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    posted a message on [1.5-1.7.10][FORGE] B0bGary's Growable Ores! Mod Support for BOP, TiCo, TE, AM2, IC2 and Metallurgy! NOW WITH AUTO MOD SUPPORT!
    Quote from B0bGary

    If anyone asks for support with another mod I am happy to do it for them!

    Support with B0BGary's Ores please!
    And, possibly, Gems+
    Posted in: Minecraft Mods
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    posted a message on CubeX2's Mods - All mods available for 1.8.9
    I'm sorry but are you aware of the issue when trying to shift+click in the multi-page chest? I just crafted and put most of my items in there, but when i tried to shift+click the items were removed from existence.
    Hope you can fix this
    ~Blackout
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from FifaGames2000

    Hey,
    SYNASONIC

    can u make a video to show how to make a block that can be broken by only certain pickaxes

    So where you put resistance level for said block put a number no other mod might use; for instance 9. And in the EnumToolMaterial, make the first variable (first, second, third, fourth) the same number, in this case 9. If it annoyed you that I'm not synanonic I'm sorry.
    ~Blackout
    Quote from narutouzumaki1

    how would i add a new ranged weapon? like a bow requiring ammo. and also how would i make one that's just a stack in your hand? like throwing knives

    I can't give you exact code for this, but try remaking the snowball's code to do more than 0 damage (use a sword for help on that topic) and retexture it to whatever you need. StackSize is also a void there that you can change. So, Happy Coding.
    ~Blackout
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from allinkhantzeya

    Synasonic how do i fix a java.io.filenotfoundexception error in my mod.

    I'm not sure but does the 'File not Found' in java.io.filenotfoundexception mean anything? Maybe it means the file wasn't found a.k.a you're referencing a class/texture that does not exist.
    Try making sure the names of the texture(assumption ring-a-ding-a-ding-dong) are the same in code and in windows explorer.
    (Or put all of your classes in spoilers, I can look at them and try to help.)
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Thanks Syn! I didn't watch too many of your videos because, although copying and pasting sounds 'fun', I didn't need to for I used to mod back in 1.4.x,1.2.x, etc. and these classes reminded me what-does-what and that is a greater gift than most people can afford. Thank you.
    ~Blackout
    Quote from grizllybeer13

    EDIT: I fixed it :P it was a capitol letter BlockID; and it must me blockID;

    OMG: now does the texture not load, what do i need to do about it???
    whats wrong with my code???....

    Ehm, I'm not sure, but may it be that the file in the .jar/assets/items/ is not Concrete.png but concrete.png? or, well, mine didn't work until i named the file what I named the variable -
    electricalIron would not load the texture "electricIron" but only "electricalIron" even if you said that it should be "electricIron"
    I hope that helps a tad bit.
    Quote from darkmoon3009

    Is there any way to have my textures so that when the user copies my mod over to the mods folder it will already have my textures inside the mods folder and they wont have to manually drop them into the 1.6.4 jar file?
    Ive seen this on many mods so i know that its possible but i just dont know how. Thanks!

    I'm pretty sure mods load like resource packs/texture packs as in you can put an assets folder inside of the mods .zip that contains /minecraft/textures/items and would hold your textures. That's how I used to do it. Now I'm not very sure.
    Posted in: Mapping and Modding Tutorials
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