- Bjossi
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Member for 11 years and 20 days
Last active Fri, Jan, 6 2017 01:56:22
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Jun 22, 2013Bjossi posted a message on Snapshot 13w25c Ready For Testing!These content updates are a charity to us, if anything. The team keeps working on the game and gets salary from Mojang which depends on new customers to keep things rolling. Minecraft is the exception in the current gaming climate, not the rule, and we should enjoy every minute of it while it lasts in my opinion.Posted in: News
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Jun 21, 2013Bjossi posted a message on Snapshot 13w25c Ready For Testing!I'd prefer 1.7 to be The Bugfix & Polishing Update.Posted in: News
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Jun 20, 2013Bjossi posted a message on Snapshot 13w25c Ready For Testing!Posted in: NewsQuote from WolfWaker
Hopefully they fix the problem with chickens suffocating themselves under 1 dirt level or in the fence.
I wouldn't hold my breath, the animal escape/suffocation bugs have existed since at least 1.4.6, which was the version I started playing the game in, in my experience it got even 'worse' after 1.5 was released... -
Jun 15, 2013Bjossi posted a message on Snapshot 13w24a Ready For Testing!Posted in: NewsQuote from greyjusticar
Why do they have to get rid of texture packs?, having them separated was nice now they are going to be merged in under one file every mod textuere pack? not happy bob just not happy
This modular package design of game resources is how pretty much every game does it today, in Minecraft's case it will go a pretty long way in the right direction (towards the mod API). This system will be no more difficult than the old texture packs, the format is simply extended and slightly altered for the possibility of including sounds, lang files, etc. Now people will be able to create sound packs that can be switched in the main menu, maybe some resource packs will come with custom maps that alter both textures and sounds in one convenient resource pack that is selectable from the menu, etc. Overall this will make things a lot more interesting.
Of course migration is always annoying but at least Mojang are supplying a little tool to do most of the work for you (only it supposedly needs some bugfixing at the moment). -
Jun 14, 2013Bjossi posted a message on Minecraft Coming For Xbox One!Posted in: NewsQuote from AndrewDaBauss
Wow. How are you even complaining online without a connection? *addressed to nobody in particular*
There can be a vast difference between a connection capable of browsing the internet and one capable of playing a modern game online. A fast and most importantly, a stable connection is needed for online play, but even with a slow and unstable connection you can browse the web just fine with a bit of patience.
Also, there is nothing that suggests Microsoft intended the Xbone to focus on online games, as far as I know. -
Jun 14, 2013Bjossi posted a message on Minecraft Coming For Xbox One!Posted in: NewsQuote from edge_to_madness
One the other hand, take a look at Apple's (not meaning to start an argument) latest masterpiece.
http://www.apple.com/mac-pro/
What apple created: Possibly the fastest personal computer ever created, with completely new and innovative technologies.
It sure is a brute but nothing new or groundbreaking in terms of computing technology, just the familiar gradual improvements to what is already well defined. And to be fair Apple didn't "create it" per say, this thing is assembled from parts made by Intel and AMD among others.
On a side note 12 cores is a little nuts. The only way one can possibly get the full power from a 4-core processor, let alone a 12-core one, is to run n (n being number of cores) linear, independent processes on each one like what Foobar2000 does with its audio conversion for example. Great for batch processing, an astronomical waste of money and power for anything else. -
Jun 14, 2013Bjossi posted a message on Snapshot 13w24a Ready For Testing!Posted in: News
It is basically equivalent to a texture pack in principle, except it can contain more types of resources at once. A lot of games have used this kind of system in the recent 15 years, all of iD Software's games for instance use "paks" in varying formats (pak, pk3, pk4, the latter two being renamed zips like Minecraft uses). Mojang aren't quite there yet with the fully hierarchical, modular asset loader but maybe it will happen one day, a good start would be moving the default assets from minecraft.jar to their own package. -
Jun 7, 2013Bjossi posted a message on Snapshot 13w23a Ready For Testing!Why are some of the bugfixes worded as if they have not been applied yet? One would think using past tense was more effective.Posted in: News
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Apr 25, 2013Bjossi posted a message on 1.5.2 Pre-Release and...a Snapshot Too?And once again the animal escaping/suffocating bug remains. It is always nice to have constants in one's life but come on.Posted in: News
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Apr 20, 2013Bjossi posted a message on Pig Cake? Pig Cake!That is positively awesome, I approve.Posted in: News
I'd totally buy one of those for my birthday, but it would probably drain two month's worth of salary... - To post a comment, please login.
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Let's do a very brief snapshot of the game's current problems: Boats are borderline unusable from server/client sync issues, untamed wolves despawn as soon as you leave the chunk they are located in, leashes randomly break on chunk unloads/reloads, there are minor but noticeable problems with the visibility culling in cave systems, ghasts and spiders have had broken hit detection for years now, mobs glitch into/through blocks, player sitting on a horse has a collision box that is 1 block too low causing you to ride into low ceilings and suffocate, sounds will play again if you open up an interface (like your inventory) and close it again very shortly after the sound initially plays, villager inventory system is still broken 10 months after its introduction, enchanted tools (with Unbreaking?) some times reappear once they break, doors in generated villages are inconsistently placed, ...
This doesn't even touch on the game's countless balance issues and inconsistencies gradually building up as new stuff is added. Plus there is stuff that is simply incomplete or poorly thought out, like horses, wouldn't horses be a lot more usable and fun if they could swim (even slowly) in water while carrying you and you could walk / ride through leaf blocks?
Never mind new stuff, how about fixing this mess of a game first?
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DDoS attacks are certainly possible just by knowing the basic info but here's the catch; no one would attack some random average joe's computer like that. There is almost always an agenda behind them.
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Well I hope you got a backup of your world prior to this action, because you are screwed otherwise. The best you could do is cheat your stuff back by memory, but you may also see a lot of terrain anomalies in the loaded area if the terrain was generated in 1.8.
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Air blocks are not explicitly stored nor rendered, so no, increasing the height limit would have no implications for performance or world size at all unless you also changed the terrain generation to use that extra space and/or build lots of supermassive structures.
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It is the latest version currently available through the Windows updates, as far as I know. It is junk indeed, but sadly it is junk that allows me to post and give reputation points in this forum because for some reason the forum javascript reports that the text box is empty despite there being text in it, when using Firefox, and clicking the like button causes a "Error - Forbidden" that shows the HTTP request and explicitly says this is a server-side error and has been logged.
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Thanks, that did the trick. No wonder I never found it, all the button icons disappear on this forum when using accessibility mode of the OS and browser.
Also, has anyone had it happen that the Save changes button does nothing at random times when editing a post? Some times I need to copy my edit, refresh the page, and then edit again and paste the changes to be able to save them. I think this has happened to me both in IE and Firefox. ... And is happening right now in fact. *sigh*
EDIT: So far it isn't happening in Firefox despite several edits in a row, I might be remember wrong on that.
Another strange bug while editing, when I click the button to change the view to markup mode, the typing cursor disappears every time I type on the keyboard, so I press a button and I must click the box again to make the cursor come back, only to disappear again after the next letter I write. This seems to be IE-specific as this particular thing doesn't happen in Firefox.
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I silk touch coal, redstone and lapis and mine the coal with Fortune as I need it for torches (one stack at a time). I am also usually pretty fortunate with mob encounters, most places tend to be quite calm overall, with spikes of activity here and there.
You probably don't bring gravel and flint, music disks or mineshaft support beams with you, which I do.
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Activity / method X is inconvenient for certain playstyles Y, that can be said for almost anything. For an adept builder, caving / mining may be major inconvenience and count as a waste of time. We all do what makes our boats float, and every boat is different.
It is rare that my pockets (including the ender chest) aren't on the verge of overflowing with good stuff by the time I reach level 30 so this is very rarely an issue. Dungeons and cave spider spawners are probably the ones that can send my XP bar flying the fastest if they aren't initially in reach, but for general exploration the worst I have to deal with is the occasional zombie congaline, everything else barely moves my XP bar.
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At least in the past, villager breeding and general behavioural patterns depended on the day / night cycle and day light levels, because of the way houses are detected as well as how villagers behave during the night (run to their houses and hide inside). I don't know about villager breeding now but I'm pretty sure villages still depend on the day light level to function normally, which is a limitation if the goal is to support arbitrary villages in arbitrrary dimensions. Of course things like running into the houses at night should be supported, but the villager AI should detect when that is appropriate.
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The real source of the bad 1.8 performance is poor programming on Mojang's part. They have spent a good deal of the 1.8 development to refactor the game's source code, though apparently they were a lot more concerned with the "beauty" of the source than its actual execution efficiency once compiled and interpreted by the JVM. It seems they lack basic understanding of memory management and think that it doesn't matter how they do things as long as it looks good in the code text.
Updating to Java 8 64-bit simply amortizes the problem because its garbage collection algorithm is much better than 7's. Sure you can get faster computer hardware and/or better software (drivers, Java, OS) and probably should just for the sake of staying current, but ultimately it is the game that is being very wasteful with your computer's resources.
It is reported that 1.8.1 runs better than 1.8, so perhaps they have addressed some of the issues found by community members (such as author of Optifine and the Zipkrowd guys) as well as their own observations. I suppose the best bet is to run 1.8.1 and also grab Optifine which at least partly fixes Mojang's mess.
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This is actually the only forum I have encountered that is using this system, every other place uses vB or phpBB, or some lesser known but still moderately usable BB-tags based system. One is one too many though, unfortunately.
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"Emerald tools should be stronger than Diamond and more durable than Diamond as they are super, super rare and can only be found in one biome." - added this here because the forum software here is absolutely abysmal to work with.
You are forgetting that stuff can be sold to villagers for emeralds, this would basically mean that once you find a village in your world you have infinite, easy access to equipment stronger than diamond equipment. If emerald equipment was to be added to the game it should be well below diamonds but probably above that of iron.