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    posted a message on [PvP] [DTC] Eris 2 by Jeven
    I must say this map is well done.
    Posted in: Maps
  • 0

    posted a message on Commands Helper - Show Command syntax on chat line & in command block.
    Hello all coders people of Minecraft!

    I had this idea for a mod since I have been having issues with the command syntax after all the new things being added. The idea is that when you hit a keybind (set in setting) such as CTRL while typing in a command, it will display the proper syntax of that command in the chat line so you can type of that syntax to make sure you are doing it correctly.

    example: I am typing /give and then hit CTRL and in the chat line it keeps my /give that is already typed but adds in a lesser opacity <player> <item> [amount] [data] [dataTag] that way I know I won't mix up the item and player or something like that.

    I'm unsure whether or not this functionality could be added to the command block line as well but if so, I think that would be very helpful.

    I think this should be possible and will be very helpful in learning the new commands that will be added in 1.8

    Feel free to leave feedback!

    Cheers!

    Bird
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.7+] Planet Infinium -+- Time Based Survival Server -+- [Family Friendly] [Website] [Whitelisted]
    New Update **
    As a community, Planet Infinium will be hosting the survival games on the eve of 12/27 in CST Time! Join through our website to join in on our first community event!
    Posted in: PC Servers
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    posted a message on [1.7+] Planet Infinium -+- Time Based Survival Server -+- [Family Friendly] [Website] [Whitelisted]
    ++ Family Friendly ++ Community Orientated ++
    Welcome to Planet Infinium


    Who Are We?
    We are a community run survival like server. We strive to have the highest quality time spent on our server and we are geared towards a family friendly community. Currently being run by a family of 4 who love to play games!

    Survival like? What's That?
    On Planet Infinium, time spent on the server will grant you access to new regions to build in. Members start off with access to 1 region and after 20 hours spent playing, they will gain access to completely different and new region. This allows the survival aspect of Minecraft to be done multiple times in one map is the play wishes or they can carry over their past gear into the new region. Each themed region has a defined region for building. Outside of that region, no building or breaking is allowed. This is to keep the buildings focused in certain regions and then to reward players who play longer on the server.

    How Do I Find out More?
    ​Currently we are maintaining and updating a website for quick news updates and better customization for our community. Please visit for any updates as future updates may, or may not be posted onto the forums.

    Plans for the future?
    As a whole, PI will strive to become a thriving community hub. We wish to offer a clean environment for all people of all ages to enjoy playing Minecraft. We will be adding a hub, along with other world types, including mini-games!
    Currently planned on the next expansion is: Creative





    Where are the pictures??
    Currently, we plan to host pictures on our website.


    How do I join already?

    Visit our Website for information on how to apply!


    Happy Holidays
    -Planet Infinium Team
    Posted in: PC Servers
  • 1

    posted a message on Help With Fake Player Names and Command Blocks
    Alright the issue we have is that with having everyone save the gamestate as there own. people can get out of sync with the differnet gamestates. That's what we are trying to resolve. A way so people can't get out o sync.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Testfor not working
    Quote from xpew

    Well i said reset, as in, it gets set to 0 again.


    Reset as in the variable is removed or set to something other than 1?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on help with a very basic redstone circuit
    Quote from aegisjester

    hi, I am pretty new to working with redstone, and I have a pretty basic question.

    I want to connect 3 items, the button closest to the first.

    Upon hitting the button, the first item is powered for 6 ticks, after being powered for 1 tick the second item is powered for 4 ticks, and one tick after that the third item is powered for 2 ticks (so that one becomes depowered, followed by the second, followed by the first).

    So basically if I were doing it with three stacked sticky pistons, the bottom powers, pushing the top two, the second powers pushing the top, and then the top extends, and then they all retract in reverse order.

    How can I do this?


    I would suggest setting up a redstone repeater pattern to get the tick delay that you want. Then after the delay is done, pass the signal on to the second item.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with command block comparator staying on until it gets broken (and replaced)!
    Quote from CoolTadeo44

    I have 6 of them squished together so I can't. (The 6 together, I am 99% sure that it doesn't cause the problem.)


    1st:
    testfor @a[team=Player1,score_Row=6]

    2nd:
    scoreboard players set @a[team=Player1,score_Row=6] Row 0

    If the player has the row score of 6, then send a redstone signal, then set it to 0.

    If you want it to update, you will need to do a clock of some sort to pulse the block again.

    Also I would suggest switching your syntax to
    scoreboard players set @a[team=Player1,score_Row=6,score_Row_min=0] Row 0


    That way it will only be if the score Row is 0, not if it is 0 or above. In math terms, mine is a = sign. Yours is an >=.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Testfor not working
    Quote from xpew

    Ok so now when the command block turns on, it doesnt turn off again once seeker is reset again

    That is because it is always true at that point in time. If the score of Seeker is set to 1 and you are testing for that, it will continue to stayp powered until the score of Seeker is set to something different.

    -Bird
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help With Fake Player Names and Command Blocks
    Hey!

    I am needing to use a fake player to keep a gamestate variable to use in my map. But when I want to test that player name to see if the gamestate, the "name=" argument doesn't seem to work.

    scoreboard players set a Gamestate 1


    So this would set the player "a"'s Gamestate to 1

    testfor @a[name=a,score_Gamestate_min=1,score_Gamestate=1]


    And this should check to see if the player name a has a Gamestate score of 1. Like I said, I don't think the name argument can check for fake players or players who are not in the server.

    Any remedy?

    Cheers!
    -Bird
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command Block Targeting Specific Player's - Testfor Command
    Quote from Birdgeek3

    I will report back once I set that up! Sounds like you might be onto something there ;)

    It worked perfectly! :D
    Thanks so much!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command Block Targeting Specific Player's - Testfor Command
    Quote from Ryhkault

    Exactly


    I will report back once I set that up! Sounds like you might be onto something there ;)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command Block Targeting Specific Player's - Testfor Command
    Quote from Ryhkault

    I have already understood what you want to do ^_^

    Here's what I propose :
    Creating Objectives
    ---------------
    scoreboard objectives add Purple-score
    scoreboard objectives add Points
    scoreboard teams add Purple
    scoreboard teams join Purple Purple
    
    Adding Points
    ---------------
    testfor @a[x=coord,y=coord,z=coord,r=3,team=Purple]
    Then
    scoreboard players add @a Purple-Score 1
    scoreboard players add Purple Points 1
    
    Detecting GameState
    --------------------------------
    testfor @a[score_Purple-score_min=180]
    
    Display
    --------------
    scoreboard objectives setdisplay sidebar Points



    So have a separate Score kept for each team? but also add the to "Points" score? So test for the special score but display the points?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Command Block Targeting Specific Player's - Testfor Command
    Quote from Ryhkault

    Actually yes,
    however you won't be able to display it in the sidebar : all the players will be displayed


    So
    This is what I would do
    For Adding
    ---------------
    testfor @a[x=coord.y=coord,z=coord,r=3,team=Purple]
    Then
    scoreboard players add Purple Points 1
    For Detecting GameState
    --------------------------------
    testfor @a[team=Purple,score_Points_min=180]
    And Finally
    --------------
    scoreboard objectives setdisplay sidebar Points
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Command Block Targeting Specific Player's - Testfor Command
    That seems like an overly complicated way of going about things.

    would something like this work?

    testfor @a[team=purple,score_Points_min=180]
    Posted in: Redstone Discussion and Mechanisms
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