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    posted a message on Command List
    /destroy <specifier> [item ID] [amount of damage]

    Clears the inventory of all tools, armor and weapons, unless item ID is specified, then it'll clear that out as well. but it'll make a breaking noise for each item destroyed. And the amount of damage adds a damage value equal to what you put.

    Works with mobs as well.
    Posted in: Suggestions
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    posted a message on Glass tools Hear me out.
    I fully support, You make it not too op, yet not too weak, but Nether-- does have a cool add on, adding iron to make it strong glass and maybe to make it so you dont get hurt when the armor breaks, you can have it made with iron armor so when it breaks, shards going flying, but it damages the iron armor by maybe 5%
    Posted in: Suggestions
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    posted a message on Making a Nemic Trap
    and also its not Cornet, if you where meaning Coordinate. But either way, it's a really neat concept. maybe you can try that with using a furnace to burn stuff, having a comparator run out of it powering the piston. or even a hopper, and have the chest empty with the hopper on bottom (or full with dirt or anything else and a few spots of good things and the hopper on top), and when they put something in (take something out) Mimic comes out.
    Posted in: Creative Mode
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    posted a message on CHALLENGE: OP Disabler
    create a special dummy team, have any body who triggers something be forced to join that team (make it a long set of numbers that you write down so they wouldn't know how to get out of the team) and then have anyone on that team stuck in a jail cell, infinite loop of dying in the void or falling, lava death loop, allways being teleported to a certain spot so they couldn't move, teleported to -1000000 :ph34r: or maybe give them all the best gear and potion effects (last for a long time to give them an illusion that they did something right), but put them on a dummy scoreboard (also a list of random numbers) that counts down or up and when it gets to a certain number, they blow up, get launched into the air 5 million blocks, and loose all the gear and potion effects.
    I personally like my last idea. it would work, needs only about 5-8 command blocks originally, and 9-12 for the second half. depends on the amount of effects you give them.
    Posted in: Creative Mode
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    posted a message on What to Build Next in a City?
    Fire Department (And maybe redstone lines going to each house that opens a spot in the roof so water can come down), Police Station, An item frame with a water bucket strategically placed in the buildings like fire extinguishers.
    Posted in: Creative Mode
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    posted a message on ➨➨➨ REALISTIC CLOUDS: Want a tutorial? ➨➨➨
    So how many supporters you want? Because I can't wait untill you post the tutorial.
    Posted in: Creative Mode
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    posted a message on The Experiment
    Quote from qmcometdude

    The Human mob which existed mostly in pre-classic just randomly ran around flailing it's arms, and during parts of survival test would bump into and hurt you. They were taken out of the game in three pieces. The first piece removed made them lose their eyes, but they still existed. Another made them stand still a lot. The last removed them. The white eyed Steve-like mob that stood watching people gave rise to myths, which became distorted and enhanced as time went by, giving us Herobrine as he is today.

    Nice to know, I first heard of minecraft when the full version was 1.2.5, and when I heard about Herobrine, I thought that he was completely made up and never existed, except in mods. then I looked at a few patch updates and saw "-Removed Herobrine" and got kinda scared, after a year I figures Mojang was trying to trick us with the update thing, then I read it was an easter egg. So now I know where he came from.
    Posted in: Literature
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    posted a message on I'm having a weird crash
    I placed a skeleton down, went into mcedit to try to change the skeles health, equipment, and a few other stats. I periodicly saved and went into minecraft to test it out, and when I started adding attribute modifiers onto the armor, it crashed minecraft. from what others have said, mobs dont use the modifiers (and if they did, this would definitely be a boss skele) but I'm just testing it out to get the hang of the NBT edit filter for mcedit. When I got the first to crashes, I didn't read them because the old ones I couldn't understand. then I decided to read the third report, and saw it was a byte that i placed so i turned it into a string. I got another crash, and then I remembered I copyed the bows enchantments (actually it started when i did the enchantments) to the other gear, and changed it up for each gear, so I went through and turned all the bytes that weren't supposed to be there into shorts. I opened minecraft and got a crash, so I thought it was also the UUID because I copied the skele (and copyed it after deleting the old one to get them all fixed) so I changed the numbers in the UUID a tinsy (as in one number for the UUIDMost and UUIDLeast). it still didn't work. I went through and looked for any bytes, and if I found a byte, I would see if its name was id. I checked it like four times, and I still get the crash report.
    And whats a stacktrace? in the crash report I mean.
    Ps. I just found 2 other things that mightv'e messed it up, the count on the equipment was all 2, and all the armor was helmets. so I changed those things, and it still doesn't work.
    Posted in: Java Edition Support
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    posted a message on I'm having a weird crash
    I keep getting this:
    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 11/8/13 8:58 PM
    Description: Reading NBT data

    java.lang.ClassCastException: bx cannot be cast to cj
    at by.d(SourceFile:120)
    at aaw.a(SourceFile:99)
    at aaw.a(SourceFile:110)
    at aaw.a(SourceFile:137)
    at of.c(SourceFile:800)
    at of.d(SourceFile:816)
    at of.a(SourceFile:570)
    at tm.a(SourceFile:43)
    at of.C(SourceFile:896)
    at nn.y(SourceFile:363)
    at of.y(SourceFile:163)
    at og.y(SourceFile:128)
    at nn.l_(SourceFile:278)
    at of.l_(SourceFile:1149)
    at og.l_(SourceFile:169)
    at tm.l_(SourceFile:29)
    at abw.a(SourceFile:1349)
    at js.a(SourceFile:479)
    at abw.g(SourceFile:1327)
    at abw.h(SourceFile:1234)
    at js.h(SourceFile:364)
    at net.minecraft.server.MinecraftServer.t(SourceFile:471)
    at net.minecraft.server.MinecraftServer.s(SourceFile:406)
    at bkz.s(IntegratedServer.java:175)
    at net.minecraft.server.MinecraftServer.run(SourceFile:340)
    at hi.run(SourceFile:583)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Corrupt NBT tag --
    Details:
    Tag type found: BYTE
    Tag type expected: SHORT
    Tag name: id
    Stacktrace:
    at by.d(SourceFile:120)
    at aaw.a(SourceFile:99)
    at aaw.a(SourceFile:110)
    at aaw.a(SourceFile:137)
    at of.c(SourceFile:800)
    at of.d(SourceFile:816)
    at of.a(SourceFile:570)
    at tm.a(SourceFile:43)
    at of.C(SourceFile:896)
    at nn.y(SourceFile:363)
    at of.y(SourceFile:163)
    at og.y(SourceFile:128)
    at nn.l_(SourceFile:278)
    at of.l_(SourceFile:1149)
    at og.l_(SourceFile:169)
    at tm.l_(SourceFile:29)
    at abw.a(SourceFile:1349)
    at js.a(SourceFile:479)
    at abw.g(SourceFile:1327)

    -- Entity being ticked --
    Details:
    Entity Type: Skeleton (tr)
    Entity ID: 11
    Entity Name: TESTING! DO NOT KILL!
    Entity's Exact location: 40.30, -65.48, -113.31
    Entity's Block location: World: (40,-66,-114), Chunk: (at 8,-5,14 in 2,-8; contains blocks 32,0,-128 to 47,255,-113), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Entity's Momentum: 0.00, -2.43, 0.00
    Stacktrace:
    at abw.h(SourceFile:1234)
    at js.h(SourceFile:364)

    -- Affected level --
    Details:
    Level name: NBT Edit test
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 625 Drop: 0
    Level seed: -4625419604587328699
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (57,4,-105), Chunk: (at 9,0,7 in 3,-7; contains blocks 48,0,-112 to 63,255,-97), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Level time: 22335 game time, 9222 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 42119 (now: false), thunder time: 59500 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.t(SourceFile:471)
    at net.minecraft.server.MinecraftServer.s(SourceFile:406)
    at bkz.s(IntegratedServer.java:175)
    at net.minecraft.server.MinecraftServer.run(SourceFile:340)
    at hi.run(SourceFile:583)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 295896808 bytes (282 MB) / 414777344 bytes (395 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 178 (9968 bytes; 0 MB) allocated, 178 (9968 bytes; 0 MB) used
    Suspicious classes: IWrUpdater, Config, WrUpdaterSmooth, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 44 (2464 bytes; 0 MB) allocated, 44 (2464 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Very likely; Jar signature invalidated

    yet I found out where there was a Byte instead of a string, and fixed it, and it still keeps crashing. I don't know what to do.

    Ps. I don't know if this goes here, or in the modded one when I was only using Mcedit, and I have no mods installed yet.
    Posted in: Java Edition Support
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    posted a message on How to make items alive for 1 second?
    Thanks for saying 1 second is 20 ticks! I forgot that, now to finish my calculations to take over all the minecraftian worlds :ph34r: ... OH! I mean my worlds!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Useless Machine - [Epic Chain Reaction]
    It has a use! ART! and it shall be in my server when I set it up. :)
    Posted in: Redstone Creations
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    posted a message on 11 Piston Extender!
    then have it appear at each spot along the way, so much easier. its cooler if you didnt use a command block, and wired it the survivalist way. in fact, spend enough time in a survival world, and you can make that 30x11 seamless glass door.
    Posted in: Redstone Creations
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    posted a message on Battleship Minigame for Minecraft 1.7, over 7,000 Command Blocks!
    This would be great in a server! If it doesn't lag that much.
    Posted in: Redstone Creations
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    posted a message on Creative Mode
    i agree with spawners and spawn cages, but why xray?
    Posted in: Requests / Ideas For Mods
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    posted a message on 101 Things to Build in Creative in the Future!
    Anything and everything that comes to mind:P
    Posted in: Creative Mode
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