• 1

    posted a message on Conquest Reforged - Over 6000 new blocks, 3D models, and more! (Forge 1.10.2)
    Quote from Robijnvogel»

    In the launcher, there should be an option to raise the RAM assigned to Java (Minecraft) from 1GB to 2 or 3GB.
    Since this mod adds a lot, including higher-than-vanilla-res textures, I can understand that it would need more than 1GB, but it shouldn't need more than 3GB. :)


    Does that mean I need to perform a fresh install using the launcher? Or do I just need to leave the manual installation be and just use the launcher to allocate more RAM? Also is there a way to alot RAM using a regular Minecraft Launcher?


    Nevermind, there is a way to allocate more RAM using a vanilla launcher.

    Posted in: Minecraft Mods
  • 0

    posted a message on Conquest Reforged - Over 6000 new blocks, 3D models, and more! (Forge 1.10.2)

    Okay, according to Robijnvogel's Crash Report Guide I'm experiencing an "Out of Memory" Error. But I can't understand how to fix it. Any help dudes?

    Posted in: Minecraft Mods
  • 1

    posted a message on Conquest Reforged - Over 6000 new blocks, 3D models, and more! (Forge 1.10.2)

    After doing the manual install I get a crash after the model loader finishes "baking" the double grass texture whatever the hell that means....


    CRASH LOG




    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // There are four lights!

    Time: 3/31/18 2:02 PM
    Description: Initializing game

    java.lang.OutOfMemoryError: Java heap space
    at net.minecraftforge.client.model.pipeline.UnpackedBakedQuad$Builder.<init>(UnpackedBakedQuad.java:112)
    at net.minecraftforge.client.model.ItemLayerModel.buildQuad(ItemLayerModel.java:369)
    at net.minecraftforge.client.model.ItemLayerModel.buildSideQuad(ItemLayerModel.java:353)
    at net.minecraftforge.client.model.ItemLayerModel.addSideQuad(ItemLayerModel.java:278)
    at net.minecraftforge.client.model.ItemLayerModel.getQuadsForSprite(ItemLayerModel.java:217)
    at net.minecraftforge.client.model.ItemLayerModel.bake(ItemLayerModel.java:126)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:549)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:193)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:755)
    at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:350)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at net.minecraftforge.client.model.pipeline.UnpackedBakedQuad$Builder.<init>(UnpackedBakedQuad.java:112)
    at net.minecraftforge.client.model.ItemLayerModel.buildQuad(ItemLayerModel.java:369)
    at net.minecraftforge.client.model.ItemLayerModel.buildSideQuad(ItemLayerModel.java:353)
    at net.minecraftforge.client.model.ItemLayerModel.addSideQuad(ItemLayerModel.java:278)
    at net.minecraftforge.client.model.ItemLayerModel.getQuadsForSprite(ItemLayerModel.java:217)
    at net.minecraftforge.client.model.ItemLayerModel.bake(ItemLayerModel.java:126)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:549)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:193)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:755)
    at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:350)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_131, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 513175608 bytes (489 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.32 Powered by Forge 12.18.3.2511 Optifine OptiFine_1.10.2_HD_U_E7 7 mods loaded, 7 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2511.jar)
    UCHIJA Forge{12.18.3.2511} [Minecraft Forge] (forge-1.10.2-12.18.3.2511.jar)
    UCHIJA mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.10.2.jar)
    UCHIJA conquest{2.1.7} [Conquest Reforged] (ConquestReforged-2.1.7-mc1.10.2.jar)
    UCHIJA blockpalette{1.4.3} [BlockPalette] (ConquestReforged-2.1.7-mc1.10.2.jar)
    UCHIJA connect{1.0.2-mc1.10.2-SNAPSHOT} [Connect] (ConquestReforged-2.1.7-mc1.10.2.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4550' Renderer: 'Intel(R) HD Graphics 520'
    Launched Version: 1.10.2-forge1.10.2-12.18.3.2511
    LWJGL: 2.9.4
    OpenGL: Intel(R) HD Graphics 520 GL version 4.4.0 - Build 21.20.16.4550, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
    OptiFine Version: OptiFine_1.10.2_HD_U_E7
    Render Distance Chunks: 12
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.4.0 - Build 21.20.16.4550
    OpenGlRenderer: Intel(R) HD Graphics 520
    OpenGlVendor: Intel
    CpuCount: 4




    Also side-note: this Twitch integration thing is a pain in the ass.... seriously I just wanted to dust off my old account to post a crash log but suddenly I have to make a twitch account....

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Zeno410»

    Depends on what you want to change. Climate control's configs will affection location and frequencies of BoP Biomes. RTG configs will affect terrain and biotic features in the biomes. You don't normally need to fiddle with configs, though - you should get pretty acceptable results from the defaults.



    Ah, so I can fiddle with both, I misinterpreted the OP I thought I can only change one or the other. Thanks

    Another thing, to generate terrain both with RTG and Biomes O' Plenty what world gen should I use? Vanilla, BOP or "Realistic"?

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I getting a bit confused over one thing, if I wanted to have a biome adding mod (say Biomes O' Plenty) running with RTG which config should I change? Climate Control's or RTG's?

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Kyriarchy»

    Is it possible to disable oregen completely in RTG right now?


    You can try the Custom Ore Generation mod where you can customize ore frequency/size or disable ore gen completely, it's also compatible with RTG and several big mods like Thaumcraft or Chisel 2.
    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    What do you feel on altering some Generated Structures like RWG used to do? For example new village structures or new types of dungeons etc.

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Solymr»

    BOP has at least 7 different biomes that are basically swamps with fancy names. You might be best served to disable a few.


    Weird thing is I set a few biomes to "False" in the BOP config but I still have some of them. Maybe the config only works for the BOP world type not the ones RTG generates.
    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Everytime I generate a Biomes O' Plenty + Realistic Terrain Gen world I always spawn near a giant mountain range and sometimes the mountains are so big that it has little bit of every biome in it (like mountains with snaking veins of sand or mud all over it).

    Also I don't know if RTG, BOP, or my rotten luck causes this but Quagmire biomes are everywhere, along with mountains they make navigating the terrain a chore.

    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from joshnoodle»

    Don't know what's wrong, I can load up the 1.4.5 version fine. Did you read the main page that 1.1.6 is for 1.4.5?

    EDIT: I can get the jarmod versions working, but not the Forge versions. Interesting.

    Nevermind I got it figured out, I was just not using the proper version of Forge (I used 448 instead of 409)
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from joshnoodle»

    Not sure if its compatible, but I have a BWG 3 version for 1.4.7 if you want. Also just being curious, what are you doing with a MC version that old?

    Forge was very wonky for me 1.4.5+

    I don't think the 1.4.7 version will work, but thanks anyways.

    Edit: I found Ted's Github I don't think I know which is which however
    Edit 2: I found what I was looking for, however it does not work. BWG3 will make a world and crash halfway there, however it will leave behind a working world with a few chunks with BWG features so it works! a little bit. Oh well.
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Um, excuse me for a bit, does anybody know where I can download BWG 3 for V.1.4.5?
    Posted in: Minecraft Mods
  • 0

    posted a message on [STORY] The Wastes of Tulloch County (Open world post-apocalyptic wasteland!)
    Quote from d341jerman

    Thanks! There's all kinds of fun stuff in the sewers. :)

    In terms of tools, mostly just the MC client, but I do use MCedit quite a bit. I like to build components in a flat map, then export them and place them in the main map.

    What about a post-apocalyptic map that's all (or mostly) underwater? I could probably work on something like that in the future. :)

    MCedit? Never got around to learning it, I'll try it now.

    A Waterworld-esque map sounds like a good idea for 1.8 since it has a lot of improvements for ocean biomes (Waterbreathing potions, and the Depth strider and a hostile underwater mob).
    Posted in: Maps
  • 0

    posted a message on [STORY] The Wastes of Tulloch County (Open world post-apocalyptic wasteland!)
    What tools did you use to make this?

    The map is awesome by the way, I'm currently exploring the sewers.
    Posted in: Maps
  • 1

    posted a message on [SURVIVAL][STORY][BOOKS] Letters From A Dead Earth (Now with optional challenges!) (Over 40,000 downloads!)(Open World, Compatib
    Quote from d341jerman

    It sure does! :)


    Now I can't wait to play it! Also would it have books like LFADE?
    Posted in: Maps
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