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    posted a message on [1.8.9] RPCraft v 2.1 - Now with 600% more barrel goodness

    There is a bug in the most current version where breaking chairs by the upper block makes it not drop. Working on it, but for now remember to break chairs by the lower block.


    This one is an odd one...

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] RPCraft v 2.1 - Now with 600% more barrel goodness

    Woo, getting bugfix reports, thank you guys!


    (Seems like a strange thing to be thankful for, but it means people are trying out the mod and care if it actually runs :) )


    Version 1.3.1 fixes some issues with chairs in Server environment.


    Thank you for downloading my mod and have fun!!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] RPCraft v 2.1 - Now with 600% more barrel goodness

    Ladies and Gentlemen, Boys and girls of all All Ages...


    We are Back!


    Version 1.3 is live. For anyone who had trouble uploading to a server, it should be fixed now! Please please let em know if you do have issues, either here or in a PM.


    And now to continue working on everything else I want to add.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] RPCraft v 2.1 - Now with 600% more barrel goodness

    For anyone who is still following this mod. I AM NOT DEAD!




    Real life decided to kick me in the balls, and once that was over, they dropped Witcher 3 on me >_>




    I am back to developing this mod now, expect a new version with a
    couple new items and some serious bugfixes once I have some time to get
    back into the swing of thing.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] RPCraft v 2.1 - Now with 600% more barrel goodness

    Thank you!

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8.9] RPCraft v 2.1 - Now with 600% more barrel goodness

    Thank you for the positive feed back and awesome suggestions. I am already starting on the next phase and am loving the ideas people are giving me, I just hope I can actually execute them.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] RPCraft v 2.1 - Now with 600% more barrel goodness

    Thank you! Happy Minecrafting :steve_wink:

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.9] RPCraft v 2.1 - Now with 600% more barrel goodness

    Updated to 1.1 Now bug-fixed!

    Posted in: Minecraft Mods
  • 5

    posted a message on [1.8.9] RPCraft v 2.1 - Now with 600% more barrel goodness

    Update: Please download new 1.8.9 version. My repository got hacked and unstable code was injected into the mod. This was likely just a troll/prank and not malicious, but it was causing a lot of strange errors. Newest code has been pretty thoroughly tested, so should be much, much better. Also, please do send me bug reports when things don't work. You can post here, PM me, or fill out the contact sheet on the website. Just include a crash report and I will do everything i can to make it right.



    The RPCraft Mod - Barrels!! (apologies if it terrifies Pewdiepie)


    First off, we already have some awesome Mod Showcases:

    One by TewGens:


    And another, courtesy of DarkWolf Gaming:


    I have a website now! Check it out:


    Mods by Galian Ryu


    You can Check out the mod and download the latest files there :steve_csi:


    Previous Descriptions below



    The RPCraft Toolkit features:


    Locks and Keys
    - Great for Adventure Maps, but also useful for servers (to be given to specific factions/teams/kingdoms). Only available in Creative Mode. Players just need the right key in their inventory, no need to pull it
    out every time! Doors can only be opened by players holding the correct door key in their inventory. Clicking a locking block while you have the right block key works like a button, so many Redstone possibilities. Keys can also be renamed without any loss of functionality, so have whatever texture and name fits your needs.


    How the Locks and Keys work:

    Locked Doors cannot be opened except by a player who has the appropriate Door Key in their inventory. Even redstone will not budge them.

    But get the matching Door Key and you can open it to your heart's content. Each door has a Door Key that matches it's color. Red Door Key opens Red Locked Doors, Yellow Door Key opens Yellow Locked Doors, etc.

    The best part is you don't have to click the door with the key, simply having it in your inventory is enough to let you open and close the door at will.



    The Locked Blocks work in a very similar way, but they are like a button. Clicking on them without the right Block Key will do nothing.

    But if you have the matching Block Key in your inventory, clicking them will produce a redstone pulse. Once again there is a matching Block Key for each color of Locked Block.

    This lets you set up even more elaborate things to hide behind your locks. Maybe make the floor open and drop the player into a deep dungeon. Maybe texture the key to be a plunger and the lock to be the box and use it to set off some TNT that blows open an old mine. Whatever you can make with redstone can be used with the Locked Blocks.

    The Locks and Keys are available from the Creative Mode inventory only!
    After all, what use would it be to lock your base on a public server if some troll could craft the key and then come in anyway. On servers, the Moderators can hand them out, and on single player just use a little cheating to give yourself some if you want them.

    The uses for the locks are many and awesome! Use them to lock sections of your Adventure Map and control player progress, send your player on a quest to find the 7 keys needed to open the ancient tower or have several different keys to the treasure room with different localized names that all open the same door. Use them on a PVP server and give each team one color to secure their base and various outposts. Have them on an RP server so there's always a part of your castle where you can hide away when being king becomes too tiring.

    Lifeshard - This Creative-Only item heals a player by half a heart instead of going into their inventory when they pick it up off the ground. Put it in a dispenser for Arena games. Use the Crates below and you can imitate your own Action RPG.


    Tables and Chairs - The first thing I added long ago. Not the only furniture for Minecraft anymore, but I always prefer the blocky look that matches Minecraft. Plus, we've added more options. Wooden table and chairs available in all the standard wood options. Stone tables and chairs in the new polished stone, obsidian, quartz, iron or even prismarine. Lots of options for thrones, altars, or use it to make your own "round" table.

    Shields and Swords to hang on your Wall - Decorations for any dungeon or throne room. Shields available in Wood, Iron, Gold or Diamond. Each available in all 16 basic colors for whatever suits your needs. Pair it with a sword or hang some crossed swords nearby!


    Carriage Lanterns - When you want some lighting choices besides just torches! Add stained glass for your own personal touch. Also, can be shut off by applying a redstone signal to the block its placed on. And if you think "hey, that gives me an idea, what if you could shut off torches as well, so I could unexpectedly kill the lights for a dramatic scene on my adventure map?" well, try sneaking when you place one ;) . (Note, doesn't not work with the stained glass models).


    Dressers - Now you can have more than just a bed in your bedroom. Each drawer has it's own small inventory.


    Crates - Comes in two sizes. Because sometimes your Adventure Map needs a showdown in a warehouse, or your hidden basement exit needs to be behind something. Crates can also be used to store/give a player items, if you would like. See below.


    Any stack of items placed in the empty space in the Crafting Table when crafting a crate will be stored inside it.
    Crates hold things

    If the Crates being used to craft a Large Crate contain any items, the Large Crate will contain them as well.



    When broken, both Crates and Large Crates drop wood, nails, and the items that were inside. Why would you want to do this? Well, you might just want to have Large Crates full of of coal, I won't judge. But more specifically, Adventure Map makers can put a small stack of items (food items, Lifeshards, whatever currency you're using) in them and then treat them like a pot, crate, barrel, etc in any action RPG. And with that in mind, you can set it in the Config so that it won't drop the slabs and nails.


    The Firestone - This insanely useful block lights on fire when a redstone signal is applied, and cannot be put out so long as the signal remains on. Hide a secret behind your fireplace! Create burning tile puzzles! Endless possibilities, just don't burn down your house!


    Chimney Top - This fairly simple block with make smoke particles if there is a lit fire or furnace below it (technically up to 20 blocks directly below it or 1 away in any cardinal direction). Have a real-looking chimney or smokestack. Pairs quite well with the Firestone.


    Spikes - Perfect for that lost temple or even just putting a ditch behind your walls with a nasty surprise. Customize the damage in the config!

    Upgraded Vanilla Blocks - Adding new doors and fences was one of the best parts of 1.8, but why did Mojang stop there? Well, we've picked up the slack! Now the type of material used will make a difference in a lot more blocks. Many more slab, wall, and stairs choices, including mossy stone finally. Bookshelves in every wood type (that are still perfect for Enchanting Tables). Trapdoors as well (designed to match their corresponding door). And beds that vary based on both wood and the wool chosen, now the bed can actually match the style of the room.


    Now Configurable as well!

    Check the Mod Options when you start Minecraft to change the Bed Recipe (so vanilla beds are craftable), set damage for spikes, and turn off my slab and stair textures. (Some blocks are designed so that they look rounded or textured a certain way at the the edges. It bothers me when other mods turn them into slabs or stairs and don't account for that, so I did. but if you don't have that particular form of OCD, you can change it in the config.


    ===================================================


    Recipes:


    Locked Blocks, Locked Doors, and Keys:

    No recipes, creative mode only!

    -

    Chairs:



    -

    Tables:
    TableRecipe

    -

    Shields:

    -

    Shield with Sword:

    -

    Crossed Swords:

    -

    Iron Ingots:

    -

    Iron Nail

    Iron Nail Recipe

    -

    Carriage Lantern:

    -

    Colored Carriage Lanterns:

    -

    Lamppost

    Lamppost Recipe

    -
    Dresser:
    Dresser Recipe
    -

    Crates

    Crate Recipe

    -

    Large Crates

    Large Crate Recipe

    -

    Firestone:

    -

    Chimney Top

    Chimney Top Recipe

    -

    Spikes

    Spikes Recipe

    -

    Stained Spikes

    Stained Spikes Recipe

    -

    Blackened Spikes

    Blackened Spikes Recipe

    -

    Blackened Stained Spikes

    Blackened Stained Spikes Recipe 1


    Blackened Stained Spikes Recipe 2

    -

    Trapdoors to match the new doors:

    -
    Different colors of bookshelf:

    -

    Beds that vary on both the type of wood AND the type of wool:

    -

    New Slabs:

    -
    New Stairs:

    Staris Recipe

    -
    New Walls:

    Screenshots:







    A massive thank you to PhiliKitty for the best of these screenshots!

    ===================================================

    STBFAQ (Soon To Be Frequently Asked Questions)


    Q: Why is there no Stone Shield or Crossed Swords?

    A: The shields were designed to match the armor sets (Wood for Leather, Iron, Gold, and Diamond). And if you spawn an armor stand with arms, the shield will (mostly) look pretty cool in its hand which matched with the armor. There's no Stone Armor, so there's no Stone Shield. (However, this may be changed in future updates, see below.)


    Q: Why are your textures kind of....I don't know...meh?

    A: I am a much better designer and programmer than I am an artist (and I'm only passably good at those, so that tells you something). If any pixel artists out there want to make me some better ones, I will happily include them (with all due credit to the awesome and incredibly generous artist in question).


    Q: Can I due a review/new mod/playthrough video?

    A: Absolutely, and please send me links so I can through them up here! Thank you in advance, you sexy youtuber you.


    Q: Can I include this in a Modpack?

    A: For a server Modpack, most certainly. Just make sure you link back to the Curse or MCF thread with all appropriate credit. For other Modpacks, PM me and we can talk. I actually plan to include my own Modpack one day (see below), but if you make a persuasive argument, we'll see what happens.


    ===================================================

    Changelog:

    1.1
    Fixed:
    - Lighting bug with Slabs
    - Crashing when selecting built-in blocks in NEI
    - Added texture to built-in blocks to dissuade selecting in NEI
    - Recipe and texture errors

    Added:
    - Stonebrick Wall, Mossy Stonebrick Wall, Cracked Stonebrick Wall, and Brick Wall

    1.3
    Fixed:
    - Crashing when uploaded to a Server environment
    - NEI now only displays the blocks it should
    - Updated to Newer Forge Version

    Added:
    - Andesite Wall, Diorite Wall, Granite Wall, Prismarine Wall
    - Carriage Lantern
    - White Carriage Lantern, Orange Lantern, Magenta Carriage Lantern, Light Blue Carriage Lantern, Yellow Carriage Lantern, etc.
    - Iron Ingot
    - Firestone
    - Iron Nail
    - Gold Coin, made by smelting a gold ingot. Added purely for use as an
    alternative currency for villagers or servers that utilize a monetary
    system.


    1.3.1
    - Fixed issue with Chairs in Server environment

    1.4
    Fixed:
    - Issue with breaking a Chair by the top half.
    - Cleaned up the backend code. Much less unnecessary output to the console now.

    Added:
    - Dressers. Available in all 6 vanilla woods.

    1.6.2
    Fixed:
    - Glitch in the lanterns.
    - Made Stairs and slabs texture adjustable in the config, for texture packs.
    - Added 'put-out' texture to the hidden lantern by popular request.

    Added:
    - Config with GUI
    - Stairs, in all the same variants as the Slabs.
    - Chimney Top
    - Lamppost
    - Lifeshard
    - Spikes, Blackened Spikes, Stained Spikes, Blackened Stained Spikes
    - Crates and Large Crates, available in all vanilla woods

    1.6.3
    Fixed:
    - Major bug with Large Crates and Pistons

    ===================================================


    Coming Soon:

    - Malisis Door Support

    - Barrels to go with the crates.

    - Signs!

    - Other surprises!


    ...But that's not all:

    - Add-ins for the mod! These separate downloads will add even more depth to your Minecraft RP/Adventure experience, but since they will be more fundamental changes to Minecraft, you can choose which ones to download to suit your play-style. Better food and hunger system? More weapons and armor, and combat tweaking options for your server or Adventure Map? Better villagers so you can have them talk without making a complex network of command blocks? If any of these sound awesome, just wait...

    - Texture Pack! Through some sort of amazing luck, I find myself friends with some amazing artists (like, "they have done art for Steam games, the t-shirt you're currently wearing, and/or MTG Cards" kind of awesome). if I can save up enough to commission them, there may be some awesome texture packs available that will include everything
    from the RPCraft toolkit.

    - Other Zaniness! Have ideas I should incorporate? let me know! I have pretty big plans, and I'm not saying I will like every idea tossed in the thread, but don't let that stop you. RPCraft got it's start from the suggestions from the server I used to play on.

    ===================================================


    Downloads:





    Posted in: Minecraft Mods
  • 0

    posted a message on Wolfhound Pack - Build your own custom version!
    Gravestone Mod.

    Would love to see Thistle-designed gravestones and memorial blocks.
    Posted in: Resource Packs
  • 0

    posted a message on Wolfhound Pack - Build your own custom version!
    how far away is the smooth stone and smooth dirt options for the new customizer? I have always loved this texture pack, but back in the 1.3/1.4 days I always chose those options lol.
    Posted in: Resource Packs
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    don't know if this is intentional, but in the most recent build all the Camo blocks just show the side texture as a square in the item inventory, instead of being block shaped, the only ones still normal looking are the Solid Air and Camo Trapdoor. Personally, I think they looked better as cubes, but if you did it intentionally, its not a huge thing. Just letting you know.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Most recent build (263) is pretty much rock solid. There are some weird bugs with Camo Redstone, but actually less than there was in 1.4.7 official. They're easy enough to work around in most cases, if I can narrow the bug down to a specific pattern or texture configuration I will let you know, but I'd say you could release this one mainstream ^_^.

    Also, what is the survival recipe for Solid Air?
    Posted in: Minecraft Mods
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Quote from AbrarSyed

    hmm so if I understand you correctly....

    :brick: :brick:
    :brick: :grass:

    could cause an infinite loop? assuming brick = camoredstone


    EDIT: can't reproduce the redstone bug...

    PS: building a version with fixed torches now...


    Not sure how to put a picture of blocks in my post, but something along the lines of:

    S CR CG
    R R CR CG

    S= Stone
    R = Redstone Wire
    CR = Camo Redstone
    CG = Camo Gate

    Sometimes this causes issues, sometimes it doesn't, I haven't narrowed it down very well yet. I think it has to do with how many solid blocks are surrounding the Camo Redstone, but as I said before, even this is a minor hiccup, I'd say it's pretty much ready to rock and roll. Thank you for making such an awesome mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Sweet, with the new update the Camo gates are functioning near perfectly. Had a few issues with three or more Camo Gates being powered by Camo Redstone. One of the Camo Gates would always fail to close, I suspect it might be that the redstone power doesn't drop, as I noticed in a couple situations I was able to create a loop with Camo Redstone and redstone wire where the wire never lost power, even after the switch was off, this is especially true where the Camo Redstone is changing height. This isn't detrimental however, as there can be workarounds, but you might want to address it.

    Also, small note, the torch lever is now using it's own texture instead of pulling the torch texture from a texture patch, making it stand out pretty badly lol.

    Thank you for the update, I'd say we're pretty close to a final build.
    Posted in: Minecraft Mods
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