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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Quote from Mozai

    But to look up the recipe for clay, I'd need to already have clay or brick in my inventory before I can mouseover and touch 'r' for the recipe. :(


    NEI has a list of all the items in the game, including ones from mods, on the right side of the screen. You can use the bar at the bottom of the screen to search for specific items by typing in the item's name. In addition, the options button in the bottom left of the screen takes you to a menu where you can set NEI from 'cheat mode' to 'recipe mode', so you can't accidentally spawn items, or even disable NEI altogether.

    Quote from Mozai

    Maybe I can build a mob grinder to get all that Minium, and quadruple the size of my farms to harvest them in a timely fashion for trade at the Skyden for the necessary other ingredients... but I'd have to build facilities double the size as what I've already made, and ChocolateySyrup said I've already built larger than he expected. I worry that I'm on the wrong path here; is there something I'm still missing?



    Minium Stones can be used quite a number of times before breaking. The shards you have so far should last you at least a few thousand transmutations.


    Hopefully that helps. Your world looks incredible so far, and I really would like to see where you take it next.
    Posted in: Maps
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Sure, I'd love it if you added the video to the first post. And I'm sure any bugs can be wiggled around with NEI if necessary.
    Posted in: Maps
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    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    This is so exciting I had to run off and start a Lets Play for this as soon as I could. The first video is up . It's been amazingly fun so far!
    Posted in: Maps
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