Take a look at OBS or Open Broadcaster Software, it's free open source software that doesn't need a yearly subscription like xsplit or makes you buy it after a trial like fraps, also really good for livestreaming.
MCP provides a mapping from Minecraft's obfuscated names to human readable ones; so like, a "uu" is now a "Block". It's certainly possible to make a mod without it (I believe Risugami doesn't use it, and nor does the guy who runs TooManyItems [don't quote me on either of these]) but it's much, much harder, and most modders prefer using MCP to not. And once your source is made with MCP it's extremely difficult to convert it to just directly using the obfuscated names.
Thanks for clearing that up, those two mods are what made me think of it, wondering why they were able to update so quickly.
What version of Java are you running? Do you have any other mods? Do you have McPatcher and textures? Please try my page / post in my sig and go through everything, then try the 13 step install
Please let me know if it helps, if not I will try to help again...
TG
Never mind For some reason it's working now. I think it might be the order, this time I installed pokemobs before TMI and Zan's mini map and that seems to have fixed it, now I just need to see if it will work with my texture pack.
Ok so after going through the last 12 pages and seeing all the errors I don't know why but I'm getting an overflow error not an initializing error, any thoughts or am I going to have to wait until the patch that I was reading about to come out?
FINER: THROW
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(DirectByteBuffer.java:343)
at java.nio.ByteBuffer.put(ByteBuffer.java:832)
at ji.a(RenderEngine.java:250)
at ji.b(RenderEngine.java:156)
at aw.a(SourceFile:26)
at ModTextureStatic.<init>(ModTextureStatic.java:19)
at ModTextureStatic.<init>(ModTextureStatic.java:11)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1234)
at ModLoader.OnTick(ModLoader.java:978)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at ZMod.getResult(ZMod.java:2943)
at ZMod.getResult(ZMod.java:2946)
at ZMod.pingDrawGUIHandle(ZMod.java:2081)
at ZER.b(ZER.java:11)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Thread.java:722)
You might have installed too many mods and ran out of sprites or there could be a conflict between a couple mods, can you list the mods you have installed?
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Thanks for clearing that up, those two mods are what made me think of it, wondering why they were able to update so quickly.
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Never mind For some reason it's working now. I think it might be the order, this time I installed pokemobs before TMI and Zan's mini map and that seems to have fixed it, now I just need to see if it will work with my texture pack.
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