This may have been suggested already but could the panel corners be place anywhere within the block area, like little blocks mod does? so you could build things starting from the middle or wherever? Atm they can only be placed in the corners, it would be stepping on little blocks toes but little blocks still has its uses, esp for redstone, and redpower if you will let it be added, hint hint :-).
Thanks for the mod, I got it working with my other fav mods. Took sometime getting the id's worked out but its working atm.
Keep it coming.
If anyones interested I got this working with buldcraft, IC2, redpower, lasermod, computercraft, railcraft and afew more. Remember the you can delete buildcraft and redpower config to force auto id assign, redpower also has a reset option in its config.
Thanks for the mod. I like the concept, minecraft needs some sort of decoration. Keep it up.
I have this mod working with IC2, Redpower, Buildcraft, Railcraft, lasermod, Pams Harvest, and a heap more. I had a problem with railcraft's id, so double check all your id's.
Here's a great mod that goes nicely with this mod :
i need some help, i get no errors or anything at all, but when i try to place a block in one of the small blocks area, it instead places it above the entire littleblocks area, i am unsire what is wrong, but can someone PLEASE help!? knowing it is finally compatible with Optifine, i rlly want this now :ohmy.gif: is it compatible with Minecraft Forge?
My mods:
PortalGun v1
Risugami's Audiomod
buildcraft 3.1.2 (all parts)
buildcraft additional pipes for BC 3.1.2
Code Chicken Core Client 0.4.1
EnderChest Client 1.0.1
forestry client A 1.3.0
GuiAPI 0.13.1
IDResolver update 1 Minecraf Forge 1.3.0 edition
Industrialcraft 2 client 1.62
Little Blocks Mod 1.9
Logistics Pipes BC3 0.7
minecraftforge client 1.3.1
Risugami's Modloader
Flan's Modloader MP v2
Not Enough Items RedPower Plugin 1.1.0
Not Enough Items client 1.1.0
Optifine 1.1 HD MT A4
Railcraft 3.1.0 (all parts)
Red Power 2 pr4d(all parts)
WirelessRedstone
WirelessRemote
I have the almost the same mods you do, except portal gun. Maybe its conflicting coz little blocks works for me so far.
------------------------------------------
Thanks for the optifine version. I have an idea, I used computercraft, I can place the block in the little block area, even looks like it starts, but I can't open the interface to the computer. Can it be fixed so I can open the interface? it would be great to include the computer into the little blocks. Is the any plans for redpower?
I think you've done what TMI should have done ages ago. Show all redpower micro blocks, and the item sub menu is great. The recipe and usage interface is so useful thanks heaps.
Anyone that says you've ripped of TMI are loosers.
thanks great texture pack, I always end up using misa's.
I'm using buildcraft 3.11 coz its cooler, also what about 3.12 for MC1.1?
Plz update, thanks heaps.
Wow, what a great set of mods. I'm surprised I haven't come across them before.
I had two major probs getting them to work with all my other mods, these include RP2, buildcraft3.11, IC2, lasermod, computercraft,pamsharvest, and afew more. But could you pls add a config file for your mods. It will make it a hell of a lot easier. Even better would be to lessen the ammount of id's too if possible.
If anyone's interested you'll need to play around with RP2 Autoconfig to get this working. Deleting config's is a good way to reset the value's too, works for buildcraft.
I haven't tried them all as the instructions are vague, video's would really help. I have a bad mic so I can't make any.
Keep them coming, great ideas. Can't wait too see what you've got planned next.
I realy like these mods. I think the biggest problem is everyone else has now created something similar. Buildcraft is huge and takes over from the conveyor belts, the machines are great, and will be sadly missed, including the powerconverters. Thanks for the mod, good luck with whatever it is you do.
Here is my network code using bundled cables. This uses cables 0-9 leaving 7 other cables still useable in the same bundle.
--[[
Network API by XLilCasper. Original idea from D0han
All API can be accessed directly or though network.
Basic useage is
network.sendStr(0xFF,"Hello World")
Will send Hello World to all connected computers that are listening
To set your computer to listen use
local data = network.waitForData()
You can set your computers network ID with
network.setid(XXX) where XXX is a number 0-254, computers default to an ID of 0.
Finaly by default data is sent out the back. You can change this with
network.setDataSide(side)
--]]
sDataSide = "back"
computerid = 0x00
fThrottle = 0.2 --This was the fastest that worked for me. This gives us 5 Bps or 40 bps
Dec2BinTable = {}
b = {}
packetHeaders = {
['trans'] = {0x1, 0x11},
}
------------borrowed code------------------------
for n=1,8 do
table.insert(b, 0)
end
for n=0,255 do
table.insert(Dec2BinTable, 0)
Dec2BinTable[n] = b[1] .. b[2] .. b[3] .. b[4] .. b[5] .. b[6] .. b[7] .. b[8]
b[8] = b[8] + 1
for n2=1,7 do
if b[9-n2] == 2 then
b[9-n2] = 0
b[8-n2] = b[8-n2] + 1
end
end
end
------------end of borrowed code------------------
function getDataClock()
return rs.testBundledInput(sDataSide,256)
end
function networkReady()
os.startTimer(3*fThrottle)
event = os.pullEvent()
if event == "redstone" and getDataClock() then
return false
elseif event =="timer" then
return true
end
end
function sendByte(byte)
local bits = Dec2BinTable[byte]
local wires=0
for n=0,7 do
if (string.sub(bits,n+1,n+1) == "1") then
wires = wires + (2^(7-n))
end
end
rs.setBundledOutput(sDataSide,wires+256)
sleep(fThrottle)
rs.setBundledOutput(sDataSide,0)
sleep(fThrottle)
end
function readByte(timeout)
if (timeout) then
timeStarted = false
os.startTimer(timeout/2)
end
while true do
event, param = os.pullEvent()
if event == "key" and param == 197 then --Exit on pause/break
return "Exited"
elseif event == "redstone" then
--print("Redstone - " .. rs.getBundledOutput(sDataSide))
if getDataClock() then --Clock fired
--print("clock fired")
local byte=0
for n=0,7 do
if rs.testBundledInput(sDataSide,2^n) then byte=byte+(2^n) end
--print("Bit " .. n .. "= " .. tostring(rs.testBundledInput(sDataSide,2^n)))
end
return tonumber(byte);
end
elseif event =="timer" and timeStarted and timeout then
break
elseif event =="timer" and timeout then
timeStarted=true
os.startTimer(timeout/2)
end
end
return nil
end
function sendStr(addr, data, tries)
tries = tries or 3
while not networkReady() do
sleep(3*fThrottle)
end
sendByte(0x01)
sendByte(0x11)
sendByte(addr)
sendByte(#data)
sendByte(0x02)
for n=1,#data do
sendByte(string.byte(string.sub(data, n,n)))
end
sendByte(0x04)
--print("Data sent, wait for ack")
local ack = readByte(10*fThrottle)
if ack then
if ack == 0x06 then
--print("Got ack")
return true
elseif ack == 0x15 then -- failed, try a resend
--print("Got failed")
tries=tries-1
if (tries <=0) then
return false
else --We still have tries left, retry
return sendStr(addr,data,tries)
end
else --Unknown error, abort.
--print("Got unknown " .. ack)
return false
end
else
--We timed out
return false
end
end
function waitForData()
local bExit = false
local packs = { 0x00, 0x00}
while not bExit do
event, param = os.pullEvent()
if event == "key" and param == 197 then --Exit on pause/break
bExit = true
end
newByte = readByte()
--print("got byte " .. tostring(newByte))
if newByte then
table.remove(packs, 1)
table.insert(packs, newByte)
for index, val in pairs(packetHeaders) do
if (packs[1] == val[1]) and (packs[2] == val[2]) then
newByte = readByte()
if (newByte == computerid) or (newByte == 0xff) then --It is our id or it is a broadcast
if (val[2] == packetHeaders["trans"][2]) then --Incomeing trasnmition
--print("Incoming data")
local str = readPacket()
return str
end
end
end
end
end
sleep(0.1)
end
end
function readPacket(len)
local failed = 0
if not len then
len = readByte() -- if we don't have a lenght it should be the next byte
end
--verify that the next byte is 0x02 and that our text is starting. This is here so we can have larger then 255 packets later
if (readByte() == 0x02) then
packet = {}
for n=1, len do
table.insert(packet, readByte())
end
--we are done getting our string next byte should be the end transmition
endByte = readByte()
if endByte and endByte == 0x04 then
sleep(3*fThrottle)
sendByte(0x06)
--Convert back to a string
local str = ""
for index, val in ipairs(packet) do
str = str .. string.char(val)
end
return str
else
sendByte(0x15) --send transmition failed.
return false
end
else
return nil
end
end
Boggle... Trying to follow you... For a test I usually setup a empty chest with a reciving TP pipe and place a chunkloader then move about 500 blocks out and place a obsiden pipe connected to a sending TP pipe and drop stuff into the pipe. When I get back to the chest it has the items inside it. From what I know about chunks and the pipes this is what should happen.
Hi, yeah turned out harder to explain than I thought. I made a quick vid off what's happening, you can see the pipes don't go through the receiving TP pipe system. Sorry for make you watch a crap vid, but its the better than trying to explaing it again.
Okay, thank you! And yes, I do rename the files when I download them because I don't like the additional letters and numbers in the names of most mods, but I suppose the "z" was there for a reason. =p
I had read somewhere in the early versions, the Z was so additional pipes was loaded after buildcraft.
Its great, but I have a problem with smp teleport pipes and chunk loader. I set up a small test using a chest and afew pipes connecting to a teleport pipe. I placed a chunk loader also, then moved away created a receiving pipe and chest, also a chunk loader. The items do end up into the receiving chest, but only after heading back out of the original sending teleport pipe and back into the pipes they came from, once entering a chest they appear in the receiving chest. I am using a adapted techipack, but everything loads fine, double checked all IDs etc. I updated everything to BC 2.2.9 from 2.2.7 still had the same problem. Anyone else have this problem?
0
This may have been suggested already but could the panel corners be place anywhere within the block area, like little blocks mod does? so you could build things starting from the middle or wherever? Atm they can only be placed in the corners, it would be stepping on little blocks toes but little blocks still has its uses, esp for redstone, and redpower if you will let it be added, hint hint :-).
Thanks for all your work.
Bobster
0
Thanks for the mod, I got it working with my other fav mods. Took sometime getting the id's worked out but its working atm.
Keep it coming.
If anyones interested I got this working with buldcraft, IC2, redpower, lasermod, computercraft, railcraft and afew more. Remember the you can delete buildcraft and redpower config to force auto id assign, redpower also has a reset option in its config.
Thanks
Bobster
0
Thanks for the mod. I like the concept, minecraft needs some sort of decoration. Keep it up.
I have this mod working with IC2, Redpower, Buildcraft, Railcraft, lasermod, Pams Harvest, and a heap more. I had a problem with railcraft's id, so double check all your id's.
Here's a great mod that goes nicely with this mod :
Timber Frames
http://www.minecraftforum.net/topic/441867-11-kaevator-timber-framing-v15-wall-enhancement-fachwerkhauser-colombages
Thanks
Bobster
0
I have the almost the same mods you do, except portal gun. Maybe its conflicting coz little blocks works for me so far.
------------------------------------------
Thanks for the optifine version. I have an idea, I used computercraft, I can place the block in the little block area, even looks like it starts, but I can't open the interface to the computer. Can it be fixed so I can open the interface? it would be great to include the computer into the little blocks. Is the any plans for redpower?
0
I think you've done what TMI should have done ages ago. Show all redpower micro blocks, and the item sub menu is great. The recipe and usage interface is so useful thanks heaps.
Anyone that says you've ripped of TMI are loosers.
0
I'm using buildcraft 3.11 coz its cooler, also what about 3.12 for MC1.1?
Plz update, thanks heaps.
0
Wow, what a great set of mods. I'm surprised I haven't come across them before.
I had two major probs getting them to work with all my other mods, these include RP2, buildcraft3.11, IC2, lasermod, computercraft,pamsharvest, and afew more. But could you pls add a config file for your mods. It will make it a hell of a lot easier. Even better would be to lessen the ammount of id's too if possible.
If anyone's interested you'll need to play around with RP2 Autoconfig to get this working. Deleting config's is a good way to reset the value's too, works for buildcraft.
I haven't tried them all as the instructions are vague, video's would really help. I have a bad mic so I can't make any.
Keep them coming, great ideas. Can't wait too see what you've got planned next.
thanks for the mods
Bobster
0
0
0
0
Thanks for the code. I had started my own, but never finished it. Your code is cleaner than mine.
0
Thanks again for your time. I had thought it a problem with TP's.
0
Hi, yeah turned out harder to explain than I thought. I made a quick vid off what's happening, you can see the pipes don't go through the receiving TP pipe system. Sorry for make you watch a crap vid, but its the better than trying to explaing it again.
Thanks for your time.
I had read somewhere in the early versions, the Z was so additional pipes was loaded after buildcraft.
0
First thanks for updating this mod.
Its great, but I have a problem with smp teleport pipes and chunk loader. I set up a small test using a chest and afew pipes connecting to a teleport pipe. I placed a chunk loader also, then moved away created a receiving pipe and chest, also a chunk loader. The items do end up into the receiving chest, but only after heading back out of the original sending teleport pipe and back into the pipes they came from, once entering a chest they appear in the receiving chest. I am using a adapted techipack, but everything loads fine, double checked all IDs etc. I updated everything to BC 2.2.9 from 2.2.7 still had the same problem. Anyone else have this problem?
Thanks
0