This version is NOT compatible with Minecraft 1.5. Custom spawners and redstone updates may not work as designed. Sorry. I have no ETA on an official fix.
A custom map for Minecraft, by the Minecraft community
OVERVIEW
This is a collaborative, linear-branching, adventure map, similar to the "choose your own adventure" books that I loved when I was younger. Fifty-four contestants submitted Eighty "entries" that each tell a chapter in the overall story of the adventure map The Toybox.
Download!
I am experimenting with a new hosting solution for my Minecraft custom maps - right here on Curse!
NOTE: COMPATIBLE with Minecraft 1.4.7. 3 of the entries will not work with 1.5 (yet)!
http://www.curse.com/worlds/minecraft/the-toybox-collaboration
I am experimenting with a new hosting solution for my Minecraft custom maps - right here on Curse!
NOTE: COMPATIBLE with Minecraft 1.4.7. 3 of the entries will not work with 1.5 (yet)!
http://www.curse.com/worlds/minecraft/the-toybox-collaboration
More videos...
Thadiwyn
cpm4001
Leaperrins (beta footage)
The winning entry!
My First Impressions of The Toybox Submissions!
Livestream builds (no dialog)
Xobyot timelaps tear down
This challenge was inspired by maps such as;
Gregolas42's
Jigarbov's
rsmalec's
FOLLOW this topic for updates and discussion!
Subscribe to my YouTube channel for the video announcements; http://www.youtube.com/rsmalec
And follow me on twitter for other announcements; http://www.twitter.com/rsmalec
[represent]
4
In Minecraft, you can build, use the environment to your advantage, brew potions to give you an edge, craft explosives and build traps. Servers that disable all of these things, and only leave you with the basics, are going to be dull.
But they aren't dull are they? People go on them and play PvP all the time. Why? If they wanted a deep multiplayer combat experience couldn't they play another game?
Is it perhaps because they like the simple combat system, the goofiness of it and the fact that they find it fun?
So why would they want to change it for something they can get elsewhere? One that all players might not understand and find harder to use?
Combat is fine.
And besides, Dinnerbone seems to like it how it is, and so it is unlikely to change.
Dual wielding: So unlikely that I can say that this won't happen.
Nether changes: Possible. Little things are added to the Nether from time to time
Ruby ore: Not likely
Red dragon: It's more likely that I will set foot on the Moon tomorrow than this being added in the next update, or ever.
Ride-able dragons: It's more likely that I will set foot on the Sun tomorrow than this being added anywhere between now and the end of time.
Nether generator changes: Maybe. Probably not drastic changes though.
1.6 being a Nether update: Also possible I guess. No more unlikely than a terrain update.
3
I could simply level to 30, enchant a book which is pretty much guaranteed to get me a good enchantment that I will want to use. Repeat the process, next time making sure I don't pick the option for the enchantment I already have. Keep doing this until I have all the best enchantments. Never need to use enchantment books again, or anvils at all (unless I want to put unbreaking on my sword or something).
See the problem here? It's not as well balanced as you claim.
Here is my suggestion.
You can read an enchantment book, and doing so will give you a special 'potion' effect that lasts for a minute. While this potion effect is active, anything you enchant has an increased chance to have that enchantment. The power of the enchantment on the book increases the likelihood of acquiring the enchantment on that item, whereas it is how many level you spend on the actual enchantment that determines the power.
For example, if you read a sharpness IV book, and then use one level enchanting a sword, you are very likely going to get sharpness I. On the other hand, if you read a sharpness I book and then spend 30 levels you are only slightly more likely to get a sharpness enchantment.
So you can either gamble by reading the book, or you can use the anvil and a few more levels to get it guaranteed. This also makes low level books slightly more useful, as you can use them to get their higher level counterparts by reading them, whilst not making them too powerful.
1
I don't think Notch was entirely happy about the exclusivity deal, but money was needed to actually develop the game for the console so it was simply viewed as an opportunity. Without the signing of the deal we might not have any console version of Minecraft at all.
I think they fully intend to release it for the PS3 once the deal wears off, and once it does they have already established a console game that can be ported over to the PS3. It was simply a necessary evil that they had to put up with for a finite amount of time to get Minecraft to more players in the long run.
Also, I get the feeling the Notch will get it on PS3s as soon as possible just to off Microsoft. It just seems like something he would do.
1
Anyway, with the recent snapshots I think this is a good time to think about spikes again. With the dispenser's ability to now be placed up and down I think that they can be used to dispense a spike 'block'.
So what you do is make a spike block out of iron and a cactus or something, then you place one inside a dispenser. When the dispenser is powered the spike be placed in front of the dispenser facing outward from it. When it is powered again, assuming the dispenser is empty, it will suck it back up. Spikes can face upwards downwards and sideways, and can be placed on any surface by hand if you wish.
Additionally spikes can have other interesting and useful properties. For example, as someone suggested earlier, you could walk through them if you are sneaking (like Tomb Raider), but running, jumping, sprinting, falling etc. will cause you to take a lot of damage. Also if they extend from a dispenser they will always deal damage even if you are sneaking, and spikes on walls will always do damage.
Also, if spikes on ceilings are not attached to anything they could be affected by gravity and fall, spearing anything on the way down.
And they wouldn't destroy drops at all, making them good for mob traps.
1
1
If you're lucky, maybe a glowstone block in a mine cart or something, if indeed it does support moving lights.
1
If you give some unique use for this ore that makes it highly prized, but not overpowered or overshadowing of other content, then I'd support.
Maybe an onyx golem that chases away, but does not attack, mobs or something? Building on your mob repellent idea. I don't know. As it stands though this suggestion needs more thought.
1
1
And how would you tell a dispenser apart from a dropper if they were merged? You would have to open it up every time if you wanted to check.
Having them as separate block, not only makes more sense, but makes them easier to distinguish visually than the proposal here.
Your argument is absolutely ridiculous. They wouldn't do that because it entirely defeats the purpose of having the dropper. That would be like if they said:
Hmm, this non-sticky piston is pretty cool, but it doesn't pull blocks back when it retracts. What if it retracted blocks as well?
Or perhaps:
Hmm, this iron door is pretty cool, but when right clicked it doesn't open. What if it opened and/or closed instead?
You know why they don't do that? Because it would completely pointless.
1
difficulty must be set to 1 or above (1=easy, 3=hard). If set to 0, the sever is on peaceful (no mobs spawn).
spawn-monsters must be set to true. otherwise, no monsters.
To change these setting you must find the server.properties file, located in the same folder as wherever you put your minecraft-server.exe, and open it in notepad or similar program.
If they are set to the correct values your problem may be something else.
It's possible that all the mobs are spawning in one dark spot, or all the areas you are in are well lit. Monsters can only spawn in darkness (light levels less than 7)
If you believe it is a bug, you can submit a bug report, or find an already created bug report and upvote it, here: https://mojang.atlassian.net/browse/MC
If you are unsure if it is a bug, try reposting this thread in the server support section of these forums: http://www.minecraftforum.net/forum/152-server-support/
Make sure to include as much information as you can, such as the Minecraft version (ie, 1.4.6) and the general layout of your Minecraft world.