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    posted a message on Adventure Awaits Mod (WIP) {Dungeons, Mobs, Bosses, Relics, and more!}
    Quote from undefined »


    Normal Dungeons:

    Spawning Laboratories - Prime Specimen (Massive Claw)

    Infernal Palace - Unbound Pyrelord (Pyrelord Ember)


    Magix Dungeon:

    Mana Nexus - Anomalus (Magix Orb: Arcane Rupture)


    Major Dungeon:

    Timeless Keep - Nox, Lord of Time (Rewind)

    Timeless Keep Mobs:

    Time Fiend: White and black ghost, phases through walls

    Xelor Legionnaire: Gray construct with blue eyes, has a timeforged sword

    Xelor Commander: Xelor legionnaire with timeforged armor

    Xelor Chronomancer: Xelor with robes and a time staff

    Void Rift: Spawns Time Fiends until death

    Timeless Keep Boss Description:

    Tall, regal xelor with a sword and a gauntlet known as the timepiece hand

    Abilities:

    Ticking Time Bomb: massive delayed blast of energy

    Time Blast: ranged blast of energy

    Time Resistance: Halves all damage taken from a target without the haste effect on it

    Cleave: wide swipe with his sword in front of him


    I like a genetic laboratory-themed dungeon. Sadly it doesn't fit into the storyline unlike Dr. Psycho who deals with machinery.
    Posted in: WIP Mods
  • 1

    posted a message on Adventure Awaits Mod (WIP) {Dungeons, Mobs, Bosses, Relics, and more!}
    Quote from witherlord00»

    HE he 1.7.10 why not 1.10.2?


    Quote from witherlord00»

    -Pulls out dagger-
    Posted in: WIP Mods
  • 2

    posted a message on Adventure Awaits Mod (WIP) {Dungeons, Mobs, Bosses, Relics, and more!}

    Development of this mod has officially started.

    Do check out The Vault as new contents are constantly added.

    Posted in: WIP Mods
  • 1

    posted a message on Adventure Awaits Mod (WIP) {Dungeons, Mobs, Bosses, Relics, and more!}

    As this mod is cancelled, I would like to release what was originally planned.

    I present to you, the Vault.

    If you were looking forward to this mod, do take a look.

    But please, if you are a modder and likes some of these ideas, DO contact me first as some of these are reserved for an upcoming mod plan.

    Thank you.

    Posted in: WIP Mods
  • 3

    posted a message on The Holy Grail War Mod (Fate Anime Series)

    Hey guys. Progress update:

    I managed to finish Heracles (Remade him twice) and just encountered a little problem.

    It will delay the first release of the mod...

    So, very sorry guys.

    Don't worry. I'm fixing it...

    Posted in: WIP Mods
  • 1

    posted a message on The Holy Grail War Mod (Fate Anime Series)

    Progress update on Heracles:

    Having some difficulties making his face... A little suggestions?

    Posted in: WIP Mods
  • 1

    posted a message on The Holy Grail War Mod (Fate Anime Series)

    After 6 hours of work, this is what I have made for Heracles. I hope I don't mess up in the end.

    Posted in: WIP Mods
  • 1

    posted a message on The Holy Grail War Mod (Fate Anime Series)

    Announcement:

    Medea and Heracles will be getting their own model.


    Reasons:

    -Medea's cape cannot be fitted into a Steve model otherwise the walking animation will look weird

    -Do all that muscles Heracles has look like it can be fitted into a Steve model? NO

    Posted in: WIP Mods
  • 1

    posted a message on The Holy Grail War Mod (Fate Anime Series)

    I might add a few Servants from a fan-fic I'm writing.


    Name: Arriet

    From: Shingeki no Bahamut (Or Fate/ Harp String)

    Class: Caster

    Skills: Item Construction B, Magic Resistance C+, Territory Creation B, Harp of Healing EX, Protection of the Music God (True) EX

    Noble Phantasm: Affectionate Melody

    Caster's Noble Phantasm is Affectionate Melody. It requires continuous casting and must not be interrupted. Affectionate Melody allows her to gain complete control of affected beings, and it is even stronger than a Command Seal. The effectiveness and efficiency is affected by amount of prana she uses and the range is affected by sound. The number of possible affected beings is unlimited. As long as the being has a brain and ear, it is possible for her to gain control of it.


    From this link.

    Posted in: WIP Mods
  • 2

    posted a message on The Holy Grail War Mod (Fate Anime Series)

    Have you ever watch the anime Fate Zero or the rest of the series? If no, you better do some serious Google searching or read the wikia.

    Unlimited Blade Works

    Current Development Team:

    -Coder: Flemmli97

    -Texturer: Black_Saturn


    Rules:

    The war will officially start when there are more than 7 pairs of servants and masters. When it starts, a notification will be sent to every master. Only a pair of Master (The Player who summoned a servant) and servant can remains (It's typically a last-man-standing game). When that happens, The Holy Grail will appear in front of you. (So far I have only 1 idea what it does, but it's also a good trophy.)

    After summoning a servant at the cost of your level, you will lose 1 level every Minecraft day as the magic power to sustain the servant. If you don't have enough, the servant dies. If you die, the servant is set free from your control and will disappear after 1 Minecraft day. However, if you command your servant to kill other players, masters, or mobs, the experience orbs the kill dropped will be picked up by your servant and if enough (For 1 level), you don't have to lose 1 level to sustain your servant for the next day.

    Each player (Or more than 7 of them) has to craft a Summoning Altar and place it down as a block. To activate the Summoning Ritual, the player has to right-click the altar (A GUI will pop up) and press "Start Ritual". 5 levels will be deducted from the Summoner and the ritual will not be available if he/she does not have enough levels.

    Servant Summoning Catalyst
    Catalyst is an item/artifact that has ties to a certain Servant. Catalysts come in different types:

    Medallion

    -Comes in all 7 classes (Saber Medallion, Archer Medallion, etc)

    -Only drops from Artifact Block

    -Increases the chance of getting the Servant class of the Medallion used

    -Place on the Catalyst Table when summoning

    -Will not be consumed after used for summoning

    -Tooltip will specify the chance of getting the class Servant in Inventory

    -Can be upgraded with resources. Upgrades increase the chance of summoning the class Servant. Upgrades are lost after Summoning

    -Stacks with Medallions of the same class, up to 16


    Rare Artifact

    -Only drops from Artifact Block

    -Tool-tip will specify which country the Rare Artifact came from

    -Increases the chance of getting Servants from the country if used when summoning

    -Does not stack


    Artifact Block

    -Found underground like ores

    -Has same rarity as Emerald ore

    -Drops a Medallion or Rare Artifact when mined

    Note: Summoning with or without catalyst is totally optional.

    The Catalyst needs to be placed on a Catalyst Table. If you want to use a Catalyst for your Summon, you need to place the Catalyst Table near the altar (2 blocks distance). It has maximum 2 inventory space, which can only be placed with medallions or Rare Artifacts.


    The Servant:

    Servants will have different abilities, depending on their class. The servant you summoned is under your control. You can order the servant to Stay where he/she is, follow you, attack specific unit or stop attacking. When a Servant owned by a different player is nearby, they will attack each other unless you command them to stop or use the Seal of Command (This will be explained later) to command them to be friends (XD). The servants will protect you if you are under attack. They have their own magic energy (Prana) inside them and when they activate skills, prana will be consumed. You can consume your own level to refill their prana.

    Command Seal:

    To command a servant forcefully or instantly teleport him/her to you if you left him at home, you will need this. When you summon a servant, this will appear in your inventory. It only has 3 uses unless other master gave it to you. If you lost this, you'll lose control of your servant. Also, you can use this to gain control of other player's servant if the player died or lost his seal. However, for every servant you control you will lose 1 level per Minecraft day (If you control 2 servants, then 2 levels per day). If your servant died but you still have the seal, you can make a contract with another servant who has lost his master.

    Currently Available Servant list:


    Arthuria Pendragon, Diarmuid, Gilgamesh, Lancelot, and a Chicken.


    I'm planning to make Iskander, Hassan, Gilles, Medea, Emiya, Cuhhulain, and Heracles.


    Note: Flemmli is currently busy on programming their animations.


    Planned Contents:

    If possible, in the future we might add Servant Bond, which is the relationship between you and your Servant. It is affected by the way you treat them and their personality. If the relationship between you and your Servant is good, it is less likely for you to use a Command Seal to make him/her obey you. Also, Servant Personality. Some are Heroic, some are Sadistic, and some are Stubborn. This will greatly affect your interaction with him/her.


    Artwork Gallery:




    Posted in: WIP Mods
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