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    posted a message on [SURV] You Could Have It All

    You Could Have It All is a sky survival map that plays very much like the well-known Skyblock map. However, unlike Skyblock, this map allows you unlimited access to almost every resource in the game. You have to work for it though ;)


    This is my first custom map, and although I have tried to polish it as much as possible, I still need all the feedback I can get to continue improving it. If you’ve got an idea that would make it better, go ahead and leave a comment and I’ll check it out.

    Pictures:



















    Key Features

    :Diamond: Unlimited access to almost every resource in the game
    :DSWORD: Access to The End and the Wither boss
    :Sap: Many different biomes with their actual weather patterns and grass colors
    :chestfront: All music discs are included in the map

    Credits

    MCEdit and Sethbling’s awesome editing filters were used to create this map. The Faithful 32X32 Texture Pack (my personal favorite) was used in the pictures.

    Inspiration

    Noobcrew's Skyblock map was the main inspiration for me to make this one. Although it remains one of my favorite survival maps of all time, I was never really satisfied that I couldn't quite get everything that the vanilla experience offered.

    You Could Have It All allows access to things like diamonds (which you need for enchanting) that were not available in Skyblock in a way that I have tried to make fair and balanced. this map is for those of you who are like me and want that classic sky survival experience while still being able to take advantage of almost all of the game's resources and mechanics.

    YouTube

    On a side note, I have a YouTube channel where I post 2-player Let's Plays of MineCraft and (hopefully coming soon) other games. Check it out if you've got some time to burn. It would probably make a nice change from all those cat videos... Just sayin'...
    Posted in: Maps
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    posted a message on SetBiome filter for MCEdit (Download now!)
    Sethbling, your latest update to the filter works. I just downloaded it, replaced the original setbiome.py with the new one, and opened MCedit back up and it's good to go. Thanks for making such awesome stuff!
    Posted in: Minecraft Tools
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    posted a message on [14w11b][ADV] Sphere
    This is hands down the best adventure survival map I have ever played. I've probably played over 8 hours on it already and I've barely scratched the surface. Thank you for making such an amazing map that will keep me occupied for a long, long time!
    Posted in: Maps
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    posted a message on Minecraft Adventure Maps! The Library- Part 1
    Hi, I liked your video a lot. I wouldn't say the quality is all that bad, especially with the amount that is being rendered in the actual game. I don't know about aspect ratios, but I'm sure someone will give you feedback on YouTube. The only thing I would suggest is maybe getting another person to play the map with you. You'd be surprised at how much more fun these maps can be when you're bantering with a friend while playing them. Just a thought. But like I said, I think the video is great, your voice is clear, it looks good, you seem to have it planned out well, and the video length sits at that magical ~10 minute mark; perfect length, in my opinion. I'd say you're doing great. If you could, I would appreciate some feedback on my own videos (not many at the moment as I just uploaded my first one today). My username is Bokoblin2 on YouTube. I know the sound isn't great, but I've got a mic coming soon so it should be fixed later. I've subscribed to your channel and hope to see more great videos in the future!
    Posted in: Let's Plays
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    posted a message on Direwolf20's Modded Lets Play series
    Hey, congrats on getting your video featured on the front page of the forums! I'm just starting out doing let's plays with a friend of mine (YouTube username Bokoblin2) and your videos are great examples of quality let's plays. Thanks for making them, and I hope to see more stuff in the future!
    Posted in: Let's Plays
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    posted a message on [SURV] Wasteland Survival
    Can we get a few more pictures?
    Posted in: Maps
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    posted a message on [1.3.1] Prison Escape: Cell C *ADVENTURE MAP*
    A neat little map. Here are the things I liked:

    - Nice story, not too contrived. You kept it simple and it worked. Little details from the story like the two "unpure" (impure is the word you were looking for, I think) being released when the door was opened and the new emerald ore being "substance X4."


    - Great mix of map features. A little exploration throughout the entire thing when figuring out where to go, keeping the map an overall "adventure" type map; a small parkour sequence that was short, sweet, and not too frustrating (although I have a tip for that I'll provide later); and a cool piston puzzle that kept me occupied and interested for a little while.

    - You didn't hold the player's hand the whole time. You allowed us to figure out how to proceed on our own, even when it wasn't completely clear, and provided just the right amount of help when needed ("To open the first door to the Inner Lab, get the X4 ore directly above the red torch").

    - The setting changed from prison to sewer to mine to science facility nicely. You didn't go crazy with detail, and I enjoyed the minimalism you employed in setting the atmosphere.

    - I’ll admit, this is me just gushing over something I liked, but when I had to run from the two zombies that were released next to the office I loved the fact that I could close the door, wait for them to lose interest, and then run out and close those double doors behind me. A nice touch that worked well.

    The revelation that the character was Director Chapman was very interesting (provided that the player actually remembers that they were in Cell C at the beginning). The end was a very fitting conclusion to a nice plot twist.

    However, I do have a few suggestions which you can apply to either this map to improve it or keep in mind for any future maps you create:

    1. By putting [1.3.1] in front of your map name, you're effectively saying you made this map to be played in version 1.3.1 or beyond. Take advantage of its features! They added writable books now, effectively eliminating the need to tell the story through signs. Use them! It would have been great to see the musings of Chapman as diary entries scattered in chests across the map.

    2. When filling areas in with water, use a map editing tool so you don’t just fill a top layer that flows downwards and causes a struggle to swim against. This was especially noticeable during the parkour segment. Every time I fell in the water, it immediately pulled me to the bottom and I had to wait a while before I could surface.

    3. In the sewers, use iron bars to create a grating that blocks the incorrect direction of the aqueduct. There’s nothing more frustrating than picking the wrong way, only to drown and spawn outside of the entire adventure map enclosure and have to re-copy the folder into my saves.

    4. This isn’t really a gripe, but more of a bug. I have no idea why, and I tried to figure it out and failed, but at the end when you drop down into the pit with zombie dispensers, none came out because there was already a charge going to them, effectively rendering useless the signal from the pressure plate and breaking the ending. Perhaps it’s something to do with 1.3.1, or maybe just some miniscule discrepancy that occurred when I downloaded it. If it’s just me and it works fine for you, don’t worry about it, but if others complain of the same thing, try to fix it.

    5. When it came to guessing the code, I just put in 123 because it was the only number I remembered from the sign in Cell B at the very beginning. I don’t know if there were multiple possibilities, but you should definitely make it more clear as to what number should be used. For example, you could have had the writing in Cell B read “You see the number 123 scratched all over the walls of this cell.” Or something along those lines.

    I am looking forward to seeing more maps from you in the future, or maybe even and expansion on this map. I tried making a map similar to this one, with zombies escaped in a science facility and you, the lone survivor, charged with putting an end to it by flicking switches that turned on Redstone lamps (disallowing monsters to continue spawning within the facility) throughout the map and progressing towards an ultimate override switch that would blow up the entire place and let you watch from a safe distance. It flopped because I lacked the conviction and creativity to make it a reality. Perhaps you could take from those ideas and use them yourself? Anyways, thank you for the map, and I hope this feedback helps you.
    Posted in: Maps Discussion
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    posted a message on 3 More uses for GOLD
    If you want to do #2 then go download the equivalent exchange mod.
    Posted in: Suggestions
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    posted a message on Millenaire and IndustrialCraft and Mod Packs
    Look up Technic Mod Pack. It has both and many more. It's probably my favorite mod compilation ever and will keep you busy for a long, long time. It should be 1.1 soon, if not now, but you can always downgrade your client if you want it now.
    Posted in: Minecraft Mods
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    posted a message on Some things that Minecraft needs.
    No arcade block. That just doesn't fit in Minecraft at all. It's an interesting idea, but it lacks the Minecraft feel. I think that an RPG skills element would be overpowering. You'd start out sucking early on and then be too good once you have diamond armor and sword with enchantments.

    EDIT: wow, ninja'd big time.
    Posted in: Suggestions
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    posted a message on Adventure map
    Not sure if trolling...




    ... Or failing epicly on a huge fail scale.
    Posted in: Maps
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    posted a message on The Wonders Of Terraforming
    Bravo, good sir. Nicely done.
    Posted in: Screenshots
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    posted a message on New mob idea
    I... Actually like this mob suggestion. Very much. Usually mob suggestions suck, but this actually seems like something that could fit into the game without breaking the minecraft feel. Tweet this to Jeb, perhaps?
    Posted in: Suggestions
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    posted a message on Gothic Cathedral
    Wow... Just... Wow...
    Posted in: Screenshots
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    posted a message on Things to do in Survival?
    I think you should post lots of screenshots of your creations. I would certainly like to see the stuff you've made, it sounds pretty cool. Maybe even a video showcasing everything?
    Posted in: Survival Mode
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