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    posted a message on [1.8] I am disappointed.
    Ah yes the 1.8 performance issues. I don't experience them myself but that is simply because my computer is fast enough to keep up with Mojang's "refactored" source code. They are basically rewriting the game to make the source code look good to the eyes but don't seem to care at all about its actual computation efficiency. So this is not a glitch but a problem introduced by design, 1.8.1 does help some people but my recommendation is Optifine, it doesn't fix everything Mojang destroyed behind the scenes but most people seem to see dramatic improvements. Truly sad that we need to look to the community for competence, but I'm thankful we do have it available to us.
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on [1.8] I am disappointed.
    What I would much rather want to see are large bugfix and polish updates, where Mojang improve on what is already there. They have a massive backlog of problems that seems to grow faster than it actually shrinks.

    Let's do a very brief snapshot of the game's current problems: Boats are borderline unusable from server/client sync issues, untamed wolves despawn as soon as you leave the chunk they are located in, leashes randomly break on chunk unloads/reloads, there are minor but noticeable problems with the visibility culling in cave systems, ghasts and spiders have had broken hit detection for years now, mobs glitch into/through blocks, player sitting on a horse has a collision box that is 1 block too low causing you to ride into low ceilings and suffocate, sounds will play again if you open up an interface (like your inventory) and close it again very shortly after the sound initially plays, villager inventory system is still broken 10 months after its introduction, enchanted tools (with Unbreaking?) some times reappear once they break, doors in generated villages are inconsistently placed, ...

    This doesn't even touch on the game's countless balance issues and inconsistencies gradually building up as new stuff is added. Plus there is stuff that is simply incomplete or poorly thought out, like horses, wouldn't horses be a lot more usable and fun if they could swim (even slowly) in water while carrying you and you could walk / ride through leaf blocks?

    Never mind new stuff, how about fixing this mess of a game first? :)
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Is it safe to host a Minecraft server Public from Home?
    If there are no known security holes in the process (A running MC server in this case) that is listening on the forwarded port then it should be safe, or at least no less safe than it already was before. A hacker would have to know your IP address and the port number (check), what process is listening to that port (check) and how to get said process, through a bug or oversight in the programming, to execute arbitrary code to make it do stuff it isn't supposed to (oh wait).

    DDoS attacks are certainly possible just by knowing the basic info but here's the catch; no one would attack some random average joe's computer like that. There is almost always an agenda behind them.
    Posted in: Survival Mode
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    posted a message on Version bug
    You should never, ever downgrade major versions without doing extensive research first to see what the consequences may be. A lot of stuff was added to the game between 1.6.2 and 1.8.1, as well as a new terrain generator and lots of internal changes to the game engine and sub-systems. What made you think this would be a good idea?

    Well I hope you got a backup of your world prior to this action, because you are screwed otherwise. The best you could do is cheat your stuff back by memory, but you may also see a lot of terrain anomalies in the loaded area if the terrain was generated in 1.8.
    Posted in: Survival Mode
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    posted a message on Should they raise the max height limit? (above 256 blocks)
    I don't think there is a need to increase the height limit. It would only make the world filesize unnesecary big and put extra, unnecessary strain on the cpu.

    Air blocks are not explicitly stored nor rendered, so no, increasing the height limit would have no implications for performance or world size at all unless you also changed the terrain generation to use that extra space and/or build lots of supermassive structures.
    Posted in: Discussion
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    posted a message on [Question] Why do my [/quote] tags keep disappearing?
    Yeah if it were the browser itself then more people would have been vocal about it, but my attempts to find out the source of the issue have failed, that includes going over the advanced settings, disabling all add-ons and such. However the fact this is the only forum out there that has ever given me these kinds of problems leads me to believe the way it is written is dodgy and error-prone.
    Posted in: Forum Discussion & Info
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    posted a message on [Question] Why do my [/quote] tags keep disappearing?
    Quote from Draco18s»

    IE is junk anyway. What version? If it's "less than 11" I recommend updating. IE 11 is on par with Firefox 3.5 in terms of modern-ness.


    It is the latest version currently available through the Windows updates, as far as I know. It is junk indeed, but sadly it is junk that allows me to post and give reputation points in this forum because for some reason the forum javascript reports that the text box is empty despite there being text in it, when using Firefox, and clicking the like button causes a "Error - Forbidden" that shows the HTTP request and explicitly says this is a server-side error and has been logged.
    Posted in: Forum Discussion & Info
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    posted a message on [Question] Why do my [/quote] tags keep disappearing?
    Quote from Draco18s»


    Mind, it still can't do more than one quote-per-post and tends to lag like a fa if the post gets large, but it is there.


    Thanks, that did the trick. No wonder I never found it, all the button icons disappear on this forum when using accessibility mode of the OS and browser.

    Also, has anyone had it happen that the Save changes button does nothing at random times when editing a post? Some times I need to copy my edit, refresh the page, and then edit again and paste the changes to be able to save them. I think this has happened to me both in IE and Firefox. ... And is happening right now in fact. *sigh*
    EDIT: So far it isn't happening in Firefox despite several edits in a row, I might be remember wrong on that.

    Another strange bug while editing, when I click the button to change the view to markup mode, the typing cursor disappears every time I type on the keyboard, so I press a button and I must click the box again to make the cursor come back, only to disappear again after the next letter I write. This seems to be IE-specific as this particular thing doesn't happen in Firefox.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on Using Fortune Picks While Caving (Higher Efficiency Caving)
    Quote from TheMasterCaver»

    Exactly what do you do that results in such low XP gain? I suspect of course that you don't mine EVERY coal vein in sight

    You also say that your Ender chest fills up before then, but I presume that means you aren't compacting resources into blocks;


    I silk touch coal, redstone and lapis and mine the coal with Fortune as I need it for torches (one stack at a time). I am also usually pretty fortunate with mob encounters, most places tend to be quite calm overall, with spikes of activity here and there.

    You probably don't bring gravel and flint, music disks or mineshaft support beams with you, which I do.
    Posted in: Survival Mode
  • 0

    posted a message on Using Fortune Picks While Caving (Higher Efficiency Caving)
    Quote from TheMasterCaver»

    What I mainly meant is that it has to be inconvenient to keep running back home every few minutes - and I'm not kidding about minutes (and it takes me a while to get back to one of my secondary bases, which are often hundreds of blocks away, even up to 1,000 when I was exploring under the ocean, though boats made it easier to travel) as in a typical play session I gain 5,000 or more XP in 3-4 hours; with only 306 XP required to get from level 27-30 it only takes 10-15 minutes to get that much XP; as it is, I easily spend 6-12 hours at a time caving before I finally return, either because I run out of space or run out of logs for torches.

    Of course, it is also possible to carry an enchanting table and bookshelves (using the same pickaxe for the Ender chest on the bookshelves or even splurge on a Silk Touch pickaxe to reduce overall mining time to a few seconds) with you, but that will take up inventory space, especially for the items you enchanted; since each Ender chest slot can store 576 resources as blocks that's quite significant; I've thought of actually doing this if I played in 1.8 without reverting the changes to anvil repairing, doubling the size of regular Ender chests (pretty easy to do, assuming 1.8 still uses a simple 27/54 value for the size) at the same time so as to not sacrifice space (either way, I'll never play true vanilla again on any version after 1.6.4 due to the nerfed cave generation*, unless they bother to add some option to customize it).

    *If you want to see a couple examples of just how grand cave systems can get in 1.6.4, look at the seeds -123775873255737467 at -800, -1050 (in my own world) and 2699338411478090165 at 2800, 1100 (the latter was actually found by somebody who has been searching for supermassive caves, by e.g. making 12,000x12,000 maps and looking at them with Unmined, and communicating with me about their finds; they also found several other caves nearly as large and dense, nearly a solid layer of caves in the lowest 10 layers above lava; the cave system in my world is in the center).




    Activity / method X is inconvenient for certain playstyles Y, that can be said for almost anything. For an adept builder, caving / mining may be major inconvenience and count as a waste of time. We all do what makes our boats float, and every boat is different.

    It is rare that my pockets (including the ender chest) aren't on the verge of overflowing with good stuff by the time I reach level 30 so this is very rarely an issue. Dungeons and cave spider spawners are probably the ones that can send my XP bar flying the fastest if they aren't initially in reach, but for general exploration the worst I have to deal with is the occasional zombie congaline, everything else barely moves my XP bar.
    Posted in: Survival Mode
  • 0

    posted a message on Villages.dat, Villages_end.dat, Villages_nether.dat... What?!
    Is it possible to make a self-sustained village underground in 1.8's overworld dimension? This is one of few things that have been an issue with village mechanics (other issues being zombie sieges and villages being generally helpless and doomed without player intervention, but that is not really relevant to this topic). Before arbitrary villages in arbitrary dimensions can be fully supported, village mechanics need to be made independent of dimension-specific variables, that is, a village should be fully operable regardless of where it is, as long as villagers are given access to what they need to survive and thrive (houses, farmland, protection, etc.).

    At least in the past, villager breeding and general behavioural patterns depended on the day / night cycle and day light levels, because of the way houses are detected as well as how villagers behave during the night (run to their houses and hide inside). I don't know about villager breeding now but I'm pretty sure villages still depend on the day light level to function normally, which is a limitation if the goal is to support arbitrary villages in arbitrrary dimensions. Of course things like running into the houses at night should be supported, but the villager AI should detect when that is appropriate.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Is 1.8 Lagging for you? POLL - Let's settle this issue!
    Quote from salmon3669»

    I have figured out part of the reasons to lag.
    Multi-threading of chunk loading, mob AI, and block rendering. Have all caused a performance increase. Now this means the game loads faster but only if you have: 1) a multi-core processor that's decently fast. 2) at least 64 bit java. If you do not have either of these there is your problem. Other problems are bugs caused by bugs in 1.8, but you shouldn't experience the lag if you have the above 2 things. I don't. In fact my performance has drastically improved. I can run 60 fps (Vsync on) and have render distance at 12, and max on all graphic qualities, except clouds.

    The real source of the bad 1.8 performance is poor programming on Mojang's part. They have spent a good deal of the 1.8 development to refactor the game's source code, though apparently they were a lot more concerned with the "beauty" of the source than its actual execution efficiency once compiled and interpreted by the JVM. It seems they lack basic understanding of memory management and think that it doesn't matter how they do things as long as it looks good in the code text.

    Updating to Java 8 64-bit simply amortizes the problem because its garbage collection algorithm is much better than 7's. Sure you can get faster computer hardware and/or better software (drivers, Java, OS) and probably should just for the sake of staying current, but ultimately it is the game that is being very wasteful with your computer's resources.

    It is reported that 1.8.1 runs better than 1.8, so perhaps they have addressed some of the issues found by community members (such as author of Optifine and the Zipkrowd guys) as well as their own observations. I suppose the best bet is to run 1.8.1 and also grab Optifine which at least partly fixes Mojang's mess.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Should they raise the max height limit? (above 256 blocks)
    It wouldn't cause any lag on its own, the terrain generation would have to make use of the additional space for that to happen, or the players build some structures that are gargantuan in scale. Cubic chunks would be neat, though.
    Posted in: Discussion
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    posted a message on [Question] Why do my [/quote] tags keep disappearing?
    This new forum system is absolutely abysmal and a royal pain in the butt to work with. Something as simple as trimming a quoted post to highlight an important part becomes a hassle. Everything was much easier and faster to do with the BB codes, if there is any way to turn off the visual quotes system and return to raw text and BB tags it would be much appreciated. I am writing this in IE btw, because even with all add-ons turned off I can't post in this forum under Firefox, the javascript falsely detects the post dialog as being empty.

    This is actually the only forum I have encountered that is using this system, every other place uses vB or phpBB, or some lesser known but still moderately usable BB-tags based system. One is one too many though, unfortunately.
    Posted in: Forum Discussion & Info
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    posted a message on Do you think Minecraft could use another mineral tier?
    Quote from PapiDimmi»


    "Emerald tools should be stronger than Diamond and more durable than Diamond as they are super, super rare and can only be found in one biome." - added this here because the forum software here is absolutely abysmal to work with.

    You are forgetting that stuff can be sold to villagers for emeralds, this would basically mean that once you find a village in your world you have infinite, easy access to equipment stronger than diamond equipment. If emerald equipment was to be added to the game it should be well below diamonds but probably above that of iron.
    Posted in: Discussion
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