• 0

    posted a message on [1.1] Piston patch - updated for 1.1
    Quote from Hippoplatimus »
    Quote from rightbutt »
    To Everyone Trying This Mod For 1.5_01: THIS MOD DOES NOT WORK ITS JUST A DAMN SCAM AND WHOEVER POSTED THAT IT WAS FOR 1.5_01 IS A DUMBA**

    Excuse me, I posted it was for 1.5_01, and it works for 1.5_01. If it doesn't work for you, check that you installed it correctly.

    Quote from freetorule »
    I know this is a random question.... but how did you update this mod? MCP is only for 1.4_01 still.

    Tee hee. Secret.

    YOU PROGRAMMED IN OBFUSCATED CODE, DIDNT YOU? >:biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1] Piston patch - updated for 1.1
    Quote from Drascoll »
    Quote from SamuelBV19 »
    Mod Loader error log:

    23/04/2011 23:29:11 ModLoader init
    BOM: ModLoader Beta 1.5_01 Initializing...
    23/04/2011 23:29:11 ModLoader readFromClassPath
    MUITO BOM: Adding mods from C:\Documents and Settings\User\Dados de aplicativos\.minecraft\bin\minecraft.jar
    23/04/2011 23:29:11 ModLoader readFromClassPath
    MUITO BOM: Zip found.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/HiddenDoors/StoneDoor.png,38). 132 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/HiddenDoors/BookcaseDoor.png,46). 131 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/HiddenDoors/SandstoneDoor.png,60). 130 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/HiddenDoors/BrickDoor.png,61). 129 left.
    23/04/2011 23:29:12 ModLoader addMod
    BOM: Mod Loaded: "mod_HiddenDoors v1.2_1 (for b1.5_01)" from mod_HiddenDoors.class
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlasticBnW.png,30). 92 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockGooPlastic.png,39). 91 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlastic.png,40). 90 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockC41.png,54). 89 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockC42.png,55). 88 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlexiglass.png,56). 87 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockGlowstick.png,76). 86 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockJello.png,77). 85 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockLatexTap.png,78). 84 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlexiDoor1.png,84). 83 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlexiDoor2.png,85). 82 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockMicrowaveFront.png,101). 80 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockMicrowaveFront.png,106). 79 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticBall.png,62). 128 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemClearBall.png,85). 127 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticStick.png,91). 126 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemMould.png,93). 125 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemFilledMould.png,101). 124 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemWoodFlour.png,102). 123 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticString.png,105). 122 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemSiliconChip.png,106). 121 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemGelatinBowl.png,107). 120 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemGelatin.png,108). 119 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticRecord.png,109). 118 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/armorNVGoggles.png,117). 117 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemGooPlastic.png,118). 116 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemRubberBall.png,119). 115 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemTape.png,120). 114 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlexiDoor.png,121). 113 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticWrap.png,122). 112 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemBattery.png,123). 111 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemSilicon.png,124). 110 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticBoat.png,125). 109 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticBucket.png,133). 108 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemWaterPlasticBucket.png,134). 107 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemMilkPlasticBucket.png,137). 106 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemLatexPlasticBucket.png,138). 105 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemEmptyBottle.png,139). 104 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemWaterBottle.png,140). 103 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemMilkBottle.png,141). 102 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemNeedle.png,144). 101 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemNeedleRed.png,145). 100 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemJello.png,146). 99 left.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/gui/items.png,/TehKrush/PlasticCraft/toolPlasticShovel.png,147). 98 left.
    23/04/2011 23:29:12 ModLoader addMod
    BOM: Mod Loaded: "mod_PlasticCraft v1.5.4 (for b1.5_01)" from mod_PlasticCraft.class
    23/04/2011 23:29:12 ModLoader addMod
    BOM: Mod Loaded: "mod_MovePlus Version 1.5 for MC b1.5_01" from mod_MovePlus.class
    23/04/2011 23:29:12 mod_Pistons getDataValue
    INFO: Using data values 100 and 101 for pistons mod.
    23/04/2011 23:29:12 ModLoader addOverride
    MUITO BOM: addOverride(/terrain.png,/piston.png,107). 78 left.
    23/04/2011 23:29:12 ModLoader addMod
    [u][i][b]BOM: Failed to load mod from "mod_Pistons.class"[/b][/i][/u]
    23/04/2011 23:29:12 ModLoader addMod
    MUITO BOM: THROW
    java.lang.ExceptionInInitializerError
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    	at java.lang.reflect.Constructor.newInstance(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:197)
    	at ModLoader.readFromClassPath(ModLoader.java:1006)
    	at ModLoader.init(ModLoader.java:738)
    	at ModLoader.AddAllRenderers(ModLoader.java:116)
    	at sd.<init>(sd.java:60)
    	at sd.<clinit>(sd.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:282)
    	at net.minecraft.client.Minecraft.run(SourceFile:658)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: Slot 100 is already occupied by [email protected] when adding [email protected]
    	at to.<init>(SourceFile:243)
    	at PistonBase.<init>(PistonBase.java:13)
    	at mod_Pistons.<clinit>(mod_Pistons.java:10)
    	... 15 more
    23/04/2011 23:29:22 ModLoader AddAllRenderers
    BOM: Initialized



    I have Mod Loader, Hidden Doors, Too Many Itens and Plasticraft, i deleted META-INF folder, and my MC is 1.5_01.

    Can anyone help me?

    Next time you post a error log use the Code tags
    Caused by: java.lang.IllegalArgumentException: Slot 100 is already occupied by [email protected] when adding [email protected]

    this means that there is a Block ID conflict with slot 100
    you need to edit the .props file that comes with the mod.
    the Directions on how to Edit the Props file is in the OP... Read it
    java.lang.ExceptionInInitializerError

    I'm not sure what this means so there may be more problems then Block ID. But I sugest fixing the conflict first because that may solve the problem.

    Quote from RedVenom »
    please re-add the block above push it would be so easy if i could just have that push of a button into a detect rail to a boost rail instead of pushing i despise that a lot

    EDIT: btw... what's the multi launch bug?


    Look at the video I posted a on this page to see the multi Launch bug. It when you stand in the middle of 4 pistons hooked to redstone it multiplies the power of the piston. So instead of throwing you 9 blocks into the air it throws you like 72 blocks into the air. You can go from sea level (73y) to above the sky limit (130y) in one jump. In my test it would throw me around 82 blocks high.

    Actually, the java.lang.ExceptionInInitializerError got thrown when the Piston Mod tried to steal an another block's ID, so theres just one problem there.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    Awesome! (me wants v2 now :3)
    Posted in: Minecraft Mods
  • 0

    posted a message on What kinds of houses do you like to build? Not a Poll.
    I like to build houses like this: (I am designing one wall now):
    :wood:
    :wood: :wood:
    [] :wood:
    [] :wood:

    What i mean is a normal square house, with that thingy i added at the roof (Anti Spider(tm) Technology) :biggrin.gif:
    Posted in: Survival Mode
  • 0

    posted a message on (Please Lock) UTD Designs
    Quote from caseyds620 »
    Quote from Biohazard »
    Quote from caseyds620 »
    Added the new Alpha of our pixel mod. It's nowhere close to finished, more of a test than anything
    nice!



    Thanks, I think its nice, its not where we want it to be, but its cool. It was originally supposed to be a full size redstone torch, but that didn't work out.

    one thing, you forgot my mod :smile.gif:
    Posted in: Discussion
  • 0

    posted a message on [1.5_01]Programmable CPU (Version 2.2) GUI BUGFIX!
    I've cleaned my post alot now (Alot more readable) :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on (Please Lock) UTD Designs
    Quote from caseyds620 »
    Added the new Alpha of our pixel mod. It's nowhere close to finished, more of a test than anything
    nice!
    Posted in: Discussion
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    Quote from Turok117 »
    How big does a volume of water have to be in order to be ocean?

    The attached picture is the ocean I dug out in MCEdit. Will this become ocean blocks if I download v2?

    http://i277.photobucket.com/albums/kk73/Turok117/2011-04-23_161736-1.png

    Also, if I had a building under the water, and I broke a hole in the top of it, would water flood the whole building (as in fill the building, not like default water where it just flows over the floor)?

    I think that thoose blocks will not be FiniteWater, only newly generated blocks will (i hope so :biggrin.gif:)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    Hey, why could you not release the v2 (for 1.4_01 ofc) so we could enjoy it faster while your wating for MCP (just a friendly suggestion)?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01]Programmable CPU (Version 2.2) GUI BUGFIX!
    Quote from celticguy08 »
    So I was just scrolling through the list of available mods, and this one particularly caught my eye because I consider myself a redstone engineer but I have reached the point where redstone has very little practical use. I love mods like the piston mod and even the things Notch is adding with powerable booster minetracks because it transfers redstone coding into physical results.

    But this mod takes it to the next level, with actual coding which leads to practical uses or redstone uses of the sort, so basically I congratulate you on the idea and the implication of the idea, but I do have some suggestions.

    First off, I think it would be great some way down the road to make an in game command that allows you to edit the script of a CPU block through in game chat, such as /edit <Block> (code here), this will make it more user friendly and also less time intensive to go and edit it outside of game.

    Also have you thought about creating a redstone output that is programmable that could possibly set out a rapid pulse, a 5-clock timing or something of the sort that to simplify redstone circuits.

    Lastly You should look around for someone to give a professional looking texture to the block for default, maybe like a circuit board or something of the sort to make it look more useful and less like another useless block someone made, because appearance is a good portion of success.

    -Celtic

    Thanks for your reply!
    1. The Ingame editor may come in a later version, because i need to learn some more GUI Programming in Minecraft.
    2. Actually, i am planning on adding 2 inputs, and 2 outputs :biggrin.gif:
    3. I am working on the texture right now :smile.gif:
    ----------------------------------------------------------------------------
    To everyone:

    I am planning on adding a special variable which is global for the block, so 1 Button Toggleable-Doors with one CPU will work, also i am adding a special item which gets the XYZ Coordinates from where you stay.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MODELER] FMCModeler v0.26 - Minecraft models in a Flash!
    Quote from ZeuX »
    nice work!

    But I guess I have to step up my game a little :wink.gif:

    Techne vs this :ohmy.gif:. Who will win? (i am on the Techne side :biggrin.gif:)
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.5_01]Programmable CPU (Version 2.2) GUI BUGFIX!
    Quote from caseyds620 »
    Quote from Biohazard »
    Quote from caseyds620 »
    Sooo... what is it? Is it like a simple and programmable computer core you can use for your redstone computers?

    It wasnt simple to create but its like a programmable computer core that doesnt modify redstone (it has one redstone input) but it does things like spawning blocks, doing things to the player and some more :smile.gif:



    Hmm, my thread UTD is creating a computer, and this could really make the process easier. I'm the manager and idea's man, so coding and stuff isn't my thing, but I posted it for my engineers to look over.

    But it isnt for SMP now, it may come in the future ;D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01]Programmable CPU (Version 2.2) GUI BUGFIX!
    Added a video! Enjoy!
    But for now... zzzzZzzZz (Sleeping time)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01]Programmable CPU (Version 2.2) GUI BUGFIX!
    Quote from caseyds620 »
    Sooo... what is it? Is it like a simple and programmable computer core you can use for your redstone computers?

    It wasnt simple to create but its like a programmable computer core that doesnt modify redstone (it has one redstone input) but it does things like spawning blocks, doing things to the player and some more :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01]Programmable CPU (Version 2.2) GUI BUGFIX!
    Its released now :wink.gif:
    Enjoy the CPU Block!
    Posted in: Minecraft Mods
  • To post a comment, please .