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    posted a message on Black Desert Online?

    Heya everyone that manages to even see this post. If you've ever wanted to try playing Black Desert Online, I've 5 (7-day) codes for you all to use. Depending on the time you see this some or all might be taken. But here's the 5 codes.

    8C2REJB-SM4F3UJ-T9M3KE9-N443V
    84L7EQ1-O1613EP-1M980VP-7476B
    F83B1ET-UDFVNO8-8CA2J4S-EHRQ0
    SIVG7FL-GUR7429-8QN52JD-RPLPA
    QPD03V3-S1EDCIV-58UBFL0-EMBRA

    and here's a link to the game's website.
    [Link]

    Posted in: General Gaming
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    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)

    This mod is not going to go into that. This is a purely client-side mod, it will not have game changing mechanics. But I will add, there is something coming from one of the devs of this mod that focuses on that aspect. I'm not confirming anything here, but I've heard things of that on the Discord server.

    Posted in: Minecraft Mods
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    posted a message on Mizzle III - Linked Souls | A Cooperative Solo-able Adventure Map

    mariofanatic123:



    Go back to the missile area(room before you get the missile), jump down 1 floor. Examine the room extension carefully.

    You go to the bottom of the area where you got the missile (both need to be there.) click the wood button.

    Put one of your "clones" into the chamber that opened. Press the button again after that with the other clone.

    go to the clone inside of the room. It should be pitch black.

    do you remember that first room? you start in the middle. do the parkour. (I did it by looking at my screen at a high angle.)

    section done.


    I think I broke chap 3 somehow. it was after

    I chose the option to let Kasino give me the gem

    then nothing happened. at all. I also couldn't figure out how to get past that.

    Posted in: Maps
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    posted a message on Minecraft | Call of Duty:Black Ops III | Shadows of Evil Adventure Map 1.8

    Problems:

    -Runners at round 2

    -Time based rounds when it should be kill based.

    -Map not resetting after death

    -After death you cannot get back into the map

    -Buying doors and other things with experience isn't that ideal.

    -Some of the ritual items not in the same places as the game, also some items are not named the same thing, Nero: Lawyer's Pen, Floyd: Promoter's Champion Belt, Jessica:Producer's Toupee, Vincent: Detective's Badge(This one is fine)

    -Perks also not in the same area(well, you can't really do that since the perks move every game)

    -Some perks are missing: Widow's Wine(kill zombies close to you), Mule Kick(I don't know.), Staminup(Saturation and Speed)

    -Some perks aren't what they seem: Juggernog is fine, just more HP. Double-Tap Root Beer should be double damage, or more damage. Speed Cola should be a haste effect. Quick revive should be a revive. You die, respawn in the map at your death point, get your items, and the zombies around you die. (Usable 3 times only in single-player, 3 times per player in multi)

    -The map clears the ritual item for Floyd

    -Beast mode doesn't recharge.

    -Rift portal isn't 2-way.


    -when you have to toss the rotten flesh into the ritual area, the map will clear the rotten flesh from your inventory.


    This was the things I found while exploring the map.

    Posted in: Maps
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    posted a message on Which of these mods involves world generation?

    yeah, I'm not sure on how he got the modded ores on the map, it might be something called retrogen, but I'm not entirely sure on how that works.

    Posted in: Mods Discussion
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    posted a message on Which of these mods involves world generation?

    I am unsure of the aluminum ore gravel spawning in the world, can you link me to the video this appeared in? and at a time? Also, keep in mind this is a custom map, so the map creator may choose where he/she wants the normal plain area to be and at whatever height. Also, in the first episode, his Y seems to be at near 64. I see nothing different about this level.

    Posted in: Mods Discussion
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    posted a message on Which of these mods involves world generation?

    Oh, I get it now. he's playing on a map called "APTERRA." At least, this is what I think. the name of the map is shown on screen for a split second at the beginning of the video.


    EDIT: Yes, as I suspected. He is playing on a custom survival world. If so wish to check this out, here's a link to the map.

    Linkle

    Posted in: Mods Discussion
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    posted a message on Which of these mods involves world generation?

    Ok, so.


    Pistronics 2 is a mod that adds blocks and mechanics only.

    Baubles Is A Core Mod. Doesn't Do Anything To World Gen.

    Better Foliage is purely cosmetic.

    Carpenters Blocks adds blocks that you can customize, made from vanilla items.

    Coroutil is a dependency.

    Decocraft uses vanilla Minecraft dyes or other mod dyes to make cosmetic items.

    Gardenstuff is a mod to easily make and maintain a garden.

    IguanaTinkerTweaks is an add-on for Tinkers Construct.

    Immersive Engineering adds... well more immersive engineering.

    JourneyMap is a map mod.

    Mantle is a dependency.

    Presence Footsteps is "an overly complicated footstep sound enhancement mod." Also purely cosmetic.

    TicTooltips is another add-on for Tinkers' Construct.

    Tmechworks is yet another add-on for Tinkers'.


    None of these mods show any signs of world gen.


    However. I see multiple mods in the pack that you have not mentioned in this mod pack.


    DrZharks MoCreatures adds new trees, and grass. This means world gen.

    the Weather mod does add volcanoes, although I'm unsure of if they are enabled to generate as of this post.

    Zombie Awareness only changes the AI for the zombies, so this doesn't do anything to the world gen.


    Also, one last mod I see in the mod pack's general folder, but not actually in the mods folder.


    Thaumcraft 4. Thaumcraft adds massive world gen things. Three new biomes, 2 different ores, an entirely new dimension, and some crystal shards as a part of the world gen. But as it is not in the "mods" folder I assume this mod is not active


    If you would, please give me a link to a video showing this world off.

    Posted in: Mods Discussion
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    posted a message on Which of these mods involves world generation?

    I don't think any of these mods contain world gen

    Just wondering: is this a quiz or is it a troubleshooting thread?

    Posted in: Mods Discussion
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    posted a message on Minigame Manor - Within A 25x25x25 Cube!

    Yes, I'm Coolkid6677. I Just Don't Go On MCF As Often As I Used To And I Signed Up With This Username. Also, Thanks For Making A Video On My Map!

    Posted in: Maps
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    posted a message on [Challenge] Make a 25³ adventure map! (Built in 25x25x25 Blocks)

    I've Finally Actually Released My Map! :D I Stopped Being Lazy To Upload Today

    Posted in: Maps Discussion
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    posted a message on Minigame Manor - Within A 25x25x25 Cube!
    From The Creator Of The Coluseum Series:
    Minigame Manor

    Let's Get Right Into It. This Map Was Made For McTsts' 253 Challenge

    It's A, Very Short, 4-Stage Map That Can Be Completely Replayed As Many Times As Wanted, And (As Far As I Know) Can Be Played With More Than Just One Player.

    Oramac48's Playthrough Of My Map! Thank You!



    PodNyx MG's Playthrough! Thanks!

    Pictures:



    And Now, Here's The Download
    Posted in: Maps
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    posted a message on [Challenge] Make a 25³ adventure map! (Built in 25x25x25 Blocks)

    So, I'm Working On One Of These Maps Right Now. I'm Not Joking About This. Here's A Work In Progress Picture.

    Posted in: Maps Discussion
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    posted a message on 🔲 20³ Buttons IV ~ A map built in 20x20x20 blocks | Solve more than 40 puzzles

    Was the Bedrock level really impossible? I'm sure it was because it didn't lead anywhere when I completed it

    Posted in: Maps
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from ClassySteve»

    Hello i get this error:


    -snip-

    Did You Press F5 (Or What You Use To Go Into Third-Person) Before You Loaded The Model Using F12 (Or Whatever You Use To Open The CS Menu)? You Need To Load The Model In The Menu Before Going Into Third Person (This Worked For Me).
    Posted in: Minecraft Mods
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