be interesting for survival

    Now with that in effect armor other then leather cant be colored, rather then can get color tipped [To make more sense really]. It can be dyed and the Armour gets colored tips when worn. The effects of this cant really be seen in vanilla survival as there is No way to line a mob, How ever on many custom maps it can make some very interesting game play due to the effects on lining i will list below.

    Color Lining Effects
    -A Lined Mob if not normally passive will come to the aid of ANY other mob or player of the same lining if they are attacked. This Obviously has a set range and they would lose interest if the attacker is out of range.
    -A new (Diamond) Hoe Exclusive enchant Called "Pierce N Pry" will make Pvp and Social mops much more interesting. Pry when attacking a mob with Armour will yield extra Damage to armored foes. Also right Clicking on something that is Lined yields a chance to remove their lining depending on the enchantment level and the type of Armour. [Specific details will be listen Below]
    -Different Colored Lined Mobs if aggressive will attack a mob of other lining's. Examples include a Blue Lined skeleton and a green lined skeleton are aggressive to each other. If you need another example i can provide one.
    -If in the same Color lining a player and lead any mob that is in the same lining.
    -Lined mobs CAN be aggressive to other Non Lined mobs or players.
    -Lined villagers will only sell to players of the same lining.

    Pierce N Pry
    Goes up to Level 3. On level 3 a Diamond Hoe yields 3 Hearts of damage on a Armored Foe, This enchantment ignores protection. Level 2 Does 2.5 Hearts of Damage and level 1 does 2 Hearts of damage.

    Pry does the same amount of "Prying?" on each level. I want to note that every prying attempt takes durability and depending on the Armour it takes more. and The Armour chances are.

    Leather - 85% - 1 Durability (On click)
    Golden - 60% - 1 Durability
    Chain - 60% - 2 Durability
    Iron - 45% - 2 Durability
    Diamond - 30% - 3 Durability

    Definition
    Lining: The Giving of a Color Armour Piece to make it change in AI depending on the Mob.
    Pierce N Pry: A diamond Hoe exclusive enchantment that allows the user to potentially Take color lined Armour Off mobs ONLY [If it was allowed to use on player that would be ridiculous]. It also allows for extra damage on armored foes. [Not enough to be OP]

    In conclusion this could potentially change Faction servers as well as parts of common pvp. It has useability with those who wish to have guards for villages, protect livestock, Or Even... Lead Creepers of the same lining to opposing factions...
    Posted in: Suggestions
  • 0

    posted a message on Guests Getting Booted By Remote Host
    Please help with this is needed. Im having the same problem
    Posted in: Server Support and Administration
  • 0

    posted a message on SwordFish - A trophy with commical & practical uses.
    Quote from QualityCookie
    Sounds pretty dull if you ask me, but hey, that's just my opinion.

    the reasoning for that?
    i can list the reasons why its not but if you don't say why your comment is pointless.
    Posted in: Suggestions
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