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    posted a message on Grind the Mobs 2 - Mini game

    Thanks to 1.11, this game is done!


    Download avaliable!


    Have fun!

    Posted in: WIP Maps
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    posted a message on Help, I need to get back the feeling when i played minecraft for the first time

    Hehe, I'm playing Minecraft since Alpha and never experienced what you're saying.


    Try to learn new things IRL, that should solve your issue. The limit of Minecraft is your imagination. And imagination is infinite so you just have to stimulate that and everything will go on.

    Posted in: Discussion
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    posted a message on Faster hook of fishing rod

    Hi,


    Is there a way to /give a fishing pole that the hook will go faster than normal when lauched?

    Posted in: Discussion
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    posted a message on La Linea Episode 101 in 17p - 4fps

    Hi Everybody! This project will NOT be update often due to the huge amount of work it takes! Once 100% done I will release both the final video and the world for download.


    This is a project I’m now on for about 1 year. It will work in 1.8. Right now, I’m around 50% done creating all the frames in Paint.net. I have to take a screenshot of ever frame I need, then resize it at 17 pixels vertical, and then correct the picture it creates to match the frame before and after. Then I can use it to create the ingame one.


    Then it’s rather easy. Each frame is shown in the TV with /clone commands. For the sounds, I’m using all the .json game sounds with /playsound, with a center right where the player will stand. The sounds will also play to very one else standing alongside too.


    To play the video, I created a main track (see pics) that changes the frames, and the sounds plays from this main track. Everything just needs 1 pulse and the video will play entirely.


    Here’s the video preview:



    Here's the original:



    Here’s some pics of the thing:



    Posted in: Creative Mode
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    posted a message on Boat High Speed Drift Race

    Thanks! I'm almost done with the city part BTW. It will be a feudal imperial japanese city with a temple and a giant pagoda.

    Posted in: Creative Mode
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    posted a message on Boat High Speed Drift Race

    4 years of boat race object creation pays off! I'm already at 10% and I think I'm pretty much done for the basic obstacles!


    The next part of the track will be inside a city. And after that, I have all these giant plants I could use to create a part inside a giant pond...

    Posted in: Creative Mode
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    posted a message on Boat High Speed Drift Race

    This video shows what are the controls on ice in the done part of the track:


    Posted in: Creative Mode
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    posted a message on Boat High Speed Drift Race

    Building progress : 10%


    With the recent 1.9 update, I started exploiting the new fixed boat possibilities.


    And the fact is that the boat on ice and packed ice is going REALLY fast. About the same speed as flying with the running speed added!! More than that, the friction is very low, even when turning. The overall controls feels like an airboat on an air hockey board: Airboat in Wikipedia


    This is very interesting inside a high speed drift race. So I started to build that! It will have 5 starting gates with automatic start countdown and release gates, the whole with light and sounds (already done ATM). We will have to race around various obstacles through the track. I’m also planning to add a lap counter.


    I also noticed that the speed is very low but higher than regular floor when we are on slime blocks! So I created some track borders with that.


    The only sad thing is that it must be on a flat floor. ATM I didn’t find any way to get up enough easily to be interesting for this speed. And this goes as well for the water so no possibility to get in water and get back on ice (yet).


    Here’s some pics of the done work. I'm pretty much done for the basic obstacles. After the part you can see in the screenshots, I think I'll make a city part. Any idea is welcome!



    At day

    At night:


    Videos:


    I made this one to show you the boat controls on ice:

    Posted in: Creative Mode
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    posted a message on 1.9 ruined the boats...

    yea whatever...

    Posted in: Recent Updates and Snapshots
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    posted a message on 1.9 ruined the boats...

    With 1.9 finally arrived, I must say that I am WAY MORE than disappointed. Nearely everything I created for the boat does'nt work anymore...


    The boat does'nt get up when entering a water slope or pillar. It just sink!!!! (no parkours, no trial race)


    When I click under a block, the boat does'nt appear anymore above it!! (no boat puzzle and no boat battle)


    If I put a boat on a water slope, he does'nt get down rapidely anymore!! (no slope race)


    The only thing left to create for that crappy thing is a dull flat race.....


    EVERYTHING that was fun and exploitable is now gone...


    And so, everything I was working on since ALPHA is also gone.


    4 years of work and concept creating in trash.... Thanks Mojang.... gosh...........

    Posted in: Recent Updates and Snapshots
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    posted a message on All Resourcepacks now incompatible

    hehe cool it works. It's just that, all red and this warning... lol


    have a good day!

    Posted in: Java Edition Support
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    posted a message on All Resourcepacks now incompatible

    So the title says everything.


    All my resourcepacks are now incompatible with the game.

    Posted in: Java Edition Support
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    posted a message on TRONIC - Abstract puzzle game

    Ya it works with the current official version. I'll specify it in the first message I think hehe!

    Posted in: WIP Maps
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    posted a message on Grind the Mobs 2 - Mini game


    - Works with 1.11

    - For 1 player

    - 8 levels/speed

    - Game sounds/music

    - Difficulty: very easy to madness


    Download:Grind the Mobs 2


    You think you are a fishing rod master? This dream is about to end! (lol)

    Prepare to reel to madness!

    Mobs are slowly going down in front of 5 columns. Reel them out of there before they reach the red zone!

    Video:



    - You get 12 block-life points.

    - 7 possible mobs to reel: Pig, Sheep, Cow, Mooshroom, Llama, Wolf, Villager.

    - 1 mob in green zone: get 1 point

    - 1 mob in red zone: lose 1 point

    - Reach zero and lose again: Game over

    - Get through the 8 levels: Win the game!

    - Every level lasts around 1:10, 1:15 min.


    The sounds are all but 1 from the great old Super Mario games:


    - Donkey Kong

    - Super Mario Bros 1

    - Super Mario Bros 2

    - Super Mario Bros 3

    - Super Mario World


    Pics:


    Main Menu

    Game Zone

    Game going on

    Redstone devices: Counters, Level sequencers, Falling speed

    Posted in: WIP Maps
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    posted a message on The Mega Slide! Boat obstacle race track

    The fact is that the boat controls will be changed again in 1.9, and the new controls might have completely destroyed the use of the boat I was planning for this race. It's the fourth time Mojang is completely revamping the boat controls since I started creating things for the boat in Beta state. And this time, I completely stopped the building to wait for the 1.9 because I'm really pissed of (6 years of work, fourt time being shot in the back with the controls changing). Once at 1.9, I'll test if there's still a gameplay possible but I think that the boat will have the most crappy controls I ever saw for a boat in a game, so nothing is sure ATM.

    Posted in: WIP Maps
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