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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    How do I add a custom lightmap and skybox to Twilight Forest? Copying and renaming an existing lightmap (world0 --> world7) doesn't work. Same problem with skybox folders, but I imagine TF always being at the same time of day would effect how you have to make a skybox for it in the first place. Lightmaps and skyboxes for the overworld, nether, and end all load and work correctly.

    Posted in: Minecraft Mods
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    posted a message on Plant Mega Pack Discussion Thread

    Nothing like coming back to old threads and seeing how embarrassing I've been...


    Is there any known way to add new biome decorators in the 1.7.10 version of PMP? I want to add PMP support to Tropicraft, Twilight Forest, and Atum, but the biome decorator files don't use the internal biome names, which makes me think it won't be as easy as copying and renaming a few files.

    Posted in: Mods Discussion
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    posted a message on Bird's Nests: pseudo-random reward event from chopping trees!

    Nice and simple, I like it.

    Posted in: Minecraft Mods
  • 2

    posted a message on Placeable Items

    I'm glad this mod took off and is still going, it's such a cool idea.

    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs

    After a lot of trial and error, I have identified the problem mod as Thaumic Exploration, of all things. I'm specifically using version 1.7.10-1.1-53. Version 60 doesn't work with the latest version of Thaumcraft, so I can't test to see if it fixes the issue.

    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs

    Several stones do not produce their proper stairs and/or slabs when crafted. Off the top of my head, rhyolite cobblestone slabs craft as expected, but trying to make rhyolite cobblestone stairs produces vanilla cobblestone stairs.

    Posted in: Minecraft Mods
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    posted a message on MAtmos - Environmental sound atmosphere simulator
    Quote from Geethebluesky»

    I'm still getting those errors with several soundfiles that are in the MSI pack. I tried adding old matmos soundfiles from legacy packs since the .json files referred to them but this didn't help.


    For some reason, Matmos seems unable to find some soundfiles even when they are present.


    I'd appreciate if anyone could look into this for 1.7.10 please. :/


    I'm having this problem too. "Unable to play unknown soundEvent" for pretty much everything.

    Posted in: Minecraft Mods
  • 1

    posted a message on Vintagecraft / Dynamic Tree Generator
    Are you planning a 1.7.10 release, or is this gonna be 1.8 and onwards only?
    Posted in: WIP Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    @futhead_zysio, Consider using a mod called Just Another Spawner.

    @TidalWarrior18, the Promised Land was removed in part because of issues with the way the lighting engine handled its skylands. I don't know the whole story offhand, nor if there are plans to reintroduce it.

    @DraxisWuf, Considering the latest 1.7.10 build for BOP was released just over a week ago, and the latest 1.8 build today, it's safe to say BOP is in active development.

    @StrawberryMintz, Post your full crash log in spoiler tags.

    @DanielFromNorway, This is the latest version of BOP for 1.5.2, as far as I can tell.

    @ximeeen, It's not possible to disable quicksand at the moment.

    @Last two guys, I have no idea.
    Posted in: Minecraft Mods
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    posted a message on The BigTrees Mod
    After some experimentation with a decent replica large oak as the only BigTree:

    • Below 1000 produces sparse forests, pretty much vanilla density.
    • 1000-1500 produces moderate forests, not much to say about them.
    • 1500-2000 produces dense "black" forests that spawn mobs during the day as if they were caves.
    • Above 2000 starts producing solid masses of tree, even with a "thin" tree type.
    Posted in: Minecraft Mods
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