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    posted a message on Animal Habitats; Predators; Underground Mobs
    Quote from Emaps»

    Sound like an interesting idea. I would like to see more mob ideas before I support, so PARTIAL SUPPORT.


    Mob or animal? I do have ideas!


    I like the idea of adding many animals to the game. There should be a whole Minecraft Animal Kingdom! But I'd like to see them organized, within reason, to particular Biome Habitats for the sake of common sense and realism.


    With the inclusion of daylight/nighttime predators, hostile mobs might become redundant. Therefore, I would suggest that they lurk underground.


    Bladow

    Posted in: Suggestions
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    posted a message on Element Blocks - The New Minecraft
    Quote from Gamelord»

    Then the suggestion is redundant.


    Acknowledged above.


    Redundant comment is redundant.


    Thanks

    -Bladow

    Posted in: Suggestions
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    posted a message on Animal Habitats; Predators; Underground Mobs

    What I'm about to suggest is an overhaul of certain game features that nearly all Minecraft players will agree is NOT broken! And I agree! Why fix something that isn't broken? That's a good argument.


    But I'm not suggesting we fix it because it's broken. I'm suggesting we overhaul it and make it something completely different and new. That being said, I would never want Vanilla Minecraft, as it exists in its current form or in its past versions, to be inaccessible to players. These are suggestions for Minecraft's future, not it's present. And they are suggested so as to further the game's development not to be commentary on it's current state.


    Biome Habitats


    This is actually not a new idea. Minecraft already does it to a small extent. Ocelots (or cats) have a Jungle Biome habitat. And that's one reason why I love both Ocelots and Jungle Biomes!


    So, what if we expanded that to included all sorts of Biome-specific features? This could make possible the inclusion of a whole host of new animals without overloading the world with animal mobs. For example:


    Deer - Plains, Forest Biome

    (A huge food source which could potentially replace cows as the wild animal of choice)


    Bear - Dark Forest Biome

    (A rare find. Shy, and reclusive. A bear spawns only occasionally outside his cubby-hole where you might find berries!)


    Boar - Forest, Pine Forest

    (Another easily available food for hunting. Could replace pigs)


    Pigs & Cows - Villages

    (Since I've mentioned Deer and Boar as replacements let me say that I think Pigs and Cows make more sense as livestock animals rather than wild animals. They could spawn inside fenced areas in villages and be cared for and bred by the villagers.)


    Lions/Tigers - Savannah Biome

    (Great for sport hunting! Also can drop trophy items for bragging rights and/or enchanting!)


    Snake - Dessert Biome

    (Drops potions, meat)


    Yeti - Snow, Ice Biomes


    Gorilla - Jungle Temple Mob Boss

    (Terrifying and very deadly! Jungle Temples are easy and predictable, but a Gorilla guard would make it FUN!!!!)


    At any rate you get the idea. Each biome could become much more than just a different look than the others. They can be dynamic worlds onto themselves.


    Underground Mobs vs. Aboveground Predators


    I may be the only one in the world who thinks so, but I'll risk the flaming: I think the whole 'zombies and scary monsters at night' schtick is played out. I mean how many movies, books and t.v. shows feature this predictable theme? It's popular, for sure! But I think if it hasn't already past its prime then it will very soon!


    I would support a game where hostile mobs such as zombies, spiders, creepers, etc. were only encountered in the dark depths of the world. This is where we find their individual spawners after all. I think this would create mystery to the underworld. Mining and caving would be activities requiring your full alert, lest you encounter the unexpected! Occasionally, Mobs that spawn near cave entrances might wander out under the sky but would burn off in the daylight as usual.


    Whereas the Aboveground isn't completely safe, mind you. Lurking in most biomes are predator animals who are every bit as lethal as those underground mobs! I've mentioned a few above. These animal or predator mobs can be given AI which makes them passive unless provoked. Perhaps some predators are only hostile all the time?


    That's all got at the moment!

    -Bladow

    Posted in: Suggestions
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    posted a message on Element Blocks - The New Minecraft

    Wow! There really is hardly anything truly 'original' in this game anymore! I love it!


    I don't know that I've added anything to the Octoblock idea. We happened to just land on the same page!


    I will say, though, that I prefer the name Element Block to Octoblock. ;)


    Thanks for feedback!

    -Bladow

    Posted in: Suggestions
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    posted a message on Element Blocks - The New Minecraft

    From the entry for 'Voxel' in Wikipedia:

    Voxel is a portmanteau for "volume" and "pixel" where pixel is a combination of "picture" and "element".


    Element Blocks


    Element Blocks make up minecraft blocks. They are 1/8th the size of a normal block. Most naturally occurring blocks are made up of these Element Blocks. (Dirt, grass, stone, cobble, wood, etc.)


    To present you with an image: Imagine a dirt block cut horizontally into two blocks. This leaves you with two half slabs of dirt. Now imagine cutting each of those slabs into fours leaving you with 8 small cubes. These cubes are the Element Blocks.


    They are identical to the block of which they are an element.


    When 8 Element Blocks are assembled into a single Minecraft block, they become a single block rather than 8 separate elements.


    To harvest Element Blocks from a normal Minecraft block requires an enchanted shovel or other tool. Harvesting an Element which is already in element form would not require a special enchantment.


    Element Blocks can spawn naturally. Landscapes would appear much more dynamic without loosing the blocky look we all love about Minecraft.


    New species of plant life could incorporate the Element Blocks. For example, Oak Wood Element blocks along with Leaf Elements could be arranged to build small-trunked trees, which could spawn naturally as ‘Young Oak Trees’ or something entirely different and new!


    New crafting recipes are waiting to be created using these Elements! A Stone Element, for example, could be called simply Rock Block. These could be used to craft tools and other items.


    Building designers will find these Element Blocks to be enormously useful in their projects!


    I really think that this addition could be the “next big thing” for minecraft!

    -Bladow

    Posted in: Suggestions
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    posted a message on The Missing Link: More Crafting Tables!
    Quote from Chameleonred5»
    This sounds like you had some fun with mods and want to introduce them to us in the form of suggestions. "Builder's Table" and its description don't match, and it's only because I know of the Carpentry Mod that I know they're connected. Same with the 'ore aggregate' idea.

    If I had to guess based on your list, you played Agrarian Skies.

    Regardless of how original it is or where it might have been stolen from, it isn't that good of an idea. It's very vague and adds a bunch of features that you don't describe in detail. It does this by introducing a half-dozen new blocks that don't do enough to warrant their existence. This does not have my support.

    No, I haven't played that mod! Looks cool, though! My idea is entirely original in its terribleness!
    Posted in: Suggestions
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    posted a message on The Missing Link: More Crafting Tables!
    Wow!

    Well I guess thats what these suggestion boards are for: to flesh out bad ideas. Bad ideas, i suppose, like mine!

    To clear some stuff up, though:

    I feel that the concern over this producing confusion is valid, actually! Certainly wouldn't want to create that! Although, minecraft players have surprised me with how adept they are at taking on new, somewhat confusing features. I remember when enchanting was added. Enchanting is by necessity confusing! I mean, Bane Of Arthropods!?! What the heck? Yet we figured it out. And its become an irreplaceable gameplay favorite! Now don't go off the deep end, folks: "Hey, whatever Pal, I wasn't confused by enchanting! Looks like YOU were confused by enchanting!" I'm not implying that you were and I wasn't or the other way round.

    But, I'll submit that multiple crafting tables would create complications. It's why I followed up with constructive criticism of my own suggestion, for crying out loud! Categorizing crafting recipes through GUI tabs within the crafting box. This would save space, as I said, and eliminate confusion. Still wonder what you guys think of that.

    I wasn't suggesting that the current crafting system is broken or confusing. I was suggesting adding new elements into gameplay (new armor, weapons, abilities, etc) THROUGH an expanded crafting system. Should I have said that earlier? :D



    No support; you claim the wide array of items Minecraft offers (both through vanilla and through mods) makes crafting a confusing experience, but your suggestion defeats your own purpose of clearing up this confusion as more crafting tables would only add to the confusion.

    In a nutshell, your suggestion is to add more crafting tables to parse crafting recipes into distinct categories based on "themes" (presumably to make them more memorable), but not only does this pose the risk of subjectivity (e.g. what if a recipe falls under two or more categories), it's also a redundant feature. Get a client mod to parse recipes into distinct categories for you.

    On a side note, the analogy that the furnace is a specific type of crafting-table due to it having input and output is erroneous. A mathematical function, in this light, could also be a specific crafting-table: put in one number and get some other number out of it.

    Well, first of all, I had to read this twice! Allow me to compliment you, General Kosygin, on your mastery of the english language! However, such a savvy and sagacious individual as yourself would surely be cognizant of the rather callow, often times youthful nature of Minecraft players such as myself! (I am only 32 years inexperienced) One might exhort you, my good man, to facilitate, or disentangle any forthcoming injunction you might postulate, propose or presuppose here within these fine forums. I fear much of your discerning acumen and trenchancy would be utterly LOST on us simpletons, to wit, dummys! Although, i love the Red Alert reference. Well done, sir. Well done, indeed. ("Engineering....you got it....")
    Posted in: Suggestions
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    posted a message on The Missing Link: More Crafting Tables!
    Just thinking out loud:

    Considering what DerwandelndeTod said earlier, how about a compromise?

    Perhaps instead of separate table, there would be tabs in the GUI of the current crafting table GUI. They would read as above and would offer custom grids!

    That saves time, and space! Meanwhile it also opens up new opportunities!
    Posted in: Suggestions
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    posted a message on The Missing Link: More Crafting Tables!
    no. i don't want more tables to clog up my crafting room leaving less space to move around
    also i don't wanna remember what items to craft in which table
    also imagine the mods! they are gonna add over 9000 tables!

    sorry, i am fine with the current crafting system. so sadly NO SUPPORT

    Oh, ok hold on! Lets give this some thought!!!

    I hadn't thought about several tables being cumbersome to use. This is good point. I like that you are trying to conserve space in your world! Lol!

    Of course, I would imagine knowing which table to use for what would be very easy to keep track of. Farming tools, obviously, would be crafted on the Farming Table, as an example. One doesn't confuse droppers with dispensers. Usually!

    Not sure where the number 9000 comes from? But really, I was thinking that using this method of Table additions would allow the developers to inculcate many existing Mods into the vanilla game! I would LOVE to see that!

    And I agree! I love the current crafting system. Wouldn't change a thing! Just suggesting an addition! Cheers!
    Posted in: Suggestions
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    posted a message on The Missing Link: More Crafting Tables!
    Several features already have specific blocks used to make stuff, like enchantment tables, anvils, brewing stands etc. They're just not all called tables


    This is very true! And it's been nice when new features are added that require the use of these "crafting" blocks ALONG with the existing crafting table!

    For example, in order to use the enchantment table, you would have to FIRST use the crafting table to craft a tool or book! And of course, you would need to collect those items in the first place! THEN, you could use the enchantment table to create what you were looking for!

    But imagine, for a moment that enchantments were added to gameplay WITHOUT the enchantment table. Lets say, for arguments sake, that in order to achieve an enchantment, you would just put the to-be-enchanted item into the crafting grid along with certain other elements, and presto! You have an enchantment!

    That would be all fine and well, I suppose, if we had never heard of the Enchantment Table. But perhaps over time, with new enchantment ideas, the standard crafting table and grid would become boring if not overly complicated or arbitrary!

    However, since we have the Enchantment Table, we are thrilled to create Enchantment Rooms in our houses! The need for book shelves also enhances our gameplay! And new enchantment ideas are easily introduced into the game without creating too much confusion!

    More Crafting Tables is basically the furthering of this already proven technique to game improvements!

    What Tables can we think of? What new items could they create?
    Posted in: Suggestions
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    posted a message on The Missing Link: More Crafting Tables!
    There are SO many suggestions for new items and blocks!!! It makes my head spin trying to imagine Minecraft including even half of these ideas. And that sucks because I like almost everything that I've ever read that is a fully thought out suggestion!

    A trouble with some of these ideas is a lack of balance. They favor a single aspect of gameplay rather than add to the overall experience. If the developers were to just add these elements into the game as is, then Mincraft would become a VERY confusing experience. How can you contextually connect mining and farming with something more RPGish like enchanting and spells, for example? There is a risk of become lop-sided, you might say.

    Notch always said that he didn't want to project too much onto a player. The player should decide how the game is played, not the game. But randomly available objects and items that aren't cohesive to at least some degree can bog down gameplay.

    So the question is, how can all these good suggestions for gameplay experience be added in a useful way?

    My suggestion: More Crafting Tables!



    Essentially we are, all of us, already in love with crafting tables! We grab items, we open up the crafting grid, we craft away! We occupy our minds with recipes for essential items and we organize our activities to get them! After all, crafting is inherently a part of MineCRAFT!

    And we've already showed that we will accept new crafting tables! What is a furnace/oven, but a crafting table with a specific purpose!? Items go in...a new and different item comes out!

    So here are some ideas:

    Farmers Table:

    ~Craft farming tools that increase planting, and yielding capabilities.

    ~Craft silos (Essentially chests that allow the double stacking of food items for storage)

    ~Crafts items that expand animal breeding and harvesting abilities. (i.e. Faster breeding times, more food drops, bait & tackle options, etc)

    ~Crafts new cooked food items that require larger recipes.

    Miners Table:

    ~Obtain tools and equip them to mine more ore from single blocks.

    ~Craft mining machines that break ore down into aggregate which can be used to craft UP to other objects or can be traded as currency.

    Hunters Table:

    ~Craft camouflage that conceals a player during hunts

    ~Craft a hunters knife and yield greater food and item drops

    ~Bow and arrow improvements/additions

    Wizards Table:

    ~A whole world of new and exciting enchanting items and abilities

    Furniture Table:

    ~Finally, a way to create furniture!

    Builders Table:

    ~New block placement abilities!

    Scientist's Table:

    ~Turn redstone and other ore properties into experiments and see what happens!

    ~Create complicated machinery into small, manageable blocks.



    And there are many other Tables that we might think up!

    Perhaps crafting a specific table requires a certain amount of XP? Just spit ballin now.

    New ideas for additions can be easily organized and integrated into the game in an understandable way. New players are completely swamped and old players aren't thrown off by some new gameplay mechanic.



    What things could you add???
    Posted in: Suggestions
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    posted a message on ☼Freedom Society☼, Great Vanilla Server, Established Spawn untouched lands 16+ to join.
    IGN: Bladow
    Age: 32 (am i the oldest minecrafter ever???)
    Time Zone: Eastern US
    How often do you play: Pretty often. Not EVERY day, but often!
    Have you been banned: (Please explain if yes) Nope!
    Your style of building if any: I'v experimented with a lot of different styles...i'm not bad at any...i prefer to pick a plot and then let my surroundings decide for me...
    Posted in: PC Servers
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    posted a message on MinecraftLovers - Survival With A Twist (8th Anniversary!!
    Username: Bladow


    How long you have played Minecraft: Since Alpha


    Age: 32


    Why we should accept you: Always amused by this question! Look forward to playing with you soon!
    Posted in: PC Servers
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    posted a message on Harvest Block [18+ ONLY][Survival][Anti-Grief][No Global PvP]
    Quote from HarvestBlock

    Bladow, I think you're mistaken us for another server, maybe with a name that looks close to ours. You haven't actually registered for our forums yet. We also weren't open during Aug 2012.

    However I would like to white-list you which I will do now. But I need you to actually go to www.harvestblock.enjin.com and register since it must have been another server. I think there is a server called Harvestcraft or something like that. That could be what you're apart of :)


    Weird. I am registered. I'm on the forums right now browsing! While I was registering I entered my email address and it informed me that my email had already been registered and asked if i wished to retrieve my password. Assuming that I must have already registered with your forums, I followed those instructions and reset my password through my email. My username is correct and I've just logged in! I checked my profile info and it is saying that I created my account on Aug. 15, 2012. Is this just my Enjin account? I dunno. But I'm up and ready!

    Thanks for whitelisting me! I've actually gotta step out for a few hours and work this afternoon but I'll be on tonight! See everyone there!
    D
    Posted in: PC Servers
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    posted a message on Harvest Block [18+ ONLY][Survival][Anti-Grief][No Global PvP]
    IGN: Bladow (it may only appear as bladow)
    What are you looking for in a Minecraft server?: Maturity mostly. I'm 31. And reliability.
    Are you an easy going individual?: Sure!
    Have you ever been banned (if so, tell us why, and please be honest)?: Yes. Once. Small server with no rules and a young, first-time OP with nothing else to do. I was banned while offline! I tried to get in touch but never heard from him/her. Wish I had more info. It certainly wasn't for breaking rules or being a jerk.
    Anything you would like to add?: Not really. Look forward to playing!
    Did you register to our website?
    : www.harvestblock.enjin.com I did! Actually apparently I had applied already back in Aug 2012!! I forgot! Just saw you guys on the forum and decided to give your server a go. I wonder if you had a different server back then or something? Oh well. I'm registered and ready!
    Posted in: PC Servers
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