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    posted a message on [1.6.2]World of Canaleth[SHUTTING DOWN]
    Just wishing you all a Merry Christmas and Happy Holidays, I've been exiled but its not a big deal, actually it only really means I can relax for Christmas and is essentially a formality to inevitable finality anyway.

    Thanks all for such an awesome time, we had our ups and downs, but my memory of this server will always be of mirth and joy, sure there were rough bits, but the same goes for any relationship. If there's anything I want to do in case the world ends when its apparently supposed to, its to wish you all a happy afterlife if it just so happens the Mayan's didn't run out of stone carving tools or that the calender wasn't perpendicular and thus returns to the beginning once the last day has ended.

    Otherwise, Have a good Christmas and a Jolly new year. I love you all! <3
    Posted in: PC Servers
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    posted a message on [1.6.2]World of Canaleth[SHUTTING DOWN]
    Quote from Da_pomnqwzx

    Hey ive been looking for some good servers and ive seen many servers that say they are "RP servers" but its just full of killers and griefers I made this accout just to post this so if I could join id love to i still would need to read the lore and see who or what I can do to help the server since im better at redstone than buildings I could make some kind of contraptions my IGN is pomnqwzx and the only question I really have is have you thought about makeing the server 24/7 or make more time for people to play? if everyone is ok with it I will be to
    It is 24/7, but the RP sessions are only 6 hours of a week (9 on holidays) so its something special when it does happen. The times are set and the only thing that's required is routine.

    @Mark15x: Organized is an interesting take on it, but you should be getting in, as for building characters, they aren't forbidden, our friend Mazzeltje is typically a builder on his character "Kevin" and really, he's probably more than happy to have a friend with a passion for building.

    @Walrus: A Salamander character sounds really interesting, I think the character add-on is a bit much, generally you have to be trusted to gain spells, a spy or thief is fine though. There's plenty of jobs in game for spies, not limited to the Assassin's guild, there's also plenty of more cloak and dagger operations for thieves, though don't expect to chuck norris it, that (going from personal villain experience) doesn't sit well.

    Also Villains require permission from the Big Man, but a regular thief is generally okay so long as he tries his best to avoid capture and doesn't injure people.

    For example, Disciple used to be a prime Robin hood, he'd take from the rich and give to the poor, at least until King Morvan cleaned up his act.

    A Salamander spy, now why didn't I think of that!?
    Posted in: PC Servers
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    posted a message on [1.6.2]World of Canaleth[SHUTTING DOWN]
    Ahahahahahahaha, Frost is getting swamped.
    Posted in: PC Servers
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    posted a message on [1.6.2]World of Canaleth[SHUTTING DOWN]
    The big man is down with rangers, he got no problems with that, but magic is a sore spot.

    Typically we call him either Frost, Frosty or Snowman.

    Snowman was an idea Sjunior brought about and I religiously consisted with, even to the point I drew a depiction of him for his birthday which he now proudly displays as his avatar. ^.^
    Posted in: PC Servers
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    posted a message on [1.6.2]World of Canaleth[SHUTTING DOWN]
    Awesome, you'll have no trouble fitting in then. If you do hatch any plans to make a character that would certainly be considered unusual, there's two things you can do.

    1. Ask the Big man if this is okay, despite the honesty and good heartedness of this, chances are it'll more likely fail.

    2. Just introduce the character and see if people like him, via this method I have brought in (if only temporarily) a party loving skeleton, a near always inebriated teenager who likes cats and wizards and fears restaurant waiters, and a gnome magician with one of the most quick death impulses of all.

    What I mean is, she was snooty and sarcastic when she was around, and lets just put it this way, not many fellas from Holland find satirical humor funny. So I gave her the axe.

    Oh yeah, there was that alien dude who everyone now hates with a passion even after his exit. Deviating from the code of normality doesn't get you very far, also he was a stabhappy villain that had a few major advantages over the players. So obviously it was unfair even though in some games the bosses are the size of planets and have 11 health bars.

    Sorry I lost myself in a stupor, just try not to wander too far from the realm of expectation because half the server will end up... okay sorry, a couple fellas will hate you for deviating from the code.

    People like me will be happy to welcome something new, but on the other hand, people like me don't have access to the banhammer, hoo hoo, hee hee, haa haa.
    Posted in: PC Servers
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    posted a message on [1.6.2]World of Canaleth[SHUTTING DOWN]
    Well, the big man has a problem with characters that go outside the staple of normal, I once made a simple Mage and now shes *DEAD* because, well I won't go into that.

    An Argonian wizard does sound cool, but I'm not sure it will last long, I mean, we have a couple cursed fox-people so a Lizardman isn't all that big of a stretch, but even if you aren't allowed to play an Argonian wizard, if you get accepted I'd recommend trying this server out anyway because there is nothing much else like it.
    Posted in: PC Servers
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    posted a message on [1.6.2]World of Canaleth[SHUTTING DOWN]
    Quote from johhanmandus

    My goal: To make an empire and gain allies and vanquish every foe.
    That's not what this server is about, dude. There is one mainstream Kingdom on which all others are supportive or supported. It's very easy to do this on the 24/7 NON-RP server though. Great way to lose friends.

    Going from personal experience here, as I did this very early in the 24/7 survival server's life and lets face it, just about everyone here is a sore loser.
    Posted in: PC Servers
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I swear I saw somewhere they said 1.4 would bring in Modding API since there was too much they were doing with 1.3.

    Also, my bad on that misinformation, and about Redpower, is it updated? If it has 1.3 support, then yeah, I'll shut my mouth.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I believe Blackmajik stated he would wait until 1.4 to update this and consider adding multiple player support.

    Anyway, no point standing around blabbing about him doing this for 1.3, its completely arbitrary at this stage, comes update 1.4 he'll only have to do one update, instead of two, or three concerning multiple player.

    From what I understand, the next patch will make it so you only have to make one version of a mod regardless of single player or multiple player. Waiting will make it easier for Blackmajik to update and easier for server owners and single players to install in aggregate. There is nothing new about this behavior. WIP mods usually don't have the support and technical base backing them as completed mods do. The 1.4 Minecraft Patch fixes this and duality of workload in tow.
    Posted in: WIP Mods
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    posted a message on [1.6.2]World of Canaleth[SHUTTING DOWN]
    @Vxilum: While PVP is enabled, its very rarely introduced into RP scenarios. If you are looking for an RP experience, well I certainly cant recommend anything better.

    You look like fun, I hope if you get in, you'll be able to keep a steady attendance rate.
    Posted in: PC Servers
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    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    It begins.

    Don't play dumb. You know I'm talking about.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    You'll get your mod thread when episode three comes out.

    I still agree with Jyrome and the wolf dude, we should punish people for being stupid, or atleast give them a 'you must be this intelligent to ride' thing.

    Its not hard to read the first post guys, come on.
    Posted in: WIP Mods
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    posted a message on [1.6.2]World of Canaleth[SHUTTING DOWN]
    Its a shame I cant welcome you humbly back into our world GentleHat, I have been exiled against my consent, but I hope you will enjoy yourself.
    Posted in: PC Servers
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I'm gonna agree with Georgethe3rd and Jyrome Fedx, ya'll need to show a little patience, I like this mod and all but its not going to kill me if i have to wait a couple weeks, stop being so pushy.

    I would honestly advise waiting until moddingAPI comes around, that would make it easier and more multiplayer friendly. (I think.)

    Anyway, good luck.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I cant wait till this is updated, hmm... If it was installed clientside but you allowed illegal blocks to be used on a server, would it work?

    I have an entire armada of ships and a small devoted playerbase who want to fly the skies, but we'll need this for MP first, or atleast, SP and we'll all install it client side and see if it works.

    Good luck Blackmajik
    Posted in: WIP Mods
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