- Biohazard
- Registered Member
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Member for 13 years, 5 months, and 19 days
Last active Sun, Nov, 16 2014 12:21:50
- 0 Followers
- 391 Total Posts
- 10 Thanks
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Feb 14, 2012Biohazard posted a message on New Snapshot to Come Early - Teaser Info ReleasedGreat! I just hope that the new building height wont decrease the FPSPosted in: News
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Aug 6, 2011Biohazard posted a message on Bethesda, Mojang & "Scrolls"Erm... lets say i own the word hi. I SUE EVERYONE WHO SAYS HI. Seriously, this is what happens between Bethesda and Mojang. NONE OF THEESE OWNS THE WORD SCROLLS. Microsoft should sue Bethesda for using Scrolls, because theres something named A Scroll, More Scrolls. lolfail Bethesda. Mojang won. the end.Posted in: News
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Jun 15, 2011Biohazard posted a message on Pistons: Work In ProgressBefore, in 1.4 or 1.5, there was a mod named MoveBlocks which could move chests, with items inside, and it didnt reset the chest, so the calculations will not be complicated.Posted in: News
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loops are loops and variables can be a string or a integer
or
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:biggrin.gif: i hope too! Anyways, the BPU will spawn a blocky entity over the BPU and the BPU's code controls the Blocky entity :biggrin.gif:
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Right click a CPU to select the script for the CPU.
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The GUI should look like that (HOW DID YOU DO THAT?) and yes, it drops sugar, but the dropping issue is fixed (New release soon if i can see how to fix the GUI)
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I shall add more parameters, soon, when i fixed the GUI Bug.
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Yes, LUA Could be cool (as an alternate block :biggrin.gif:)
To everyone: The GUI Bug wasnt my fault, it was MCP, which obfuscated or compiled the code wrong :sad.gif: Still finding an alternate GUI, thats better (Swing GUI, anyone?)
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I should really add Metadata adding into the block :biggrin.gif: and the getBlockID :biggrin.gif:
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Thats strage, because it works when i run with Eclipse.
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Yes yes do it.
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Actually save your script in
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I Fixed your code :biggrin.gif: